Cameras — Blender Manual

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Getting Started

  • About BlenderToggle navigation of About Blender
    • Blender’s History
    • About Free Software and the GPL
    • The Blender Community
  • Installing BlenderToggle navigation of Installing Blender
    • Installing on Linux
    • Installing on macOS
    • Installing on Windows
    • Installing from Steam
  • Configuring BlenderToggle navigation of Configuring Blender
    • Introduction
    • Configuring Peripherals
    • Defaults
  • Help System

Sections

  • User InterfaceToggle navigation of User Interface
    • Window SystemToggle navigation of Window System
      • Introduction
      • Splash Screen
      • Topbar
      • Workspaces
      • Status Bar
      • Areas
      • Regions
      • Tabs & Panels
    • KeymapToggle navigation of Keymap
      • Default Keymap
      • Industry Compatible Keymap
    • UI ElementsToggle navigation of UI Elements
      • Buttons
      • Input Fields
      • Menus
      • Eyedropper
      • Decorators
      • Data-Block Menu
      • List View
      • Color Picker
      • Color Ramp Widget
      • Color Palette
      • Curve Widget
    • Tools & OperatorsToggle navigation of Tools & Operators
      • Tool System
      • Operators
      • Undo & Redo
      • Annotations
      • Selecting
    • NodesToggle navigation of Nodes
      • Node Editors
      • Node Parts
      • Selecting
      • Arranging Nodes
      • Editing
      • Common NodesToggle navigation of Common Nodes
        • OutputToggle navigation of Output
          • Enable Output Node
        • UtilitiesToggle navigation of Utilities
          • BundleToggle navigation of Bundle
            • Combine Bundle Node
            • Separate Bundle Node
            • Join Bundle Node
          • ClosureToggle navigation of Closure
            • Closure
            • Evaluate Closure
        • Layout NodesToggle navigation of Layout Nodes
          • Frame Node
          • Reroute Node
      • Node Groups
  • EditorsToggle navigation of Editors
    • 3D ViewportToggle navigation of 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • NavigatingToggle navigation of Navigating
        • Introduction
        • Navigation
        • Fly/Walk Navigation
        • Aligning
        • Perspective/Orthographic
        • Local View
        • Camera View
        • Viewpoint
        • View Regions
        • Contextual Views
      • 3D Cursor
      • Selecting Objects
      • ControlsToggle navigation of Controls
        • Transform Orientation
        • Transform Pivot PointToggle navigation of Transform Pivot Point
          • Bounding Box Center
          • 3D Cursor
          • Individual Origins
          • Median Point
          • Active Element
        • Snapping
        • Proportional Editing
      • DisplayToggle navigation of Display
        • Object Type Visibility
        • Viewport Gizmos
        • Viewport Overlays
        • Viewport Shading
      • ToolbarToggle navigation of Toolbar
        • Measure
        • Add Cube
        • Add Cone
        • Add Cylinder
        • Add UV Sphere
        • Add Icosphere
      • SidebarToggle navigation of Sidebar
        • AnimationToggle navigation of Animation
          • Global Transform
      • Viewport Render
    • Image EditorToggle navigation of Image Editor
      • Introduction
      • Navigating
      • Sidebar
      • Overlays
      • Image Settings
      • Editing
    • UV EditorToggle navigation of UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
      • Selecting UVs
      • Snapping
    • Compositor
    • Texture NodesToggle navigation of Texture Nodes
      • Introduction
      • Color NodesToggle navigation of Color Nodes
        • Combine Color Node
        • Invert Color Node
        • Mix Node
        • RGB Curves Node
        • Hue/Saturation/Value Node
        • Separate Color Node
      • Converter NodesToggle navigation of Converter Nodes
        • Color Ramp Node
        • Distance Node
        • Math Node
        • RGB to BW Node
        • Value to Normal Node
      • Distort NodesToggle navigation of Distort Nodes
        • At Node
        • Rotate Node
        • Scale Node
        • Translate Node
      • Input NodesToggle navigation of Input Nodes
        • Coordinates Node
        • Image Node
        • Texture Node
        • Time Curve Node
      • Output NodesToggle navigation of Output Nodes
        • Output Node
        • Viewer Node
      • Pattern NodesToggle navigation of Pattern Nodes
        • Checker Node
        • Bricks Node
      • Texture NodesToggle navigation of Texture Nodes
        • Blend Node
        • Clouds Node
        • Distorted Noise Node
        • Magic Node
        • Marble Node
        • Musgrave Node
        • Noise Node
        • Stucci Node
        • Voronoi Node
        • Wood Node
      • Group
    • Geometry Node Editor
    • Shader Editor
    • Video SequencerToggle navigation of Video Sequencer
      • Introduction
      • SequencerToggle navigation of Sequencer
        • Introduction
        • Channels
        • Navigating
        • Toolbar
        • SidebarToggle navigation of Sidebar
          • Strip
          • Cache
          • Proxy
        • Display
      • PreviewToggle navigation of Preview
        • Introduction
        • Header
        • Toolbar
        • Sidebar
        • ControlsToggle navigation of Controls
          • Pivot Point
          • Preview Snapping
        • DisplayToggle navigation of Display
          • Display Mode
          • Gizmos
          • Overlays
      • Sequencer & Preview
    • Movie Clip EditorToggle navigation of Movie Clip Editor
      • Introduction
      • DisplayToggle navigation of Display
        • Viewport Gizmos
        • Mask Display
        • Clip Display
      • Sidebar Region
    • Dope SheetToggle navigation of Dope Sheet
      • Introduction
      • Navigating
      • DisplayToggle navigation of Display
        • Overlays
      • Editing
      • ModesToggle navigation of Modes
        • Action Editor
        • Shape Key Editor
        • Grease Pencil
        • Mask
      • Sidebar
    • Timeline
    • Graph EditorToggle navigation of Graph Editor
      • Introduction
      • ChannelsToggle navigation of Channels
        • Introduction
        • Editing
      • F-CurvesToggle navigation of F-Curves
        • Introduction
        • Editing
        • Properties
        • F-Curve Modifiers
    • Drivers Editor
    • Nonlinear AnimationToggle navigation of Nonlinear Animation
      • Introduction
      • Tracks
      • Strips
      • EditingToggle navigation of Editing
        • Track
        • Strip
      • Sidebar
    • Text Editor
    • Python Console
    • Info Editor
    • OutlinerToggle navigation of Outliner
      • Introduction
      • Interface
      • Selecting
      • Editing
      • Usage
    • Properties Editor
    • File Browser
    • Asset Browser
    • Spreadsheet
    • PreferencesToggle navigation of Preferences
      • Introduction
      • Interface
      • Viewport
      • Lights
      • Editing
      • Animation
      • Get Extensions
      • Add-ons
      • Themes
      • Input
      • Navigation
      • Keymap
      • System
      • Save & Load
      • File Paths
      • Developer Tools
      • Experimental
  • Scenes & ObjectsToggle navigation of Scenes & Objects
    • ScenesToggle navigation of Scenes
      • Introduction
      • Scene Properties
    • ObjectsToggle navigation of Objects
      • Introduction
      • Object Types
      • Object Origin
      • Selecting
      • EditingToggle navigation of Editing
        • TransformToggle navigation of Transform
          • Introduction
          • Transform ControlToggle navigation of Transform Control
            • Numeric Input
            • Axis Locking
            • Precision
          • Move
          • Rotate
          • Scale
          • Move/Scale Texture Space
          • Align to Transform Orientation
          • Randomize
          • Align Objects
        • Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Modifiers
        • Constraints
        • Track
        • RelationsToggle navigation of Relations
          • Make Single User
        • Link/Transfer DataToggle navigation of Link/Transfer Data
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Shading
        • Rigid Body
        • Convert
        • Show/Hide
        • Clean Up
        • Delete
      • Object PropertiesToggle navigation of Object Properties
        • Transform
        • Relations
        • CollectionsToggle navigation of Collections
          • Introduction
          • Collections
        • InstancingToggle navigation of Instancing
          • Vertices
          • Faces
          • Collection
        • Visibility
        • Viewport Display
        • Line Art
      • ToolsToggle navigation of Tools
        • Toolbar
        • Tool Settings
        • Scale Cage
    • CollectionsToggle navigation of Collections
      • Introduction
      • Collections
  • ModelingToggle navigation of Modeling
    • Introduction
    • MeshesToggle navigation of Meshes
      • Introduction
      • Structure
      • PrimitivesToggle navigation of Primitives
        • Mesh Plane
      • ToolsToggle navigation of Tools
        • Toolbar
        • Tool Settings
        • Extrude Region
        • Extrude Manifold
        • Extrude to Cursor
        • Loop Cut
        • Poly Build
        • Spin
      • SelectingToggle navigation of Selecting
        • Introduction
        • Select Mirror
        • Select Random
        • Checker Deselect
        • Select More/Less
        • Select Similar
        • Select All by Trait
        • Select Linked
        • Select Loops
        • Select Sharp Edges
        • Side of Active
        • By Attribute
      • EditingToggle navigation of Editing
        • Introduction
        • Mesh OperatorsToggle navigation of Mesh Operators
          • TransformationToggle navigation of Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink/Fatten
            • Skin Resize
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Set Attribute
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex OperatorsToggle navigation of Vertex Operators
          • Extrude Vertices
          • Extrude to Cursor or Add
          • Bevel Vertices
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Laplacian Smooth
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups
          • Hooks
          • Make Vertex Parent
        • Edge OperatorsToggle navigation of Edge Operators
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face OperatorsToggle navigation of Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
          • Fill
          • Grid Fill
          • Beautify Faces
          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • PropertiesToggle navigation of Properties
        • Object Data
        • Vertex GroupsToggle navigation of Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVsToggle navigation of UVs
        • UVs & Texture Space
        • UnwrappingToggle navigation of Unwrapping
          • Introduction
          • Seams
        • ToolsToggle navigation of Tools
          • Toolbar
          • Rip
          • Grab
          • Relax
          • Pinch
        • Editing
        • WorkflowsToggle navigation of Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
      • Remeshing
    • CurvesToggle navigation of Curves
      • Introduction
      • Structure
      • Primitives
      • ToolsToggle navigation of Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • EditingToggle navigation of Editing
        • Transform Panel
        • Curve
        • Control Points
        • Segments
        • Other
      • PropertiesToggle navigation of Properties
        • Shape
        • Geometry
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)Toggle navigation of Curves (New)
      • Structure
      • Primitives
      • ToolsToggle navigation of Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • EditingToggle navigation of Editing
        • Curves
        • Control Points
        • Segments
      • Properties
      • Curve Display
    • SurfacesToggle navigation of Surfaces
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • EditingToggle navigation of Editing
        • Surface
        • Control Points
        • Segments
      • PropertiesToggle navigation of Properties
        • Shape
        • Transform Panel
        • Active Spline
    • MetaballToggle navigation of Metaball
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Editing
      • Properties
    • TextToggle navigation of Text
      • Introduction
      • Selecting
      • Editing
      • Properties
    • Point CloudToggle navigation of Point Cloud
      • Tools
      • Selecting
      • Editing
      • Properties
    • VolumesToggle navigation of Volumes
      • Introduction
      • Properties
    • Empties
    • ModifiersToggle navigation of Modifiers
      • Introduction
      • Common Modifier Options
      • EditToggle navigation of Edit
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • GenerateToggle navigation of Generate
        • Array Modifier
        • Array (Legacy) Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Curve to Tube Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Scatter on Surface Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • DeformToggle navigation of Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • NormalsToggle navigation of Normals
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • PhysicsToggle navigation of Physics
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
      • Geometry Nodes Modifier
    • Geometry NodesToggle navigation of Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Baking
      • Node-Based Tools
      • Gizmos
      • Input NodesToggle navigation of Input Nodes
        • ConstantToggle navigation of Constant
          • Boolean Node
          • Collection Node
          • Color Node
          • Image Node
          • Integer Node
          • Material Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • GizmoToggle navigation of Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • ImportToggle navigation of Import
          • CSV (.csv)
          • Wavefront (.obj)
          • Stanford PLY (.ply)
          • STL (.stl)
          • Text (.txt)
          • OpenVDB (.vdb)
        • SceneToggle navigation of Scene
          • 3D Cursor Node
          • Active Camera Node
          • Camera Info Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Output NodesToggle navigation of Output Nodes
        • Enable Output Node
        • Warning Node
        • Viewer Node
      • Attribute NodesToggle navigation of Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Store Named Attribute Node
      • Geometry NodesToggle navigation of Geometry Nodes
        • ReadToggle navigation of Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • SampleToggle navigation of Sample
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • WriteToggle navigation of Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Material NodesToggle navigation of Material Nodes
          • Replace Material Node
          • Material Index Node
          • Material Selection Node
          • Set Material Node
          • Set Material Index Node
        • OperationsToggle navigation of Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
          • Displace Geometry Node
          • Smooth Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
        • Geometry Input Node
        • Selection NodesToggle navigation of Selection Nodes
          • Box Selection Node
          • Normal Selection Node
          • Sphere Selection Node
      • Curve NodesToggle navigation of Curve Nodes
        • ReadToggle navigation of Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • SampleToggle navigation of Sample
          • Sample Curve Node
        • WriteToggle navigation of Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • OperationsToggle navigation of Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Interpolate Curves Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • PrimitivesToggle navigation of Primitives
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • TopologyToggle navigation of Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil NodesToggle navigation of Grease Pencil Nodes
        • ReadToggle navigation of Read
          • Named Layer Selection Node
        • WriteToggle navigation of Write
          • Set Grease Pencil Color Node
          • Set Grease Pencil Depth Node
          • Set Grease Pencil Softness Node
        • OperationsToggle navigation of Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances NodesToggle navigation of Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Bounds Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
        • Instance on Elements Node
        • Randomize Transforms Node
      • Mesh NodesToggle navigation of Mesh Nodes
        • ReadToggle navigation of Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
          • Edge Length Node
          • Face Corner Angle Node
          • Is Edge Boundary Node
          • Is Edge Loose Node
          • Is Edge Manifold Node
          • Is UV Split Node
        • SampleToggle navigation of Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • WriteToggle navigation of Write
          • Set Face Set Node
          • Set Mesh Normal Node
          • Set Shade Smooth Node
        • OperationsToggle navigation of Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Density Grid Node
          • Mesh to Points Node
          • Mesh to SDF Grid Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • PrimitivesToggle navigation of Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • TopologyToggle navigation of Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UVToggle navigation of UV
          • Pack UV Islands Node
          • UV Tangent Node
          • UV Unwrap Node
      • Point NodesToggle navigation of Point Nodes
        • Distribute Points in Volume
        • Distribute Points in Grid
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to SDF Grid
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume NodesToggle navigation of Volume Nodes
        • ReadToggle navigation of Read
          • Get Named Grid Node
          • Grid Info Node
          • Voxel Index Node
        • SampleToggle navigation of Sample
          • Sample Grid Node
          • Sample Grid Index Node
          • Advect Grid Node
          • Grid Curl Node
          • Grid Divergence Node
          • Grid Gradient Node
          • Grid Laplacian Node
        • WriteToggle navigation of Write
          • Set Grid Background Node
          • Set Grid Transform Node
          • Store Named Grid Node
        • OperationsToggle navigation of Operations
          • Volume to Mesh Node
          • Grid to Mesh Node
          • SDF Grid Boolean Node
          • SDF Fillet Node
          • SDF Grid Laplacian Node
          • SDF Grid Mean Node
          • SDF Grid Mean Curvature Node
          • SDF Grid Median Node
          • SDF Grid Offset Node
          • Field to Grid Node
          • Prune Grid Node
          • Voxelize Grid Node
        • PrimitivesToggle navigation of Primitives
          • Volume Cube Node
      • Simulation Zone
      • Color Utility NodesToggle navigation of Color Utility Nodes
        • Blackbody Node
        • Gamma Node
        • Color Ramp Node
        • RGB Curves Node
        • Combine Color Node
        • Mix Color Node
        • Separate Color Node
      • Texture NodesToggle navigation of Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities NodesToggle navigation of Utilities Nodes
        • MathToggle navigation of Math
          • Bit Math Node
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • TextToggle navigation of Text
          • Format String Node
          • Join Strings Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Find in String Node
          • String Length Node
          • String to Curves Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • VectorToggle navigation of Vector
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • BundleToggle navigation of Bundle
          • Combine Bundle Node
          • Separate Bundle Node
          • Join Bundle Node
        • ClosureToggle navigation of Closure
          • Closure
          • Evaluate Closure
        • FieldToggle navigation of Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
          • Field Average Node
          • Field Min & Max Node
          • Field Variance Node
        • MatrixToggle navigation of Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • RotationToggle navigation of Rotation
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
        • Random Rotation Node
        • DeprecatedToggle navigation of Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
      • Group
      • Generate NodesToggle navigation of Generate Nodes
        • Array Node
        • Curve to Tube Node
        • Scatter on Surface Node
      • Hair NodesToggle navigation of Hair Nodes
        • DeformationToggle navigation of Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • GenerationToggle navigation of Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • GuidesToggle navigation of Guides
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • ReadToggle navigation of Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • UtilityToggle navigation of Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • WriteToggle navigation of Write
          • Set Hair Curve Profile
      • Normals NodesToggle navigation of Normals Nodes
        • Smooth By Angle Node Group
    • TransformToggle navigation of Transform
      • Introduction
      • Transform Modal Map
  • Sculpting & PaintingToggle navigation of Sculpting & Painting
    • Introduction
    • BrushesToggle navigation of Brushes
      • Introduction
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff
      • Cursor
    • Selection & Visibility
    • Navigating in Paint Modes
    • SculptingToggle navigation of Sculpting
      • IntroductionToggle navigation of Introduction
        • General
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • BrushesToggle navigation of Brushes
        • Brushes
        • Draw
        • Draw Sharp
        • Clay
        • Clay Strips
        • Clay Thumb
        • Layer
        • Inflate
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        • Plane
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        • Pinch
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        • Snake Hook
        • Thumb
        • Pose
        • Nudge
        • Rotate
        • Relax Slide
        • Boundary
        • Cloth
        • Density
        • Mask
        • Draw Face Sets
        • Erase Multires Displacement
        • Smear Multires Displacement
        • Paint
        • Smear
      • Toolbar
      • ToolsToggle navigation of Tools
        • Brush
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Dyntopo
        • Remesh
        • Symmetry
        • Options
      • Controls
      • EditingToggle navigation of Editing
        • Sculpt
        • Mask
        • Face Sets
        • Expand
    • Texture PaintToggle navigation of Texture Paint
      • Introduction
      • Brushes
      • Tool SettingsToggle navigation of Tool Settings
        • Texture Slots
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Mask
        • Symmetry
        • Options
        • Tiling
      • Editing
    • Vertex PaintToggle navigation of Vertex Paint
      • Introduction
      • Brushes
      • Vertex Paint Tools
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
      • Editing
    • Weight PaintToggle navigation of Weight Paint
      • Introduction
      • Brushes
      • Weight Paint Tools
      • Tool SettingsToggle navigation of Tool Settings
        • BrushesToggle navigation of Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush SettingsToggle navigation of Brush Settings
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
        • Options
      • Using Vertex Groups
      • Editing
    • Curves SculptingToggle navigation of Curves Sculpting
      • Introduction
      • BrushesToggle navigation of Brushes
        • Selection Paint
        • Add Curves
        • Delete Curves
        • Density Brush
        • Comb Curves
        • Snake Hook Curves
        • Grow / Shrink Curves
        • Pinch Curves
        • Puff Curves
        • Smooth Curves
        • Slide Curves
      • Common Settings
  • Grease PencilToggle navigation of Grease Pencil
    • Introduction
    • Structure
    • Primitives
    • PropertiesToggle navigation of Properties
      • Object Properties
      • Data PropertiesToggle navigation of Data Properties
        • Layers
        • Onion Skinning
        • Settings
    • ModifiersToggle navigation of Modifiers
      • Introduction
      • GenerateToggle navigation of Generate
        • Array Modifier
        • Build Modifier
        • Dot Dash Modifier
        • Envelope Modifier
        • Length Modifier
        • Line Art Modifier
        • Mirror Modifier
        • Multiple Strokes
        • Outline Modifier
        • Simplify Modifier
        • Subdivide Modifier
      • DeformToggle navigation of Deform
        • Armature Modifier
        • Hook Modifier
        • Lattice Modifier
        • Noise Modifier
        • Offset Modifier
        • Shrinkwrap Modifier
        • Smooth Modifier
        • Thickness Modifier
      • ColorToggle navigation of Color
        • Hue/Saturation Modifier
        • Opacity Modifier
        • Tint Modifier
      • EditToggle navigation of Edit
        • Texture Mapping Modifier
        • Time Offset Modifier
        • Vertex Weight Angle Modifier
        • Vertex Weight Proximity Modifier
    • Visual EffectsToggle navigation of Visual Effects
      • Introduction
      • Blur Visual Effect
      • Colorize Visual Effect
      • Flip Visual Effect
      • Glow Visual Effect
      • Pixelate Visual Effect
      • Rim Visual Effect
      • Shadow Visual Effect
      • Swirl Visual Effect
      • Wave Distortion Visual Effect
    • MaterialsToggle navigation of Materials
      • Properties
    • Multiframe
    • AnimationToggle navigation of Animation
      • Introduction
      • Interpolation
      • Animation Tools
    • Object ModesToggle navigation of Object Modes
      • Draw ModeToggle navigation of Draw Mode
        • Introduction
        • BrushesToggle navigation of Brushes
          • Draw Brushes
          • Tint Brush
        • Drawing Tools
        • ToolsToggle navigation of Tools
          • Brush Tool
          • Erase Tool
          • Fill Tool
          • Trim Tool
          • Eyedropper
          • Line Tool
          • Polyline Tool
          • Arc Tool
          • Curve Tool
          • Box Tool
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          • Interpolate
        • Tools SettingsToggle navigation of Tools Settings
          • Brush Asset
          • Brush Settings
          • Color
        • Stroke Placement
        • Drawing Plane
        • Drawing Operations
      • Sculpt ModeToggle navigation of Sculpt Mode
        • Introduction
        • Sculpting Brushes
        • Sculpting Tools
        • Brush Settings
      • Edit ModeToggle navigation of Edit Mode
        • Introduction
        • Selecting
        • ToolsToggle navigation of Tools
          • Editing Tools
          • Pen
        • Grease Pencil Menu
        • Stroke Menu
        • Point Menu
      • Vertex Paint ModeToggle navigation of Vertex Paint Mode
        • Introduction
        • Vertex Paint Brushes
        • Vertex Paint Tools
        • Brush Settings
        • Editing
      • Weight Paint ModeToggle navigation of Weight Paint Mode
        • Introduction
        • Weight Paint Brushes
        • Weight Paint Tools
        • Tool SettingsToggle navigation of Tool Settings
          • Brush Settings
          • Options
        • Weights Menu
      • Object ModeToggle navigation of Object Mode
        • Trace Image to Grease Pencil
  • Animation & RiggingToggle navigation of Animation & Rigging
    • Introduction
    • Animation Editors
    • KeyframesToggle navigation of Keyframes
      • Introduction
      • Editing
      • Keying Sets
    • ArmaturesToggle navigation of Armatures
      • Introduction
      • BonesToggle navigation of Bones
        • Introduction
        • Bone Collections
        • Structure
        • ToolsToggle navigation of Tools
          • Toolbar
          • Tool Settings
        • Selecting
        • EditingToggle navigation of Editing
          • Introduction
          • Transform
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Parenting
          • Properties
          • Delete
        • PropertiesToggle navigation of Properties
          • Transform
          • Bendy Bones
          • Relations
          • Inverse Kinematics
          • Deform
          • Viewport Display
          • Custom Properties
      • PropertiesToggle navigation of Properties
        • Introduction
        • Bone Collections
        • Selection Sets
        • Viewport Display
      • Structure
      • SkinningToggle navigation of Skinning
        • Introduction
        • Armature Deform Parent
      • PosingToggle navigation of Posing
        • Introduction
        • Selecting
        • EditingToggle navigation of Editing
          • Introduction
          • Clear Transform
          • Apply
          • In-Betweens
          • Propagate
          • Copy/Paste Pose
          • Pose Library
          • Add IK to Bone
          • Remove IK
          • Flip Quats
          • Show/Hide
        • Tool Settings
        • Bone ConstraintsToggle navigation of Bone Constraints
          • Introduction
          • Inverse Kinematics
          • Spline IK
    • Lattice
    • ConstraintsToggle navigation of Constraints
      • Introduction
      • InterfaceToggle navigation of Interface
        • Header
        • Common
        • Stack
      • Motion TrackingToggle navigation of Motion Tracking
        • Camera Solver Constraint
        • Follow Track Constraint
        • Object Solver Constraint
      • TransformToggle navigation of Transform
        • Copy Location Constraint
        • Copy Rotation Constraint
        • Copy Scale Constraint
        • Copy Transforms Constraint
        • Limit Distance Constraint
        • Limit Location Constraint
        • Limit Rotation Constraint
        • Limit Scale Constraint
        • Maintain Volume Constraint
        • Transformation Constraint
        • Transform Cache Constraint
      • TrackingToggle navigation of Tracking
        • Clamp To Constraint
        • Damped Track Constraint
        • Inverse Kinematics Constraint
        • Locked Track Constraint
        • Spline IK Constraint
        • Stretch To Constraint
        • Track To Constraint
      • RelationshipToggle navigation of Relationship
        • Action Constraint
        • Armature Constraint
        • Child Of Constraint
        • Floor Constraint
        • Follow Path Constraint
        • Geometry Attribute Constraint
        • Pivot Constraint
        • Shrinkwrap Constraint
    • Actions
    • DriversToggle navigation of Drivers
      • Introduction
      • Usage
      • Drivers Panel
      • Workflow & Examples
      • Troubleshooting
    • Markers
    • Shape KeysToggle navigation of Shape Keys
      • Introduction
      • Shape Keys Panel
      • Workflow
    • Motion Paths
  • PhysicsToggle navigation of Physics
    • Introduction
    • Rigid BodyToggle navigation of Rigid Body
      • Introduction
      • Rigid Body PropertiesToggle navigation of Rigid Body Properties
        • Settings
        • Collisions
        • Dynamics
      • Rigid Body World
      • Rigid Body ConstraintsToggle navigation of Rigid Body Constraints
        • Introduction
        • TypesToggle navigation of Types
          • Fixed Constraint
          • Point Constraint
          • Hinge Constraint
          • Slider Constraint
          • Piston Constraint
          • Generic Constraint
          • Generic Spring Constraint
          • Motor Constraint
      • Tips
    • ClothToggle navigation of Cloth
      • Introduction
      • SettingsToggle navigation of Settings
        • Physical Properties
        • Cache
        • Shape
        • Collisions
        • Property Weights
        • Field Weights
      • Examples
    • Soft BodyToggle navigation of Soft Body
      • Introduction
      • SettingsToggle navigation of Settings
        • Object
        • Simulation
        • Cache
        • Goal
        • Edges
        • Self Collision
        • Solver
      • ForcesToggle navigation of Forces
        • Exterior
        • Interior
      • Collision
      • Examples
    • FluidToggle navigation of Fluid
      • Introduction
      • TypeToggle navigation of Type
        • DomainToggle navigation of Domain
          • Settings
          • Gas SettingsToggle navigation of Gas Settings
            • Adaptive Domain
            • Noise
            • Viewport Display
          • Liquid SettingsToggle navigation of Liquid Settings
            • Diffusion
            • Particles
            • Mesh
          • Guides
          • Collections
          • Cache
          • Field Weights
        • Flow
        • Effector
      • Materials
    • Particle SystemToggle navigation of Particle System
      • Introduction
      • Particle System Panel
      • EmitterToggle navigation of Emitter
        • Emission
        • Cache
        • Velocity
        • Rotation
        • PhysicsToggle navigation of Physics
          • Introduction
          • Newtonian
          • Keyed
          • Boids
          • Fluid
        • Render
        • Viewport Display
        • Children
        • Force Fields
        • Vertex Groups
      • HairToggle navigation of Hair
        • Introduction
        • Emission
        • Hair Dynamics
        • Render
        • Shape
        • Children
        • Viewport Display
      • Texture Influence
      • Particle Edit Mode
    • Dynamic PaintToggle navigation of Dynamic Paint
      • Introduction
      • Brush
      • Canvas
    • ForcesToggle navigation of Forces
      • Gravity
      • Force FieldsToggle navigation of Force Fields
        • Introduction
        • Boid
        • Charge
        • Curve Guide
        • Drag
        • Fluid Flow
        • Force
        • Harmonic
        • Lennard-Jones
        • Magnetic
        • Texture
        • Turbulence
        • Vortex
        • Wind
    • Collision
    • Baking Physics Simulations
    • Simulation Nodes
  • RenderingToggle navigation of Rendering
    • Introduction
    • EEVEEToggle navigation of EEVEE
      • Introduction
      • Render SettingsToggle navigation of Render Settings
        • Sampling
        • Clamping
        • Raytracing
        • Volumes
        • Curves
        • Depth of Field
        • Motion Blur
        • Film
        • Performance
        • Grease Pencil
      • Scene Settings
      • World Settings
      • Object SettingsToggle navigation of Object Settings
        • Object Properties
      • Materials
      • Light Settings
      • Light ProbesToggle navigation of Light Probes
        • Sphere
        • Plane
        • Volume
      • LimitationsToggle navigation of Limitations
        • Limitations
        • Supported Nodes
    • CyclesToggle navigation of Cycles
      • Introduction
      • Render SettingsToggle navigation of Render Settings
        • Sampling
        • Light Paths
        • Volumes
        • Subdivision
        • Curves
        • Simplify
        • Motion Blur
        • Film
        • Performance
        • Grease Pencil
      • World Settings
      • Object SettingsToggle navigation of Object Settings
        • Object
        • Cameras
      • Material Settings
      • Light Settings
      • GPU Rendering
      • Render Baking
      • Optimizing RendersToggle navigation of Optimizing Renders
        • Reducing Noise
        • Shader Nodes
      • Open Shading Language
      • Custom Camera
    • WorkbenchToggle navigation of Workbench
      • Introduction
      • Performance
      • Sampling
      • Lighting
      • Object Color
      • Options
      • Grease Pencil
      • Viewport Display
    • Cameras
    • LightsToggle navigation of Lights
      • Light Objects
      • Light Linking
      • World Environment
    • MaterialsToggle navigation of Materials
      • Introduction
      • ComponentsToggle navigation of Components
        • Surfaces
        • Volumes
        • Displacement
      • Assignment
      • Preview
      • Settings
      • Line Art
      • Legacy TexturesToggle navigation of Legacy Textures
        • Introduction
        • Colors
        • Blend
        • Clouds
        • Distorted Noise
        • Image or Movie
        • Magic
        • Marble
        • Musgrave
        • Noise
        • Stucci
        • Voronoi
        • Wood
    • Shader NodesToggle navigation of Shader Nodes
      • Introduction
      • InputToggle navigation of Input
        • Ambient Occlusion Node
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • Color Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Value Node
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • OutputToggle navigation of Output
        • AOV Output Node
        • Material Output Node
        • Light Output Node
        • World Output Node
      • ShaderToggle navigation of Shader
        • Add Shader
        • Background
        • Diffuse BSDF
        • Emission
        • Glass BSDF
        • Glossy BSDF
        • Hair BSDF
        • Holdout
        • Mix Shader
        • Metallic BSDF
        • Principled BSDF
        • Principled Hair BSDF
        • Principled Volume
        • Ray Portal BSDF
        • Refraction BSDF
        • Specular BSDF
        • Subsurface Scattering
        • Toon BSDF
        • Translucent BSDF
        • Transparent BSDF
        • Sheen BSDF
        • Volume Absorption
        • Volume Scatter
        • Volume Coefficients
      • DisplacementToggle navigation of Displacement
        • Bump Node
        • Displacement Node
        • Normal Map Node
        • Vector Displacement Node
      • TextureToggle navigation of Texture
        • Brick Texture Node
        • Checker Texture Node
        • Environment Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • IES Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Noise Texture Node
        • Sky Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • ColorToggle navigation of Color
        • Blackbody Node
        • Brightness/Contrast Node
        • Color Ramp Node
        • Gamma Node
        • Hue/Saturation/Value Node
        • Invert Color Node
        • Light Falloff Node
        • Mix Color Node
        • RGB Curves Node
        • Wavelength Node
        • Combine Color Node
        • Separate Color Node
        • RGB to BW Node
        • Shader To RGB Node
      • UtilitiesToggle navigation of Utilities
        • Math NodesToggle navigation of Math Nodes
          • Clamp Node
          • Float Curve
          • Map Range Node
          • Math Node
          • Mix Node
        • Vector NodesToggle navigation of Vector Nodes
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Mapping Node
          • Normal Node
          • Vector Curves Node
          • Radial Tiling Node
          • Vector Rotate Node
          • Vector Transform Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Repeat Zone
        • Closure
        • Evaluate Closure
        • Combine Bundle Node
        • Separate Bundle Node
        • Menu Switch Node
        • Script Node
      • Group
    • Color ManagementToggle navigation of Color Management
      • Color Spaces
      • Displays and Views
      • OpenColorIO
    • FreestyleToggle navigation of Freestyle
      • Introduction
      • Render Properties
      • View Layer PropertiesToggle navigation of View Layer Properties
        • Freestyle
        • Line Set
        • Line StyleToggle navigation of Line Style
          • Strokes
          • Color
          • Alpha
          • Thickness
          • Geometry
          • Texture
          • Line Style ModifiersToggle navigation of Line Style Modifiers
            • Color ModifiersToggle navigation of Color Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Alpha ModifiersToggle navigation of Alpha Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Thickness ModifiersToggle navigation of Thickness Modifiers
              • Along Stroke
              • Calligraphy
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Material
              • Noise
              • Tangent
            • Geometry ModifiersToggle navigation of Geometry Modifiers
              • 2D Offset
              • 2D Transform
              • Backbone Stretcher
              • Bézier Curve
              • Blueprint
              • Guiding Lines
              • Perlin Noise 1D
              • Perlin Noise 2D
              • Polygonization
              • Sampling
              • Simplification
              • Sinus Displacement
              • Spatial Noise
              • Tip Remover
      • Material Properties
      • Python Scripting
    • View Layers & PassesToggle navigation of View Layers & Passes
      • Introduction
      • View Layer
      • Passes
      • Filter
      • View Layer Override
    • Render OutputToggle navigation of Render Output
      • Introduction
      • Output PropertiesToggle navigation of Output Properties
        • Format
        • Frame Range
        • StereoscopyToggle navigation of Stereoscopy
          • Introduction
          • Usage
        • Output
        • Metadata
        • Post Processing
      • Audio RenderingToggle navigation of Audio Rendering
        • Introduction
        • Speaker Objects
      • Rendering Animations
      • Animation Player
  • CompositingToggle navigation of Compositing
    • Introduction
    • Sidebar
    • Compositor System
    • Image Kernels
    • Input NodesToggle navigation of Input Nodes
      • ConstantToggle navigation of Constant
        • Color Node
        • Value Node
        • Normal Node
      • Group Input Node
      • Bokeh Image Node
      • Image Node
      • Image Info Node
      • Image Coordinates Node
      • Mask Node
      • Movie Clip Node
      • SceneToggle navigation of Scene
        • Render Layers Node
        • Scene Time Node
        • Time Curve Node
    • Output NodesToggle navigation of Output Nodes
      • Enable Output Node
      • Group Output
      • Viewer Node
      • File Output Node
    • Color NodesToggle navigation of Color Nodes
      • AdjustToggle navigation of Adjust
        • Brightness/Contrast Node
        • Color Balance Node
        • Color Correction Node
        • Exposure Node
        • Gamma Node
        • Hue Correct Node
        • Hue/Saturation/Value Node
        • RGB Curves Node
        • Tone Map Node
      • Alpha Convert Node
      • Alpha Over Node
      • Set Alpha Node
      • Combine Color Node
      • Separate Color Node
      • Depth Combine Node
      • Mix Color
      • Blackbody Node
      • Color Ramp Node
      • Convert Colorspace Node
      • Convert to Display Node
      • Invert Color Node
      • RGB to BW Node
    • Creative NodesToggle navigation of Creative Nodes
      • Kuwahara Node
      • Pixelate Node
      • Posterize
      • Sepia Node
      • Split Toning Node
      • Tune Image Node
      • Unsharp Mask Node
    • Filter NodesToggle navigation of Filter Nodes
      • Blur Filter NodesToggle navigation of Blur Filter Nodes
        • Bilateral Blur Node
        • Blur Node
        • Bokeh Blur Node
        • Defocus Node
        • Directional Blur Node
        • Vector Blur Node
      • Anti-Aliasing Node
      • Convolve Node
      • Denoise Node
      • Despeckle Node
      • Dilate/Erode Node
      • Inpaint Node
      • Filter Node
      • Glare Node
    • Keying NodesToggle navigation of Keying Nodes
      • Channel Key Node
      • Chroma Key Node
      • Color Key Node
      • Color Spill Node
      • Difference Key Node
      • Distance Key Node
      • Keying Node
      • Keying Screen Node
      • Luminance Key Node
    • Mask NodesToggle navigation of Mask Nodes
      • Cryptomatte Node
      • Cryptomatte Node (Legacy)
      • Box Mask Node
      • Ellipse Mask Node
      • Double Edge Mask Node
      • ID Mask Node
    • Tracking NodesToggle navigation of Tracking Nodes
      • Plane Track Deform Node
      • Stabilize 2D Node
      • Track Position Node
    • Texture NodesToggle navigation of Texture Nodes
      • Brick Texture Node
      • Checker Texture Node
      • Gabor Texture Node
      • Gradient Texture Node
      • Magic Texture Node
      • Noise Texture Node
      • Voronoi Texture Node
      • Wave Texture Node
      • White Noise Texture Node
    • Transform NodesToggle navigation of Transform Nodes
      • Rotate Node
      • Scale Node
      • Transform Node
      • Translate Node
      • Corner Pin Node
      • Crop Node
      • Displace Node
      • Flip Node
      • Map UV Node
      • Lens Distortion Node
      • Movie Distortion Node
    • Utilities NodesToggle navigation of Utilities Nodes
      • Math NodesToggle navigation of Math Nodes
        • Clamp Node
        • Float Curve
        • Map Range Node
        • Math Node
        • Mix Node
      • Vector NodesToggle navigation of Vector Nodes
        • Combine XYZ Node
        • Separate XYZ Node
        • Mix Vector Node
        • Radial Tiling Node
        • Vector Curves Node
        • Vector Math Node
        • Vector Rotate Node
        • Combine Cylindrical Node
        • Combine Spherical Node
        • Separate Cylindrical Node
        • Separate Spherical Node
      • Levels Node
      • Normalize Node
      • Split Node
      • Switch Node
      • Menu Switch Node
      • Switch View Node
      • Relative To Pixel Node
      • Retime Node
    • Camera & Lens Effects NodesToggle navigation of Camera & Lens Effects Nodes
      • Chromatic Aberration Node
      • Sensor Noise Node
      • Vignette Node
    • Group
    • Layout Nodes
    • Limitations
  • Motion Tracking & MaskingToggle navigation of Motion Tracking & Masking
    • Motion TrackingToggle navigation of Motion Tracking
      • Introduction
      • Clip ViewToggle navigation of Clip View
        • Introduction
        • Tracking Marker
        • ToolbarToggle navigation of Toolbar
          • Track
          • Solve
        • Selecting
        • EditingToggle navigation of Editing
          • Clip
          • Track
          • Reconstruction
        • SidebarToggle navigation of Sidebar
          • TrackToggle navigation of Track
            • Track
            • Objects Panel
            • Plane Track
            • Camera
            • Marker
          • 2D StabilizationToggle navigation of 2D Stabilization
            • Introduction
            • 2D Stabilization Panel
            • Workflow
          • View
      • Graph View
      • Dope Sheet View
    • MaskingToggle navigation of Masking
      • Introduction
      • S-Curves
      • Selecting
      • Editing
      • Sidebar
  • Video EditingToggle navigation of Video Editing
    • Introduction
    • Sequencer Scene
    • Setup Your ProjectToggle navigation of Setup Your Project
      • Introduction
      • Video Editing App Template
      • Directory Structure
    • Edit Your ProjectToggle navigation of Edit Your Project
      • Introduction
      • MontageToggle navigation of Montage
        • Introduction
        • StripsToggle navigation of Strips
          • Introduction
          • Scene Strip
          • Clip Strip
          • Mask Strip
          • Movie Strip
          • Sound Strip
          • Image/Sequence Strip
          • Color Strip
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Note

You are not using the most up to date version of the documentation. is the newest version.

Back to top Edit this page Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Cameras¶

A camera is an object that provides a means of rendering images from Blender. It defines which portion of a scene is visible in the rendered image.

Cameras are invisible in renders, so they do not have any material or texture settings. However, they do have Object and Editing setting panels available which are displayed when a camera is the active object.

See also

3D Viewport Camera Navigation for documentation about managing cameras in the viewport.

Properties¶

Reference

Mode:

Object Mode

Editor:

Properties ‣ Camera

Lens¶

Type

The camera lens options control the way 3D objects are represented in a 2D image.

Perspective

This matches how you view things in the real world. Objects in the distance will appear smaller than objects in the foreground, and parallel lines (such as the rails on a railroad) will appear to converge as they get farther away.

Focal Length/Field of View

The Focal Length controls the amount of zoom, i.e. the amount of the scene which is visible all at once. Longer focal lengths result in a smaller FOV (more zoom), while short focal lengths allow you to see more of the scene at once (larger FOV, less zoom).

../_images/render_cameras_traintracks-perspective-BI.jpg

Perspective camera with 35 mm focal length.

../_images/render_cameras_traintracks-perspective-telephoto-BI.jpg

Perspective camera with 210 mm focal length instead of 35 mm.

Lens Unit

The focal length can be set either in terms of millimeters or the actual Field of View as an angle.

../_images/render_cameras_perspective.svg

Hint

While the camera is moving towards an object the Focal Length property can be decreased to produce a Dolly Zoom camera effect, or vice versa.

This video demonstrates the Dolly Zoom camera effect.

Orthographic

With Orthographic perspective objects always appear at their actual size, regardless of distance. This means that parallel lines appear parallel, and do not converge like they do with Perspective.

../_images/render_cameras_traintracks-orthographic-BI.jpg

Render from the same camera angle as the previous examples, but with orthographic perspective.

Orthographic Scale

This controls the apparent size of objects projected on the image.

Note that this is effectively the only setting which applies to orthographic perspective. Since parallel lines do not converge in orthographic mode (no vanishing points), the lens shift settings are equivalent to translating the camera in the 3D Viewport.

../_images/render_cameras_orthographic.svg
Panoramic

Cycles Only

This type covers a variety of panoramic projections. See the Cycles panoramic camera settings for more information.

Custom

Cycles Only

Custom cameras enable user-defined behavior through the use of OSL code. See the Cycles custom camera documentation for more information.

Shift

Allows for the adjustment of vanishing points. Vanishing points refer to the positions to which parallel lines converge. In these render examples, the most obvious vanishing point is at the end of the railroad.

../_images/render_cameras_traintracks-perspective-lens-shift-BI.jpg

Horizontal lens shift of 0.330.

../_images/render_cameras_traintracks-perspective-rotate-BI.jpg

Rotation of the camera object instead of a lens shift.

Notice how the horizontal lines remain perfectly horizontal when using the lens shift, but do get skewed when rotating the camera object.

Note

Using lens shift is equivalent to rendering an image with a larger FOV and cropping it off-center.

Clip Start and End

The interval in which objects are directly visible. Any objects outside this range still influence the image indirectly, as further light bounces are not clipped.

Note

For viewport rendering, setting clipping distances to limited values is important to ensure sufficient rasterization precision. Ray tracing renders do not suffer from this issue so much, and as such more extreme values can safely be set.

Tip

When Limits in the Viewport Display panel is enabled, the clip bounds will be visible as two yellow connected dots on the camera’s line of sight.

See also

  • 3D Viewport clipping

Depth of Field¶

Real-world cameras transmit light through a lens that bends and focuses it onto the sensor. Because of this, objects that are a certain distance away are in focus, but objects in front and behind that are blurred.

../_images/render_cameras_dof-bokeh.jpg

Example of DOF bokeh effect.

The area in focus is called the focal point and can be set using either an exact value, or by using the distance between the camera and a chosen object:

Focus Object

Choose an object which will determine the focal point. Linking an object will deactivate the distance parameter.

Focal Distance

Sets the distance to the focal point when no Focus Object is specified. This distance can be visualized in the 3D Viewport by enabling Limits in the camera’s Viewport Display panel.

Hint

Use the eyedropper icon or hover the mouse over the Focal Distance property and press E to enable the depth Depth Picker. Then LMB on a point in the 3D Viewport to sample the distance from that point to the camera.

Aperture¶

F-Stop

F-Stop ratio that defines the amount of blurring. Lower values give a strong depth of field effect.

Blades

Total number of polygonal blades used to alter the shape of the blurred objects in the render, and render preview. As with the viewport, the minimum amount of blades to enable the bokeh effect is 3, resulting in a triangular-shaped blur.

Rotation

Rotate the polygonal blades along the facing axis, and will rotate in a clockwise, and counter-clockwise fashion.

Ratio

Change the amount of distortion to simulate the anamorphic bokeh effect. A setting of 1.0 shows no distortion, where a number below 1.0 will cause a horizontal distortion, and a higher number will cause a vertical distortion.

Camera¶

These settings adjusts properties that relate to a physical camera body. Several Presets can be chosen to match real-world cameras.

Sensor Fit

Adjusts how the camera’s sensor fits within the outputs dimension adjusting the angular field of view.

Auto:

Calculates a square sensor size based on the larger of the Resolution dimensions.

Horizontal:

Manually adjust the Width of the sensor, the Height is calculated based on the aspect ratio of the output’s Resolution.

Vertical:

Manually adjust the Height of the sensor, the Width is calculated based on the aspect ratio of the output’s Resolution.

Size / Width, Height

This setting is an alternative way to control the field of view, as opposed to modifying the focal length. It is useful to match a camera in Blender to a physical camera and lens combination, e.g. for motion tracking.

Safe Areas¶

Safe areas are guides used to position elements to ensure that the most important parts of the content can be seen across all screens.

Different screens have varying amounts of Overscan (especially older TV sets). That means that not all content will be visible to all viewers, since parts of the image surrounding the edges are not shown. To work around this problem TV producers defined two areas where content is guaranteed to be shown: action safe and title safe.

Modern LCD/plasma screens with purely digital signals have no Overscan, yet safe areas are still considered best practice and may be legally required for broadcast.

In Blender, safe areas can be set from the Camera and Sequencer views.

../_images/render_cameras_safe-areas-main-BI.png

Red line: Action safe. Green line: Title safe.

The Safe Areas can be customized by their outer margin, which is a percentage scale of the area between the center and the render size. Values are shared between the Video Sequence editor and camera view.

Title Safe Margins X/Y

Also known as Graphics Safe. Place all important information (graphics or text) inside this area to ensure it can be seen by the majority of viewers.

Action Safe Margins X/Y

Make sure any significant action or characters in the shot are inside this area. This zone also doubles as a sort of “margin” for the screen which can be used to keep elements from piling up against the edges.

Tip

Each country sets a legal standard for broadcasting. These include, among other things, specific values for safe areas. Blender defaults for safe areas follow the EBU (European Union) standard. Make sure you are using the correct values when working for broadcast to avoid any trouble.

Center-Cut Safe Areas¶

Center-cuts are a second set of safe areas to ensure content is seen correctly on screens with a different aspect ratio. Old TV sets receiving 16:9 or 21:9 video will cut off the sides. Position content inside the center-cut areas to make sure the most important elements of your composition can still be visible in these screens.

Blender defaults show a 4:3 (square) ratio inside 16:9 (widescreen).

../_images/render_cameras_safe-areas-cuts-BI.png

Cyan line: action center safe. Blue line: title center safe.

Background Images¶

A background picture in your camera can be very helpful in many situations: modeling is obviously one, but it is also useful when painting (e.g. you can have reference pictures of faces when painting textures directly on your model…), or animation (when using a video as background), etc.

Background Source

The source of the background image.

Image:

Use an external image, image sequence, video file or generated texture.

Movie Clip:

Use one of the Movie Clip data-blocks.

Active Clip

Display a Movie Clip from the scene’s Active Clip.

Render Undistorted

Display the background image using undistorted proxies when available.

Proxy Render Size

Select between full (non-proxy) display or a proxy size to draw the background image.

See also

To build a proxy, the Movie Clip Editor Proxy settings have to be used. Otherwise the proxy settings here have no effect.

Color Space

The color space the image or video file uses within Blender.

View as Render

Apply the color management settings when displaying this image on the screen.

Opacity

Controls the transparency of the background image.

Depth

Choose whether the image is shown behind all objects, or in front of everything.

Frame Method

Controls how the image is placed in the camera view.

Stretch:

Forces the image dimensions to match the camera bounds (may alter the aspect ratio).

Fit:

Scales the image down to fit inside the camera view without altering the aspect ratio.

Crop:

Scales the image up so that it fills the entire camera view, but without altering the aspect ratio (some of the image will be cropped).

Offset X, Y

Positions the background image using these offsets.

In orthographic views, this is measured in the normal scene units. In the camera view, this is measured relative to the camera bounds (0.1 will offset it by 10% of the view width/height).

Rotation

Rotates the image around its center.

Scale

Scales the image up or down from its center.

Flip X

Swaps the image around, such that the left side is now on the right, and the right now on the left.

Y

Swaps the image around, such that the top side is now on the bottom, and the bottom now on the top.

Note

Movie Clips or images with view as render are only visible behind objects when film transparency is enabled or the scene world is disabled in the viewport.

Viewport Display¶

../_images/render_cameras_display-view-BI.png

Camera view displaying safe areas, sensor and name.

Size

Size of the camera visualization in the 3D Viewport. This setting has no effect on the render output of a camera. The camera visualization can also be scaled using the standard Scale S transform key.

Show Limits

Shows an orange line indicating the Clip Start and End values, as well as a yellow cross indicating the Focus Distance. If the Focus Distance gizmo is enabled in the 3D Viewport’s gizmo settings, this cross can also be dragged with the mouse to adjust the distance.

Mist

Toggles viewing of the mist limits on and off. The limits are shown as two connected white dots on the camera line of sight. The mist limits and other options are set in the World panel, in the Mist section.

Sensor

Displays a dotted frame in camera view.

Name

Toggle name display on and off in camera view.

Passepartout

This option darkens the area outside of the camera’s field of view. The opacity of the passepartout can be adjusted using the value slider.

Tip

If the Passepartout is fully opaque, Blender will make optimizations to speed up the rendering of areas inside the camera view.

Composition Guides¶

Composition Guides enable overlays onto the camera display that can help when framing a shot.

Thirds

Adds lines dividing the frame in thirds vertically and horizontally.

Center Center

Adds lines dividing the frame in half vertically and horizontally.

Diagonal

Adds lines connecting opposite corners.

Golden Ratio

Divides the width and height into Golden proportions (about 0.618 of the size from all sides of the frame).

Triangle A

Displays a diagonal line from the lower left to upper right corners, then adds perpendicular lines that pass through the top left and bottom right corners.

Triangle B

Same as A, but with the opposite corners.

Harmony Triangle A

Displays a diagonal line from the lower left to upper right corners, then lines from the top left and bottom right corners to 0.618 the lengths of the opposite side.

Triangle B

Same as A, but with the opposite corners.

Color

Sets the display color and opacity (alpha) used for all composition guide overlays. Useful for adjusting visibility depending on the brightness or contrast of the underlying shot.

On this page
  • Cameras
    • Properties
      • Lens
      • Depth of Field
        • Aperture
      • Camera
      • Safe Areas
        • Center-Cut Safe Areas
      • Background Images
      • Viewport Display
        • Composition Guides

Tag » How To Add Camera In Blender