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Why H11 scene renderer is not available in Houdini 13?

6146 10 1 User Avatar oat Member 479 posts Joined: Dec. 2009 Offline Nov. 21, 2013 11:53 p.m. It seems the H11 scene render mode is not available in the latest Houdini13? Is there a way to get it back? the GL mode is just not stable. Edited by - Nov. 22, 2013 02:43:42 Report User Avatar anon_user_37409885 Member 4189 posts Joined: June 2012 Offline Nov. 22, 2013 12:28 a.m. What's your graphic card and drivers? You can set an environment variable to bring it back HOUDINI_OGL_H11_VIEWPORT Report User Avatar oat Member 479 posts Joined: Dec. 2009 Offline Nov. 22, 2013 2:22 a.m. Hi, I'm using NVIDIA GeForce GTX 285I put “HOUDINI_OGL_H11_VIEWPORT” in houdini.env file, but I still can't get H11 scene renderer in Houdini 13.Is H11 removed from Houdini ever since? Report User Avatar oat Member 479 posts Joined: Dec. 2009 Offline Nov. 22, 2013 2:41 a.m. the images below show the problem with Houdini 13 scene renderer using the same file and the same olt. image 1:In Houdini 13, using GL1.1 scene renderer, the colors are totally different from the one in image 3 which is shown in Houdini 12 using H11 scene renderer (both in infra-red color scheme)image 2: In Houdini 13, using GL1.1 scene renderer, the primitive attribute values are not even shown in the Details panel. image 3:In Houdini 12, using H11 scene renderer, the correct display of colorI'm not sure if it's a problem with my graphic card or Houdini 13. pls advise!

Attachments: 01.JPG (162.2 KB) 02.JPG (183.3 KB) 03.JPG (153.7 KB)

Report User Avatar anon_user_37409885 Member 4189 posts Joined: June 2012 Offline Nov. 22, 2013 3:04 a.m. Yeah - H11 is now deprecated and the if you hconfig -H you can see it will be removed. i.e.:HOUDINI_OGL_H11_VIEWPORT Enables the H11 3D viewport renderer. This renderer is deprecated and is going to be removed in the next major Houdini version.Try putting this in the environment variable:HOUDINI_OGL_H11_VIEWPORT = 1You should get the Scene Renderer as in the attachment. This is on OsX.Can you send a bug report in, just incase the developers dont see your post

Attachments: Screen Shot 2013-11-22 at 8.58.41 PM.png (21.7 KB)

Report User Avatar Anonymous Member 678 posts Joined: July 2005 Offline Nov. 22, 2013 11:25 a.m.
MartybNzYou can set an environment variable to bring it back
10 Reasons Not to Bring Someone Back from the Dead:http://io9.com/5916491/10-reasons-not-to-bring-someone-back-from-the-dead [io9.com] Report User Avatar halfdan Member 599 posts Joined: May 2011 Offline Nov. 22, 2013 12:36 p.m.
oatIn Houdini 13, using GL1.1 scene renderer, the colors are totally different from the one in image 3 which is shown in Houdini 12 using H11 scene renderer (both in infra-red color scheme)
Have you tried using the GL3.3 mode? You have a card capable of using it. GL1.2 is only for remote desktop work, or machines with software GL only. I'd expect it to be buggy, since there's almost no work/fixes being applied to it, due to its extremely limited use. Halfdan IngvarssonSenior DeveloperSide Effects Software Inc Report User Avatar malexander Staff 5286 posts Joined: July 2005 Offline Nov. 22, 2013 1:29 p.m.
mantragora10 Reasons Not to Bring Someone Back from the Dead:
And the important 11th, once something is relegated to environment-variable status, you can expect it to be gone shortly thereafter. It is only still available to help people port old H11 GR render hooks to the new GR render hooks.The H11 renderer doesn't render the new DOP based POPs, packed primitives, alembic primitives or VDBs, so there is very little reason to continue to provide it.If you run into a showstopping GL viewport issue, please submit a bug so it can be resolved. Report User Avatar Anonymous Member 678 posts Joined: July 2005 Offline Nov. 22, 2013 3:07 p.m.
twodAnd the important 11th, once something is relegated to environment-variable status, you can expect it to be gone shortly thereafter.
7. It's Only Temporary Report User Avatar edward Member 8081 posts Joined: July 2005 Offline Nov. 23, 2013 1:12 a.m.
oatIn Houdini 12, using H11 scene renderer, the correct display of colorI'm not sure if it's a problem with my graphic card or Houdini 13.
That difference almost just looks like a gamma difference to me. H13's viewport defaults to a 2.2 display gamma now, which might explain this. Try checking from the main menu > Edit > Color Settings. Report User Avatar oat Member 479 posts Joined: Dec. 2009 Offline Nov. 25, 2013 1:57 a.m. H13 bug report submitted. The same Houdini file and otl will get different results in H12 and H13, and the H13 one is definitely wrong. Report
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