Social Media Analysis Of League Of Legends Event: Spirit Blossom

Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.

Close

Log In

Log in with FacebookLog in with GoogleorEmailPasswordRemember me on this computeror reset password

Enter the email address you signed up with and we'll email you a reset link.

Need an account? Click here to sign up Academia.eduAcademia.eduLog InSign Up
  • Log In
  • Sign Up
  • more
    • About
    • Press
    • Blog
    • Papers
    • Terms
    • Privacy
    • Copyright
    • We're Hiring!
    • Help Center
    • less
First page of “Social Media Analysis of League of Legends Event: Spirit Blossom”Academia Logodownload

Download Free PDF

Download Free DOCXSocial Media Analysis of League of Legends Event: Spirit BlossomProfile image of Jasmin M . PoczaJasmin M . Pocza

2020

Observation of fan engagement, cross-platform interactions and how this was achieved using a signified trajectory.

See full PDFdownloadDownload PDF

Related papers

The Social Media Impact of EsportsJosé Ángel Garfias Frías

Routledge eBooks, 2022

downloadDownload free PDFView PDFchevron_rightLiking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports EventsLobna Hassan, Joseph Macey

Proceedings of the 9th International Conference on Social Media and Society, 2018

There is no doubt that various social media services shape the ways in which we approach our daily lives. The ubiquitous nature of these services, afforded by mobile devices, means that we can take them with us wherever we go-including when we attend live events. Uncovering why individuals use social media during live events can help improve event organization, marketing, and the experiences of attendees. Our understanding of the motivations for using social media during live events is, however, still lacking in depth, especially in regard to emerging live events such as esports. This study aims to answer the question: what motivates the use of social media during live esports events? Data was gathered via a survey (N=255) at the 'Assembly 2016' LAN-event, a major live esports event. We examine the relationships between using various social media services and the motivations for esports spectating, through the Motivation Scale for Sports Consumption. While the results indicate that using social media services while attending Assembly 2016 was quite popular, it seemed that in many cases social media usage was a distraction from esports spectating, a core activity of the event. The results provide implications as to how marketers of live esports events should encourage or control usage of social media by attendees. CCS CONCEPTS • Information systems➝Social networks • Human-centered computing➝Social media • Networks➝Social media networks

downloadDownload free PDFView PDFchevron_rightTwitter Sentiment Analysis: Fan Engagement in Esports MatchesPeter Mawhorter

2020

Sentiment analysis is used to gain an understanding of the opinions, emotions, and subjectivity of text. Twitter is a social networking service where millions of users post and interact with messages. For multiplayer video game competitions, known as esports, many fans use Twitter as a platform to react to the match progress and results. In this study, we utilize the Twitter API and analyze tweets relating to Overwatch League matches using TextBlob to compute the sentiment polarity based on POS tagging. Each tweet will be assigned a score in the range of -1 to +1. We hypothesized that tweets mentioning winning teams would include more positive sentiments on average than tweets mentioning losing teams, but our preliminary analysis (with limited data) indicates that the relationship between sentiment and match outcomes may be more complicated.

downloadDownload free PDFView PDFchevron_rightThe more we post, the better? A comparative analysis of fan engagement on social media profiles of football leaguesEdgar RomerodownloadDownload free PDFView PDFchevron_rightBetween an Arena and a Sports Bar: Online Chats of eSports SpectatorsPavel Okopnyi

2020

Hundreds of thousands of spectators use Twitch.tv to watch The International, a Dota 2 eSports tournament and communicate in massive chats. In this paper, we analyse crowd behavior in these chats, disentangle features of social communication, such as contextual meanings of emojis and short messages. We apply structural topic modelling and cross-correlation analysis to investigate topical and temporal patterns of chat messages and their relation to in-game events. We show that in-game events drive the communication in the massive chat and define its emergent topical structure to a various extent. Following the discussion in communication and social computing literature, we discuss these findings in the framework of analysis of communication of physical sports crowds and outline some limitations of the 'stadium' metaphor, suggesting a complementary metaphor of 'sports bar' as a useful analytical and design device.

downloadDownload free PDFView PDFchevron_rightTexting, tweeting and playing: sporting mega events in an online environmentYair GalilydownloadDownload free PDFView PDFchevron_rightComparative Study of the Transmedia Element in Esports America, Europe, and AsiaDaiana Sigiliano

Esports and the Media Challenges and Expectations in a Multi-Screen Society, 2022

The popularity of the game among players, streamers, and spectators alike provides an excellent opportunity to try to understand which communication strategies are adopted by professional players in order to interact with their fan and viewer communities. Thus, the four bestpaid Fortnite players from each continent were selected and their activities were monitored on two online platforms, Twitch and Twitter, to evaluate the way in which they operated. According to Amat (2021) and Márquez and García (2020), the Twitch and Twitter platforms cooperate mutually in discussions, engagement actions, and content production related to video games. The authors claim that the platforms cooperation can be observed in several ways, such as the repercussion on Twitter of Twitch streaming, the automation of synchronous posts, the promotion on Twitter of strategies developed on Twitch, among others.

downloadDownload free PDFView PDFchevron_rightWho Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video GamesJan Švelch

Replay. The Polish Journal of Game Studies, 2016

Fans are an essential part of video game culture. As such, they also find their way into promotion of video games, either willingly or unknowingly. In the article we aim to enrich the current understanding of fan-producer relations by providing a quantitative overview of official Facebook communication of four mainstream video games (in chronological order): Dragon Age: Inquisition (BioWare, 2014), Evolve (Turtle Rock Studios, 2015), Mortal Kombat X (NetherRealm Studios, 2015) and The Witcher 3: Wild Hunt (CD Projekt Red, 2015). Using content analysis, we explore the frequency at which fans appear on official Facebook pages, what types of fans they are, and whether they are given credit for their creations. By combining these findings with the basic metrics of user activity collected by Netvizz (Rieder, 2013), we are also able to see if these communication strategies generate greater or lesser user activity than regular promotional posts.

downloadDownload free PDFView PDFchevron_rightEngaging fans through social media: implications for team identificationKate Westberg

Sport, Business and Management: An International Journal, 2015

Purpose – The ubiquity of social media provides sport organizations with opportunities to communicate with fans and as a result, potentially strengthen team identification. The purpose of this paper is to contribute to emerging research on the nature of social media use by sport organizations by examining the platforms adopted over a three-year period by National Basketball Association (NBA) teams and the way in which social media is used to communicate and engage with fans. Design/methodology/approach – A content analysis was used to examine online comments posted by all 30 teams in the NBA on Facebook and Twitter during the off-season. Findings – The results demonstrate that NBA teams have embraced social media, primarily using four different types of communication to engage fans: Informing, Marketing, Personalizing and Activating. Practical implications – The authors establish that social media is an effective vehicle for sport organizations to engage with fans and to enhance tea...

downloadDownload free PDFView PDFchevron_rightIn The Context of Fan Culture and Virtual Influencer Concepts The First Digital Fan: LeothefanSerkan Karatay

Yeni Medya, 2024

Social media platforms, which have become carriers of new communication and expression forms in digital environments, influence communication in personal, cultural, and societal contexts. These platforms, where a variety of expression and representation forms converge, enhance visibility for influencers and fans. Furthermore, social media platforms, where artificially generated virtual characters can establish influence, manifest within the realm of 'digital reality,' and reflect human-like passions, also generate innovative forms of representation. Leo constitutes the foundation of this study both as a fan/supporter and as a virtual influencer. The study, which is framed by the convergence of sports fandom and supporter practices with fan and influencer practices, also examines the relationship between media fandom and sports fandom. In this study, a case study method was employed. The data collected in the research were obtained through descriptive analysis technique from Leo's YouTube and X accounts, and through content analysis technique from his Instagram account. The findings of the study reveal the relationship between sports fandom and media fandom with fan practices and influencer practices.

downloadDownload free PDFView PDFchevron_rightSee full PDFdownloadDownload PDFLoading...

Loading Preview

Sorry, preview is currently unavailable. You can download the paper by clicking the button above.

Related papers

An Exploratory Data Analysis for League of Legends Professional Match DataManuel Curado, Juan Morales-García

Ambient intelligence and smart environments, 2023

downloadDownload free PDFView PDFchevron_rightA pre-study on spectatorship in eSportsAnna-Sofia Alklind Taylor

2017

downloadDownload free PDFView PDFchevron_rightSport Fandom in the Digital WorldAnn Pegoraro

in P. Pedersen (Ed.), The Routledge Handbook of Sport Communication, 2013

downloadDownload free PDFView PDFchevron_rightUnderstanding Sport Videogames: The Extensions of FanSteven Conway

Routledge Handbook of Sport Fans and Fandom, 2022

downloadDownload free PDFView PDFchevron_rightConvergence in Digital Games: A Case Study of League of LegendsLucia Škripcová, Lucia Skripcova

Acta Ludologica, 2022

downloadDownload free PDFView PDFchevron_rightOnline soccer fandom: from social networking to gamingVicente Rodríguez Ortega

Sport in Society, 2019

downloadDownload free PDFView PDFchevron_rightThe influence of social media on fan reactionary behaviorsDavid Atkin

Telematics and Informatics, 2016

downloadDownload free PDFView PDFchevron_rightSocial Media Dynamics of Global Co-presence During the 2014 FIFA World CupBrian C KeegandownloadDownload free PDFView PDFchevron_right#WorldSeries: An Empirical Examination of a Twitter Hashtag During a Major Sporting EventGalen ClaviodownloadDownload free PDFView PDFchevron_right#WorldSeries: An empirical eamination of a Twitter hashtag during a major sporting eventMatthew Blaszka, Galen ClaviodownloadDownload free PDFView PDFchevron_rightSocial Media Conversations About High Engagement Sports Team BrandsRichard Dron

IIM Kozhikode Society & Management Review, 2021

downloadDownload free PDFView PDFchevron_rightEffectiveness of Social Media for fan engagement in Indian FootballManu Prathap

Annals of Tropical Medicine and Public Health, 2020

downloadDownload free PDFView PDFchevron_rightSport and social media research: A reviewDaniel Lock

Sport Management Review, 2014

downloadDownload free PDFView PDFchevron_rightTwitter as Social Sensor: Dynamics and Structure in Major Sporting EventsReiji Suzuki

Artificial Life 14: Proceedings of the Fourteenth International Conference on the Synthesis and Simulation of Living Systems, 2014

downloadDownload free PDFView PDFchevron_rightUnderstanding fan motivation for interacting on social mediaKate Westberg

Sport Management Review, 2013

downloadDownload free PDFView PDFchevron_rightThe Ludic Spectacle and Mediatized Participation in Esports: Poland and Hong KongMateusz Felczak

Proceedings of the Game and Entertainment Technologies 2022 Conference, 2022

downloadDownload free PDFView PDFchevron_rightSocial media and sports: driving fan engagement with football clubs on FacebookTeresa Fernandes

Journal of Strategic Marketing, 2017

downloadDownload free PDFView PDFchevron_rightLike it but do not comment: manipulating the engagement of sports fans in social mediaAnish YousafdownloadDownload free PDFView PDFchevron_rightAnalysis of Twitter behaviors of Portuguese and Turkish clubssarp tezonarici

2019

downloadDownload free PDFView PDFchevron_rightSocial Atmospherics, Affective Response, and Behavioral Intention Associated With Esports EventsWooyoung William Jang

Frontiers in Psychology, 2020

downloadDownload free PDFView PDFchevron_rightAn Analysis of Broadcasting Media Using Social Media Engagement in the WNBANola Agha

Frontiers in Sports and Active Living, Sports Management and Marketing, 2021

downloadDownload free PDFView PDFchevron_rightA Content Analysis of Fans’ Tweets: The Case of Foreign Cricketers in Pakistan Super League Un Análisis De Contenido De Los Tweets De Los Fanáticos: El Caso De Los Jugadores De Críquet Extranjeros en PSLBabar Azam

2019

downloadDownload free PDFView PDFchevron_rightDigital athletics in analogue stadiums Comparing gratifications for engagement between live attendance and online esports spectatingMax Sjöblom, Joseph Macey

Internet Research, 2019

downloadDownload free PDFView PDFchevron_rightSocial Media at the Service of Fandoms - the process of users involvement in the prosumption cultureJulia Trzcińska

2016

downloadDownload free PDFView PDFchevron_rightA Magic "Bullet": Exploring Sport Fan Usage of On-Screen, Ephemeral Posts During Live Stream SessionsBo (Norman) Li

Communication & Sport, 2021

downloadDownload free PDFView PDFchevron_right

Related topics

Public Relations & Social MediaOnline GamingNew Media, Social Network Analys...League of Legends
  • About
  • Press
  • Blog
  • Papers
  • Topics
  • We're Hiring!
  • Help Center
  • Find new research papers in:
  • Physics
  • Chemistry
  • Biology
  • Health Sciences
  • Ecology
  • Earth Sciences
  • Cognitive Science
  • Mathematics
  • Computer Science
  • Terms
  • Privacy
  • Copyright
  • Academia ©2024

Từ khóa » Sự Kiện Spirit Blossom