Adaptive Sculpting — Blender Manual

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Getting Started

  • About BlenderToggle navigation of About Blender
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      • Introduction
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      • Introduction
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        • Action Editor
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      • Introduction
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        • Introduction
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        • Introduction
        • Editing
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      • Introduction
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      • Introduction
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      • Introduction
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      • Introduction
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      • Introduction
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        • TransformToggle navigation of Transform
          • Introduction
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      • Object PropertiesToggle navigation of Object Properties
        • Transform
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          • Introduction
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          • Vertices
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      • ToolsToggle navigation of Tools
        • Toolbar
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    • CollectionsToggle navigation of Collections
      • Introduction
      • Collections
  • ModelingToggle navigation of Modeling
    • Introduction
    • MeshesToggle navigation of Meshes
      • Introduction
      • Structure
      • PrimitivesToggle navigation of Primitives
        • Mesh Plane
      • ToolsToggle navigation of Tools
        • Toolbar
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        • Extrude Region
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        • Introduction
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      • EditingToggle navigation of Editing
        • Introduction
        • Mesh OperatorsToggle navigation of Mesh Operators
          • TransformationToggle navigation of Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
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            • Skin Resize
          • Mirror
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          • Convex Hull
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        • Vertex OperatorsToggle navigation of Vertex Operators
          • Extrude Vertices
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          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
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          • Blend from Shape
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          • Vertex Groups
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          • Make Vertex Parent
        • Edge OperatorsToggle navigation of Edge Operators
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
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          • Subdivide Edge-Ring
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          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face OperatorsToggle navigation of Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
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          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • PropertiesToggle navigation of Properties
        • Object Data
        • Vertex GroupsToggle navigation of Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVsToggle navigation of UVs
        • UVs & Texture Space
        • UnwrappingToggle navigation of Unwrapping
          • Introduction
          • Seams
        • ToolsToggle navigation of Tools
          • Toolbar
          • Rip
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        • WorkflowsToggle navigation of Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
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    • CurvesToggle navigation of Curves
      • Introduction
      • Structure
      • Primitives
      • ToolsToggle navigation of Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
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        • Transform Panel
        • Curve
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      • PropertiesToggle navigation of Properties
        • Shape
        • Geometry
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)Toggle navigation of Curves (New)
      • Structure
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        • Toolbar
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        • Curves
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      • Introduction
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        • Surface
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      • PropertiesToggle navigation of Properties
        • Shape
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    • MetaballToggle navigation of Metaball
      • Introduction
      • Toolbar
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    • TextToggle navigation of Text
      • Introduction
      • Selecting
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    • Point CloudToggle navigation of Point Cloud
      • Tools
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    • VolumesToggle navigation of Volumes
      • Introduction
      • Properties
    • Empties
    • ModifiersToggle navigation of Modifiers
      • Introduction
      • Common Modifier Options
      • EditToggle navigation of Edit
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • GenerateToggle navigation of Generate
        • Array Modifier
        • Array (Legacy) Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Curve to Tube Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Scatter on Surface Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • DeformToggle navigation of Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
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        • Normal Edit Modifier
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        • Cloth Modifier
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      • Geometry Nodes Modifier
    • Geometry NodesToggle navigation of Geometry Nodes
      • Introduction
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          • Boolean Node
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        • Attribute Statistic Node
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        • ReadToggle navigation of Read
          • ID Node
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          • Geometry Proximity Node
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          • Set Geometry Name Node
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          • Replace Material Node
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        • OperationsToggle navigation of Operations
          • Bake Node
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        • Geometry to Instance Node
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          • Box Selection Node
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      • Curve NodesToggle navigation of Curve Nodes
        • ReadToggle navigation of Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
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        • SampleToggle navigation of Sample
          • Sample Curve Node
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          • Set Curve Normal Node
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        • OperationsToggle navigation of Operations
          • Curve to Mesh Node
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          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
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          • Resample Curve Node
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          • Subdivide Curve Node
          • Trim Curve Node
        • PrimitivesToggle navigation of Primitives
          • Arc Node
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          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • TopologyToggle navigation of Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil NodesToggle navigation of Grease Pencil Nodes
        • ReadToggle navigation of Read
          • Named Layer Selection Node
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          • Set Grease Pencil Color Node
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        • OperationsToggle navigation of Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances NodesToggle navigation of Instances Nodes
        • Instance on Points Node
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        • Realize Instances Node
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        • Instance Bounds Node
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        • Instance Rotation Node
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        • Randomize Transforms Node
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        • ReadToggle navigation of Read
          • Edge Angle Node
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          • Edge Vertices Node
          • Edges to Face Groups Node
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          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
          • Edge Length Node
          • Face Corner Angle Node
          • Is Edge Boundary Node
          • Is Edge Loose Node
          • Is Edge Manifold Node
          • Is UV Split Node
        • SampleToggle navigation of Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • WriteToggle navigation of Write
          • Set Face Set Node
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        • OperationsToggle navigation of Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Density Grid Node
          • Mesh to Points Node
          • Mesh to SDF Grid Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • PrimitivesToggle navigation of Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • TopologyToggle navigation of Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UVToggle navigation of UV
          • Pack UV Islands Node
          • UV Tangent Node
          • UV Unwrap Node
      • Point NodesToggle navigation of Point Nodes
        • Distribute Points in Volume
        • Distribute Points in Grid
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to SDF Grid
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume NodesToggle navigation of Volume Nodes
        • ReadToggle navigation of Read
          • Get Named Grid Node
          • Grid Info Node
          • Voxel Index Node
        • SampleToggle navigation of Sample
          • Sample Grid Node
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          • Advect Grid Node
          • Grid Curl Node
          • Grid Divergence Node
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        • WriteToggle navigation of Write
          • Set Grid Background Node
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          • Store Named Grid Node
        • OperationsToggle navigation of Operations
          • Volume to Mesh Node
          • Grid to Mesh Node
          • SDF Grid Boolean Node
          • SDF Fillet Node
          • SDF Grid Laplacian Node
          • SDF Grid Mean Node
          • SDF Grid Mean Curvature Node
          • SDF Grid Median Node
          • SDF Grid Offset Node
          • Field to Grid Node
          • Prune Grid Node
          • Voxelize Grid Node
        • PrimitivesToggle navigation of Primitives
          • Volume Cube Node
      • Simulation Zone
      • Color Utility NodesToggle navigation of Color Utility Nodes
        • Blackbody Node
        • Gamma Node
        • Color Ramp Node
        • RGB Curves Node
        • Combine Color Node
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        • Separate Color Node
      • Texture NodesToggle navigation of Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities NodesToggle navigation of Utilities Nodes
        • MathToggle navigation of Math
          • Bit Math Node
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • TextToggle navigation of Text
          • Format String Node
          • Join Strings Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Find in String Node
          • String Length Node
          • String to Curves Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • VectorToggle navigation of Vector
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • BundleToggle navigation of Bundle
          • Combine Bundle Node
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          • Join Bundle Node
        • ClosureToggle navigation of Closure
          • Closure
          • Evaluate Closure
        • FieldToggle navigation of Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
          • Field Average Node
          • Field Min & Max Node
          • Field Variance Node
        • MatrixToggle navigation of Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • RotationToggle navigation of Rotation
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
        • Random Rotation Node
        • DeprecatedToggle navigation of Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
      • Group
      • Generate NodesToggle navigation of Generate Nodes
        • Array Node
        • Curve to Tube Node
        • Scatter on Surface Node
      • Hair NodesToggle navigation of Hair Nodes
        • DeformationToggle navigation of Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • GenerationToggle navigation of Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • GuidesToggle navigation of Guides
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • ReadToggle navigation of Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • UtilityToggle navigation of Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • WriteToggle navigation of Write
          • Set Hair Curve Profile
      • Normals NodesToggle navigation of Normals Nodes
        • Smooth By Angle Node Group
    • TransformToggle navigation of Transform
      • Introduction
      • Transform Modal Map
  • Sculpting & PaintingToggle navigation of Sculpting & Painting
    • Introduction
    • BrushesToggle navigation of Brushes
      • Introduction
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff
      • Cursor
    • Selection & Visibility
    • Navigating in Paint Modes
    • SculptingToggle navigation of Sculpting
      • IntroductionToggle navigation of Introduction
        • General
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • BrushesToggle navigation of Brushes
        • Brushes
        • Draw
        • Draw Sharp
        • Clay
        • Clay Strips
        • Clay Thumb
        • Layer
        • Inflate
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        • Plane
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        • Pinch
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        • Snake Hook
        • Thumb
        • Pose
        • Nudge
        • Rotate
        • Relax Slide
        • Boundary
        • Cloth
        • Density
        • Mask
        • Draw Face Sets
        • Erase Multires Displacement
        • Smear Multires Displacement
        • Paint
        • Smear
      • Toolbar
      • ToolsToggle navigation of Tools
        • Brush
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Dyntopo
        • Remesh
        • Symmetry
        • Options
      • Controls
      • EditingToggle navigation of Editing
        • Sculpt
        • Mask
        • Face Sets
        • Expand
    • Texture PaintToggle navigation of Texture Paint
      • Introduction
      • Brushes
      • Tool SettingsToggle navigation of Tool Settings
        • Texture Slots
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Mask
        • Symmetry
        • Options
        • Tiling
      • Editing
    • Vertex PaintToggle navigation of Vertex Paint
      • Introduction
      • Brushes
      • Vertex Paint Tools
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
      • Editing
    • Weight PaintToggle navigation of Weight Paint
      • Introduction
      • Brushes
      • Weight Paint Tools
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
        • Options
      • Using Vertex Groups
      • Editing
    • Curves SculptingToggle navigation of Curves Sculpting
      • Introduction
      • BrushesToggle navigation of Brushes
        • Selection Paint
        • Add Curves
        • Delete Curves
        • Density Brush
        • Comb Curves
        • Snake Hook Curves
        • Grow / Shrink Curves
        • Pinch Curves
        • Puff Curves
        • Smooth Curves
        • Slide Curves
      • Common Settings
  • Grease PencilToggle navigation of Grease Pencil
    • Introduction
    • Structure
    • Primitives
    • PropertiesToggle navigation of Properties
      • Object Properties
      • Data PropertiesToggle navigation of Data Properties
        • Layers
        • Onion Skinning
        • Settings
    • ModifiersToggle navigation of Modifiers
      • Introduction
      • GenerateToggle navigation of Generate
        • Array Modifier
        • Build Modifier
        • Dot Dash Modifier
        • Envelope Modifier
        • Length Modifier
        • Line Art Modifier
        • Mirror Modifier
        • Multiple Strokes
        • Outline Modifier
        • Simplify Modifier
        • Subdivide Modifier
      • DeformToggle navigation of Deform
        • Armature Modifier
        • Hook Modifier
        • Lattice Modifier
        • Noise Modifier
        • Offset Modifier
        • Shrinkwrap Modifier
        • Smooth Modifier
        • Thickness Modifier
      • ColorToggle navigation of Color
        • Hue/Saturation Modifier
        • Opacity Modifier
        • Tint Modifier
      • EditToggle navigation of Edit
        • Texture Mapping Modifier
        • Time Offset Modifier
        • Vertex Weight Angle Modifier
        • Vertex Weight Proximity Modifier
    • Visual EffectsToggle navigation of Visual Effects
      • Introduction
      • Blur Visual Effect
      • Colorize Visual Effect
      • Flip Visual Effect
      • Glow Visual Effect
      • Pixelate Visual Effect
      • Rim Visual Effect
      • Shadow Visual Effect
      • Swirl Visual Effect
      • Wave Distortion Visual Effect
    • MaterialsToggle navigation of Materials
      • Properties
    • Multiframe
    • AnimationToggle navigation of Animation
      • Introduction
      • Interpolation
      • Animation Tools
    • Object ModesToggle navigation of Object Modes
      • Draw ModeToggle navigation of Draw Mode
        • Introduction
        • BrushesToggle navigation of Brushes
          • Draw Brushes
          • Tint Brush
        • Drawing Tools
        • ToolsToggle navigation of Tools
          • Brush Tool
          • Erase Tool
          • Fill Tool
          • Trim Tool
          • Eyedropper
          • Line Tool
          • Polyline Tool
          • Arc Tool
          • Curve Tool
          • Box Tool
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          • Interpolate
        • Tools SettingsToggle navigation of Tools Settings
          • Brush Asset
          • Brush Settings
          • Color
        • Stroke Placement
        • Drawing Plane
        • Drawing Operations
      • Sculpt ModeToggle navigation of Sculpt Mode
        • Introduction
        • Sculpting Brushes
        • Sculpting Tools
        • Brush Settings
      • Edit ModeToggle navigation of Edit Mode
        • Introduction
        • Selecting
        • ToolsToggle navigation of Tools
          • Editing Tools
          • Pen
        • Grease Pencil Menu
        • Stroke Menu
        • Point Menu
      • Vertex Paint ModeToggle navigation of Vertex Paint Mode
        • Introduction
        • Vertex Paint Brushes
        • Vertex Paint Tools
        • Brush Settings
        • Editing
      • Weight Paint ModeToggle navigation of Weight Paint Mode
        • Introduction
        • Weight Paint Brushes
        • Weight Paint Tools
        • Tool SettingsToggle navigation of Tool Settings
          • Brush Settings
          • Options
        • Weights Menu
      • Object ModeToggle navigation of Object Mode
        • Trace Image to Grease Pencil
  • Animation & RiggingToggle navigation of Animation & Rigging
    • Introduction
    • Animation Editors
    • KeyframesToggle navigation of Keyframes
      • Introduction
      • Editing
      • Keying Sets
    • ArmaturesToggle navigation of Armatures
      • Introduction
      • BonesToggle navigation of Bones
        • Introduction
        • Bone Collections
        • Structure
        • ToolsToggle navigation of Tools
          • Toolbar
          • Tool Settings
        • Selecting
        • EditingToggle navigation of Editing
          • Introduction
          • Transform
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Parenting
          • Properties
          • Delete
        • PropertiesToggle navigation of Properties
          • Transform
          • Bendy Bones
          • Relations
          • Inverse Kinematics
          • Deform
          • Viewport Display
          • Custom Properties
      • PropertiesToggle navigation of Properties
        • Introduction
        • Bone Collections
        • Selection Sets
        • Viewport Display
      • Structure
      • SkinningToggle navigation of Skinning
        • Introduction
        • Armature Deform Parent
      • PosingToggle navigation of Posing
        • Introduction
        • Selecting
        • EditingToggle navigation of Editing
          • Introduction
          • Clear Transform
          • Apply
          • In-Betweens
          • Propagate
          • Copy/Paste Pose
          • Pose Library
          • Add IK to Bone
          • Remove IK
          • Flip Quats
          • Show/Hide
        • Tool Settings
        • Bone ConstraintsToggle navigation of Bone Constraints
          • Introduction
          • Inverse Kinematics
          • Spline IK
    • Lattice
    • ConstraintsToggle navigation of Constraints
      • Introduction
      • InterfaceToggle navigation of Interface
        • Header
        • Common
        • Stack
      • Motion TrackingToggle navigation of Motion Tracking
        • Camera Solver Constraint
        • Follow Track Constraint
        • Object Solver Constraint
      • TransformToggle navigation of Transform
        • Copy Location Constraint
        • Copy Rotation Constraint
        • Copy Scale Constraint
        • Copy Transforms Constraint
        • Limit Distance Constraint
        • Limit Location Constraint
        • Limit Rotation Constraint
        • Limit Scale Constraint
        • Maintain Volume Constraint
        • Transformation Constraint
        • Transform Cache Constraint
      • TrackingToggle navigation of Tracking
        • Clamp To Constraint
        • Damped Track Constraint
        • Inverse Kinematics Constraint
        • Locked Track Constraint
        • Spline IK Constraint
        • Stretch To Constraint
        • Track To Constraint
      • RelationshipToggle navigation of Relationship
        • Action Constraint
        • Armature Constraint
        • Child Of Constraint
        • Floor Constraint
        • Follow Path Constraint
        • Geometry Attribute Constraint
        • Pivot Constraint
        • Shrinkwrap Constraint
    • Actions
    • DriversToggle navigation of Drivers
      • Introduction
      • Usage
      • Drivers Panel
      • Workflow & Examples
      • Troubleshooting
    • Markers
    • Shape KeysToggle navigation of Shape Keys
      • Introduction
      • Shape Keys Panel
      • Workflow
    • Motion Paths
  • PhysicsToggle navigation of Physics
    • Introduction
    • Rigid BodyToggle navigation of Rigid Body
      • Introduction
      • Rigid Body PropertiesToggle navigation of Rigid Body Properties
        • Settings
        • Collisions
        • Dynamics
      • Rigid Body World
      • Rigid Body ConstraintsToggle navigation of Rigid Body Constraints
        • Introduction
        • TypesToggle navigation of Types
          • Fixed Constraint
          • Point Constraint
          • Hinge Constraint
          • Slider Constraint
          • Piston Constraint
          • Generic Constraint
          • Generic Spring Constraint
          • Motor Constraint
      • Tips
    • ClothToggle navigation of Cloth
      • Introduction
      • SettingsToggle navigation of Settings
        • Physical Properties
        • Cache
        • Shape
        • Collisions
        • Property Weights
        • Field Weights
      • Examples
    • Soft BodyToggle navigation of Soft Body
      • Introduction
      • SettingsToggle navigation of Settings
        • Object
        • Simulation
        • Cache
        • Goal
        • Edges
        • Self Collision
        • Solver
      • ForcesToggle navigation of Forces
        • Exterior
        • Interior
      • Collision
      • Examples
    • FluidToggle navigation of Fluid
      • Introduction
      • TypeToggle navigation of Type
        • DomainToggle navigation of Domain
          • Settings
          • Gas SettingsToggle navigation of Gas Settings
            • Adaptive Domain
            • Noise
            • Viewport Display
          • Liquid SettingsToggle navigation of Liquid Settings
            • Diffusion
            • Particles
            • Mesh
          • Guides
          • Collections
          • Cache
          • Field Weights
        • Flow
        • Effector
      • Materials
    • Particle SystemToggle navigation of Particle System
      • Introduction
      • Particle System Panel
      • EmitterToggle navigation of Emitter
        • Emission
        • Cache
        • Velocity
        • Rotation
        • PhysicsToggle navigation of Physics
          • Introduction
          • Newtonian
          • Keyed
          • Boids
          • Fluid
        • Render
        • Viewport Display
        • Children
        • Force Fields
        • Vertex Groups
      • HairToggle navigation of Hair
        • Introduction
        • Emission
        • Hair Dynamics
        • Render
        • Shape
        • Children
        • Viewport Display
      • Texture Influence
      • Particle Edit Mode
    • Dynamic PaintToggle navigation of Dynamic Paint
      • Introduction
      • Brush
      • Canvas
    • ForcesToggle navigation of Forces
      • Gravity
      • Force FieldsToggle navigation of Force Fields
        • Introduction
        • Boid
        • Charge
        • Curve Guide
        • Drag
        • Fluid Flow
        • Force
        • Harmonic
        • Lennard-Jones
        • Magnetic
        • Texture
        • Turbulence
        • Vortex
        • Wind
    • Collision
    • Baking Physics Simulations
    • Simulation Nodes
  • RenderingToggle navigation of Rendering
    • Introduction
    • EEVEEToggle navigation of EEVEE
      • Introduction
      • Render SettingsToggle navigation of Render Settings
        • Sampling
        • Clamping
        • Raytracing
        • Volumes
        • Curves
        • Depth of Field
        • Motion Blur
        • Film
        • Performance
        • Grease Pencil
      • Scene Settings
      • World Settings
      • Object SettingsToggle navigation of Object Settings
        • Object Properties
      • Materials
      • Light Settings
      • Light ProbesToggle navigation of Light Probes
        • Sphere
        • Plane
        • Volume
      • LimitationsToggle navigation of Limitations
        • Limitations
        • Supported Nodes
    • CyclesToggle navigation of Cycles
      • Introduction
      • Render SettingsToggle navigation of Render Settings
        • Sampling
        • Light Paths
        • Volumes
        • Subdivision
        • Curves
        • Simplify
        • Motion Blur
        • Film
        • Performance
        • Grease Pencil
      • World Settings
      • Object SettingsToggle navigation of Object Settings
        • Object
        • Cameras
      • Material Settings
      • Light Settings
      • GPU Rendering
      • Render Baking
      • Optimizing RendersToggle navigation of Optimizing Renders
        • Reducing Noise
        • Shader Nodes
      • Open Shading Language
      • Custom Camera
    • WorkbenchToggle navigation of Workbench
      • Introduction
      • Performance
      • Sampling
      • Lighting
      • Object Color
      • Options
      • Grease Pencil
      • Viewport Display
    • Cameras
    • LightsToggle navigation of Lights
      • Light Objects
      • Light Linking
      • World Environment
    • MaterialsToggle navigation of Materials
      • Introduction
      • ComponentsToggle navigation of Components
        • Surfaces
        • Volumes
        • Displacement
      • Assignment
      • Preview
      • Settings
      • Line Art
      • Legacy TexturesToggle navigation of Legacy Textures
        • Introduction
        • Colors
        • Blend
        • Clouds
        • Distorted Noise
        • Image or Movie
        • Magic
        • Marble
        • Musgrave
        • Noise
        • Stucci
        • Voronoi
        • Wood
    • Shader NodesToggle navigation of Shader Nodes
      • Introduction
      • InputToggle navigation of Input
        • Ambient Occlusion Node
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • Color Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Value Node
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • OutputToggle navigation of Output
        • AOV Output Node
        • Material Output Node
        • Light Output Node
        • World Output Node
      • ShaderToggle navigation of Shader
        • Add Shader
        • Background
        • Diffuse BSDF
        • Emission
        • Glass BSDF
        • Glossy BSDF
        • Hair BSDF
        • Holdout
        • Mix Shader
        • Metallic BSDF
        • Principled BSDF
        • Principled Hair BSDF
        • Principled Volume
        • Ray Portal BSDF
        • Refraction BSDF
        • Specular BSDF
        • Subsurface Scattering
        • Toon BSDF
        • Translucent BSDF
        • Transparent BSDF
        • Sheen BSDF
        • Volume Absorption
        • Volume Scatter
        • Volume Coefficients
      • DisplacementToggle navigation of Displacement
        • Bump Node
        • Displacement Node
        • Normal Map Node
        • Vector Displacement Node
      • TextureToggle navigation of Texture
        • Brick Texture Node
        • Checker Texture Node
        • Environment Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • IES Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Noise Texture Node
        • Sky Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • ColorToggle navigation of Color
        • Blackbody Node
        • Brightness/Contrast Node
        • Color Ramp Node
        • Gamma Node
        • Hue/Saturation/Value Node
        • Invert Color Node
        • Light Falloff Node
        • Mix Color Node
        • RGB Curves Node
        • Wavelength Node
        • Combine Color Node
        • Separate Color Node
        • RGB to BW Node
        • Shader To RGB Node
      • UtilitiesToggle navigation of Utilities
        • Math NodesToggle navigation of Math Nodes
          • Clamp Node
          • Float Curve
          • Map Range Node
          • Math Node
          • Mix Node
        • Vector NodesToggle navigation of Vector Nodes
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Mapping Node
          • Normal Node
          • Vector Curves Node
          • Radial Tiling Node
          • Vector Rotate Node
          • Vector Transform Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Repeat Zone
        • Closure
        • Evaluate Closure
        • Combine Bundle Node
        • Separate Bundle Node
        • Menu Switch Node
        • Script Node
      • Group
    • Color ManagementToggle navigation of Color Management
      • Color Spaces
      • Displays and Views
      • OpenColorIO
    • FreestyleToggle navigation of Freestyle
      • Introduction
      • Render Properties
      • View Layer PropertiesToggle navigation of View Layer Properties
        • Freestyle
        • Line Set
        • Line StyleToggle navigation of Line Style
          • Strokes
          • Color
          • Alpha
          • Thickness
          • Geometry
          • Texture
          • Line Style ModifiersToggle navigation of Line Style Modifiers
            • Color ModifiersToggle navigation of Color Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Alpha ModifiersToggle navigation of Alpha Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Thickness ModifiersToggle navigation of Thickness Modifiers
              • Along Stroke
              • Calligraphy
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Geometry ModifiersToggle navigation of Geometry Modifiers
              • 2D Offset
              • 2D Transform
              • Backbone Stretcher
              • Bézier Curve
              • Blueprint
              • Guiding Lines
              • Perlin Noise 1D
              • Perlin Noise 2D
              • Polygonization
              • Sampling
              • Simplification
              • Sinus Displacement
              • Spatial Noise
              • Tip Remover
      • Material Properties
      • Python Scripting
    • View Layers & PassesToggle navigation of View Layers & Passes
      • Introduction
      • View Layer
      • Passes
      • Filter
      • View Layer Override
    • Render OutputToggle navigation of Render Output
      • Introduction
      • Output PropertiesToggle navigation of Output Properties
        • Format
        • Frame Range
        • StereoscopyToggle navigation of Stereoscopy
          • Introduction
          • Usage
        • Output
        • Metadata
        • Post Processing
      • Audio RenderingToggle navigation of Audio Rendering
        • Introduction
        • Speaker Objects
      • Rendering Animations
      • Animation Player
  • CompositingToggle navigation of Compositing
    • Introduction
    • Sidebar
    • Compositor System
    • Image Kernels
    • Input NodesToggle navigation of Input Nodes
      • ConstantToggle navigation of Constant
        • Color Node
        • Value Node
        • Normal Node
      • Group Input Node
      • Bokeh Image Node
      • Image Node
      • Image Info Node
      • Image Coordinates Node
      • Mask Node
      • Movie Clip Node
      • SceneToggle navigation of Scene
        • Render Layers Node
        • Scene Time Node
        • Time Curve Node
    • Output NodesToggle navigation of Output Nodes
      • Enable Output Node
      • Group Output
      • Viewer Node
      • File Output Node
    • Color NodesToggle navigation of Color Nodes
      • AdjustToggle navigation of Adjust
        • Brightness/Contrast Node
        • Color Balance Node
        • Color Correction Node
        • Exposure Node
        • Gamma Node
        • Hue Correct Node
        • Hue/Saturation/Value Node
        • RGB Curves Node
        • Tone Map Node
      • Alpha Convert Node
      • Alpha Over Node
      • Set Alpha Node
      • Combine Color Node
      • Separate Color Node
      • Depth Combine Node
      • Mix Color
      • Blackbody Node
      • Color Ramp Node
      • Convert Colorspace Node
      • Convert to Display Node
      • Invert Color Node
      • RGB to BW Node
    • Creative NodesToggle navigation of Creative Nodes
      • Kuwahara Node
      • Pixelate Node
      • Posterize
      • Sepia Node
      • Split Toning Node
      • Tune Image Node
      • Unsharp Mask Node
    • Filter NodesToggle navigation of Filter Nodes
      • Blur Filter NodesToggle navigation of Blur Filter Nodes
        • Bilateral Blur Node
        • Blur Node
        • Bokeh Blur Node
        • Defocus Node
        • Directional Blur Node
        • Vector Blur Node
      • Anti-Aliasing Node
      • Convolve Node
      • Denoise Node
      • Despeckle Node
      • Dilate/Erode Node
      • Inpaint Node
      • Filter Node
      • Glare Node
    • Keying NodesToggle navigation of Keying Nodes
      • Channel Key Node
      • Chroma Key Node
      • Color Key Node
      • Color Spill Node
      • Difference Key Node
      • Distance Key Node
      • Keying Node
      • Keying Screen Node
      • Luminance Key Node
    • Mask NodesToggle navigation of Mask Nodes
      • Cryptomatte Node
      • Cryptomatte Node (Legacy)
      • Box Mask Node
      • Ellipse Mask Node
      • Double Edge Mask Node
      • ID Mask Node
    • Tracking NodesToggle navigation of Tracking Nodes
      • Plane Track Deform Node
      • Stabilize 2D Node
      • Track Position Node
    • Texture NodesToggle navigation of Texture Nodes
      • Brick Texture Node
      • Checker Texture Node
      • Gabor Texture Node
      • Gradient Texture Node
      • Magic Texture Node
      • Noise Texture Node
      • Voronoi Texture Node
      • Wave Texture Node
      • White Noise Texture Node
    • Transform NodesToggle navigation of Transform Nodes
      • Rotate Node
      • Scale Node
      • Transform Node
      • Translate Node
      • Corner Pin Node
      • Crop Node
      • Displace Node
      • Flip Node
      • Map UV Node
      • Lens Distortion Node
      • Movie Distortion Node
    • Utilities NodesToggle navigation of Utilities Nodes
      • Math NodesToggle navigation of Math Nodes
        • Clamp Node
        • Float Curve
        • Map Range Node
        • Math Node
        • Mix Node
      • Vector NodesToggle navigation of Vector Nodes
        • Combine XYZ Node
        • Separate XYZ Node
        • Mix Vector Node
        • Radial Tiling Node
        • Vector Curves Node
        • Vector Math Node
        • Vector Rotate Node
        • Combine Cylindrical Node
        • Combine Spherical Node
        • Separate Cylindrical Node
        • Separate Spherical Node
      • Levels Node
      • Normalize Node
      • Split Node
      • Switch Node
      • Menu Switch Node
      • Switch View Node
      • Relative To Pixel Node
      • Retime Node
    • Camera & Lens Effects NodesToggle navigation of Camera & Lens Effects Nodes
      • Chromatic Aberration Node
      • Sensor Noise Node
      • Vignette Node
    • Group
    • Layout Nodes
    • Limitations
  • Motion Tracking & MaskingToggle navigation of Motion Tracking & Masking
    • Motion TrackingToggle navigation of Motion Tracking
      • Introduction
      • Clip ViewToggle navigation of Clip View
        • Introduction
        • Tracking Marker
        • ToolbarToggle navigation of Toolbar
          • Track
          • Solve
        • Selecting
        • EditingToggle navigation of Editing
          • Clip
          • Track
          • Reconstruction
        • SidebarToggle navigation of Sidebar
          • TrackToggle navigation of Track
            • Track
            • Objects Panel
            • Plane Track
            • Camera
            • Marker
          • 2D StabilizationToggle navigation of 2D Stabilization
            • Introduction
            • 2D Stabilization Panel
            • Workflow
          • View
      • Graph View
      • Dope Sheet View
    • MaskingToggle navigation of Masking
      • Introduction
      • S-Curves
      • Selecting
      • Editing
      • Sidebar
  • Video EditingToggle navigation of Video Editing
    • Introduction
    • Sequencer Scene
    • Setup Your ProjectToggle navigation of Setup Your Project
      • Introduction
      • Video Editing App Template
      • Directory Structure
    • Edit Your ProjectToggle navigation of Edit Your Project
      • Introduction
      • MontageToggle navigation of Montage
        • Introduction
        • StripsToggle navigation of Strips
          • Introduction
          • Scene Strip
          • Clip Strip
          • Mask Strip
          • Movie Strip
          • Sound Strip
          • Image/Sequence Strip
          • Color Strip
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Tag » How To Sculpt In Blender