Applying Image Texture - Simply Maya User Community
Maybe your like
- Home
- Training
- Forum Archive
After an amazing 25-year journey training VFX artists around the world, we’ve closed our doors, but we’re not saying goodbye entirely.
This site is an archive of our community forums, preserving the knowledge, conversations, and camaraderie that defined our platform. As a thank you to everyone who was part of the ride, we’re also making our entire library of video training content available for free.
Whether you were with us from the beginning or found us along the way: thank you. Your passion, creativity, and support made this possible.
Applying image texture ← Back to Threads Bluebell 2011-10-03 14:10Hello First of all, I'm a total n00b.... But! I have a question. part of my model is a simple cube. I have a picture, made in Photoshop, that I want to apply to this cube, but only on ONE side. After ripping my hair off for about two hours I figured some of it out, but it seems to only wrap around the entire cube, and I can't find any answers on how to change the pictures size and placement. Please help! Regards Bluebell :ninja:
ctbram 2011-10-03 14:51You will need to UV unwrap. There are lots of tutorials for basic uv unwrapping floating around on the web. But the easiest way for someone new would be... 1. select the cube 2. go to create uv's and select automatic method 3. with the cube selected open the uv editor and you should see all 6 sides individually mapped 4. go to polygon/uv snapshot, pick a texture resolution, and create a file 5. you can now bring that file into photoshop and place images on any of the individual sides. put them in a seperate layer from the uv snapshot. 6. turn off the uv snapshot layer and save the texture image 7. go back into maya and create a new material. 8. click the checker box to the right of the color, select file and browse to the texture image 9. apply the material to the cube and press the 6 key on your keyboard to see the texture images I would recommend looking in the tutorial section here for more detailed tutorial. Also you can search on texturing a die or dice as this will be very similar to what you want to do. I hope this gets you going in the right direction. Note: The result of the automatic unwrap may have the sides rotated 90 degrees in random directions. To see what faces in the uv editor belong to what faces on the mesh just select a face on the mesh and the corresponding face on the uv map will highlight. To determine orientation pick an edge on the face. You can rotate the shells in the uv editor to get them all in the upright orientation for easier painting in photoshop.
brent2581 2013-12-16 02:23If you want to change picture size and location, an [URL="http://www.rasteredge.com/how-to/vb-net-imaging/imaging-processing/"][COLOR="DimGray"]image processing control[/COLOR][/URL] may be helpful. I have ever used one to resize my image and add some effects to my image, such as like image sharpening, image vintage effect creating, [URL="http://www.rasteredge.com/how-to/vb-net-imaging/image-processing-color-adjustment/"][COLOR="DimGray"]image color adjusting[/COLOR][/URL] and image filtering.
husbyhogan 2014-09-03 14:46I think, thats a quite comprehensive description of the whole process!!! Thank you for that!!!!
← Back to ThreadsTag » How Ot Use Two Images For One Texture On Maya
-
Loading Multi-tiled UV Textures Through A Single Texture Node | Maya
-
How To Create Multiple Object's Texture In One Shader ? : R/Maya
-
How To Use One Texture File For Multiple 3D Objects. Part 1 Of 3
-
How To Use An Image File As A Texture In Maya - YouTube
-
Autodesk Maya - Lesson 6 - Applying Pictures As Textures ... - YouTube
-
Using Multiple Textures On One Object - CGTalk
-
Adding Multiple Texture Maps.... - Simply Maya User Community
-
Maya Texture Is Displaying A Faded Edge When There Is None
-
Creating GLB Files Using Maya And Substance Painter
-
Maya | UV Mapping
-
Textures - Confluence Mobile - Arnold Renderer
-
Using Bitmaps As Texture - Maya Video Tutorial - LinkedIn
-
Texture Mapping | Maya 4.5 Materials - Peachpit
-
MAYA: Multiple Textures On 1 Mesh - Second Life Community