Senna :: Wild Rift Build Guide (Patch 3.3) :: Items, Runes, Abilities

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Level 1 Senna Stats

Health 600 Health Reg. (5s) 6 Mana 345 Mana Reg. (5s) 21 Armor 35 Magic Res. 30 Move Speed 340 Attack Dmg. 50 Attack Spd. 0.62

Senna's Abilities

PAbsolution Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within a 4 seconds, dealing 1.2% of their current health as bonus physical damage (6 second cooldown per target). If not attacked, souls nearby Senna will be absorbed automatically on disappearance.

Each stack of Mist grants 1.25 Attack Damage. Every 20 stacks of Mist grant 15 Attack Range and 15% Critical Chance.

1Piercing Darkness Cooldown: 15 / 15 / 15 / 15 Cost: 70 / 80 / 90 / 100

Shoots a bolt of piercing shadow through any object, dealing 50 / 90 / 130 / 170 (+60% AD) physical damage to enemies, slowing enemies by 15% (+0.1 AD +0.06 AP) for 0.75 / 1 / 1.25 / 1.5 seconds and restoring 40 / 70 / 100 / 130 (+40% AD +25% AP) Health to ally champions.

Attacks reduces Piercing Darkness's cooldown by 1 seconds.

This Ability's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

2Last Embrace Cooldown: 11 / 11 / 11 / 11 Cost: 55 / 60 / 65 / 70 Sends forth a wave of Black Mist, dealing 90 / 155 / 220 / 285 (+70% AD) physical damage to the first enemy hit. After 1 second delay the target and other nearby enemies are Rooted for 1.3 / 1.6 / 1.9 / 2.2 seconds. 3Curse of the Black Mist Cooldown: 22 / 20 / 18 / 16 Cost: 70 / 70 / 70 / 70

Dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enters the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemi champions, turrets, and True Sight.

4Dawning Shadow Cooldown: 85 / 80 / 75 Cost: 100 / 100 / 100 Fires a global wave that shields ally champions from 120 / 160 / 200 (+40% AP + 4 per Mist) damage for 3 seconds, while dealing 250 / 375 / 500 (+120% AD +50% AP) physical damage and applies Mist to enemy champions caught in the center. Senna Build Guide for Wild Rift Author: iTzSTU4RT Build Senna with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Senna or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Senna's abilities in detail, the best items to build, which skills to level first, and more. Senna is ranked Tier S (Support Lane) in our Champion Tier List Senna Senna Support The Redeemer Show Champ Stats Patch 7.0c Recommended Role Support Lane Tier S

Senna's Item Build

Starting Item Spectral Sickle Spectral Sickle Core Items Black Mist Scythe Black Mist Scythe Serpent's Fang Serpent's Fang Magnetic Blaster Magnetic Blaster Boots Boots of Dynamism Boots of Dynamism Galeforce Galeforce Final Build Black Mist Scythe Black Mist Scythe Serpent's Fang Serpent's Fang Magnetic Blaster Magnetic Blaster Mortal Reminder Mortal Reminder Guardian Angel Guardian Angel Boots of Dynamism Boots of Dynamism Galeforce Galeforce

Senna's Spells & Runes

Summoner Spells Flash Flash Heal Heal Runes Fleet Footwork Fleet Footwork Nullifying Orb Nullifying Orb Bone Plating Bone Plating Overgrowth Overgrowth Shield Bash Shield Bash

Senna's Situational Items

vs Crowd Control Galeforce Quicksilver

Senna's Situational Runes

vs Crowd Control Overgrowth Perseverance

Senna's Skill Order

Absolution Absolution (Passive) Quick Skill Order Piercing Darkness Last Embrace Curse of the Black Mist Piercing Darkness
  • Piercing Darkness
Last Embrace
  • Last Embrace
Curse of the Black Mist
  • Curse of the Black Mist
Dawning Shadow
  • Dawning Shadow
Quick Skill Order Piercing Darkness Last Embrace Curse of the Black Mist

Senna's Counters

Support Blitzcrank Blitzcrank Support Pyke Pyke Support Nautilus Nautilus

Senna's Synergies

Jhin Jhin Miss Fortune Miss Fortune Ashe Ashe Subscribe Follow Join Follow Follow

How to play Senna

Senna is a marksman support. She excels at staying in the backline, dealing damage and healing/shielding her team to win fights. She's a scaling support which means she is not the strongest in the early game, but the later the game goes on, the stronger she becomes. This is mainly thanks to her passive, Absolution, as she gains bonus attack range, damage and critical strike chance the more souls you collect. It's important to roam around and pick up as many souls as possible. These spawn and drop on the floor from dead enemies. You can also get more souls from attacking the enemy champions twice.

Senna's Abilities

Absolution (Passive)

Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also take Mist from enemy champions she hits twice within a few seconds. As Senna, you want to make sure you are collecting every soul and attacking enemies whenever you can. The more souls you get, the stronger she becomes!

Each stack of Mist grants attack damage. Every 20 stacks of Mist grants attack range and critical strike chance. A percentage of excess critical strike chance is converted into physical vamp. You can look at the bottom of the screen to see how many stacks of Mist you have. Try to only fight when you reach 20/40/60/80/100 stacks so you get the extra range and critical strike chance that can turn the odds in your favor.

Senna's Relic Cannon takes extra time to fire, dealing bonus physical damage and briefly granting Senna a percentage of the target's movement speed. Keep this in mind when you are looking to fight and auto-attack champions.

Piercing Darkness (1)

Senna shoots a bolt of piercing shadow through any object, dealing physical damage to enemies and restoring health to ally champions. It's important to note that Senna also gets healed from this ability so you can use it if you are low to try and keep yourself alive. Hitting an enemy with Piercing Darkness counts as an attack towards collecting mist for your passive, Absolution. A nice simple combo is Q > AA to get a quick passive Mist stack.

Piercing Darkness' cast range matches Senna's attack range and its cast time is improved with Attack Speed. This means the more souls you get to increase your attack range will also improve this ability! It also applies on-hit effects to enemy champions so that's why items like Frozen Mallet and Black Cleaver are really strong.

Last Embrace (2)

Senna sends forth a wave of Black Mist, dealing physical damage to the first enemy hit. After a second delay, the target and other nearby enemies are rooted for just over a second.

This ability is Senna's main crowd control ability and can sometimes be clutch if you hit multiple enemies at once. It moves really fast as well so you can catch out someone that is not concentrating to get an easy passive stack or maybe even kill.

Curse of the Black Mist (3)

Senna dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain movement speed, are undetectable and hide their identities as long as no enemy champions are nearby.

This ability can be used in multiple ways. It's a great movement speed spell if you are looking to try and escape enemies or move away from a teamfight, or you can use this ability as a sneaky engage tool just before your team engages so they become invisible and the enemies don't know they are nearby.

Dawning Shadow (Ultimate)

Fires a global wave that shields allies for a few seconds, while dealing physical damage and applies Mist to enemies caught in the centre.

This ultimate is a global ultimate meaning that it goes from one side of the map to the other. It's important to always keep your eye on the minimap to see if there are any fights happening in other lanes so you can use your ultimate to impact that fight in your team's favor.

When using Dawning Shadow and playing Senna, in general, it's always important to stay at the backline and have all your teammates in front so you can shield and protect them.

Senna Build Breakdown

Black Mist Scythe Serpent's Fang Magnetic Blaster Mortal Reminder Guardian Angel Boots of Dynamism - Galeforce

Senna does well with attack damage and utility items that allow her to deal damage from afar. Serpent's Fang is a must on Senna to reduce the shielding on enemies. When playing Senna Support, you'll most likely always go against enemies that have some sort of shielding. Magnetic Blaster increases the range of Senna's auto attacks every few seconds to help you do damage from afar.

For runes we have the following:

Fleet Footwork

There are not a lot of options for Senna regarding which runes to choose from. Fleet Footwork works best with increased movement speed when auto-attacking.

Nullifying Orb

Nullifying Orb is the most reliable rune that gives you a shield when you drop low on health.

Bone Plating

Bone Plating is a great choice for surviving all-ins from enemy champions. As one of the carry's for your team, you'll get a lot of focus from the enemies.

Overgrowth

Overgrowth gives Senna permanent health, making her harder to kill.

Perseverance is another excellent choice against Crowd Control.

Shield Bash

Shield Bash synergizes extremely well with Senna's playstyle. Using Piercing Darkness heals Senna, which means when she goes to collect the soul from the enemy, she'll deal more damage.

Flash Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to Flash and save your ally or even maybe get a kill. The 2nd spell is Heal, as it works really well if your AD Carry takes Barrier. However, if your bot lane duo (AD Carry) also takes Heal, it's not worth picking as you don't get the full effect. If this happens, then switch Heal with Exhaust.

Early Game

Senna is about average in the early game and the laning phase. She doesn't offer much but she can poke down enemies early on and heal herself and her carry to stay alive and healthy. It's important to always look for ways to attack the enemy champions twice so you can get your souls and stacks quicker.

Also, remember to always attack the souls that drop on the floor when your AD Carry last hits minions. This can happen quite often so make sure you pick them all up. When looking for engages or looking to drop back, Last Embrace is a great tool to root multiple enemies if they are standing close to each other and you can use Curse of the Black Mist to gain movement speed and become camouflaged.

Late Game

This is where the fun begins! Once you have reached the late game with Senna, you should roughly have about 60/80ish stacks depending on how well you did during the early game at collecting souls. This on top of getting the core items you can now sit back auto-attack and use your Piercing Darkness from really far away to apply slows, heal and damage the enemy team. The AD Carry in your team is one of the main damage sources and keeping him/her alive is really important!

Conclusion

Senna is a great carry support! She is not your traditional support that wants to sit back and peel for your team. She wants to be active, roam around the map and deal lots of damage. If this sounds like the sort of carrying playstyle that you want from a support then I defiantly recommended buying her and giving her a try!

Thank you for reading this guide! Feel free to follow me and ask any questions on:

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Good luck on the rift summoners!

iTzSTU4RT

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