Interface — Blender Manual

Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Skip to content Logo Blender 5.1 Manual

Getting Started

  • About Blender
    • Blender’s History
    • About Free Software and the GPL
    • The Blender Community
  • Installing Blender
    • Installing on Linux
    • Installing on macOS
    • Installing on Windows
    • Installing from Steam
  • Configuring Blender
    • Introduction
    • Configuring Peripherals
    • Defaults
  • Help System

Sections

  • User Interface
    • Window System
      • Introduction
      • Splash Screen
      • Topbar
      • Workspaces
      • Status Bar
      • Areas
      • Regions
      • Tabs & Panels
    • Keymap
      • Default Keymap
      • Industry Compatible Keymap
    • UI Elements
      • Buttons
      • Input Fields
      • Menus
      • Eyedropper
      • Decorators
      • Data-Block Menu
      • List View
      • Tree View
      • Color Picker
      • Color Ramp Widget
      • Color Palette
      • Curve Widget
    • Tools & Operators
      • Tool System
      • Operators
      • Undo & Redo
      • Annotations
      • Selecting
    • Nodes
      • Node Editors
      • Node Parts
      • Selecting
      • Arranging Nodes
      • Editing
      • Common Nodes
        • Output
          • Enable Output Node
        • Utilities
          • Bundle
            • Combine Bundle Node
            • Separate Bundle Node
            • Get Bundle Item Node
            • Store Bundle Item Node
            • Join Bundle Node
          • Closure
            • Closure
            • Evaluate Closure
        • Layout Nodes
          • Frame Node
          • Reroute Node
      • Node Groups
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
        • Introduction
        • Navigation
        • Fly/Walk Navigation
        • Align View
        • Perspective/Orthographic
        • Local View
        • Camera View
        • Viewpoint
        • View Regions
        • Contextual Views
      • 3D Cursor
      • Selecting Objects
      • Controls
        • Transform Orientation
        • Transform Pivot Point
          • Bounding Box Center
          • 3D Cursor
          • Individual Origins
          • Median Point
          • Active Element
        • Snapping
        • Proportional Editing
      • Display
        • Object Type Visibility
        • Viewport Gizmos
        • Viewport Overlays
        • Viewport Shading
      • Toolbar
        • Measure
        • Add Cube
        • Add Cone
        • Add Cylinder
        • Add UV Sphere
        • Add Icosphere
      • Sidebar
        • Animation
          • Global Transform
      • Viewport Render
    • Image Editor
      • Introduction
      • Navigating
      • Sidebar
      • Overlays
      • Image Settings
      • Editing
    • UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
      • Selecting UVs
      • Snapping
    • Compositor
    • Texture Nodes
      • Introduction
      • Color Nodes
        • Combine Color Node
        • Invert Color Node
        • Mix Node
        • RGB Curves Node
        • Hue/Saturation/Value Node
        • Separate Color Node
      • Converter Nodes
        • Color Ramp Node
        • Distance Node
        • Math Node
        • RGB to BW Node
        • Value to Normal Node
      • Distort Nodes
        • At Node
        • Rotate Node
        • Scale Node
        • Translate Node
      • Input Nodes
        • Coordinates Node
        • Image Node
        • Texture Node
        • Time Curve Node
      • Output Nodes
        • Output Node
        • Viewer Node
      • Pattern Nodes
        • Checker Node
        • Bricks Node
      • Texture Nodes
        • Blend Node
        • Clouds Node
        • Distorted Noise Node
        • Magic Node
        • Marble Node
        • Musgrave Node
        • Noise Node
        • Stucci Node
        • Voronoi Node
        • Wood Node
      • Group
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
      • Introduction
      • Sequencer
        • Introduction
        • Channels
        • Navigating
        • Toolbar
        • Sidebar
          • Cache
          • Proxy
        • Display
      • Preview
        • Introduction
        • Header
        • Toolbar
        • Sidebar
        • Controls
          • Pivot Point
          • Preview Snapping
        • Display
          • Display Mode
          • Gizmos
          • Overlays
      • Sequencer & Preview
    • Movie Clip Editor
      • Introduction
      • Display
        • Viewport Gizmos
        • Mask Display
        • Clip Display
      • Sidebar Region
    • Dope Sheet
      • Introduction
      • Navigating
      • Display
        • Overlays
      • Editing
      • Modes
        • Action Editor
        • Shape Key Editor
        • Grease Pencil
        • Mask
      • Sidebar
    • Timeline
    • Graph Editor
      • Introduction
      • Channels
        • Introduction
        • Editing
      • F-Curves
        • Introduction
        • Editing
        • Properties
        • F-Curve Modifiers
    • Drivers Editor
    • Nonlinear Animation
      • Introduction
      • Tracks
      • Strips
      • Editing
        • Track
        • Strip
      • Sidebar
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
      • Introduction
      • Interface
      • Selecting
      • Editing
      • Usage
    • Properties Editor
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
      • Introduction
      • Interface
      • Viewport
      • Lights
      • Editing
      • Animation
      • Get Extensions
      • Add-ons
      • Themes
      • Input
      • Navigation
      • Keymap
      • System
      • Save & Load
      • File Paths
      • Developer Tools
      • Experimental
  • Scenes & Objects
    • Scenes
      • Introduction
      • Scene Properties
    • Objects
      • Introduction
      • Object Types
      • Object Origin
      • Selecting
      • Editing
        • Transform
          • Introduction
          • Transform Control
            • Numeric Input
            • Axis Locking
            • Precision
          • Move
          • Rotate
          • Scale
          • Move/Scale Texture Space
          • Align to Transform Orientation
          • Randomize
          • Align Objects
        • Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Modifiers
        • Constraints
        • Track
        • Relations
          • Make Single User
        • Link/Transfer Data
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Shading
        • Rigid Body
        • Convert
        • Show/Hide
        • Clean Up
        • Delete
      • Object Properties
        • Transform
        • Relations
        • Collections
          • Introduction
          • Collections
        • Instancing
          • Vertices
          • Faces
          • Collection
        • Visibility
        • Viewport Display
        • Line Art
      • Tools
        • Toolbar
        • Tool Settings
        • Scale Cage
    • Collections
      • Introduction
      • Collections
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
        • Mesh Plane
      • Tools
        • Toolbar
        • Tool Settings
        • Extrude Region
        • Extrude Manifold
        • Extrude to Cursor
        • Loop Cut
        • Poly Build
        • Spin
      • Selecting
        • Introduction
        • Select Mirror
        • Select Random
        • Checker Deselect
        • Select More/Less
        • Select Similar
        • Select All by Trait
        • Select Linked
        • Select Loops
        • Select Sharp Edges
        • Side of Active
        • By Attribute
      • Editing
        • Introduction
        • Mesh Operators
          • Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink/Fatten
            • Skin Resize
            • Move/Scale Texture Space
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Weights
          • Set Attribute
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex Operators
          • Extrude Vertices
          • Extrude to Cursor or Add
          • Bevel
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Smooth Vertices (Laplacian)
          • Vertex Crease
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups
          • Hooks
          • Make Vertex Parent
        • Edge Operators
          • Extrude Edges
          • Bevel
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Loop Cut and Slide
          • Offset Edge Slide
          • Edge Data
        • Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
          • Fill
          • Grid Fill
          • Beautify Faces
          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • Properties
        • Object Data
        • Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVs
        • UVs & Texture Space
        • Unwrapping
          • Introduction
          • Seams
        • Tools
          • Toolbar
          • Rip
          • Grab
          • Relax
          • Pinch
        • Editing
        • Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
      • Remeshing
    • Curves
      • Introduction
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • Editing
        • Transform Panel
        • Curve
        • Control Points
        • Segments
        • Other
      • Properties
        • Shape
        • Geometry
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • Editing
        • Curves
        • Control Points
        • Segments
      • Properties
      • Curve Display
    • Surfaces
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Surface
        • Control Points
        • Segments
      • Properties
        • Shape
        • Transform Panel
        • Active Spline
    • Metaball
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Editing
      • Properties
    • Text
      • Introduction
      • Selecting
      • Editing
      • Properties
    • Point Cloud
      • Tools
      • Selecting
      • Editing
      • Properties
    • Volumes
      • Introduction
      • Properties
    • Empties
    • Modifiers
      • Introduction
      • Common Modifier Options
      • Edit
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • Generate
        • Array Modifier
        • Array (Legacy) Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Curve to Tube Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Scatter on Surface Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • Normals
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • Physics
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
      • Geometry Nodes Modifier
    • Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Baking
      • Node-Based Tools
      • Gizmos
      • Input Nodes
        • Constant
          • Boolean Node
          • Collection Node
          • Color Node
          • Image Node
          • Integer Node
          • Material Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • Import
          • CSV (.csv)
          • Wavefront (.obj)
          • Stanford PLY (.ply)
          • STL (.stl)
          • Text (.txt)
          • OpenVDB (.vdb)
        • Scene
          • 3D Cursor Node
          • Active Camera Node
          • Bone Info Node
          • Camera Info Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Output Nodes
        • Enable Output Node
        • Warning Node
        • Viewer Node
      • Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Store Named Attribute Node
      • Geometry Nodes
        • Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • Sample
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Material Nodes
          • Replace Material Node
          • Material Index Node
          • Material Selection Node
          • Set Material Node
          • Set Material Index Node
        • Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
          • Displace Geometry Node
          • Smooth Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
        • Geometry Input Node
        • Selection Nodes
          • Box Selection Node
          • Normal Selection Node
          • Sphere Selection Node
      • Curve Nodes
        • Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • Sample
          • Sample Curve Node
        • Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Interpolate Curves Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • Primitives
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil Nodes
        • Read
          • Named Layer Selection Node
        • Write
          • Set Grease Pencil Color Node
          • Set Grease Pencil Depth Node
          • Set Grease Pencil Softness Node
        • Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Bounds Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
        • Instance on Elements Node
        • Randomize Transforms Node
      • Mesh Nodes
        • Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
          • Edge Length Node
          • Face Corner Angle Node
          • Is Edge Boundary Node
          • Is Edge Loose Node
          • Is Edge Manifold Node
          • Is UV Split Node
        • Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • Write
          • Set Face Set Node
          • Set Mesh Normal Node
          • Set Shade Smooth Node
        • Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Density Grid Node
          • Mesh to Points Node
          • Mesh to SDF Grid Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UV
          • Pack UV Islands Node
          • UV Tangent Node
          • UV Unwrap Node
      • Point Nodes
        • Distribute Points in Volume
        • Distribute Points in Grid
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to SDF Grid
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume Nodes
        • Read
          • Get Named Grid Node
          • Grid Info Node
          • Voxel Index Node
        • Sample
          • Sample Grid Node
          • Sample Grid Index Node
          • Advect Grid Node
          • Grid Curl Node
          • Grid Divergence Node
          • Grid Gradient Node
          • Grid Laplacian Node
        • Write
          • Set Grid Background Node
          • Set Grid Transform Node
          • Store Named Grid Node
        • Operations
          • Grid to Mesh Node
          • Grid to Points Node
          • Volume to Mesh Node
          • SDF Grid Boolean Node
          • SDF Fillet Node
          • SDF Grid Laplacian Node
          • SDF Grid Mean Node
          • SDF Grid Mean Curvature Node
          • SDF Grid Median Node
          • SDF Grid Offset Node
          • Field to Grid Node
          • Clip Grid Node
          • Grid Dilate & Erode Node
          • Grid Mean Node
          • Grid Median Node
          • Prune Grid Node
          • Voxelize Grid Node
        • Primitives
          • Cube Grid Topology Node
          • Volume Cube Node
      • Simulation Zone
      • Color Utility Nodes
        • Blackbody Node
        • Gamma Node
        • Color Ramp Node
        • RGB Curves Node
        • Combine Color Node
        • Mix Color Node
        • Separate Color Node
      • Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities Nodes
        • Math
          • Bit Math Node
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • Text
          • Format String Node
          • Join Strings Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Find in String Node
          • String Length Node
          • String to Curves Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • Vector
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Bundle
          • Combine Bundle Node
          • Separate Bundle Node
          • Get Bundle Item Node
          • Store Bundle Item Node
          • Join Bundle Node
        • Closure
          • Closure
          • Evaluate Closure
        • Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
          • Field Average Node
          • Field Min & Max Node
          • Field Variance Node
        • Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Matrix SVD Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotation
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
        • Random Rotation Node
        • Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
      • Group
      • Generate Nodes
        • Array Node
        • Curve to Tube Node
        • Scatter on Surface Node
      • Hair Nodes
        • Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • Guides
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • Write
          • Set Hair Curve Profile
      • Normals Nodes
        • Smooth By Angle Node Group
    • Transform
      • Introduction
      • Transform Modal Map
  • Sculpting & Painting
    • Introduction
    • Brushes
      • Introduction
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff
      • Cursor
    • Selection & Visibility
    • Navigating in Paint Modes
    • Sculpting
      • Introduction
        • General
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • Brushes
        • Brush Types
          • Draw
          • Draw Sharp
          • Clay
          • Clay Strips
          • Clay Thumb
          • Layer
          • Inflate
          • Blob
          • Crease
          • Smooth
          • Plane
          • Scrape Multiplane
          • Pinch
          • Grab
          • Elastic Deform
          • Snake Hook
          • Thumb
          • Pose
          • Nudge
          • Rotate
          • Relax Slide
          • Boundary
          • Cloth
          • Density
          • Mask
          • Draw Face Sets
          • Erase Multires Displacement
          • Smear Multires Displacement
          • Paint
          • Smear
          • Blur
        • Brush Assets
      • Toolbar
      • Tools
        • Brush
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
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Note

You are not using the most up to date version of the documentation. is the newest version.

Back to top Edit this page Interface¶

Interface configuration lets you change how UI elements are displayed and how they react.

../../_images/editors_preferences_section_interface.webp

Display¶

Resolution Scale

Adjusts the size of fonts and buttons relative to the automatically detected DPI. During typical usage, you may prefer to use zoom which is available in many parts of Blender interface.

Line Width

Scale of lines and points in the interface e.g. button outlines, edges and vertex points in the 3D Viewport.

Thin, Default, Thick

Splash Screen

Display the Splash Screen when starting Blender.

Developer Extras

Show settings and menu items which are intended to help developers, this includes:

  • Operator Search

  • Sequencer Cache Settings

Button Context Menu Online Python Reference

To open the Python reference manual.

Copy Python Command

To copy the expression used when pressing the button.

Edit Source

To edit Python source code that defines the button.

Edit Translation

The option to edit UI translations (only available when the Manage UI translations add-on is also enabled).

Preferences Experimental Tab

Work in progress features can be enabled here which are currently being tested.

Tooltips User Tooltips

When enabled, a tooltip will appear when your mouse pointer is over a control. This tip explains the function of what is under the pointer, shows the associated hotkey (if any). When disabled, you can still force the tooltip display by holding Alt then hovering the control.

Python Tooltips

Displays a property’s Python information below the tooltip.

Search – Sort by Most Recent

Show most recently selected items at the top of search results, otherwise search results are sorted alphabetically.

Search – Show Hidden

Display data-blocks with dot-prefixed names in search menus. This affects search pop-ups and data-block selectors that use filtering.

By default, dot-prefixed names are hidden to prevent accidental use of internal or helper data-blocks. See Dot-Prefixed Names (Hidden Data) for more information about this naming convention.

Editors¶

Region Overlap

This makes regions overlap the viewport. It means that the Toolbar and Sidebar regions, will be displayed overlapping the main area.

Show – Corner Handles:

Displays small handles in the corners of each Areas. These can be used to split or join areas with a click-and-drag action.

This option is especially useful on touch-enabled devices, where precise right-click or edge selection is more difficult.

Show – Numeric Input Arrows
  • When enabled always display arrows in numeric input fields for increasing or decreasing values.

  • When disabled, arrows are shown when hovering over the property.

Show – Navigation Controls

Show navigation controls at top right of the area. This impacts the 3D Viewport as well as image spaces.

Note

If you are familiar with navigation key shortcuts, this can be disabled.

Border Width

Sets the padding around each editor area. A larger value increases the hit zone for area controls, which can improve usability on pen tablets, touch screens, or for users with visual or physical accessibility issues.

Color Picker Type

Choose which type of Color Space you prefer for the Color picker. It will show when clicking LMB on any color field.

Color Picker types.
../../_images/interface_controls_templates_color-picker_circle-hsv.png

Circle HSV.

../../_images/interface_controls_templates_color-picker_circle-hsl.png

Circle HSL.

../../_images/interface_controls_templates_color-picker_square-sv-h.png

Square (SV + H).

../../_images/interface_controls_templates_color-picker_square-hs-v.png

Square (HS + V).

../../_images/interface_controls_templates_color-picker_square-hv-s.png

Square (HV + S).

Header Position

The default header position when opening a new editor.

Keep Existing:

Uses top for most editor types and the positions saved in the start-up file.

Top/Bottom:

Always positions the header at the top or the bottom of the editor.

Factor Display Type

How factor value types are displayed in the user interface.

Factor:

Values are displayed as float numbers between 0.0 and 1.0.

Percentage:

Values are expressed as a percentage between 0 and 100.

Temporary Editors¶

When performing certain operations, Blender will open a new window. The behavior of these operations can be configured here.

Render In

When rendering, the user interface can do any of:

Keep User Interface:

The user interface does not change and the render is computed in the background.

Maximize Area:

A new Image editor is opened as a temporary window in full screen mode.

Image Editor:

The area that is the largest on screen is replaced placed by a temporary Image editor.

New Window:

A new Image editor is opened as a regularly sized temporary window.

File Browser

When opening files from the computer, the user interface can do any of:

Maximize Area:

A new File Browser editor is opened as a temporary window in full screen mode.

New Window:

A new File Browser editor is opened as a regularly sized temporary window.

Preferences

Controls how the User Preferences editor is displayed when opened.

Maximize Area:

Opens the Preferences as a temporary full-screen editor within the current window.

New Window:

Opens the Preferences in a new, separate window of regular size.

Status Bar¶

Preferences that affect the Status Bar.

Show

Scene Statistics

Shows information about the data in the active scene.

  • Collection: The name of the active Collection.

  • Active Object: The name of the active selected object.

  • Geometry: Information about the current scene depending on the mode and object type. This can be the number of vertices, faces, triangles, or bones.

  • Objects: The number of selected objects and the total count of objects.

Scene Duration

Shows the total amount of time of the playback along with the current frame number and total frame count. The format of the duration text is determined by the Timecode Style.

System Memory

Shows an estimate of Blender’s RAM consumption. On a single-instance single-machine scenario, this estimate provides a measurement against the hardware limit of the machine.

Extensions Updates

Shows the number of extensions with available updates.

Blender Version

Shows the version number of Blender that is currently running.

Language¶

Language

The language used for translating the user interface (UI). The list is broken up into categories determining how complete the translations are.

Translate Tooltips

Translates the descriptions when hovering over UI elements.

Interface

Translates all labels in menus, buttons, and panels.

New Data

Translates the names of new data-blocks.

Accessibility¶

Reduce Motion

Avoids interface animations and motion effects. This option helps reduce visual distractions and can improve comfort for users sensitive to motion or those who prefer a more static interface.

Text Rendering¶

Anti-Aliasing

Enable interface text Anti-Aliasing. When disabled, texts are rendered using straight text rendering (filling only absolute pixels).

Subpixel Anti-Aliasing

Render text for optimal horizontal placement.

Hinting

Adjust font hinting, controls the spacing and crispness of text display.

Interface Font

Replacement for the default user interface font.

Mono-space Font

Replacement for the default mono-space interface font (used in the Text editor and Python Console).

Menus¶

Close Menu on Leave

Close menus when the mouse is moved out of the region.

Open on Mouse Over¶

Select this to have the menu open by placing the mouse pointer over the entry instead of clicking on it.

Top Level

Time delay in 1/10 second before a menu opens (Open on Mouse Over needs to be enabled).

Sub Level

Same as above for sub menus (for example: File ‣ Open Recent).

Pie Menus¶

Animation Timeout

Length of animation when opening Pie Menus.

Tap Key Timeout

Keystrokes held longer than this will dismiss the menu on release (in 1/100ths of a second).

Recenter Timeout

The window system tries to keep the pie menu within the window borders. Pie menus will use the initial mouse position as center for this amount of time, measured in 1/100ths of a second. This allows for fast dragged selections.

Radius

The size of the Pie Menu set with the distance (in pixels) of the menu items from the center of the pie menu.

Threshold

Distance from center before a selection can be made.

Confirm Threshold

Distance threshold after which selection is made (zero disables).

On this page
  • Interface
    • Display
    • Editors
      • Temporary Editors
      • Status Bar
    • Language
    • Accessibility
    • Text Rendering
    • Menus
      • Open on Mouse Over
      • Pie Menus

Tag » How To Change Blender Ui Size