Limit Break (Final Fantasy XIV)

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Limit Break icon.
Limit Break icon.
FINAL_FANTASY_XIV_-_Break_the_Limit!

FINAL FANTASY XIV - Break the Limit!

Official Shadowbringers LB3 exhibition.

Limit Break (リミットブレイク, Rimittobureiku?) is a party action in Final Fantasy XIV. When in a party of four or more, players will have access to the limit gauge, which gradually fills during the course of battle. When a limit gauge is full, the stored energy can be used to activate limit breaks. The limit break executed is determined by the role of the party member who initiates it. Limit breaks are available only to non-limited combat disciplines.

See also: Adrenaline Rush (Final Fantasy XIV)

Contents

  • 1 Story
  • 2 Mechanics
    • 2.1 Damage
    • 2.2 Gauge generation
      • 2.2.1 Passive
      • 2.2.2 Active
  • 3 List of Limit Breaks
    • 3.1 Tank
    • 3.2 Healer
    • 3.3 Melee DPS
    • 3.4 Physical ranged DPS
    • 3.5 Magical ranged DPS
    • 3.6 Ungarmax
    • 3.7 PvP Limit Breaks
    • 3.8 Roleplay and Duty Support
  • 4 External links
  • 5 Citations

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

In the Trial The Porta Decumana The Porta Decumana, a level 3 Limit Break becomes available to the party as part of a scripted event to defeat the Ultima Weapon. This is the first time that level 3 Limit Breaks are available to players in the Main Story Quest.

In the Trial The Seat of Sacrifice The Seat of Sacrifice, Elidibus performs a level 4 Limit Break, which is a a level higher than is possible for players to perform and requires the party to execute a level 3 tank Limit Break to survive.

As revealed by Meteion in the Trial The Final Day The Final Day in Final Fantasy XIV: Endwalker, Limit Breaks can be manifestations of dynamis, which is a form of energy powered by emotions.

Spoilers end here.

Mechanics[]

Limit breaks have three levels, commonly referred to as LB1, LB2, and LB3; the more limit gauges are filled, the stronger the limit break. A partially-filled subsequent gauge will still be consumed when using a limit break. Light parties have access to one limit gauge, meaning they are only able to use Level 1 limit breaks when it is filled. A full party has two limit gauges. Reaching important bosses in a duty adds an extra limit gauge for a total of two gauges for light parties and three gauges for full parties. During duties which have a single boss and nothing else the extra gauge is unlocked by default. Level 3 limit breaks can only be performed with a job crystal equipped, and each job has a visually unique level 3 limit break. The only exception to these rules is in the 4-man Trial The Porta Decumana where the party will gain access to the 3rd gauge completely filled as part of a scripted event.

The type of limit break used is dependent on the role of the caster. While LB3s are visually unique, their effect is the same as the LB3 of every job with the same role. Limited jobs do not have an LB3.

All limit breaks are unaffected by abilities that reduce cast time, and when used have lengthy animations that prevent the user from moving, which can leave them vulnerable to area of effect (AoE) attacks. Limit breaks are unaffected by the global cooldown. As of patch 6.0, they no longer cancel action combos.

Damage[]

Damage dealing limit breaks scale with the combined item level of the party's main hand equipment slot rather than the individual who performed it. Limit Breaks do not deal physical or magical damage, instead using their own damage type. This damage cannot be a critical or direct hit, and is unaffected by any damage increasing effects caused by players. However, this damage may still be influenced by effects caused from outside factors, such as enemy-induced effects or environmental effects.

While old descriptions dating back to the release of A Realm Reborn gave specific potencies in the ability descriptions that can still be found in the game's data, these potencies cannot be viewed in-game, and the observable damage they deal in comparison to each other does not match the potencies given. The new physical ranged DPS limit breaks added in Heavensward do not even have any description or given potencies in the game's data. In addition, the unique damage mechanics used by limit breaks make their potencies incomparable to regular abilities. As a result, Limit Break potencies are essentially unknown, and all potencies on this page are instead given in how much damage they dealt relative to Braver, the melee LB1.

Gauge generation[]

Passive limit gauge generation
# of gauges # of penalties
0 1 2 3 4 5+
1 75
2 180
3 220 170 160 154 144 140

Each level of the limit gauge is comprised of 10,000 units, for a total of 30,000 across three gauges.

Passive[]

Limit gauges have a passive generation every 3 seconds that increases with each available limit gauge.

Some party compositions can cause penalties to passive gauge generation. Using non-standard party compositions will cause a penalty for each party member off the standard. For example, most 8-man duties have a standard composition of 2 tanks, 2 healers, and 4 DPS; using a party with 1 tank, 1 healer, and 6 DPS in one of these duties will cause two penalties. In addition, when participating in any duty classified as a high-end duty, having any duplicate jobs in the party will cause a penalty for each duplicate. This duplicate penalty does not apply to non-high-end duties.

Active[]

Active generation can occur when specific events happen during battle. The specifics of these events can vary from duty to duty, with a marked divide between content from before the release of Shadowbringers and those released after. Pre-Shadowbringers content still uses pre-Shadowbringers generation rules.

  • Critical health recovery: Generates 200 units per gauge whenever a party member receives a direct heal from another party member at 10% HP or less. Pets such as Eos cannot generate gauge in this manner. In Shadowbringers content, this is reduced to 100 per gauge if the healing is from an AoE action, and healing actions used by non-healer roles (eg. Clemency Clemency) will not generate any gauge.
  • Surviving lethal damage: Generates 500 units per gauge whenever a party member survives damage greater than their current HP, typically via barrier effects such as Manaward Manaward or effects such as Holmgang Holmgang. In Shadowbringers content, this is reduced to 100 per gauge.
  • Interrupts: Interrupting enemy casts can generate limit gauge, be it via dedicated interrupts like Interject Interject or inflicting statuses such as Stun Stun. The amount generated can vary depending on the duty or the action interrupted.
  • Killing adds: Killing adds in boss encounters can generate a varying amount of units depending on the duty or the add killed.
  • Encounter specific mechanics: Some encounters award varying amounts of units upon the successful completion of a particular mechanic or phase.

List of Limit Breaks[]

Tank[]

Tank limit breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. Typically only used when a large amount of party-wide damage is incoming, and its use is often planned ahead of time rather than spur of the moment.

Prior to patch 3.0, Last Bastion was used by all tanks as their level 3 limit break.

Level Ability Job Image Cast Animation lock Range Area Status
1 Shield Wall FFXIV Tank Shieldwall Instant 1.93s 50y radius Shield Wall Shield Wall
Reduces damage taken by all party members by 20%.

Duration: 10s

2 Strongholdfka. Mighty Guard FFXIV Tank Mighty Guard Instant 3.86s 50y radius Stronghold Stronghold
Reduces damage taken by all party members by 40%.

Duration: 15s

3 Last Bastion Paladin Last Bastion from FFXIV Instant 3.86s 50y radius Last Bastion Last Bastion
Land Waker Warrior Land Waker Reduces damage taken by all party members by 80%.

Duration: 8s

Land Waker Land Waker
Dark Force Dark Knight Dark Force Dark Force Dark Force
Gunmetal Soul Gunbreaker FFXIV GNB Gunmetal Soul Gunmetal Soul Gunmetal Soul

Healer[]

Limit breaks for healers focus on restoring a percentage of HP to their allies. Their limit break is the only one to gain an additional function at level 3, as it can revive any KO'd allies. In duties where level 3 limit breaks are available, the limit break is often kept is reserve for use by healers at level 3 in case of emergencies. Healer limit breaks are rarely used for the actual healing provided, as there are few situations that require AoE healing so heavy that it can't be covered by normal spells. Level 1 and 2 healer limit breaks are thus rarely seen.

Unlike regular revives, party members revived by a level 3 limit break are revived instantly with no confirmation prompt and need to be prepared to act immediately, though it still applies the Transcendent Transcendent status to provide invulnerability for 5s or until they act. The Weakness Weakness and Brink of Death Brink of Death statuses will not be applied, but their duration will be reset if players were already afflicted by them. KO'd party members are also revived with 100% MP, but no MP is restored to still-living party members. Healer limit breaks will also revive players where they fell rather than the healer's position, which can be a problem if a player died to an instant-death wall such as in The Binding Coil of Bahamut - Turn 5 The Binding Coil of Bahamut - Turn 5 as they will immediately die again without having an opportunity to move. The Transcendent status will not protect them from such effects.

Prior to patch 3.0, healer limit breaks were also used by physical ranged DPS, and Pulse of Life was used by all healers and physical ranged DPS as their level 3 limit break. Prior to patch 6.0, the healing radius was 30 yalms.

Level Ability Job Image Cast Animation lock Range Area Status
1 Healing Wind Healing Wind 2s 2.1s 50y radius
Restores 25% of own HP and the HP of all nearby party members.
2 Breath of the Earth Breath of the Earth 2s 5.13s 50y radius
Restores 60% of own HP and the HP of all nearby party members.
3 Pulse of Life White Mage PulseOfLife XIV Limit 2s 8.1s 50y radius Transcendent Transcendent
Angel Feathers Scholar Angel Feathers XIV Restores 100% of own HP and the HP of all nearby party members, and revives KO'd party members with 100% HP and MP.
Astral Stasis Astrologian Astral Stasis
Techne Makre Sage Techne Makre from FFXIV

Melee DPS[]

Limit breaks for melee DPS focus on dealing massive damage to a single enemy. Deals 1.67x the damage of an equivalent magic ranged limit break, or 1.85x the damage of a physical ranged limit break. Their greater potencies make them preferable over ranged limit breaks when used against a single target. Conversely, an equivalent ranged Limit Break will always provide more damage when used against two or more targets; against four or more targets, even a ranged LB1 provides comparable or greater damage than than a melee LB2.

When using the melee LB1 or LB2, the player summons a Buster Sword made of light as part of the attack.

Prior to patch 3.0, Final Heaven was used by all melee DPS as their level 3 limit break.

Level Ability Job Image Cast Animation lock Range Area Status
1 Braver FFXIV Braver 2s 3.86s 8y
Delivers an attack to a single target.
2 Bladedance Bladedance XIV Limit Break 3s 3.86s 8y
Delivers an attack to a single target, dealing 2.2x the damage of Braver.
3 Final Heaven Monk FinalHeavenXIVLimit 4.5s 3.7s 8y
Dragonsong Dive Dragoon Dragonsong Dive Delivers an attack to a single target, dealing 3.5x the damage of Braver.
Chimatsuri Ninja Chimatsuri
Doom of the Living Samurai FFXIV SAM Doom of the Living
The End Reaper FFXIV The End
World-swallower Viper

Physical ranged DPS[]

The physical ranged DPS limit breaks inflict heavy damage to enemies in a straight line originating from the user, requiring a target which determines the direction of the line. Deals 0.54x the damage of an equivalent melee limit break, or 0.9x the damage of a magic ranged limit break. Typically used to quickly eliminate large groups of enemies when chain pulling or during the add phase of a boss encounter. If no melee DPS is present, can also substitute for them against a single target.

Prior to patch 3.0, Archers/Bards (the only physical ranged DPS at the time) instead used the same limit breaks as healers.

Level Ability Job Image Cast Animation lock Range Area Status
1 Big Shot Big Shot XIV 2s 3.1s 30y 30y by 8y line
Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver.
2 Desperado Desperado XIV 3s 3.1s 30y 30y by 10y line
Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver.
3 Sagittarius Arrow Bard Saggitarius Arrow 4.5s 3.7s 30y 30y by 16y line
Satellite Beam Machinist FFXIV Satellite Beam Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver.
Crimson Lotus Dancer FFXIV DNC Crimson Lotus

Magical ranged DPS[]

Caster limit breaks focus on dealing heavy damage to enemies in a target area. Deals 0.6x the damage of an equivalent melee limit break, or 1.11x the damage of a physical ranged limit break. Typically used to quickly eliminate large groups of enemies when chain pulling or during the add phase of a boss encounter. If no melee DPS is present, it can also substitute for them against a single target.

Prior to patch 3.0, Meteor was used by all magical ranged DPS as their level 3 limit break.

Level Ability Job Image Cast Animation lock Range Area Status
1 Skyshard Skyshard XIV 2s 3.1s 25y 8y radius
Delivers an attack to all enemies in the target area, dealing 0.6x the damage of Braver.
2 Starstorm FFXIV ARR Starstorm 3s 5.1s 25y 10y radius
Delivers an attack to all enemies in the target area, dealing 1.3x the damage of Braver.
3 Meteor Black Mage Meteor1 4.5s 8.1s 25y 15y radius
Teraflare Summoner Teraflare Delivers an attack to all enemies in the target area, dealing 2.1x the damage of Braver.
Vermilion Scourge Red Mage Vermillion Scourge from FFXIV
Chromatic Fantasy Pictomancer

Ungarmax[]

Ungarmax is a special limit break that is only available while running a command mission with an Adventurer Squadron. Using the Execute Limit Break squadron command will have the squadron members perform it. Ungarmax consumes only one limit bar, but requires all three squadron members to be conscious. There is no level 2 squadron limit break. Players can also execute the regular limit break of their current discipline instead of using Ungarmax.

Ungarmax was at one point the centerpiece of an exploit that allowed it to be used outside of Command Missions via the /ac Ungarmax text command due to a programming oversight when it was implemented in patch 4.1. The exploit went mostly undiscovered for over 5 months before news of it began to spread throughout the playerbase, with players finding that the significant damage boost it provided allowed it to outperform even level 3 limit breaks. In response the development team took down all servers for emergency maintenance to remove the exploit, punish players who had abused it, and to improve their anti-cheat measures.[1]

Level Ability Cast Range Area Status
1 UngarmaxUngarmax from Final Fantasy XIV icon 3s 14y 20y radius (buff only) Damage Up Damage Up
Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range.

Duration:15s Can only be executed while on a command mission, limit gauge is at level 1, and all three squadron members are conscious.

PvP Limit Breaks[]

Prior to the release of patch 6.1, Limit Breaks were not available in Player vs. Player environs, with Adrenaline Rushes taking their place. Following the PvP rework and introduction of Crystalline Conflict Crystalline Conflict with said patch, Adrenaline Rushes were replaced with brand new Limit Breaks exclusive to PvP. Each Limit Break available in PvP fills at different speeds, depending on the job, and features unique mechanical usage per job.

Tank
Job Gauge fill time Action Name Cast Range Area Status
Paladin 120s PhalanxPhalanx PvP from Final Fantasy XIV icon Instant 0y Circle 15y (Phalanx status only) Hallowed Ground Hallowed Ground (caster)Blade of Faith Ready (caster)Phalanx (teammates)
Grants the effect of Hallowed Ground to self and Phalanx to nearby party members.

Hallowed Ground Effect: Renders you impervious to all attacks Duration: 10s Phalanx Effect: Reduces damage taken by 50% Duration: 10s Additional Effect: Grants Blade of Faith Ready Duration: 10s Can only be executed when the limit gauge is full.

※Action changes to Blade of Faith upon execution.

Warrior 90s Primal ScreamPrimal Scream PvP from Final Fantasy XIV icon Instant 0y Cone 12y Inner Release Inner ReleaseThrill of Battle Thrill of Battle
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.

Duration: 15s Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend and Chaotic Cyclone, while also increasing movement speed, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects Duration: 15s Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased Duration: 30s Can only be executed when the limit gauge is full.

※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.

Dark Knight 90s EventideEventide PvP from Final Fantasy XIV icon Instant 0y Line 30y Undead RedemptionBlackblood
Delivers an attack to all enemies in a straight line before and behind you.

Potency increases up to 20,000 as HP nears maximum. HP is reduced to 1 upon execution. Additional Effect: Grants Undead Redemption Undead Redemption Effect: Attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP Duration: 10s Additional Effect: Grants Blackblood Duration: 10s Can only be executed when the limit gauge is full.

※Souleater Combo changes to Bloodspiller while under the effect of Blackblood.

Gunbreaker 60s Relentless RushRelentless Rush PvP from Final Fantasy XIV icon Instant 0y Circle 5y Relentless Rush (caster)Relentless Shrapnel (target)
Unleashes a flurry of blade strikes on nearby enemies, dealing damage over time with a potency of 4,000 and reducing damage taken by 25% until effect expires.

Duration: 4s Activates Terminal Trigger when effect duration expires. Additional Effect: Afflicts target with Relentless Shrapnel, increasing damage taken by 4% per stack Duration: 5s Maximum Stacks: 5 Can be executed while moving. Can only be executed when the limit gauge is full.

※Action changes to Terminal Trigger upon execution.

Terminal TriggerTerminal Trigger PvP from Final Fantasy XIV icon 1s recast 0y Circle 5y Relentless Shrapnel (target)
Delivers an attack with a potency of 12,000 to all nearby enemies.

Additional Effect: Stun Duration: 3s Can only be executed while under the effect of Relentless Rush. Relentless Rush effect expires upon execution.

※This action cannot be assigned to a hotbar.

Healer
Job Gauge fill time Action Name Cast Range Area Status
White Mage 60s Afflatus PurgationAfflatus Purgation PvP from Final Fantasy XIV icon Instant 40y Line 40y Temperance Temperance
Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.

Additional Effect: Stun Duration: 2s Additional Effect: Grants Temperance Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms Cure Potency: 4,000 Duration: 15s Can only be executed when the limit gauge is full.

Scholar 90s Summon SeraphSummon Seraph PvP from Final Fantasy XIV icon Instant 30y Circle 10y Recitation Recitation
Summons Seraph to fight at a designated location.

Seraph will execute Seraph Flight immediately after being summoned. Automatically casts Seraphic Veil on party members who suffer damage. Additional Effect: Grants Recitation Recitation Effect: Increases the potency of Galvanize, Biolysis, and Biolytic effects Duration: 15s Can only be executed when the limit gauge is full.

※Action changes to Consolation upon execution.

Seraph FlightSeraph Flight PvP from Final Fantasy XIV icon 1s recast 0y Circle 10y Seraph Flight, Excogitation Excogitation
Grants Seraph Flight and Excogitation to all nearby party members.

Seraph Flight Effect: Nullifies the next status affliction that can be removed by Purify Duration: 20s Excogitation Effect: Restores HP when HP falls below 50% or upon effect duration expiration Cure Potency: 8,000 Duration: 20s

※This action cannot be assigned to a hotbar.

Astrologian 120s Celestial RiverCelestial River PvP from Final Fantasy XIV icon Instant 0y Circle 15y Celestial River
Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.

Duration: 15s Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s. Duration: 15s Can only be executed when the limit gauge is full.

Sage 120s MesotesMesotes PvP from Final Fantasy XIV icon Instant 0y Circle 15y Mesotes, Mesotes (party), Lype (enemies)
Erects a magicked barrier at a select location, granting party members the effect of Mesotes and afflicting enemies with the effect of Lype when standing inside.

Duration: 15s Mesotes Effect: Negates all damage from enemies who are not under the effect of Lype Duration: 5s Lype Effect: Damage over time Potency: 8,000 Duration: 5s The barrier can be relocated once before its effect expires, but the effect duration will not be reset. Can only be executed when the limit gauge is full.

Melee DPS
Job Gauge fill time Action Name Cast Range Area Status
Monk 60s MeteodriveMeteodrive PvP from Final Fantasy XIV icon Instant 20y None 0y Meteodrive (on target)
Rushes target and delivers an attack with a potency of 12,000.

Additional Effect: Removes target's Guard Additional Effect: Afflicts target with Meteodrive, rendering them unable to move Duration: 3s If target does not have an active Guard effect, deals additional damage with a potency of 12,000. Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full. Cannot be executed while bound.

Dragoon 90s Sky HighSky High PvP from Final Fantasy XIV icon Instant 0y None 0y
Jump high into the air, preventing enemies from targeting you. Movement is still possible before landing.

Duration: 5s Additional Effect: Removes Heavy, Bind, and Half-asleep Executes Sky Shatter automatically when effect duration expires. Can only be executed when the limit gauge is full.

※Action changes to Sky Shatter upon execution.

Sky ShatterSky Shatter PvP from Final Fantasy XIV icon Instant 0y Circle 10y
Delivers an attack with a potency of 20,000 to all nearby enemies.

Potency increases by 50% when targets are within 5 yalms. Additional Effect: Creates a barrier that absorbs damage totaling 25% of your maximum HP Duration: 10s Can only be executed while under the effect of Sky High.

※This action cannot be assigned to a hotbar.

Ninja 90s Seiton TenchuSeiton Tenchu PvP from Final Fantasy XIV icon Instant 20y None 0y Death Link (target), Seiton Tenchu Ready (self)
Rushes target and delivers an attack with a potency of 10,000, incapacitating foes whose HP is below 50%.

Additional Effect: Afflicts target with Death Link Duration: 5s Defeating an enemy with this action, or one under the effect of Death Link, will grant Seiton Tenchu Ready, allowing a second execution of this action. Duration: 10s Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full or while under the effect of Seiton Tenchu Ready. Cannot be executed while bound.

Samurai 120s ZantetsukenZantetsuken PvP from Final Fantasy XIV icon Instant 20y Circle 5y
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.

If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP. Ignores the effects of Guard when dealing damage. The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants. Can only be executed when the limit gauge is full. Cannot be executed while bound.

Reaper 90s Tenebrae LemurumTenebrae Lemurum PvP from Final Fantasy XIV icon Instant 0y Circle 10y Enshrouded Enshrouded (self), Hysteria Hysteria (enemies)
Offers your flesh as a vessel to your avatar, gaining 5 stacks of Enshrouded.

Duration: 15s Additional Effect: Afflicts nearby enemies with Hysteria Hysteria Effect: Afflicted enemies are unable to act of their own free will Duration: 2s Can only be executed when the limit gauge is full.

※Action changes to Communio while under the effect of Enshrouded. ※Grim Swathe changes to Lemure's Slice while under the effect of Enshrouded. ※Infernal Slice Combo changes to Void Reaping while under the effect of Enshrouded.

Viper 10s World-swallowerWorld-swallower PvP from Final Fantasy XIV icon Instant 0y Circle 10y
Physical Ranged DPS
Job Gauge fill time Action Name Cast Range Area Status
Bard 120s Final FantasiaFinal Fantasia PvP from Final Fantasy XIV icon Instant 0y Circle 30y Final Fantasia (self), Heroes' Fantasia (party members)
Grants Final Fantasia to self and Heroes' Fantasia to nearby party members.

Final Fantasia Effect: Reduces weaponskill cast time and recast time by 10% while also increasing movement speed Duration: 30s Heroes' Fantasia Effect: Increases damage dealt by 10% and gradually fills the limit gauge Duration: 30s Can only be executed when the limit gauge is full. Effect can only be activated while target is in combat.

Machinist 90s Marksman's SpiteMarksman's Spite PvP from Final Fantasy XIV icon Instant 50y None 0y
Delivers a ranged attack with a potency of 36,000.

Can only be executed when the limit gauge is full.

Dancer 90s ContradanceContradance PvP from Final Fantasy XIV icon Instant 0y Circle 15y Seduced Seduced
Charms nearby enemies.

Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once. Can only be executed when the limit gauge is full.

Magical Ranged DPS
Job Gauge fill time Action Name Cast Range Area Status
Black Mage 60s Soul ResonanceSoul Resonance PvP from Final Fantasy XIV icon Instant 0y None 0y Polyglot, Apocatastasis Apocatastasis
Grants 6 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze.

Additional Effect: Grants Polyglot and Apocatastasis Polyglot Effect: Action changes to Foul Duration: 60s Apocatastasis Effect: Damage taken is reduced by 10% Duration: 15s Additional Effect: Reduces the recast time of Superflare by 15 seconds Can only be executed when the limit gauge is full.

Summoner 90s Summon BahamutSummon Bahamut PvP from Final Fantasy XIV icon Instant (10s recast) 30y Circle 15y Dreadwyrm Trance Dreadwyrm Trance
Enters Dreadwyrm Trance and summons Demi-Bahamut to fight at a designated location.

Duration: 20s Demi-Bahamut will execute Megaflare upon being summoned, then execute Wyrmwave automatically, prioritizing targets with the lowest HP within 30 yalms. Can only be executed when the limit gauge is full.

※Action changes to Enkindle Bahamut upon execution. ※Ruin III changes to Astral Impulse while under the effect of Dreadwyrm Trance.

MegaflareMegaflare PvP from Final Fantasy XIV icon Instant (1s recast) 0y Circle 15y
Deals unaspected damage with a potency of 18,000 to all nearby enemies.

※This action cannot be assigned to a hotbar.

Summon PhoenixSummon Phoenix PvP from Final Fantasy XIV icon Instant 30y Circle 15y
Enters Firebird Trance and summons Demi-Phoenix to fight at a designated location.

Duration: 20s Demi-Phoenix will execute Everlasting Flight upon being summoned, then execute Scarlet Flame automatically, prioritizing the closest target within 30 yalms. Can only be executed when the limit gauge is full.

※Action changes to Enkindle Phoenix upon execution. ※Ruin III changes to Fountain of Fire while under the effect of Firebird Trance.

Everlasting FlightEverlasting Flight PvP from Final Fantasy XIV icon Instant (1s recast) 0y Circle 15y Everlasting Flight Everlasting Flight
Gradually restores own HP and the HP of all nearby party members.

Cure Potency: 4,000 Duration: 15s Additional Effect: Restores HP when HP falls below 25% or upon effect duration expiration Cure Potency: 12,000

※This action cannot be assigned to a hotbar.

Red Mage 90s Southern CrossSouthern Cross PvP from Final Fantasy XIV icon Instant 30y Cross 15y
Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies.

Cure Potency: 6,000 Damage Potency: 6,000 White Shift Effect: Cure potency is doubled Black Shift Effect: Damage potency is doubled Targets standing at the cross's center will receive the effects of this action twice. Can only be executed when the limit gauge is full.

Pictomancer 10s Advent of ChocobastionAdvent of Chocobastion PvP from Final Fantasy XIV icon Instant

Roleplay and Duty Support[]

A number of non-playable characters can make use of limit break mechanic when directly controlled in certain Quest Battles, or when used as Duty Support party members. In the latter case, they generally have the same limit breaks as the player, but in some cases they have a unique one.

  • Ysayle has a unique level 2 limit break, reminiscent of Shiva's Diamond Dust, when used as a DPS Duty Support in Sohm Al Sohm Al.
  • Alphinaud can use the Starstorm limit break during Emissary of the Dawn Emissary of the Dawn. It is identical to the player version, but only needs a single Limit Break segment.
  • Nyelbert can use the Falling Star limit break during Nyelbert's Lament Nyelbert's Lament. It is identical to the player's Starstorm, but only needs a single Limit Break segment.
  • Alisaie can use the Vermillion Pledge limit break during As the Heavens Burn As the Heavens Burn. She can also use it as a unique level 2 Limit Break as a Duty Support in Endwalker.
  • Venat has a unique level 2 limit break, Thelema, when used as a DPS Duty Support in Ktisis Hyperboreia Ktisis Hyperboreia.
  • Godbert Manderville uses an unnamed limit break in order to defeat Suprae-Lugae in Generational Bonding.
  • Sphene Alexandros XIV has a unique level 3 limit break, Mercy's Justice, when used in Duty Support in The Ageless Necropolis The Ageless Necropolis.

External links[]

  • Limit break research from Allagan Studies, a theorycraft website dedicated to Final Fantasy XIV.

Citations[]

  1. Naoki Yoshida (n.d.) . "The Ungarmax Exploit and Our Response". Accessed August 29, 2021. Archived from the original on August 29, 2021.
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FFXIV Physical Ranged DPS Icon Physical Ranged DPS Leg Graze - Second Wind - Foot Graze - Peloton - Head Graze - Arm's Length
FFXIV Magic Ranged DPS Icon Magic Ranged DPS Addle - Sleep - Swiftcast - Lucid Dreaming - Surecast
Limit breaksFFXIV Tank Icon Tank Shield Wall - Stronghold - Paladin Last Bastion - Warrior Land Waker - Dark Knight Dark Force - Gunbreaker Gunmetal Soul
FFXIV Healer Icon Healer Healing Wind - Breath of the Earth - White Mage Pulse of Life - Scholar Angel Feathers - Astrologian Astral Stasis - Sage Techne Makre
FFXIV Melee DPS Icon Melee DPS Braver - Bladedance - Monk Final Heaven - Dragoon Dragonsong Dive - Ninja Chimatsuri - Samurai Doom of the Living - Reaper The End
FFXIV Physical Ranged DPS Icon Physical Ranged DPS Big Shot - Desperado - Bard Sagittarius Arrow - Machinist Satellite Beam - Dancer Crimson Lotus
FFXIV Magic Ranged DPS Icon Magic Ranged DPS Skyshard - Starstorm - Black Mage Meteor - Summoner Teraflare - Red Mage Vermilion Scourge
Adventurer Squadrons Ungarmax
Gladiator GladiatorPaladin PaladinActions Fast Blade - Fight or Flight - Riot Blade - Total Eclipse - Shield Bash - Iron Will - Shield Lob - Rage of Halone - Spirits Within - Sheltron - Sentinel - Prominence - Cover - Circle of Scorn - Hallowed Ground - Goring Blade - Divine Veil - Clemency - Royal Authority - Intervention - Holy Spirit - Requiescat - Passage of Arms - Holy Circle - Intervene - Atonement - Confiteor - Holy Sheltron - Expiacion - Blade of Faith - Blade of Truth - Blade of Valor
Traits Tank Mastery - Oath Mastery - Chivalry - Rage of Halone Mastery - Divine Magic Mastery - Enhanced Prominence - Enhanced Sheltron - Sword Oath - Sheltron Mastery - Enhanced Intervention - Divine Magic Mastery II - Melee Mastery - Spirits Within Mastery - Enhanced Divine Veil
Marauder MarauderWarrior WarriorActions Heavy Swing - Maim - Berserk - Overpower - Defiance - Tomahawk - Storm's Path - Thrill of Battle - Inner Beast - Vengeance - Mythril Tempest - Holmgang - Steel Cyclone - Storm's Eye - Infuriate - Fell Cleave - Raw Intuition - Equilibrium - Decimate - Onslaught - Upheaval - Shake It Off - Inner Release - Chaotic Cyclone - Nascent Flash - Inner Chaos - Bloodwhetting - Orogeny - Primal Rend
Traits Tank Mastery - The Beast Within - Inner Beast Mastery - Steel Cyclone Mastery - Enhanced Infuriate - Berserk Mastery - Nascent Chaos - Mastering the Beast - Enhanced Shake It Off - Enhanced Thrill of Battle - Raw Intuition Mastery - Enhanced Nascent Flash - Enhanced Equilibrium - Melee Mastery - Enhanced Onslaught
Dark Knight Dark KnightActions Hard Slash - Syphon Strike - Unleash - Grit - Unmend - Souleater - Flood of Darkness - Blood Weapon - Shadow Wall - Edge of Darkness - Dark Mind - Living Dead - Salted Earth - Plunge - Abyssal Drain - Carve and Spit - Bloodspiller - Quietus - Delirium - The Blackest Night - Stalwart Soul - Flood of Shadow - Edge of Shadow - Dark Missionary - Living Shadow - Oblation - Salt and Darkness - Shadowbringer
Traits Tank Mastery - Blackblood - Enhanced Blackblood - Darkside Mastery - Enhanced Plunge - Enhanced Unmend - Melee Mastery - Enhanced Living Shadow - Enhanced Living Shadow II
Gunbreaker GunbreakerActions Keen Edge - No Mercy - Brutal Shell - Camouflage - Demon Slice - Royal Guard - Lightning Shot - Danger Zone - Solid Barrel - Burst Strike - Nebula - Demon Slaughter - Aurora - Superbolide - Sonic Break - Rough Divide - Gnashing Fang - Savage Claw - Wicked Talon - Bow Shock - Heart of Light - Heart of Stone - Continuation - Jugular Rip - Abdomen Tear - Eye Gouge - Fated Circle - Bloodfest - Blasting Zone - Heart of Corundum - Hypervelocity - Double Down
Traits Tank Mastery - Cartridge Charge - Enhanced Brutal Shell - Danger Zone Mastery - Heart of Stone Mastery - Enhanced Aurora - Melee Mastery - Enhanced Continuation - Cartridge Charge II
Conjurer ConjurerWhite Mage White MageActions Stone - Cure - Aero - Medica - Raise - Stone II - Cure II - Presence of Mind - Regen - Cure III - Holy - Aero II - Medica II - Benediction - Afflatus Solace - Asylum - Stone III - Assize - Thin Air - Tetragrammaton - Stone IV - Divine Benison - Plenary Indulgence - Dia - Glare - Afflatus Misery - Afflatus Rapture - Temperance - Glare III - Holy III - Aquaveil - Liturgy of the Bell
Traits Stone Mastery - Maim and Mend - Freecure - Maim and Mend II - Aero Mastery - Secret of the Lily - Stone Mastery II - Stone Mastery III - Aero Mastery II - Stone Mastery IV - Transcendent Afflatus - Enhanced Asylum - Glare Mastery - Holy Mastery - Enhanced Healing Magic - Enhanced Divine Benison
Scholar ScholarActions Ruin - Bio - Physick - Summon Eos - Summon Selene - Resurrection - Whispering Dawn - Bio II - Adloquium - Succor - Ruin II - Fey Illumination - Aetherflow - Energy Drain - Lustrate - Art of War - Sacred Soil - Indomitability - Broil - Deployment Tactics - Emergency Tactics - Dissipation - Excogitation - Broil II - Chain Stratagem - Aetherpact - Dissolve Union - Biolysis - Broil III - Recitation - Fey Blessing - Summon Seraph - Consolation - Broil IV - Art of War II - Protraction - Expedient
Pet actions Eos/Selene: Embrace - Whispering Dawn - Fey Illumination - Fey Union - Fey BlessingSeraph: Seraphic Veil - Angel's Whisper - Seraphic Illumination - Consolation
Traits Maim and Mend - Corruption Mastery - Maim and Mend II - Broil Mastery - Broil Mastery II - Corruption Mastery II - Broil Mastery III - Enhanced Sacred Soil - Broil Mastery IV - Art of War Mastery - Enhanced Healing Magic - Enhanced Deployment Tactics
Astrologian AstrologianActions Malefic - Benefic - Combust - Lightspeed - Helios - Ascend - Essential Dignity - Benefic II - Draw - Undraw - Play - Aspected Benefic - Redraw - Aspected Helios - Gravity - Combust II - Synastry - Divination - Astrodyne - Malefic II - Collective Unconscious - Celestial Opposition - Earthly Star - Stellar Detonation - Malefic III - Minor Arcana - Crown Play - Combust III - Malefic IV - Celestial Intersection - Horoscope - Neutral Sect - Fall Malefic - Gravity II - Exaltation - Macrocosmos - Microcosmos
Arcana The Arrow - The Balance - The Spear - The Bole - The Ewer - The Spire - Lord of Crowns - Lady of Crowns
Traits Maim and Mend - Enhanced Benefic - Maim and Mend II - Enhanced Draw - Combust Mastery - Enhanced Draw II - Malefic Mastery - Malefic Mastery II - Hyper Lightspeed - Combust Mastery II - Malefic Mastery III - Enhanced Essential Dignity - Malefic Mastery IV - Gravity Mastery - Enhanced Healing Magic - Enhanced Celestial Intersection
Sage SageActions Dosis - Diagnosis - Kardia - Prognosis - Egeiro - Physis - Phlegma - Eukrasia - Eukrasian Diagnosis - Eukrasian Prognosis - Eukrasian Dosis - Soteria - Icarus - Druochole - Dyskrasia - Kerachole - Ixochole - Zoe - Pepsis - Physis II - Taurochole - Toxikon - Haima - Dosis II - Phlegma II - Eukrasian Dosis II - Rhizomata - Holos - Panhaima - Dosis III - Phlegma III - Eukrasian Dosis III - Dyskrasia II - Toxikon II - Krasis - Pneuma
Traits Maim and Mend - Maim and Mend II - Addersgall - Somanoutic Oath - Physis Mastery - Somanoutic Oath II - Addersting - Offensive Magic Mastery - Enhanced Kerachole - Offensive Magic Mastery II - Enhanced Healing Magic - Enhanced Zoe
Pugilist PugilistMonk MonkActions Bootshine - True Strike - Snap Punch - Meditation - Steel Peak - Twin Snakes - Arm of the Destroyer - Demolish - Rockbreaker - Thunderclap - Howling Fist - Mantra - Four-point Fury - Perfect Balance - Dragon Kick - Form Shift - The Forbidden Chakra - Masterful Blitz - Elixir Field - Flint Strike - Celestial Revolution - Tornado Kick - Riddle of Earth - Riddle of Fire - Brotherhood - Riddle of Wind - Enlightenment - Anatman - Six-sided Star - Shadow of the Destroyer - Rising Phoenix - Phantom Rush
Traits Greased Lightning - Enhanced Greased Lightning - Deep Meditation - Enhanced Greased Lightning II - Steel Peak Mastery - Enhanced Perfect Balance - Deep Meditation II - Howling Fist Mastery - Enhanced Greased Lightning III - Arm of the Destroyer Mastery - Enhanced Thunderclap - Melee Mastery - Flint Strike Mastery - Enhanced Brotherhood - Tornado Kick Mastery
Lancer LancerDragoon DragoonActions True Thrust - Vorpal Thrust - Life Surge - Piercing Talon - Disembowel - Full Thrust - Lance Charge - Jump - Elusive Jump - Doom Spike - Spineshatter Dive - Chaos Thrust - Dragonfire Dive - Battle Litany - Fang and Claw - Wheeling Thrust - Geirskogul - Sonic Thrust - Dragon Sight - Mirage Dive - Nastrond - Coerthan Torment - High Jump - Raiden Thrust - Stardiver - Draconian Fury - Heavens' Thrust - Chaotic Spring - Wyrmwind Thrust
Traits Blood of the Dragon - Lance Mastery - Life of the Dragon - Jump Mastery - Lance Mastery II - Life of the Dragon Mastery - Enhanced Coerthan Torment - Enhanced Spineshatter Dive - Lance Mastery III - Enhanced Life Surge - Lance Mastery IV
Rogue RogueNinja NinjaActions Spinning Edge - Shade Shift - Gust Slash - Hide - Throwing Dagger - Mug - Trick Attack - Aeolian Edge - Shadow Fang - Ten - Ninjutsu - Chi - Death Blossom - Assassinate - Shukuchi - Jin - Kassatsu - Hakke Mujinsatsu - Armor Crush - Dream Within a Dream - Huraijin - Hellfrog Medium - Bhavacakra - Ten Chi Jin - Meisui - Bunshin - Phantom Kamaitachi - Hollow Nozuchi - Forked Raiju - Fleeting Raiju
Ninjutsu Rabbit Medium - Fuma Shuriken - Katon - Raiton - Hyoton - Huton - Doton - Suiton - Goka Mekkyaku - Hyosho Ranryu
Traits All Fours - Fleet of Foot - Adept Assassination - Shukiho - Enhanced Shukuchi - Enhanced Mug - Enhanced Shukuchi II - Enhanced Kassatsu - Shukiho II - Shukiho III - Melee Mastery - Enhanced Meisui - Enhanced Raiton
Samurai SamuraiActions Hakaze - Jinpu - Third Eye - Enpi - Shifu - Fuga - Gekko - Iaijutsu - Mangetsu - Kasha - Oka - Yukikaze - Meikyo Shisui - Hissatsu: Kaiten - Hissatsu: Gyoten - Hissatsu: Yaten - Merciful Eyes - Meditate - Hissatsu: Shinten - Hissatsu: Kyuten - Hissatsu: Seigan - Hagakure - Ikishoten - Hissatsu: Guren - Hissatsu: Senei - Tsubame-gaeshi - Shoha - Shoha II - Fuko - Ogi Namikiri - Kaeshi: Namikiri
Iaijutsu Higanbana - Tenka Goken - Midare Setsugekka - Kaeshi: Higanbana - Kaeshi: Goken - Kaeshi: Setsugekka
Traits Kenki Mastery - Kenki Mastery II - Enhanced Iaijutsu - Enhanced Fugetsu and Fuka - Enhanced Tsubame-gaeshi - Fuga Mastery - Enhanced Meikyo Shisui - Enhanced Ikishoten
Reaper ReaperActions Slice - Waxing Slice - Shadow of Death - Harpe - Hell's Ingress - Hell's Egress - Spinning Scythe - Infernal Slice - Whorl of Death - Arcane Crest - Nightmare Scythe - Blood Stalk - Grim Swathe - Soul Slice - Soul Scythe - Gibbet - Gallows - Guillotine - Unveiled Gibbet - Unveiled Gallows - Arcane Circle - Regress - Gluttony - Enshroud - Void Reaping - Cross Reaping - Grim Reaping - Soulsow - Harvest Moon - Lemure's Slice - Lemure's Scythe - Plentiful Harvest - Communio
Traits Soul Gauge - Death Scythe Mastery - Enhanced Avatar - Hellsgate - Tempered Soul - Shroud Gauge - Enhanced Arcane Crest - Enhanced Shroud - Enhanced Arcane Circle
Archer ArcherBard BardActions Heavy Shot - Straight Shot - Raging Strikes - Venomous Bite - Bloodletter - Repelling Shot - Quick Nock - Windbite - Mage's Ballad - The Warden's Paean - Barrage - Army's Paeon - Rain of Death - Battle Voice - The Wanderer's Minuet - Pitch Perfect - Empyreal Arrow - Iron Jaws - Sidewinder - Troubadour - Caustic Bite - Stormbite - Nature's Minne - Refulgent Arrow - Shadowbite - Burst Shot - Apex Arrow - Ladonsbite - Blast Arrow - Radiant Finale
Traits Heavier Shot - Increased Action Damage - Increased Action Damage II - Bite Mastery - Enhanced Empyreal Arrow - Straight Shot Mastery - Enhanced Quick Nock - Bite Mastery II - Heavy Shot Mastery - Enhanced Army's Paeon - Soul Voice - Quick Nock Mastery - Enhanced Bloodletter - Enhanced Apex Arrow - Enhanced Troubadour - Minstrel's Coda
Machinist MachinistActions Split Shot - Slug Shot - Hot Shot - Reassemble - Gauss Round - Spread Shot - Clean Shot - Hypercharge - Heat Blast - Rook Autoturret - Rook Overdrive - Wildfire - Detonator - Ricochet - Auto Crossbow - Heated Split Shot - Tactician - Drill - Heated Slug Shot - Heated Clean Shot - Barrel Stabilizer - Flamethrower - Bioblaster - Air Anchor - Automaton Queen - Queen Overdrive - Scattergun - Chain Saw
Pet actions Rook Autoturret: Volley Fire - Rook OverloadAutomaton Queen: Arm Punch - Roller Dash - Pile Bunker - Crowned Collider
Traits Increased Action Damage - Increased Action Damage II - Split Shot Mastery - Slug Shot Mastery - Clean Shot Mastery - Charged Action Mastery - Hot Shot Mastery - Enhanced Wildfire - Promotion - Spread Shot Mastery - Enhanced Reassemble - Marksman's Mastery - Queen's Gambit - Enhanced Tactician
Dancer DancerActions Cascade - Fountain - Windmill - Standard Step - Standard Finish - Reverse Cascade - Bladeshower - Fan Dance - Rising Windmill - Fountainfall - Bloodshower - Fan Dance II - En Avant - Curing Waltz - Shield Samba - Closed Position - Ending - Devilment - Fan Dance III - Technical Step - Technical Finish - Flourish - Saber Dance - Improvisation - Improvised Finish - Tillana - Fan Dance IV - Starfall Dance
Step actions Emboite - Entrechat - Jete - Pirouette
Traits Fourfold Fantasy - Increased Action Damage - Increased Action Damage II - Enhanced En Avant - Esprit - Enhanced En Avant II - Enhanced Technical Finish - Enhanced Esprit - Enhanced Flourish - Enhanced Shield Samba - Enhanced Devilment
Thaumaturge ThaumaturgeBlack Mage Black MageActions Blizzard - Fire - Transpose - Thunder - Blizzard II - Scathe - Fire II - Thunder II - Manaward - Manafont - Fire III - Blizzard III - Freeze - Thunder III - Aetherial Manipulation - Flare - Ley Lines - Sharpcast - Blizzard IV - Fire IV - Between the Lines - Thunder IV - Triplecast - Foul - Despair - Umbral Soul - Xenoglossy - High Fire II - High Blizzard II - Amplifier - Paradox
Traits Aspect Mastery - Maim and Mend - Aspect Mastery II - Thundercloud - Aspect Mastery III - Maim and Mend II - Firestarter - Thunder Mastery - Enochian - Enhanced Freeze - Thunder Mastery II - Enhanced Enochian - Enhanced Sharpcast - Enhanced Enochian II - Enhanced Polyglot - Enhanced Foul - Aspect Mastery IV - Enhanced Manafont - Enhanced Enochian III - Enhanced Sharpcast II - Aspect Mastery V
Arcanist ArcanistSummoner SummonerActions Ruin - Summon Carbuncle - Radiant Aegis - Physick - Aethercharge - Summon Ruby - Gemshine - Ruby Ruin - Fester - Energy Drain - Resurrection - Summon Topaz - Topaz Ruin - Summon Emerald - Emerald Ruin - Outburst - Precious Brilliance - Ruby Outburst - Topaz Outburst - Emerald Outburst - Ruin II - Summon Ifrit - Ruby Ruin II - Topaz Ruin II - Emerald Ruin II - Summon Titan - Painflare - Summon Garuda - Energy Siphon - Ruin III - Ruby Ruin III - Topaz Ruin III - Emerald Ruin III - Dreadwyrm Trance - Astral Impulse - Astral Flare - Astral Flow - Deathflare - Ruin IV - Searing Light - Summon Bahamut - Enkindle Bahamut - Ruby Rite - Topaz Rite - Emerald Rite - Tri-disaster - Ruby Disaster - Topaz Disaster - Emerald Disaster - Fountain of Fire - Brand of Purgatory - Summon Phoenix - Rekindle - Enkindle Phoenix - Ruby Catastrophe - Topaz Catastrophe - Emerald Catastrophe - Crimson Cyclone - Crimson Strike - Mountain Buster - Slipstream - Summon Ifrit II - Summon Titan II - Summon Garuda II
Pet actions Carbuncle - Radiant Aegis - Searing LightRuby Carbuncle: Glittering RubyTopaz Carbuncle: Glittering TopazEmerald Carbuncle: Glittering EmeraldTitan-Egi / Topaz Titan: Rock Buster - Earthen FuryIfrit-Egi / Ruby Ifrit: Burning Strike - InfernoGaruda-Egi / Emerald Garuda: Aerial Slash - Aerial BlastDemi-Bahamut: Wyrmwave - Akh MornDemi-Phoenix: Everlasting Flight - Scarlet Flame - Revelation
Traits Enhanced Aethercharge - Maim and Mend - Enhanced Aethercharge II - Ruin Mastery - Ruby Summoning Mastery - Topaz Summoning Mastery - Maim and Mend II - Emerald Summoning Mastery - Enkindle - Ruin Mastery II - Aethercharge Mastery - Enhanced Energy Siphon - Enhanced Dreadwyrm Trance - Ruin Mastery III - Outburst Mastery - Enhanced Summon Bahamut - Outburst Mastery II - Ruin Mastery IV - Elemental Mastery - Enhanced Radiant Aegis - Enkindle II
Red Mage Red MageActions Riposte - Enchanted Riposte - Jolt - Verthunder - Corps-a-corps - Veraero - Scatter - Verthunder II - Veraero II - Verfire - Verstone - Zwerchhau - Enchanted Zwerchhau - Displacement - Engagement - Fleche - Redoublement - Enchanted Redoublement - Acceleration - Moulinet - Enchanted Moulinet - Vercure - Contre Sixte - Embolden - Manafication - Jolt II - Verraise - Impact - Verflare - Verholy - Reprise - Enchanted Reprise - Scorch - Verthunder III - Veraero III - Magick Barrier - Resolution
Traits Dualcast - Maim and Mend - Maim and Mend II - Enhanced Jolt - Scatter Mastery - Mana Stack - Enhanced Displacement - Red Magic Mastery - Enhanced Manafication - Red Magic Mastery II - Red Magic Mastery III - Enhanced Acceleration - Enhanced Manafication II
Blue Mage Blue MageActions Water Cannon - Flame Thrower - Aqua Breath - Flying Frenzy - Drill Cannons - High Voltage - Loom - Final Sting - Song of Torment - Glower - Plaincracker - Bristle - White Wind - Level 5 Petrify - Sharpened Knife - Ice Spikes - Blood Drain - Acorn Bomb - Bomb Toss - Off-guard - Self-destruct - Transfusion - Faze - Flying Sardine - Snort - 4-tonze Weight - The Look - Bad Breath - Diamondback - Mighty Guard - Sticky Tongue - Toad Oil - The Ram's Voice - The Dragon's Voice - Missile - 1000 Needles - Ink Jet - Fire Angon - Moon Flute - Tail Screw - Mind Blast - Doom - Peculiar Light - Feather Rain - Eruption - Mountain Buster - Shock Strike - Glass Dance - Veil of the Whorl - Alpine Draft - Protean Wave - Northerlies - Electrogenesis - Kaltstrahl - Abyssal Transfixion - Chirp - Eerie Soundwave - Pom Cure - Gobskin - Magic Hammer - Avail - Frog Legs - Sonic Boom - Whistle - White Knight's Tour - Black Knight's Tour - Level 5 Death - Launcher - Perpetual Ray - Cactguard - Revenge Blast - Angel Whisper - Exuviation - Reflux - Devour - Condensed Libra - Aetherial Mimicry - Surpanakha - Quasar - J Kick - Triple Trident - Tingle - Tatami-gaeshi - Cold Fog - White Death - Stotram - Saintly Beam - Feculent Flood - Angel's Snack - Chelonian Gate - Divine Cataract - The Rose of Destruction - Basic Instinct - Ultravibration - Blaze - Mustard Bomb - Dragon Force - Aetherial Spark - Hydro Pull - Malediction of Water - Choco Meteor - Matra Magic - Peripheral Synthesis - Both Ends - Phantom Flurry - Nightbloom
Traits Learning - Maim and Mend - Maim and Mend II - Maim and Mend III - Maim and Mend IV - Maim and Mend V
Carpenter CarpenterBlacksmith BlacksmithArmorer ArmorerGoldsmith GoldsmithLeatherworker LeatherworkerWeaver WeaverAlchemist AlchemistCulinarian CulinarianActions

Basic Synthesis - Basic Touch - Master's Mend - Hasty Touch - Rapid Synthesis - Observe - Tricks of the Trade - Waste Not - Veneration - Standard Touch - Great Strides - Innovation - Final Appraisal - Waste Not II - Byregot's Blessing - Precise Touch - Muscle Memory - Careful Synthesis - Manipulation - Prudent Touch - Focused Synthesis - Focused Touch - Reflect - Preparatory Touch - Groundwork - Delicate Synthesis - Intensive Synthesis - Trained Eye - Advanced Touch - Heart and Soul - Prudent Synthesis - Trained Finesse

Specialist exclusive: Careful Observation
Traits Inner Quiet - Practice Makes Perfect - Basic Synthesis Mastery - Quality Assurance - Rapid Synthesis Mastery - Careful Synthesis Mastery - Groundwork Mastery
Miner MinerActions Prospect - Lay of the Land - Sharp Vision - Sharp Vision II - Lay of the Land II - Sneak - Sharp Vision III - Mountaineer's Gift I - The Twelve's Bounty - Clear Vision - Bountiful Yield - Solid Reason - King's Yield - King's Yield II - Truth of Mountains - Scour - Brazen Prospector - Meticulous Prospector - Scrutiny - Mountaineer's Gift II - Collect - Luck of the Mountaineer - Bountiful Yield II - The Giving Land - Nald'thal's Tidings - Collector's Focus - Wise to the World
Traits Auto Prospect - Stone Whisperer - Stone Whisperer II - Stone Whisperer III - Stone Whisperer IV - Auto Sneak - Enhanced Twelve's Bounty - Nymeia's Ward - Enhanced Twelve's Bounty II - Stone Whisperer V - One with the Mountain - Bountiful Yield Mastery - Enhanced GP Regeneration - Enhanced Twelve's Bounty III - Enhanced GP Regeneration II - Enhanced GP Regeneration III - Enhanced Solid Reason
Botanist BotanistActions Triangulate - Arbor Call - Field Mastery - Field Mastery II - Arbor Call II - Sneak - Field Mastery III - Pioneer's Gift I - The Twelve's Bounty - Flora Mastery - Bountiful Harvest - Ageless Words - Blessed Harvest - Blessed Harvest II - Truth of Forests - Scour - Brazen Woodsman - Meticulous Woodsman - Scrutiny - Pioneer's Gift II - Luck of the Pioneer - Bountiful Harvest II - The Giving Land - Nophica's Tidings - Collector's Focus - Wise to the World
Traits Auto Triangulate - Tree Whisperer - Tree Whisperer II - Tree Whisperer III - Tree Whisperer IV - Auto Sneak - Enhanced Twelve's Bounty - Nymeia's Ward - Enhanced Twelve's Bounty II - Tree Whisperer V - One with the Forest - Bountiful Harvest Mastery - Enhanced GP Regeneration - Enhanced Twelve's Bounty III - Enhanced GP Regeneration II - Enhanced GP Regeneration III - Enhanced Ageless Words
Fisher FisherActions Bait - Cast - Hook - Quit - Cast Light - Chum - Sneak - Patience - Powerful Hookset - Precision Hookset - Thaliak's Favor - Release - Release List - Mooch - Snagging - Makeshift Bait - Collect - Fish Eyes - Patience II - Gig - Fathom - Shark Eye - Mooch II - Veteran Trade - Vital Sight - Double Hook - Shark Eye II - Truth of Oceans - Salvage - Nature's Bounty - Surface Slap - Baited Breath - Identical Cast - Prize Catch - Electric Current - Triple Hook
Traits Gulleye - Angler's Art - Auto Sneak - Dunefishing - Double Mooching - Skyfishing - Cloudfishing - Hellfishing - Aetherfishing - Auto Fathom - Saltfishing - Enhanced GP Regeneration - One with the Ocean - Enhanced GP Regeneration II - Enhanced GP Regeneration III - Starfishing
Other actions Action combos - Duty actions - Logos actions - Lost actions

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