For Pokémon GO information on this species, see the game's section.
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#0169: Crobat
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ChinchouAngler Pokémon
チョンチーChonchie
#0170
Images on the Bulbagarden Archives
Type
Water
Electric
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Unknown
Abilities
Volt Absorb or Illuminate
Cacophony
Cacophony
Water Absorb Hidden Ability
Cacophony Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male,50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
1'08"
0.5 m
Chinchou
0'0"
0 m
{{{form2}}}
0'0"
0 m
{{{form3}}}
0'0"
0 m
{{{form4}}}
0'0"
0 m
{{{form5}}}
0'0"
0 m
{{{form6}}}
0'0"
0 m
{{{form7}}}
Weight
26.5 lbs.
12.0 kg
Chinchou
0 lbs.
0 kg
{{{form2}}}
0 lbs.
0 kg
{{{form3}}}
0 lbs.
0 kg
{{{form4}}}
0 lbs.
0 kg
{{{form5}}}
0 lbs.
0 kg
{{{form6}}}
0 lbs.
0 kg
{{{form7}}}
Mega Stone
[[|]]
[[|]]
Base experience yield
90Gen. II-IV
UnknownIV
66V+
Leveling rate
Slow
EV yield
Total: 1
Chinchou
1HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
Shape
Footprint
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links
On Smogon Pokédex:
Generation II
Generation III
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX
Artwork on Bulbagarden Archives
Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.
It evolves into Lanturn starting at level 27.
Contents
1Biology
1.1Evolution
2Game data
2.1NPC appearances
2.2Pokédex entries
2.3Game locations
2.3.1In side games
2.3.2In events
2.4Held items
2.5Stats
2.5.1Base stats
2.5.2Pokéathlon stats
2.6Type effectiveness
2.7Learnset
2.7.1By leveling up
2.7.2By TM
2.7.3By breeding
2.7.4TCG-only moves
2.8Side game data
2.9Evolution data
2.10Sprites
3In animation
3.1Main series
3.1.1Major appearances
3.1.2Minor appearances
3.1.3Pokédex entries
3.2Pokémon Generations
3.3Pokémon: Twilight Wings
3.4Pokémon Evolutions
4In the manga
4.1Pokémon Adventures
4.2Pokémon Gold & Silver: The Golden Boys
4.3Pokémon: Yeah! I Got Pokémon!
4.4Pokémon Journeys
5In the TCG
6Trivia
6.1Origin
6.1.1Name origin
7In other languages
8External links
Biology
Chinchou is a small, piscine Pokémon with a round, blue body. It has large yellow eyes with pupils shaped like plus signs, a pair of semi-transparent, light blue pectoral fins, and stubby feet. Positioned on Chinchou's rear, where its tail would be, are a pair of antennae that curve up and over its head. The antennae developed from fins and have yellow, teardrop-shaped orbs at the tips.
Inside Chinchou's antennae are electricity-generating cells that create so much electrical power that they even make Chinchou tingle slightly. The orbs on its antennae can glow and light up from the electric current, which Chinchou uses to lure prey. It also flashes its light to communicate with others of its kind and claim territory. By discharging positive and negative electricity from the antennae, it can both defend itself and stun its prey. Chinchou lives on dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land in the Pokémon the Series episode Takin' It on the Chinchou.
Evolution
Chinchou evolves into Lanturn.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Unevolved
Chinchou Water Electric
→
First Evolution
Lanturn Water Electric
Game data
NPC appearances
Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.
Pokédex entries
This Pokémon was unavailable prior to Generation II.
Generation II
Johto #174
Gold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. (Pokémon Red, Silver, or Crystal inserted)On the dark ocean floor, its only means of communication is its constantly flashing lights. (Pokémon Blue, Gold, or Yellow inserted)
Generation III
Hoenn #181
Kanto #—
Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire
Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Sinnoh #—
Johto #176
Diamond
It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Unova #—
Black
It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI
Central Kalos #—
Coastal Kalos #147
Mountain Kalos #—
Hoenn #190
X
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire
Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Generation VII
Alola S M : #201
Alola US UM : #257
Kanto #—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!.
Sun
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon
Chinchou blink their shining antennae at one another to claim their respective turf.
Generation VIII
Galar #220
Isle of Armor #188
Crown Tundra #—
Sinnoh #—
Hisui #—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Brilliant Diamond
It discharges positive and negative electricity from the tips of its antennae to shock its foes.
Shining Pearl
Generation IX
Paldea #—
Kitakami #—
Blueberry #78
Lumiose #—
Hyperspace #—
This Pokémon has no Pokédex entries in Legends: Z-A.
Scarlet
It lives in ocean depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Violet
It shoots positively and negatively charged electricity from the tips of its two antennae and stuns its opponents.
Chinchou in the Alola Pokédex
Chinchou in the Blueberry Pokédex
Game locations
This Pokémon was unavailable prior to Generation II.
Generation II
Gold
Silver
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Crystal
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Generation III
Ruby
Sapphire
Underwater (Routes 124 and 126)
Emerald
Underwater (Routes 124 and 126)
FireRed
LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond
Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold
SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black
White
Route 18, Driftveil City (Fishing)
Black 2
White 2
Undella Bay (Fishing)
Generation VI
X
Y
Azure Bay, Shalour City (Good Rod)
Omega Ruby
Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun
Moon
Route 8, Akala Outskirts (Fishing)
Ultra Sun
Ultra Moon
Route 8, Akala Outskirts (Fishing)
Let's Go Pikachu
Let's Go Eevee
Unobtainable
Generation VIII
Sword
Shield
Hulbury, Giant's Mirror, East Lake Axewell, West Lake AxewellEast Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell (Max Raid Battle)
Expansion Pass
Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island, Honeycalm Sea
Brilliant Diamond
Shining Pearl
Route 220 (Super Rod)Grand Underground - Fountainspring Cave, Icy Cave, Glacial Cavern (After obtaining the National Pokédex)
This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red
MD Blue
Silver Trench (70F-79F)
Generation IV
MD Time
MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea
Ranger: GS
Coral Sea, Eastern Sea
Generation V
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Safari Jungle: Stage 1Fr
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
MD DX
Silver Trench (70F-79F)Fainted Pokémon: Lightning Field
New Snap
Lental SeafloorLevel 2+
Cross-Generation
Shuffle
Roseus Center: Stage 282
In events
Games
Event
Language
Location
Level
Distribution period
GSC
Gotta Catch 'Em All Station! Light Screen Chinchou
English
United States
5
July 12 to August 8, 2002
Held items
Games
Held items
Ruby
Sapphire
Yellow Shard (5%)
Emerald
Diamond
Pearl
DeepSeaScale (5%)
Platinum
HeartGold
SoulSilver
Black
White
Black 2
White 2
X
Y
Deep Sea Scale (5%)
Omega Ruby
Alpha Sapphire
Sun
Moon
Ultra Sun
Ultra Moon
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
HP:75
135 - 182
260 - 354
Attack:38
38 - 99
72 - 192
Defense:38
38 - 99
72 - 192
Sp. Atk:56
54 - 118
105 - 232
Sp. Def:56
54 - 118
105 - 232
Speed:67
64 - 130
125 - 256
Total:330
Other Pokémon with this total
Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Pokéathlon stats
Speed
3/4
★★★☆
Power
2/3
★★☆
Skill
3/5
★★★☆☆
Stamina
2/4
★★☆☆
Jump
2/3
★★☆
Total
12/19
★★☆
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Damagednormally by:
Normal
1×
Fighting
1×
Flying
½×
Poison
1×
Ground
2×
Rock
1×
Bug
1×
Ghost
1×
Steel
¼×
Fire
½×
Water
½×
Grass
2×
Electric
1×
Psychic
1×
Ice
½×
Dragon
1×
Dark
1×
Fairy
1×
None
Weak to:
Normal
1×
Fighting
1×
Flying
½×
Poison
1×
Ground
2×
Rock
1×
Bug
1×
Ghost
1×
Steel
¼×
Fire
½×
Water
½×
Grass
2×
Electric
1×
Psychic
1×
Ice
½×
Dragon
1×
Dark
1×
Fairy
1×
None
Immune to:
Normal
1×
Fighting
1×
Flying
½×
Poison
1×
Ground
2×
Rock
1×
Bug
1×
Ghost
1×
Steel
¼×
Fire
½×
Water
½×
Grass
2×
Electric
1×
Psychic
1×
Ice
½×
Dragon
1×
Dark
1×
Fairy
1×
None
Resistant to:
Normal
1×
Fighting
1×
Flying
½×
Poison
1×
Ground
2×
Rock
1×
Bug
1×
Ghost
1×
Steel
¼×
Fire
½×
Water
½×
Grass
2×
Electric
1×
Psychic
1×
Ice
½×
Dragon
1×
Dark
1×
Fairy
1×
None
Notes:
If this Pokémon has Volt Absorb, the effectiveness of Electric-type moves is 0×.
If this Pokémon has Water Absorb, the effectiveness of Water-type moves is 0×.
Learnset
Chinchou is available in Scarlet and Violet Version 3.0.0+.
By leveling up
Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
Level
Move
Type
Cat.
Pwr.
Acc.
PP
011
Water Gun
Water
Special
04040
100100%
25
011
Supersonic
Normal
Status
0000—
05555%
20
044
Electro Ball
Electric
Special
0000—
100100%
10
088
Thunder Wave
Electric
Status
0000—
09090%
20
1212
Bubble Beam
Water
Special
06565
100100%
20
1616
Confuse Ray
Ghost
Status
0000—
100100%
10
2020
Spark
Electric
Physical
06565
100100%
20
2424
Charge
Electric
Status
0000—
00——%
20
2828
Discharge
Electric
Special
08080
100100%
15
3232
Aqua Ring
Water
Status
0000—
00——%
20
3636
Flail
Normal
Physical
0000—
100100%
15
4040
Take Down
Normal
Physical
09090
08585%
20
4444
Hydro Pump
Water
Special
110110
08080%
5
Bold indicates a move that gets STAB when used by Chinchou
Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM001
TM001
Take Down
Normal
Physical
09090
085}}85%
20
TM004
TM004
Agility
Psychic
Status
0000—
00—}}—%
30
TM007
TM007
Protect
Normal
Status
0000—
00—}}—%
10
TM011
TM011
Water Pulse
Water
Special
06060
100}}100%
20
TM016
TM016
Psybeam
Psychic
Special
06565
100}}100%
20
TM017
TM017
Confuse Ray
Ghost
Status
0000—
100}}100%
10
TM022
TM022
Chilling Water
Water
Special
05050
100}}100%
20
TM023
TM023
Charge Beam
Electric
Special
05050
090}}90%
10
TM025
TM025
Facade
Normal
Physical
07070
100}}100%
20
TM034
TM034
Icy Wind
Ice
Special
05555
095}}95%
15
TM047
TM047
Endure
Normal
Status
0000—
00—}}—%
10
TM048
TM048
Volt Switch
Electric
Special
07070
100}}100%
20
TM050
TM050
Rain Dance
Water
Status
0000—
00—}}—%
5
TM070
TM070
Sleep Talk
Normal
Status
0000—
00—}}—%
10
TM072
TM072
Electro Ball
Electric
Special
0000—
100}}100%
10
TM077
TM077
Waterfall
Water
Physical
08080
100}}100%
15
TM079
TM079
Dazzling Gleam
Fairy
Special
08080
100}}100%
10
TM082
TM082
Thunder Wave
Electric
Status
0000—
090}}90%
20
TM085
TM085
Rest
Psychic
Status
0000—
00—}}—%
5
TM096
TM096
Eerie Impulse
Electric
Status
0000—
100}}100%
15
TM103
TM103
Substitute
Normal
Status
0000—
00—}}—%
10
TM110
TM110
Liquidation
Water
Physical
08585
100}}100%
10
TM123
TM123
Surf
Water
Special
09090
100}}100%
15
TM126
TM126
Thunderbolt
Electric
Special
09090
100}}100%
15
TM128
TM128
Amnesia
Psychic
Status
0000—
00—}}—%
20
TM135
TM135
Ice Beam
Ice
Special
09090
100}}100%
10
TM136
TM136
Electric Terrain
Electric
Status
0000—
00—}}—%
10
TM142
TM142
Hydro Pump
Water
Special
110110
080}}80%
5
TM143
TM143
Blizzard
Ice
Special
110110
070}}70%
5
TM147
TM147
Wild Charge
Electric
Physical
09090
100}}100%
15
TM166
TM166
Thunder
Electric
Special
110110
070}}70%
10
TM171
TM171
Tera Blast
Normal
Special
08080
100}}100%
10
TM173
TM173
Charge
Electric
Status
0000—
00—}}—%
20
TM188
TM188
Scald
Water
Special
08080
100}}100%
15
TM196
TM196
Flip Turn
Water
Physical
06060
100}}100%
20
TM204
TM204
Double-Edge
Normal
Physical
120120
100}}100%
15
TM208
TM208
Whirlpool
Water
Special
03535
085}}85%
15
TM209
TM209
Muddy Water
Water
Special
09090
085}}85%
10
TM211
TM211
Electroweb
Electric
Special
05555
095}}95%
15
TM224
TM224
Curse
Ghost
Status
0000—
00—}}—%
10
Bold indicates a move that gets STAB when used by Chinchou
Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Chinchou
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Mist
Ice
Status
—
—%
30
Psybeam
Psychic
Special
65
100%
20
Soak
Water
Status
—
100%
20
*
Sucker Punch
Dark
Physical
70
100%
5
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be chain bred onto Chinchou
Bold indicates a move that gets STAB when used by Chinchou
Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
Click on the generation numbers at the top to see Egg moves from other generations
TCG-only moves
Move
Card
Headbutt
Chinchou (Aquapolis 70)
Pound
Chinchou (EX Hidden Legends 56)
Side game data
Pokémon Pinball RS
Acquisition: Hatch
Pokémon Trozei!
Rarity: Common
Pokémon Mystery DungeonRed Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP
Want me to light you up from behind?
26%-50% HP
What's up? Why's my health half gone?
1%-25% HP
I'm beat... My lamps are growing dim...
Level up
I leveled up! I think.
Pokémon Mystery DungeonExplorers of Time, Explorers of Darkness, and Explorers of Sky
Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Super Mystery Dungeon
Body size: Standard (1 tile) How to Recruit: Introduced by Lanturn Connected to: Lanturn Connection Orb Set: 9
Phrases
Normal
I have two antennas to carry positive and negative electricity. Wait, which one was for postive, and which was for negative, again?
Low HP (< 50%)
I'm gonna faint…
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:
Recharge
Field move:
(Recharge ×2)
Browser entry R-088
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:(present)
Recharge
Field move:(present)
(Recharge ×1)
Not available in the past.
Browser entry R-060
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack
●●
Defense
●●
Speed
●●●
Pokémon Rumble Rush
Walking Speed: 2.08 seconds
Base HP: 54
Base Attack: 69
Base Defense: 47
Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power:
★★★★★
Pokémon Shuffle
Electric
Attack Power: 50 - 100
5
#394
Astonish
Delays your opponent's disruptions.
Pokémon GO
Base HP: 181
Base Attack: 106
Base Defense: 97
Egg Distance: N/A
Buddy Distance: 3 km
Evolution Requirement: 50
Fast Attacks: Bubble, Spark
Charged Attacks: Water Pulse, Thunderbolt, Bubble Beam
New Pokémon Snap
Photodex entry #116
Chinchou’s two antennae, which evolved from a fin, can light up from the electricity running through them. It flashes those lights to communicate with others.
Evolution data
Unevolved
Chinchou Water Electric
Level 27→
First Evolution
Lanturn Water Electric
Sprites
This Pokémon was unavailable prior to Generation II.
Generation II
Gold
Silver
Crystal
Front
Back
Front
Back
Front
Back
Generation III
Ruby
Sapphire
Emerald
FireRed
LeafGreen
Front
Back
Front
Back
Front
Back
Generation IV
Diamond
Pearl
Platinum
HeartGold
SoulSilver
Front
Back
Front
Back
Front
Back
Generation V
Black
White
Black 2
White 2
Front
Back
Front
Back
Generation VI
X
Y
Omega Ruby
Alpha Sapphire
Front
Back
Front
Back
Generation VII
Sun
Moon
Ultra Sun
Ultra Moon
Front
Back
Front
Back
Generation VIII
Sword
Shield
Cross-Generation
HOME
For other sprites and images, please see Chinchou images on the Bulbagarden Archives.
In animation
Chinchou in Pokémon Journeys: The Series
Main series
A Chinchou Egg in Pokémon the Series: Ruby and Sapphire
Major appearances
Multiple Chinchou made their animated series debut in Takin' It on the Chinchou, all under the ownership of Dayton, with one of them being nicknamed Bright. They were featured as subjects of the Parade of the Chinchou, which celebrated the natural migration of newly-hatched Chinchou from the mountains to the ocean.
In The Perfect Match!, Trinity used a Chinchou in her battle against Misty during the Whirl Cup. It was able to defeat Corsola with a combination of Confuse Ray and Water Gun. It reappeared in a flashback in Espeon, Not Included.
In The Great Eight Fate!, a Chinchou was part of Juan's Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.
In Octo-Gridlock at the Gym!, Goh caught a Chinchou while in Cianwood City. It has since made further appearances in Pokémon Journeys: The Series.
Minor appearances
Chinchou debuted in Pikachu & Pichu, where it was one of the Pokémon living in Big Town.
A Chinchou appeared in Snorlax Snowman.
In The Legend of Thunder!, a Chinchou was swimming in a lake. Another was swimming in a pool in a Pokémon Center.
A Chinchou appeared in Pikachu's PikaBoo.
In As Clear As Crystal, a Chinchou was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.
In Enlighten Up!, multiple Chinchou were living in Lake Slowpoke.
In Pokémon Heroes: Latios & Latias, two Chinchou and a Mantine escorted Latias to Ash and his friends' boat. A third belonged to a Trainer competing in the Tour de Alto Mare.
Multiple Chinchou appeared in the opening sequence of Destiny Deoxys.
Multiple Chinchou appeared in The Relicanth Really Can.
A Coordinator's Chinchou appeared in Harley Rides Again.
In Pokémon Ranger and the Temple of the Sea, multiple Chinchou witnessed the final showdown with the Phantom and his crew. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.
In One Big Happiny Family!, Jessie's fantasy featured a Chinchou.
Multiple Chinchou appeared in Giratina and the Sky Warrior.
In Up Close and Personable!, a Chinchou lived in the lake near the Pokémon Summer Academy.
Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.
In An Undersea Place to Call Home!, multiple Chinchou made the wreck of the S.S. Cussler their home.
Three Chinchou appeared in Alola to New Adventure!.
A Chinchou appeared in a fantasy in Yo, Ho, Ho! Go, Popplio!.
A Chinchou appeared in The Sun, the Scare, the Secret Lair!.
Multiple Chinchou appeared in Balloons, Brionne, and Belligerence!.
In Love at First Twirl!, a Chinchou was attacked by Poipole and forced to defend itself.
In Securing the Future!, four Chinchou joined the rest of Alola in showering Necrozma with light so it could return to its normal form.
Four Chinchou appeared in Pikachu's Exciting Adventure!.
A Chinchou appeared in a fantasy in Dreams of the Sun and Moon!.
A Trainer's Chinchou appeared in Thank You, Alola! The Journey Continues!.
In The Sinnoh Iceberg Race!, multiple Chinchou used their lights to mark the racetrack for the Pokémon Iceberg Race.
A Chinchou appeared in On Land, In the Sea, and to the Future!.
Pokédex entries
Episode
Pokémon
Source
Entry
EP212
Chinchou
Ash's Pokédex
Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles, which flow positive from one end and negative from the other. Chinchou can also communicate underwater by flashing its tentacles.
Pokémon Generations
Chinchou in Pokémon: Twilight WingsChinchou in Pokémon Generations
In The Cavern, two wild Chinchou were in the waters that surrounded the Seafloor Cavern.
Pokémon: Twilight Wings
In Early-Evening Waves, a Chinchou lived in a lake where Nessa was doing a photo shoot.
Pokémon Evolutions
In The Show, a Chinchou briefly appeared in the seas around the Whirl Islands.
In the manga
Chinchou in Pokémon Adventures
Pokémon Adventures
Chinchou debuted in Number One Donphan, where Gold encountered them during his search for his Poliwag. He caught multiple of them to avoid being electrocuted and later released them.
In Teddiursa's Picnic, a Chinchou appeared in its Poké Ball after a wild Granbull had spit out all of the Poké Balls that it stole to get attention on its dislocated jaw. It was later returned to its owner by Wilton afterwards.
Misty is later seen with a Chinchou in Chinchou in Charge, using her to light up the area behind the Tohjo Falls.
A Chinchou was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.
A Chinchou was one of the rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.
The Battle Factory rented a Chinchou, which was stolen by Guile Hideout in Skirting Around Surskit I.
Two Chinchou first appeared in Well Met, Weepinbell, under the ownership of Sebastian. They were used as makeshift headlights for his carriage.
Pokémon Gold & Silver: The Golden Boys
Multiple Chinchou appeared in The Truth About The Mysterious Whirl Islands!!.
Pokémon: Yeah! I Got Pokémon!
Shu caught a Chinchou in GDZ54.
Pokémon Journeys
A Chinchou appeared in a fantasy in Legend? Check! Friends? Check!.
In the TCG
Main article: Chinchou (TCG)
Trivia
Although Chinchou is shown to have the ability to walk on land in the animated series and in the games, it can only be caught in water, and it lacks a footprint.
The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
Chinchou and its evolved form are the only Electric-type Pokémon in the Water 2 Egg Group.
Origin
BulbanewsBulbanews has an article related to this subject: On the Origin of Species: Chinchou and Lanturn
Chinchou appears to be based on an anglerfish, more specifically the footballfish.
Name origin
Chinchou and Chonchie may be derived from 提灯 chōchin (lantern) or 提灯鮟鱇 chōchin-ankō (footballfish).
In other languages
Language
Title
Meaning
Japanese
チョンチー Chonchie
From 提灯 chōchin and 提灯鮟鱇 chōchin-ankō
French
Loupio
From loupiote and loupiot
Spanish
Chinchou
Same as English name
German
Lampi
From Lampion
Italian
Chinchou
Same as English name
Korean
초라기 Choragi
From 초롱아귀 chorongagwi and 아기 agi
Mandarin Chinese
燈籠魚 / 灯笼鱼 Dēnglóngyú
From 燈籠 / 灯笼 dēnglóng and 魚 / 鱼 yú
Cantonese Chinese
燈籠魚 Dānglùhngyùh
From 燈籠 dānglùhng and 魚 yùh
More languages
Hebrew
צ'ינצ'ו Chinchu
Transcription of English name
Hindi
लालटून Laaltun
From लालटेन laalten
Russian
Чинчоу Chinchou
Transcription of English name
Thai
ชอนชี Chonchi
Transcription of Japanese name
External links
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Pokémon
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.