Whats Missing From Cxbx To Be Complete?
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CodeAsm said: Well Im also sort of a Fan,With Cxbx you can do whatever since there's stuff to do in all areas, but for Xenoborg, it's mostly about finding a stable CPU emulation method. Since most of my time is being devoted elsewhere atm (IRL stuff), I haven't had the time to sit back and try to emulate x86 properly. Since x86 is such a massive instruction set, it would take a long time to write a dynarec core from scratch. I would like to do a VM, but I think I'd need an x86-64 OS, which I currently don't have due to the fact that I can't build a new machine or because my laptop is f@#%ed up in the BIOS area so I'm stuck with XP. IIRC, I'd also need driver level access (which shouldn't be a problem), but in some areas, I still have a hard time wrapping my head around intel's VMX. So it's the x86 part that's been holding me back the most. I had a direct code execution method similar to Xeon's going, but it was not only too difficult to maintain, there was the dreaded FS register problem to deal with. Yeah, Cxbx works best with 4627 and 4721. 4361 works good too, but the rest can be rather iffy sometimes. #9 · Oct 11, 2012 Sorry if this is known fact, but both QEMU and MAME have a X86 code. Could it be used as a starting point? Good luck and hail to the XBOX emulator(s) scene! #10 · Oct 26, 2012maybe not your biggest. But I think its in place to post it here. Where do you need help in the cxbx emu or Xenoborg that you are not currently working on? I myself doing some studies on the Mcpx (yeah you know me from AG) and currently doing File-system analysis and recovery (also for the xb360). not completly necesary for an Emu, but I like to do research into the kernelcalls of the filesystem and I saw that you "hardwired" the MU in your Dash example run. (I love that
dirty trick to make something work) Anyway, I know most ppl just talk and never do, so before i say to much im gonna wrap my reseach into a nice website and compile some sample code (wich I hope will work on the Cxbx aswell.) best use the 4627 xdk right? thats the earliest final i have. Also need to compile your latest build, my recent shift to win7 is not working out right. and lost a complete xp install with cxbx i compiled (Not a big loss, but lost some working test code i made) Click to expand...
blueshogun96 said: IIRC, I'd also need driver level access (which shouldn't be a problem), but in some areas, I still have a hard time wrapping my head around intel's VMX. So it's the x86 part that's been holding me back the most. I had a direct code execution method similar to Xeon's going, but it was not only too difficult to maintain, there was the dreaded FS register problem to deal with. Click to expand...Using x86 virtualization for an xbox emulator would be amazing. Do you have any idea if it's suitable for perfect CPU emulation or are there some drawbacks of using it? Btw, I'm still checking xenoborg's googlecode page for changes from time to time, but at this stage it's too early for me to do any GPU work
tangomar said: Sorry if this is known fact, but both QEMU and MAME have a X86 code. Could it be used as a starting point? Good luck and hail to the XBOX emulator(s) scene! Click to expand...Someone is already using QEMU, and it's working, somewhat.
NeoBrain said: Using x86 virtualization for an xbox emulator would be amazing. Do you have any idea if it's suitable for perfect CPU emulation or are there some drawbacks of using it? Btw, I'm still checking xenoborg's googlecode page for changes from time to time, but at this stage it's too early for me to do any GPU workSince I'm stuck on x86-32 and XP, I can't write the KVM that I've been wanting to. Need x86-64. The googlecode page is old, very old. The code is very different now. #12 · Oct 26, 2012Click to expand...
blueshogun96 said: Someone is already using QEMU, and it's working, somewhat. Since I'm stuck on x86-32 and XP, I can't write the KVM that I've been wanting to. Need x86-64. The googlecode page is old, very old. The code is very different now. Click to expand...Eh, and all this time I thought you were just busy with cxbx (... and obviously rl stuff)
NeoBrain said: Eh, and all this time I thought you were just busy with cxbx (... and obviously rl stuff)I am busy rl and add a few occasional cxbx update. That doesn't mean I have been working on xenoborg every day, or have touched it in the last few months. Had some time out, so I dedicated a bit to a few quick updates.Is there any up to date public repository available or is it just on your hdd? Click to expand...
StrikerX3 said: Is there anything hindering you from commiting code at least once every day you make changes? Click to expand...Laziness and a bit of a memory problem. I frequently forget things, even things emu related. #15 · Jan 4, 2015 so does xenoborg work better than cxbx? #16 · Jan 5, 2015 (Edited) No, not really. He and a few other fork members (of the various Git builds on the open-source download pages) are focusing more on the CXBX emulator as it stands for now. There is a new competitor that sprung up, which is called XQEMU. It's a spin-off of the versatile multi-systems emulator QEMU but made to emulate the Xbox (first) console. It's not that far in, but both seem to be the active emulators being worked on at the moment. 0 Reply #17 · Jan 5, 2015 hmmm xqemu prolly dont have that many games that work on it huh #18 · Feb 25, 2015 Sounds like blueshogun would like/needs a newer computer with win7 x64 on it to try out new ideas. What would be the minimum specs one would need for dev work? Dual core, like a late gen core 2 or newer? GPU? I wonder if people would donate to getting you a better machine with win7 x64 on it, whether it be old or new. Just an idea. #19 · Feb 26, 2015 Good day Shogun, good to see you still working on xenoborg and keeping up the Xbox emulation spirit
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