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Abilities[]

Active Skills[]

Charge Shot X charge shot 0 Shooting an energy round to inflict 15.97% (+ 0.13% per level) attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage.

Half-charge time: 0.417 seconds Half-charged damage: 79.84% (+ 0.63% per level) Full charge time: 1.5 seconds Full charge damage: 161.28% (+ 1.28% per level) Cooldown: 2.5 seconds

Modifier Chips
Icon Name Description Requirement
Charge time reduction passive Accelerate Charge The time required to reach maximum charge is reduced by 25%.

(Full charge time: 1.2 seconds)

1 Star rank
Power increase passive Power Increase When maximum charge is achieved, the damage rate increases by 10%.

(Damage: 177.41% (+1.41% per level))

1 Star rank
Damage buff Charged Shot When shot at maximum charge, the damage dealt is increased by 24%.

(Damage buff duration: 10 seconds.)

4 Star rank

Tracking Missile X tracking missiles 0 Shoots a missile with a tracking effect and explodes after hitting the target, inflicting 64.51% (+ 0.51% per level) attack damage to targets within range.

Number of charges: 2 Cooldown: 1 second with remaining charges, 6 seconds without remaining charges

Modifier Chips
Icon Name Description Requirement
Energy increase passive Ammunition Expansion Increase in the number of shots by 1.

(Increase number of charges to 2)

2 Star rank
Tracking passive Auxiliary Positioning System Increase flight speed by 20% and enhance tracking effect. 2 Star rank
Def weaken debuff Destructive Warhead After hitting, the target’s DEF is weakened and increase damage taken by 12.8%.

(DEF Weakened duration: 5 seconds)

5 Star rank

Passive Skills[]

Icon Name Description Unlock Requirement
Penetration passive 1 Charged Penetration The maximum charged shot can penetrate an additional target, and the damage after the penetration becomes 25% and the range is increased by 15%.

10 Prototype alloy 8 Trial production alloy 60 Compound energy

Paralysis debuff Electric Shock Warhead After hitting, there is a chance to render the target immobile.

(Stun chance: 12.5%) (Stun duration: 1 second)

30 Base alloy 24 Prototype alloy 180 Compound energy

Buster mastery passive Buster Mastery Increase damage by 15% when equipping a buster. 3 Star rank

50 Modified alloy 40 Base alloy 360 Compound energy

Skins[]

Command mission X skin mug
Command Mission X
ATK +10 HP +20 DEF +5
Requirement: Available in Stage 4 Air Force on Normal difficulty by reaching 18 stars.
Memories Required: 30
X's main appearance in Mega Man X: Command Mission.
X MK Ver Mug
X M.K. Ver.
ATK +32 HP +64 DEF +16
Requirement: Bought at the Store. Discounted price at 800 Element Metals during the initial release. Present price at 1,200 Elemental Metals
Memories Required: 1
Mizuno Keisuke's design of X.
X MK Ver X-Boost Mug
X M.K. Ver. X-Boost
ATK +32 HP +64 DEF +16
Requirement: Bought at the Store. Discounted price at 800 Element Metals during the initial release. Present price at 1,200 Elemental Metals
Memories Required: 1
Mizuno Keisuke's design of X in an alternate color scheme.

Cards[]

No. Icon Name Type Stats Skill 1 Skill 2 Release Date
17 Frame BCard17 Charge Shot BlueCard Blue
  • ATK:6
  • HP:17
  • DEF:4
Preparation time passive

Mobility I(→II): The preparation time of the Charge Shot is reduced by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated. Requirement: X mug X

Immobilize Resistance

Immobilize Resistance I(→II): 20%(→30%) chance to become immune to effects of Immobilize. Requirement: 1 BlueCard Blue 1 RedCard Red 1 YellowCard Yellow

October 14, 2020
18 Frame BCard18 X RedCard Red
  • ATK:9
  • HP:16
  • DEF:3
Buster mastery passive

Enhanced Buster Mastery I(→II): Increases the effect of Buster Mastery by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated. Requirement: X mug X

Buster mastery passive

Buster Adaptability I(→II): Reduced damage taken by 4%(→6%) when equipping a buster. Requirement: 1 RedCard Red 1 BlueCard Blue 1 YellowCard Yellow

October 14, 2020

DNA Code[]

Fixed DNA
Icon Name Description
Buster mastery passive Buster Adaptability Reduced damage taken by 15% when equipping a buster.
Chance increase passive Electric Shock Amplification Increase the chance for Electric Shock Warhead to cause immobile by 30%.

(Stun chance: 16.25%)

Boss Killer Maverick Hunter When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
Recombined DNA
Slot 1
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Def weaken debuff Defense Reduction Special Attack I When you hit a target in defense reduction status, increase damage you deal by 4%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Damage Reduction Resistance Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction.
Slow Resistance Slow Resistance I 20% chance to become immune to the effects of Slow.
Weapon Seal resistance No Weapon Resistance I 20% chance to become immune to the effects of No Weapon.
Mid Range Boost Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid range
Mid Range Adaptability Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid range attack.
Low health atk increase passive Adversity Amplification I When below 50% HP, increase damage by 4%.
Fodder Killer Fodder Killer I When your target is a Fodder, increase damage you deal by 4%
Fodder Sentinel Fodder Sentinel I When you are attacked by a Fodder, reduce the damage you take by 4%
High health attack increase passive Thorough Preparation Amplification I At 75% or more HP, increase damage by 4%.
Slot 2
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Def weaken debuff Defense Reduction Special Attack I When you hit a target in defense reduction status, increase damage you deal by 4%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Damage Reduction Resistance Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction.
Slow Resistance Slow Resistance I 20% chance to become immune to the effects of Slow.
Weapon Seal resistance No Weapon Resistance I 20% chance to become immune to the effects of No Weapon.
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Def weaken debuff Defense Reduction Special Attack II When you hit a target in defense reduction status, increase damage you deal by 6%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Damage Reduction Resistance Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction.
Slow Resistance Slow Resistance II 30% chance to become immune to the effects of Slow.
Weapon Seal resistance No Weapon Resistance II 30% chance to become immune to the effects of No Weapon.
Slot 3
Icon Name Description
Mid Range Boost Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid range
Mid Range Adaptability Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid range attack.
Low health atk increase passive Adversity Amplification I When below 50% HP, increase damage by 4%.
Fodder Killer Fodder Killer I When your target is a Fodder, increase damage you deal by 4%
Fodder Sentinel Fodder Sentinel I When you are attacked by a Fodder, reduce the damage you take by 4%
High health attack increase passive Thorough Preparation Amplification I At 75% or more HP, increase damage by 4%.
Mid Range Boost Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range
Mid Range Adaptability Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack.
Low health atk increase passive Adversity Amplification II When below 50% HP, increase damage by 6%.
Fodder Killer Fodder Killer II When your target is a Fodder, increase damage you deal by 6%
Fodder Sentinel Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6%
High health attack increase passive Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%.
Slot 4
Icon Name Description
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Def weaken debuff Defense Reduction Special Attack II When you hit a target in defense reduction status, increase damage you deal by 6%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Damage Reduction Resistance Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction.
Slow Resistance Slow Resistance II 30% chance to become immune to the effects of Slow.
Weapon Seal resistance No Weapon Resistance II 30% chance to become immune to the effects of No Weapon.
Paralysis debuff Immobilize Special Attack III When you hit a target in immobile status, increase the damage you deal by 8%
Def weaken debuff Defense Reduction Special Attack III When you hit a target in defense reduction status, increase damage you deal by 8%
Damage buff Damage Enhancement Special Attack III When you hit a target in damage enhancement status, increase damage you deal by 10%
Damage Reduction Resistance Damage Reduction Resistance III 40% chance to become immune to the effects of Damage Reduction.
Slow Resistance Slow Resistance III 40% chance to become immune to the effects of Slow.
Weapon Seal resistance No Weapon Resistance III 40% chance to become immune to the effects of No Weapon.
Buster mastery passive Buster Amplification III Increase damage by 8% when equipping a buster.
Slot 5
Icon Name Description
Mid Range Boost Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range
Mid Range Adaptability Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack.
Low health atk increase passive Adversity Amplification II When below 50% HP, increase damage by 6%.
Fodder Killer Fodder Killer II When your target is a Fodder, increase damage you deal by 6%
Fodder Sentinel Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6%
High health attack increase passive Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%.
Mid Range Boost Mid Range Boost III Increase damage you deal by 8% when hitting a target in mid range
Mid Range Adaptability Mid Range Adaptability III Reduce the damage taken by 8% when hit by a mid range attack.
Low health atk increase passive Adversity Amplification III When below 50% HP, increase damage by 8%.
Fodder Killer Fodder Killer III When your target is a Fodder, increase damage you deal by 8%
Fodder Sentinel Fodder Sentinel III When you are attacked by a Fodder, reduce the damage you take by 8%
High health attack increase passive Thorough Preparation Amplification III At 75% or more HP, increase damage by 6%.
Buster mastery passive Buster Amplification III Increase damage by 8% when equipping a buster.

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