Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Chinchou
This is the Marriland Pokédex page for Chinchou, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.
To choose which version to view Chinchou's moves and location information from, please use the toggle below, or use the toggles further down in the page.
SwSh Mode BDSP Mode
Top Info
Moves
Stats
Location
Flavor
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Height: 1'8" (0.5m) Weight: 26.5 lbs. (12 kg) Gender Ratio: 50%50% Egg Groups: Water 2 EXP At Lv. 100: 1,250,000 EV Yield: 1 HP Base EXP: 66 Catch Rate: 190 Base Happiness: 70
Chinchou's Abilities
Here are what abilities Chinchou can possibly have, along with their effects. Volt Absorb Electric-type moves targeting Chinchou do no damage, lose their effect, and heal Chinchou by 25% of its max HP instead. Illuminate Doubles the encounter rate of wild Pokémon. Water Absorb Water-type moves targeting Chinchou do no damage, lose their effect, and heal Chinchou by 25% of its max HP instead.
Weaknesses & Resistances
Below is a list of what Chinchou's weakness and resistance is to various types. 2× GRASSGROUND ½ FIREWATERICEFLYING ¼ STEEL
Chinchou's Evolution Line
Below you'll find a list of all Pokémon Chinchou evolves from or into, along with its evolution method. Chinchou starting form Lanturn at level 27
Chinchou's Moves in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode Enable move tooltips? Below is a list of all of the moves that Chinchou can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Chinchou learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Water GunDamages the target.
WATER
40
100%
25
One Target
?
1
SupersonicConfuses the target.
NORMAL
--
55%
20
One Target
?
4
Electro BallPower ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
8
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
12
Bubble Beam10% chance of lowering the target's Speed by one stage.
WATER
65
100%
20
One Target
?
16
Confuse RayConfuses the target.
GHOST
--
100%
10
One Target
?
20
SparkHas a 30% chance to paralyze the target.
ELECTRIC
65
100%
20
One Target
?
24
ChargeRaises Chinchou's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
28
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
32
Aqua RingRestores 1/16 the user's max HP between turns.
WATER
--
--
20
User
?
36
FlailDoes more damage when Chinchou's HP is low.
NORMAL
varies
100%
15
One Target
?
40
Take DownChinchou takes 25% of Take Down's damage as recoil damage.
NORMAL
90
85%
20
One Target
?
44
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
TM Moves
Here are all of the moves that Chinchou can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM14
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM16
ScreechLowers the target's Defense by two stages.
NORMAL
--
85%
40
One Target
?
TM21
RestChinchou restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Chinchou from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM27
Icy Wind100% chance of lowering all nearby enemies' Speed by one stage.
ICE
55
95%
15
Nearby Enemies
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM35
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
TM36
WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
35
85%
15
One Target
?
TM39
FacadeDoes double damage if Chinchou is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM45
DiveCan't be hit on the first turn, attacks on the second turn.
WATER
80
100%
10
One Target
?
TM52
BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
85
85%
5
One Target
?
TM55
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM80
Volt SwitchForces Chinchou to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TR Moves
Here are all of the moves that Chinchou can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR03
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
TR04
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TR05
Ice BeamHas a 10% chance to freeze the target.
ICE
90
100%
10
One Target
?
TR06
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
TR08
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TR09
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TR12
AgilityRaises Chinchou's Speed by two stages.
PSYCHIC
--
--
30
User
?
TR16
WaterfallHas a 20% chance of causing the target to flinch.
WATER
80
100%
15
One Target
?
TR17
AmnesiaRaises Chinchou's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
TR20
SubstituteCosts 25% of Chinchou's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Chinchou's moves at random.
NORMAL
--
--
10
User
?
TR80
Electro BallPower ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
TR84
ScaldHas a 30% chance to burn the target.
WATER
80
100%
15
One Target
?
TR86
Wild ChargeChinchou takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
TR92
Dazzling GleamDamages all nearby enemies.
FAIRY
80
100%
10
Nearby Enemies
?
Egg Moves
Here are all of the moves that Chinchou can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Chinchou.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
PsybeamHas a 10% chance of confusing the target.
PSYCHIC
65
100%
20
One Target
?
EGG
MistPrevents stats from being lowered for 5 turns.
ICE
--
--
30
User's Field
?
EGG
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
EGG
SoakChanges the target's type to Water until it switches out.
WATER
--
100%
20
One Target
?
Move Tutor Moves
Here are all of the moves that Chinchou can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
70
100%
20
One Target
?
Level Up Moves
Here are all of the moves Chinchou learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Water GunDamages the target.
WATER
40
100%
25
One Target
?
1
SupersonicConfuses the target.
NORMAL
--
55%
20
One Target
?
4
Electro BallPower ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
8
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
12
Bubble Beam10% chance of lowering the target's Speed by one stage.
WATER
65
100%
20
One Target
?
16
Confuse RayConfuses the target.
GHOST
--
100%
10
One Target
?
20
SparkHas a 30% chance to paralyze the target.
ELECTRIC
65
100%
20
One Target
?
24
ChargeRaises Chinchou's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
28
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
32
Aqua RingRestores 1/16 the user's max HP between turns.
WATER
--
--
20
User
?
36
FlailDoes more damage when Chinchou's HP is low.
NORMAL
varies
100%
15
One Target
?
40
Take DownChinchou takes 25% of Take Down's damage as recoil damage.
NORMAL
90
85%
20
One Target
?
44
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
TM Moves
Here are all of the moves that Chinchou can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM03
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
TM07
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
TM13
Ice BeamHas a 10% chance to freeze the target.
ICE
90
100%
10
One Target
?
TM14
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
TM17
ProtectProtects Chinchou from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM18
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM21
Dazzling GleamDamages all nearby enemies.
FAIRY
80
100%
10
Nearby Enemies
?
TM24
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TM25
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TM32
Double TeamRaises Chinchou's Evasion by one stage.
NORMAL
--
--
15
User
?
TM34
Shock WaveDoesn't miss the target.
ELECTRIC
60
--
20
One Target
?
TM42
FacadeDoes double damage if Chinchou is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM43
Volt SwitchForces Chinchou to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TM44
RestChinchou restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM45
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM49
ScaldHas a 30% chance to burn the target.
WATER
80
100%
15
One Target
?
TM55
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
TM57
Charge BeamHas a 70% chance to raise Chinchou's Special Attack by one stage.
ELECTRIC
50
90%
10
One Target
?
TM58
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM70
FlashLowers the target's Accuracy by one stage.
NORMAL
--
100%
20
One Target
?
TM73
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM82
Sleep TalkCan only be used while asleep. Uses one of Chinchou's moves at random.
NORMAL
--
--
10
User
?
TM87
SwaggerRaises the target's Attack by two stages and confuses it.
NORMAL
--
85%
15
One Target
?
TM90
SubstituteCosts 25% of Chinchou's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TM95
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TM99
WaterfallHas a 20% chance of causing the target to flinch.
WATER
80
100%
15
One Target
?
Egg Moves
Here are all of the moves that Chinchou can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Chinchou.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
PsybeamHas a 10% chance of confusing the target.
PSYCHIC
65
100%
20
One Target
?
EGG
MistPrevents stats from being lowered for 5 turns.
ICE
--
--
30
User's Field
?
EGG
SoakChanges the target's type to Water until it switches out.
WATER
--
100%
20
One Target
?
EGG
FlailDoes more damage when Chinchou's HP is low.
NORMAL
varies
100%
15
One Target
?
EGG
ScreechLowers the target's Defense by two stages.
NORMAL
--
85%
40
One Target
?
EGG
AmnesiaRaises Chinchou's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
EGG
WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
35
85%
15
One Target
?
EGG
AgilityRaises Chinchou's Speed by two stages.
PSYCHIC
--
--
30
User
?
Chinchou's Detailed Stats
Below you'll find a more detailed table containing Chinchou's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Chinchou's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Chinchou is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Where to Find Chinchou in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode If you're looking for where to find Chinchou, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Chinchou in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Chinchou in the Wild
Hulbury
Fishing Rod Encounters
20%
Lv. 20-24
East Lake Axewell
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
70%
--
--
--
--
--
Lv. 40-43
West Lake Axewell
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
60%
--
--
--
--
--
Lv. 38-40
Giant's Mirror
Fishing Rod Encounters
10%
Lv. 26-28
Workout Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 40-45
Stepping-Stone Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 40-45
Insular Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 40-45
Honeycalm Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 40-45
Honeycalm Island
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 40-45
Location information on where to find Chinchou in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Chinchou
Generation 8 Pokédex Entries
Sword Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. Shield On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation 7 Pokédex Entries
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking. Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind. Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing. Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.
Generation 6 Pokédex Entries
X On the dark ocean floor, its only means of communication is its constantly flashing lights. Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others. Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Generation 5 Pokédex Entries
BlackWhiteBlack 2White 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
Generation 4 Pokédex Entries
DiamondPearlPlatinum It discharges positive and negative electricity from its antenna tips to shock its foes. HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation 3 Pokédex Entries
Ruby CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others. Sapphire CHINCHOU's two antennas are filled with cells that generate strong electricity. This POKéMON's cells create so much electrical power, it even makes itself tingle slightly. Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach. FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights. LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation 2 Pokédex Entries
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. Silver On the dark ocean floor, its only means of communication is its constantly flashing lights. Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.