VK 45.03 — Tier VII German Heavy Tank - Blitz Hangar

If you like the project, consider supporting it on Patreon or take a look at our Merch store VK 45.03 — Tier VII German heavy tank VK 45.03 VII Competes with
  • VIITiger (P)
  • VIITiger I
  • Armor profile
  • Armor performance
  • Tactics
  • Historical Reference

Configuration

Provisions Equipment Modules VII VIII VII VIII Crew
  • 1Commander
  • 1Gunner
  • 1Loader
  • 1Driver
  • 1Radio operator
113% Base mastery 124.3% Aiming 124.3% Reloading 124.3% Driving Crew skills If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters. Extra concealment Consumables
  • 90s
  • 90s
  • 90s
  • 75s15s
  • 90s
  • 75s15s
Boosters

Parameters

Compare tank's parameters with others from: Tier VII Heavies Tier VII all Tier VII battle Tier VIII battle 1500 HP 8 / 28 282.5m View range 1 / 28 Firepower Shell 2488 DPM 7 / 28 203 Penetration 1 / 28 220 Damage 20 / 28 119 Devices/crew damage 19 / 28 — Burst damage — / — 1000 Velocity 1 / 28 8.87% Penetration loss over distance 8 / 28 — Explosion radius — / — 2149 DPM 6 / 28 237 Penetration 12 / 28 190 Damage 19 / 28 119 Devices/crew damage 19 / 28 — Burst damage — / — 1250 Velocity 2 / 28 8.44% Penetration loss over distance 11 / 25 — Explosion radius — / — 3054 DPM 7 / 28 44 Penetration 21 / 28 270 Damage 19 / 28 119 Devices/crew damage 21 / 28 — Burst damage — / — 1000 Velocity 1 / 28 % Penetration loss over distance — / — 1.40 Explosion radius 20 / 28 DPM — / — Penetration — / — Damage — / — Devices/crew damage — / — Burst damage — / — Velocity — / — % Penetration loss over distance — / — Explosion radius — / — 88.0 Caliber 19 / 28 11.31 Rate of fire 7 / 28 5.30 Reload time 4 / 24 — Magazine reload time — / — / / / Time to load next shell — / — × Magazine size — / — — Time before next shell is ready — / — Gun handling 2.44 Base aim time 11 / 28 0.308 Dispersion 1 / 28 Dispersion factors 0.200 When moving 7 / 28 0.200 When rotating 7 / 28 0.120 When rotating turret 6 / 28 3.000 After shot 1 / 28 Gun angles 8° Depression 6 / 28 15° Elevation 17 / 28 180°/180° Aiming arc (left / right) 1 / 28 34.02 Turret traverse speed 6 / 28 Mobility 65.00 Weight 5 / 28 Speed 38 Forward 3 / 28 14 Backward 7 / 28 Effective Power / Weight ratio 12.31 On hard terrain 19 / 28 9.67 On medium terrain 19 / 28 7.13 On soft terrain 18 / 28 Traverse speed 36.45 On hard terrain 6 / 28 28.64 On medium terrain 9 / 28 21.10 On soft terrain 10 / 28 6.87m×3.27m×2.53m Size 16 / 28 Concealment 11.00% While still 22 / 28 6.50% While moving 22 / 28 4.03% Upon firing while still 21 / 28 3.01% Upon firing while moving 21 / 28 Spotting distance by enemy with view range of 271m 246.7m While still 256.6m While moving 262.1m Upon firing while still 264.3m Upon firing while moving View 3D model

Armor profile

Click or tap on the image to see 3D model Front armor of VK 45.03 in World of Tanks: Blitz Rear armor of VK 45.03 in World of Tanks: Blitz Primary armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Spaced armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Weak Strong Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells In battle vs: Tier VI Tier VII Tier VIII Head on AP APP HE HEP AP APP HE HEP AP APP HE HEP From the side AP APP HE HEP AP APP HE HEP AP APP HE HEP From the back AP APP HE HEP AP APP HE HEP AP APP HE HEP 0 0 Close Primary armor Spaced armor Ext. modules Initializing… Score is a recommendation whether tank is suitable for given tactic:
  • Good— perfect fit
  • Average— can perform quite good
  • Not recommended— result is not guaranteed
Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered In: Tier VII Battle Tier VIII Battle Peek-A-Boo Not recommended
  • Dispersion good
  • Dispersion on the move average
  • Power/Weight Ratio bad
  • Speed Backwards average
  • Aiming Arc good
Not recommended
  • Dispersion good
  • Dispersion on the move average
  • Power/Weight Ratio bad
  • Speed Backwards average
  • Aiming Arc good
You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Before enemy realizes you are hidden again. Decent mobility and aiming stabilization and you surely can pull this one off. Long range sniping Good
  • Dispersion good
  • Shell speed good
  • Damage good
  • Penetration good
Average
  • Dispersion good
  • Shell speed good
  • Damage average
  • Penetration good
Hiding in the bush on the hill and shooting at enemies on the other side of the map. If you don't mind all the hate that comes with it then you just need good dispersion and penetration to make every shot count. Front Line Not recommended
  • Front Armor bad
Not recommended
  • Front Armor bad
Forget rocks, hills, buildings and all other cover. Make youself a cover for your teammates. Of course, this works only if you have very good armor and know how to use it or… well if you're already dead. Circle Of Death Not recommended
  • Aiming Arc good
  • Traverse Speed bad
  • Power/Weight Ratio bad
Not recommended
  • Aiming Arc good
  • Traverse Speed bad
  • Power/Weight Ratio bad
Drive behind slow tank destoyers and heavy tanks and keep circling around them to avoid being hit while making easy shots into the back of the enemy. Good traverse speed and acceleration is required. Hit & Run Not recommended
  • View Range good
  • Speed Forward bad
  • Power/Weight Ratio bad
Not recommended
  • View Range good
  • Speed Forward bad
  • Power/Weight Ratio bad
Hide in the bush, spot the enemy without being seen. Take a shot and start running. Fast. Repeat until no enemies left. Master this technique and there are many masteries coming your way. 1 vs 1 brawl Average
  • DPM average
Average
  • DPM average
Who would win in 1 on 1 brawl depends on too many variables. Armor, guns, mobility, tanks sizes and many others. One thing for sure: without good DPM it's better to stay in the group or keep your distance. Historical Reference

Heavy tank developed at the end of WWII. The project was designated the Tiger III (VK 45.03) on October 12, 1942. Existed only in blueprints.

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