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Venom
- Inventory Icon
- Fruit GIF
- Icon
- Transformation
Type | Rarity |
---|---|
Natural | Mythical |
Release Date
September 11, 2021Price
Money
3,000,000Robux
2,450 Transforms the user into a venomous hydra, granting the user poison-based attacks that damage over time.Description in ShopVenom is a Mythical Natural-type Blox Fruit that costs 3,000,000 or 2,450 from the Blox Fruit Dealer.
Venom is considered one of the most powerful and potent fruits in the game due to its passive abilities, overall damage, ease of use, and its versatility when it comes to farming or PvP due to its transformation which when activated, deals high damage to all enemies in the user's range. Although it has high mastery requirements, with 300 mastery being required to unlock the transformation, this fruit is decent in terms of grinding due to its [F] move.
Contents
- 1 Abilities
- 2 Overview
- 3 Grinding
- 4 Trivia
- 5 Change History
- 6 Navigation
Abilities[]
- Passive
- Moveset
- Moveset (Transformed)
- Damage
- Instinct Info
Name | Description | Showcase |
---|---|---|
Fury Meter | The user starts with 50% of their "Fury Meter" bar filled upon spawning. The user's Fury Meter needs to be full to be able to transform. Fury is regained over time and drains while the user is transformed. Using moves while transformed also decreases the user's fury meter by various amounts. When transformed, the user gains a 50% defense buff with enhanced attacks. | |
Deadly Poison | Every NPC or player within the radius of certain attacks of Venom (X, C, and F explosion) will be inflicted with a poisonous miasma, which deals a hefty amount of damage. If caused by attack [X] or [C] (Transformed), the enemy's screen will turn dark purple and wobble. | |
Poison Puddles | The user can make poisonous puddles by certain attacks (Z, X and Transformed C). Upon standing on it, the puddles deal damage to enemies, but they will not be affected by miasma and will not be damaged if they walk out from the puddles. | |
Venom Drop | While transformed, Air Jumping two or more times or going up to a good height and then falling to the ground will cause a small explosion and leave poison puddles. The duration of the user's fall does not affect the spread of the puddles. This passive is similar to Mammoth's Seismic Jump. |
Poison Daggers1 Mastery+- | |
---|---|
Poison Daggers | |
1 Mastery | |
The user fires a barrage of poisonous blades similar to Dragon C and Light X (unawakened) and launches them at the enemy with all landing simultaneously on the target. This leaves a puddle of Venom Miasma on the ground. Holding Z will make the user fire more blades. | |
Noxious Shot100 Mastery+- | |
Noxious Shot | |
100 Mastery | |
The user gathers a large poison ball around their hands. After releasing the key, the user launches 3 bolts of venom at the same time, dealing damage and leaving 1 puddle that splits into 3 more puddles. People who get hit by this move will have their vision distorted for a short while (NOTE : This ability Has aim-assist/auto-aim). | |
Toxic Fog200 Mastery+- | |
Toxic Fog | |
200 Mastery | |
The user produces a deadly smoke, surrounding them completely until its duration ends. The smoke will continually damage the opponent (5-6 ticks) if they stay within the proximity of the Venom user. Interestingly, once the opponent is damaged by only one tick of this move, or damaged until the smoke ends, they will still take poison damage, meaning that this move inflicts EXTRA poison damage (3-4 ticks), which is pretty much similar to the X move. | |
Transformation300 Mastery+- | |
Transformation | |
300 Mastery | |
The user gathers a large amount of venom and then transforms into a Three-Headed Dragon. This move consumes 20% of the Fury Meter. While transformed, Venom users take the form of a giant three-headed draconic monster, resembling a hydra. This move tremendously boosts damage for all of its attacks in the moveset, and massively increases poison damage (puddle). This move grants the user 50% defense against all attacks, and is immune to basic LMB attacks from NPCs (note that players could still hit the user with M1s). Transforming will drastically change the user's appearance. However, during transformed form, the user cannot use any other moves and attacks besides Venom's. | |
Serpent’s Wrath50 Mastery+- | |
Serpent’s Wrath | |
50 Mastery | |
The user surrounds themselves with venom that resembles a long serpent before beginning to fly. The user's movement speed is quite slow in this form, but their speed increases as their health gets lower. Anyone who goes through the serpent will take continual poison damage. When the user stops holding the [F] key, it creates a small purple explosion, dealing AoE damage. Lasts for 40 seconds. |
Poison Daggers1 Mastery+- | |
---|---|
Poison Daggers | |
1 Mastery | |
The user fires a barrage of venom projectiles. In this state, the venom shots seem red, and they deal more damage with a larger hitbox and range. | |
Noxious Shot100 Mastery+- | |
Noxious Shot | |
100 Mastery | |
The user gathers a large amount of venom. After releasing the key, the user spits out 3 bolts of venom at the same time, dealing damage with 4 ticks passive and leaving 1 puddle that splits. In addition, the range is also increased while transformed. | |
Toxic Fog200 Mastery+- | |
Toxic Fog | |
200 Mastery | |
The user breathes out a massive cloud of venomous gas that surrounds the player and deals massive damage to anyone in its radius, Players who are taking damage and inside the fog, can't use their Air Jumps and dodge/dash till they go out or the fog dissipates. Each cycle deals three ticks of damage, the user can do two cycles with this skill. Once enemies take one tick of poison, they will take the next two ticks. | |
Transformation300 Mastery+- | |
Transformation | |
300 Mastery | |
The user absorbs the venom in a sphere and returns to human form. | |
Serpent's Wrath50 Mastery+- | |
Serpent's Wrath | |
50 Mastery | |
The user surrounds themselves with venom that resembles a long serpent before taking to the sky. This time, the serpent is much larger, and moves much faster based on how much damage the user taken in total. 3 smaller dragon heads spin around the serpent. Once the user hits a target or stops pressing F, the serpent explodes, dealing damage and leaving a poison puddle if near the ground. The 3 heads will also be released, homing in on any nearby targets and dealing more damage. Unlike the untransformed version of this move, moving into the enemy while using this move does not affect them with the poisonous effect. Note: Only one target per head, if there’s only one enemy near, one head will target them, and the other two will despawn after they hit the ground. The homing heads will last for 10 seconds. |
The following results are tested on NPCs. The variables that were used to test include: 600 mastery, 2550 points on Fruit Stats and no accessories. Include tick damage.
Skill | Damage | Damage (Transformed) |
---|---|---|
[Z] Poison Daggers | 5966 | 6099 |
[X] Noxious Shot | 7517 | 7875 |
[C] Toxic Fog | 5370 | 7517 |
[V] Transformation | N/A | N/A |
[F] Serpent's Wrath | 1193 (Depends on how long the move is being held, maximum is 11930) | 2148 (Depends on how long the move is being held, maximum is 21480) |
- Untransformed
- Transformed
Move | Breaks Instinct | Instinct-trickable | Notes |
---|---|---|---|
[Z] Poison Daggers | Yes | Yes | Can be dodged if not close enough. |
[X] Noxious Shot | Yes | Yes | Can be dodged if in fringe part. |
[C] Toxic Fog | Yes | No | Only breaks instinct if inside Fog zone. |
[V] Transformation | N/A | N/A | Doesn't deal damage. |
[F] Serpent's Wrath | Yes | No | Only breaks instinct at the explosion. |
Move | Breaks Instinct | Instinct-trickable | Notes |
---|---|---|---|
[Z] Poison Daggers | Yes | Yes | Same as Untransformed, can be dodged if not close enough. |
[X] Noxious Shot | Yes | Yes | Can be dodged if in fringe part. |
[C] Toxic Fog | Yes | No | Only breaks instinct if inside Fog zone. |
[V] Transformation | N/A | N/A | Doesn't deal damage. |
[F] Serpent's Wrath | Yes | Yes | The explosion from homing heads can break Instinct. (Although enemies can dodge the heads mid-air if timed correctly) |
Overview[]
- Pros
- Cons
- Normal
- Transformed
Pros (Untransformed) |
---|
General
|
[Z] Poison Daggers
|
[X] Noxious Shot
|
[C] Toxic Fog
|
[V] Transformation
|
[F] Serpent’s Wrath
|
Pros (Transformed) |
---|
General
|
[Z] Poison Daggers
|
[X] Noxious Shot
|
[C] Toxic Fog
|
[F] Serpent’s Wrath
|
- Normal
- Transformed
Cons (Untransformed) |
---|
General
|
[Z] Poison Daggers
|
[X] Noxious Shot
|
[C] Toxic Fog
|
[V] Transformation
|
[F] Serpent’s Wrath
|
Cons (Transformed) |
---|
General
|
[Z] Poison Daggers
|
[X] Noxious Shot
|
[C] Toxic Fog
|
[F] Serpent’s Wrath
|
Grinding[]
Venom is a great fruit for grinding due to the AoE and the F move. (Serpent's Wrath)
Usefulness: Even though this is an extremely hard fruit to obtain, obtaining it proves useful even early on. There are many low-level players who use Venom. This might seem counter-intuitive as Venom has high mastery moves and it can be a bit difficult to unlock most of them when first starting out. However, Venom is a lot like Magma, as it passively damages the opponent with toxic puddles and tick damage. The Z and F move both accomplish this, with the Z move making the ground poisoned and thus hurting the opponent if they step on it, and the F move making the opponents poisoned if flying near them. These moves also have a fast cooldown, so it is possible to spam these moves. The best part about these moves is how quickly the user can obtain them; the Z move is given as the first move, and the F move is the flight move, so it is natural to get it early, at 50 Mastery. (The user will most likely get the flight move in Pirate Village or Desert)
Grinding Technique without flight move: Find a generally small building, and get the NPCs crowded around the building. Then, once the user has the NPCs gathered up, they can use the Z move. Make sure the venom that falls to the ground is touching the building. The NPCs should walk toward the user, and they take passive damage from the venom. Repeat this process until all NPCs are dead. Note that this only works if there is a small building around the area, it wouldn't work with something like Ice Castle.
Grinding Technique with flight move: The user should get a crowd of NPCs near. After that, double jump (if the user has Air Jump, then jump as high as they like), and then, while using the flight move, fly down to the NPCs. They cannot hurt the user if they are in the flight state until they let go of the F button. They should now be poisoned but will be cured of their poison if the player does not poison them again after a couple of seconds. Keep flying around them until some of them die. If the user lets go of the F button, the serpent that they were flying as will explode and do some more damage to the remaining NPCs. Repeat until all the NPCs are dead. If the user wants to do more passive damage, use the Z move on the NPCs before using the mentioned method of grinding. Instead of charging straight at the enemy, the user can hold the move and fly around them instead. Doing this will deal gigantic damage to the enemy and can reach up to 50k. Use C move for some extra damage.
Trivia[]
- Venom transformation model made by Mary (on X is @Marubravery).
- Venom shares similarities with Magma, as both have abilities that create puddles that cause damage over time. Their damage stacks as well, making them deal incredible amounts of damage.
- When transformed, the user is "immune" to all environment lava puddles, such as those found in Raids or on the island Hot and Cold (this is because the hitbox when transforming is above the lava, preventing the user from taking damage). The user, however, can be harmed by the lava puddles by being dragged down by an ability such as Flame's awakened V.
- There was a glitch when if the user transforms and immediately sit on a chair, the multi-headed dragon's walking, jumping and idle animation is replaced with the T-Pose that appears 1 second before the animations load in. Doing this does not drain the user's Fury Meter and jumping will make them Air Jump instead. After pressing V again, the game still believes the player are sitting, and does not allow them to jump but they will be able to move. To be able to jump again, the player need to reset, get killed, or leave the game. This glitch has been patched.
- Venom transformation works similarly to the Awakened Buddha. Reduced dash and acceleration from buffs accessories.
- Rabbit's speed stacks with Venom's transformation.
- It is recommended to use Ghoul V3, Shark V2/3, or Human V3, Ghoul reduces cooldown even more for Venom, Shark takes no damage in water and Human buffs the damage.
- Venom has one of the second largest AoE in the game, which is Toxic Fog when transformed. (The first being Awakened Quake V).
- In Toxic Fog with transformation, sometimes it only does 1 cycle of poison damage. This could be a bug.
- Despite Venom having a transformation, it is not a Beast fruit.
- Venom is a good counter to Dough V2 as it interrupts the barrage preventing the user from getting killed in one Dough combo and preventing Dough users from holding Dough X to increase its hitbox. However, using T-Rex would be more effective.
- Just like Dragon and T-Rex, its Fury Meter needs 1 minute and 30 seconds to fully recharge.
- Venom is currently the only Natural-Type Blox Fruit to have a Fury Meter.
Change History[]
Released in Update 15
Update 20- Venom Fruit's model's icon was remade.
Update 17.2
- Transformation now costs 20% of the user's Fury Meter.
Update 16
- Patched the infinite Fury Meter with Venom glitch.
Update 15
- Venom was released.
[]
Blox Fruits | |
---|---|
Mythical | |
Legendary | |
Rare | |
Uncommon | |
Common |
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