Vray--Can Anyone Tell Me How Can I Make This Metal Material? Trang chủ » Vray Metal Material Sketchup » Vray--Can Anyone Tell Me How Can I Make This Metal Material? Có thể bạn quan tâm V-ray Nedir V-ray Next Vray Noise Limit Nedir Vray Noise Threshold Goal Lowered Vray Noise Threshold Setting Loading Vray--Can anyone tell me how can I make this metal material? Extensions EM3Di October 11, 2018, 6:25pm 1 It’s the inside, it’s a bit rough and with some shine. I am new to the materials and with vray 3.4, can you help me? SDC123133648×2052 3.47 MB eric-s October 15, 2018, 5:20pm 2 Have you figured it out yet? Best option is to try and find that material already made and import it as a .vismat. There are various free sources out there, like this one: Free Vray Materials for Sketchup & Rhino | Vismats.com Or you can try using a default VRAY material and adding a bump map and some displacement to it. See below for quick test using VRAY default Silver Blurry material and applying seamless noise for bump map (found online): 38%20AM1660×1558 228 KB 26%20AM1900×1322 420 KB 2 Likes EM3Di October 15, 2018, 7:54pm 3 No, I’ve been waiting for an answer, glad you showed up! What is the version of your v-ray? (mine is v3.4) there are options in yours that I can not find in my … bump-vray2733×1037 186 KB bump-vray733×1031 155 KB so I added the bump with the image that you gave, in the “bump type” I left “bump” (forgetting to change) and during the render, it seemed to be good, but the render took a lot so I canceled the render at 94 % because my processor was 100% and took approx. 20mn to render this: 1%C2%BA%20bump800×450 111 KB So I came back to see the tutorial and in your “displacemente” tab the “mode / map:” is “Normal Displacemente” so I changed my “bump type” to “normal map (tangent space)” to see if it improved in render time and really improved, but it did not stay the way I wanted … 1%C2%BA%20bump%20(bump%20type%20-%20normal%20map%20(Tangent%20Space))800×450 106 KB I also had to change the render settings for the quality to “Low”, usually I render in “Medium” My CPU is: Intel Core i7 920 2.67GHz 6Gb of RAM (waiting for 16Gb) NVIDIA GeForce GTX 650 Ti BOOST 2Gb eric-s October 15, 2018, 8:55pm 4 Looks like you got it looking pretty good. I’m using v3.6 but as far as I know the Bump and Displacement settings should be close if not the same…Yeah I had the same problem with render time. Took several mins to do 'Low" quality draft. It’s all those little light bounces and reflections that the bump produces…essentially scattering light in all directions thus adding loads of time time. Not sure how to speed up render time here other than doing what you did and adjusting output size and quality. Will let you know if I think of anything. 2 Likes monospaced October 15, 2018, 9:02pm 5 eric-s: It’s all those little light bounces and reflections that the bump produces…essentially scattering light in all directions thus adding loads of time time. Yup. There’s no getting around the fact that lots of light bouncing adds time. This texture is going to really make you work for it. 1 Like EM3Di October 15, 2018, 9:11pm 6 Thank’s a lot for your feedback, but I think I need to upgrade my CPU for good renders! because this is only a small part of the project! eric-s October 15, 2018, 9:15pm 7 For sure…I’m using iMac Pro 10 Core w/ 32 gb Ram and 64 GB graphics card…even then high quality renders take time. Check this out as it’s free right now for Beta Testers: https://www.chaosgroup.com/news/join-the-v-ray-cloud-beta-and-try-free-rendering eric-s October 15, 2018, 9:24pm 8 In the meantime…One way to speed up is to apply a reflection layer to a seamless metal texture, ie no bump or displacement. Quick test isn’t as good as what you showed before but I bet with the right texture and some tweaking you could make it work…all depends on what you need at the end of the day as higher quality always = more time. 22%20PM2880×1912 1.84 MB robertjuch October 16, 2018, 9:11pm 9 Instead of using bitmap you can use Vray’s procedural maps, for example “Noise”. Here are all textures explained Documentation - Chaos Help Here is example of using noise map as local space bump settings720×920 115 KB 01800×450 144 KB Here is combination of two maps noise + edges with mix operator as bump round720×677 49.8 KB 02800×450 153 KB Here is “edges” as bump and “Noise” as glossines 04800×450 156 KB PS. 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