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Post by Biome_Digital » Sun Nov 21, 2021 11:34 am
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LoveEnigma18 wrote: ↑Sun Nov 21, 2021 10:53 amYeah, I am glad I spotted that quickly. That could have drove me mad for weeks! lol Dune 3 presets! - https://newloops.com/collections/dune-presets Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets 185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets Top noiseboyuk noiseboyuk https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=137399 KVRAF 5689 posts since 25 Jan, 2007Biome_Digital wrote: ↑Sun Nov 21, 2021 10:28 amOh, good. I think we all have gone through such things at least once.LoveEnigma18 wrote: ↑Sun Nov 21, 2021 10:26 amWasn't XO, actually. Was Reaper's Tuner plugin using massive amounts of cpu. Removed it and problem solved!Biome_Digital wrote: ↑Sun Nov 21, 2021 10:14 am I've just updated XO. It's using 60%/70% CPU, just playing a drum loop!! Something's not right here. Can anyone test?Latest version too. Working fine for me. Windows 10, FL Studio 20.8.4. Perhaps just a glitch? You could try closing your DAW (or even restarting your computer) and open the XLN Online Installer and see if it updates anything. Then start again.
Post by noiseboyuk » Sun Nov 21, 2021 12:33 pm
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EnGee wrote: ↑Sun Nov 21, 2021 10:47 amLet me spell it out - you don't like working with randomisation. Embracing that is what makes XO work. And that's enough of that. Thanks. http://www.guyrowland.co.uk http://www.sound-on-screen.com W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 13 Macbook Air M2 OSX 10.15 Top TheHelioSequence TheHelioSequence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=82857 KVRist 57 posts since 1 Oct, 2005noiseboyuk wrote: ↑Sun Nov 21, 2021 10:16 amEr, the rest of your post doesn't make any sense! You are using XO in that way, so what?! You want all others to do the same?! I don't understand your logic! (if there is any!).EnGee wrote: ↑Sun Nov 21, 2021 9:03 amEr, the rest of the post you snipped?noiseboyuk wrote: ↑Sun Nov 21, 2021 8:36 amWhy?!!EnGee wrote: ↑Sat Nov 20, 2021 10:45 pm I'm not fan of randomisation! Maybe a happy accident or a nice mistake while working, but not really into the "unknown" or click the "surprise me" buttonLikely XO isn't for you.
Post by TheHelioSequence » Sun Nov 21, 2021 1:29 pm
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Biome_Digital wrote: ↑Sun Nov 21, 2021 9:35 amYes, I'm doing that already... it's just not completely random. XO is actually trying to choose sounds similar to the original sound and you can randomly select between the small amount they're presenting to you. What I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original. Thanks for trying to suggest a solution, though. The current system is better than nothing! Top noiseboyuk noiseboyuk https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=137399 KVRAF 5689 posts since 25 Jan, 2007TheHelioSequence wrote: ↑Sun Nov 21, 2021 4:02 am The thing I really appreciated about Atlas 2 was the randomize kit feature, but ultimately I felt it was missing tools to process and produce sounds within the plugin (compression, harmonics/distortion/bitrate, synth like filters, reverb/delay). While I would say that any individual plugins would be better in a final production, there is something about the intention of making a kit with these kind of FX that works better for me workflow wise when writing with XO (or Battery). The thing that annoys me the most about XO is the lack of ability to randomize the entire kit and each sample. The work around for me is to pull up a preset and then limit the library to a specific sample folder... then I'll get something more unexpected. But overall I'm still really wishing for this feature and feel somewhat disappointed that it was never implemented. Another miss is that it really seems like XO could include drums samples from any AD2 packs that you own. It would even be nice if any of the midi packs would also import into XO (even if in a somewhat simplified and quantized manner). Why not have some more integration between their product lines? Great price on either XO or Atlas 2 right now if you've been holding out for a sale.You can randomise sounds using the "Sample Combiner" in XO.
Post by noiseboyuk » Sun Nov 21, 2021 2:25 pm
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TheHelioSequence wrote: ↑Sun Nov 21, 2021 1:29 pmWhat I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original.That's easy. You just tick the sound you want something different for - the kick in this case - then click elsewhere on the map manually, inside the same colour group but far away from the cluster where XO has been basing its suggestions. When you have something in the right ballpark to what you're after, start randomising again. Love this way of working. http://www.guyrowland.co.uk http://www.sound-on-screen.com W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 13 Macbook Air M2 OSX 10.15 Top TheHelioSequence TheHelioSequence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=82857 KVRist 57 posts since 1 Oct, 2005
Post by TheHelioSequence » Sun Nov 21, 2021 2:50 pm
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Post by LoveEnigma18 » Sun Nov 21, 2021 4:10 pm
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TheHelioSequence wrote: ↑Sun Nov 21, 2021 2:50 pm I do that as well, but I also want to be able to randomize the entire kit with one button. This is a feature I like in Atlas 2. Good for shaking things up or finding unexpected angles.It might not be as straightforward as in Atlas 2, but XO does have this: either using left and right buttons (above the volume slider in the left corner) on the main view or using randomization in sample combiner. I think these are pretty good ways to swap kits/samples keeping the pattern same. Last edited by LoveEnigma18 on Sun Nov 21, 2021 4:10 pm, edited 1 time in total. Top LoveEnigma18 LoveEnigma18 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=411683 KVRAF 6060 posts since 12 Jan, 2018
Post by LoveEnigma18 » Sun Nov 21, 2021 4:10 pm
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Post by Biome_Digital » Sun Nov 21, 2021 5:46 pm
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TheHelioSequence wrote: ↑Sun Nov 21, 2021 1:29 pmYes, you are correct. Total randomness would be perfect. I am sure Altas does this too. Dune 3 presets! - https://newloops.com/collections/dune-presets Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets 185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets Top c_voltage c_voltage https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=25837 KVRAF 2338 posts since 16 May, 2004 from Soviet UnionBiome_Digital wrote: ↑Sun Nov 21, 2021 9:35 amYes, I'm doing that already... it's just not completely random. XO is actually trying to choose sounds similar to the original sound and you can randomly select between the small amount they're presenting to you. What I am really wanting is the ability to randomly choose a kick amongst all of my kicks, for example, not just a small selection of ones "similar" to the original. Thanks for trying to suggest a solution, though. The current system is better than nothing!TheHelioSequence wrote: ↑Sun Nov 21, 2021 4:02 am The thing I really appreciated about Atlas 2 was the randomize kit feature, but ultimately I felt it was missing tools to process and produce sounds within the plugin (compression, harmonics/distortion/bitrate, synth like filters, reverb/delay). While I would say that any individual plugins would be better in a final production, there is something about the intention of making a kit with these kind of FX that works better for me workflow wise when writing with XO (or Battery). The thing that annoys me the most about XO is the lack of ability to randomize the entire kit and each sample. The work around for me is to pull up a preset and then limit the library to a specific sample folder... then I'll get something more unexpected. But overall I'm still really wishing for this feature and feel somewhat disappointed that it was never implemented. Another miss is that it really seems like XO could include drums samples from any AD2 packs that you own. It would even be nice if any of the midi packs would also import into XO (even if in a somewhat simplified and quantized manner). Why not have some more integration between their product lines? Great price on either XO or Atlas 2 right now if you've been holding out for a sale.You can randomise sounds using the "Sample Combiner" in XO.
Post by c_voltage » Sun Nov 21, 2021 8:01 pm
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Post by EnGee » Sun Nov 21, 2021 8:39 pm
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noiseboyuk wrote: ↑Sun Nov 21, 2021 12:33 pmSo, I can't use XO without randomisation Who are you to decide?! Are you drunk or just lost it?! I absolutely skip the randomisation. I like to load what I want from kits and do my sequences and XO is more than enough for me this way. What's wrong with that? I left Bitwig because it concentrates on "this" randomization and Probability mania. I leave the randomisation and Probability Theory for the geeks like you! Top noiseboyuk noiseboyuk https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=137399 KVRAF 5689 posts since 25 Jan, 2007EnGee wrote: ↑Sun Nov 21, 2021 10:47 amLet me spell it out - you don't like working with randomisation. Embracing that is what makes XO work. And that's enough of that. Thanks.noiseboyuk wrote: ↑Sun Nov 21, 2021 10:16 amEr, the rest of your post doesn't make any sense! You are using XO in that way, so what?! You want all others to do the same?! I don't understand your logic! (if there is any!).EnGee wrote: ↑Sun Nov 21, 2021 9:03 amEr, the rest of the post you snipped?noiseboyuk wrote: ↑Sun Nov 21, 2021 8:36 amWhy?!!EnGee wrote: ↑Sat Nov 20, 2021 10:45 pm I'm not fan of randomisation! Maybe a happy accident or a nice mistake while working, but not really into the "unknown" or click the "surprise me" buttonLikely XO isn't for you.
Post by noiseboyuk » Sun Nov 21, 2021 8:42 pm
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Post by EnGee » Sun Nov 21, 2021 8:57 pm
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Post by chroma » Sun Nov 21, 2021 9:31 pm
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Post by DJDJ » Sun Nov 21, 2021 10:26 pm
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Biome_Digital wrote: ↑Sun Nov 21, 2021 9:32 amAbsolutely agreed. I honestly am surprised that some people are not grasping this point. Its the reason that this software is unique and so incredible and valuable. But I guess for anyone who doesn't have too many drum samples (yet!), this software doesn't really solve a problem for them Top DJDJ DJDJ https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=197784 KVRist 92 posts since 8 Jan, 2009cryophonik wrote: ↑Sun Nov 21, 2021 1:26 am To me, the power of Atlas 2 (and XO, although I like Atlas better) is how it lets me best utilize the gazillion samples I already had.IMO, that is exactly the main point of both of these. Not "how many samples does it come with?". That's missing the point.
Post by DJDJ » Sun Nov 21, 2021 10:28 pm
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TheHelioSequence wrote: ↑Sun Nov 21, 2021 2:50 pm I do that as well, but I also want to be able to randomize the entire kit with one button. This is a feature I like in Atlas 2. Good for shaking things up or finding unexpected angles.XO has this as well. I use it all the time, more often than replacing piece by piece Top Post Reply Display: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by: AuthorPost timeSubject Direction: AscendingDescending 633 posts
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