Blue Magic Curriculum: Spell #7 – Loom | Blue Mage's Guild Of Eorzea

Welcome to the seventh entry of the Blue Magic Curriculum, where we talk about the spells found in the Blue Mage Spellbook, along with their strengths, weaknesses, and what about them could be improved. In this case we’ll be going over the seventh and arguably worst spell in the spell book: Loom.

To utilize this simple teleportation magic, casters must create an aetherial current upon which to travel between their location and the desired position. Though this is only effective over short distances, it is nevertheless an invaluable tool in the event that one needs to beat a hasty retreat.

Range: 0y

Radius: 15y

D.Type: None

Element: None

Alignment: None

Explanation

Loom is arguably one of the worst Blue Mage spells available to date. For starters, the range is a measly 15 yalms. It has a 1s cast-time and there’s also the animation time lag as well before you move. This is horrible for a spell that exists to add to mobility, especially one that doesn’t work when affected by Bind.

Every other movement ability such as Aetherial Manipulation, Rescue, and Shukuchi, is superior to Loom because they don’t share its horrific weaknesses. They all have better range, are instant-cast, and not tied to the global cool-down, meaning when need to get out of dodge quick you can hit a button and it’ll work instantly. Sure, you can’t use them back-to-back, but they serve their purpose well enough.

In comparison, Loom  takes more than a second to go off. Not only do you have to factor in casting time and animation time, but because its tied into the global cool-down you can’t cast any other spell that’s bound to it for 2.5s. And you have to manually target the location to jump to, with the distance being so small you may as well just hit the Sprint button and start running.

The sad thing is, its by far the easiest spell to improve because all you’d have to do is copy the other teleportation abilities in the game. Just take it off the global cool-down and make it an instant-cast like Shukuchi. Or if you’re going to make it a hard-cast then triple the range so it has some actual worth. I’d say to make it do damage as well, but Flying Frenzy and J Kick do that already.

Overall, Loom as a spell in itself is not bad conceptually. Being able to teleport offers a lot of potential as a means of up-keeping DPS or doing as the lore said and making a hasty retreat. However, just about every aspect of the spell has been designed to utterly cripple it to the point that outside of the Masked Carnivale you will never likely waste a spell-slot on it.

PROS
  • N/A
CONS
  • Unnecessary Cast-Time
  • Extreme Short Range for Type
  • Tied To Global Cool-down
  • Sprinting Is Better
Potential Improvements
  • Remove From Global Cool-down
  • Triple The Range
  • Make Instant-Cast

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