BevelModifier(Modifier) — Blender 2.79b F4dc9f9d68b
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base classes — bpy_struct, Modifier
class bpy.types.BevelModifier(Modifier)¶Bevel modifier to make edges and vertices more rounded
angle_limit¶Angle above which to bevel edges
| Type: | float in [0, 3.14159], default 0.0 |
|---|
What edge weight to use for weighting a vertex
| Type: | enum in [‘AVERAGE’, ‘SHARPEST’, ‘LARGEST’], default ‘AVERAGE’ |
|---|
- NONE None, Bevel the entire mesh by a constant amount.
- ANGLE Angle, Only bevel edges with sharp enough angles between faces.
- WEIGHT Weight, Use bevel weights to determine how much bevel is applied in edge mode.
- VGROUP Vertex Group, Use vertex group weights to select whether vertex or edge is beveled.
| Type: | enum in [‘NONE’, ‘ANGLE’, ‘WEIGHT’, ‘VGROUP’], default ‘NONE’ |
|---|
Prefer sliding along edges to having even widths
| Type: | boolean, default False |
|---|
Material index of generated faces, -1 for automatic
| Type: | int in [-1, 32767], default 0 |
|---|
What distance Width measures
- OFFSET Offset, Amount is offset of new edges from original.
- WIDTH Width, Amount is width of new face.
- DEPTH Depth, Amount is perpendicular distance from original edge to bevel face.
- PERCENT Percent, Amount is percent of adjacent edge length.
| Type: | enum in [‘OFFSET’, ‘WIDTH’, ‘DEPTH’, ‘PERCENT’], default ‘OFFSET’ |
|---|
The profile shape (0.5 = round)
| Type: | float in [0, 1], default 0.0 |
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Number of segments for round edges/verts
| Type: | int in [1, 100], default 0 |
|---|
Clamp the width to avoid overlap
| Type: | boolean, default False |
|---|
Bevel verts/corners, not edges
| Type: | boolean, default False |
|---|
Vertex group name
| Type: | string, default “”, (never None) |
|---|
Bevel value/amount
| Type: | float in [0, inf], default 0.0 |
|---|
Inherited Properties
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Inherited Functions
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