Flavor Text |
 | Sun | A plan was recently announced to gather many Pikachu and make an electric power plant. |
Moon | It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity. | Ultra Sun | Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning. | Ultra Moon | While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity. | Let's Go, Pikachu! | This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it. | Let's Go, Eevee! |  | Sun | This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. |
Moon | This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. | Ultra Sun | This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. | Ultra Moon | This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. |
Generation VII Level Up |
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| — | Tail Whip |  |  | -- | 100 | 30 | -- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| 5 | Growl |  |  | -- | 100 | 40 | -- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 7 | Play Nice |  |  | -- | -- | 20 | 100 |
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 10 | Quick Attack |  |  | 40 | 100 | 30 | -- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 13 | Electro Ball |  |  | ?? | 100 | 10 | -- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| 18 | Thunder Wave |  |  | -- | 90 | 20 | -- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| 21 | Feint |  |  | 30 | 100 | 10 | -- |
| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 23 | Double Team |  |  | -- | -- | 15 | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 26 | Spark |  |  | 65 | 100 | 20 | 30 |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| 29 | Nuzzle |  |  | 20 | 100 | 20 | 100 |
| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| 34 | Discharge |  |  | 80 | 100 | 15 | 30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| 37 | Slam |  |  | 80 | 75 | 20 | -- |
| The target is slammed with a long tail, vines, or the like to inflict damage. |
| 42 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| 45 | Agility |  |  | -- | -- | 30 | -- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 50 | Wild Charge |  |  | 90 | 100 | 15 | -- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| 53 | Light Screen |  |  | -- | -- | 30 | -- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 58 | Thunder |  |  | 110 | 70 | 10 | 30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM & HM Attacks |
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM16 | Light Screen |  |  | -- | -- | 30 | -- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | -- | 10 | -- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 | Return |  |  | ?? | 100 | 20 | -- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | -- | 15 | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade |  |  | 70 | 100 | 20 | -- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest |  |  | -- | -- | 10 | -- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 | Attract |  |  | -- | 100 | 15 | -- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round |  |  | 60 | 100 | 15 | -- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM56 | Fling |  |  | ?? | 100 | 10 | -- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 | Swagger |  |  | -- | 85 | 15 | -- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute |  |  | -- | -- | 10 | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM100 | Confide |  |  | -- | -- | 20 | 100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| Reversal |  |  | ?? | 100 | 15 | -- | Details |
| An all-out attack that becomes more powerful the less HP the user has. |
| Bide |  |  | ?? | -- | 10 | -- | Details |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Present |  |  | ?? | 90 | 15 | -- | Details |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Encore |  |  | -- | 100 | 5 | -- | Details |
| The user compels the target to keep using the move it encored for three turns. |
| Double Slap |  |  | 15 | 85 | 10 | -- | Details |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| Wish |  |  | -- | -- | 10 | -- | Details |
| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
| Charge |  |  | -- | -- | 20 | -- | Details |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details |
| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | Details |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Tickle |  |  | -- | 100 | 20 | -- | Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Flail |  |  | ?? | 100 | 15 | -- | Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Endure |  |  | -- | -- | 10 | -- | Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Lucky Chant |  |  | -- | -- | 30 | -- | Details |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Bestow |  |  | -- | -- | 15 | -- | Details |
| The user passes its held item to the target when the target isn't holding an item. |
| Disarming Voice |  |  | 40 | -- | 15 | -- | Details |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Electric Terrain |  |  | -- | -- | 10 | -- | Details |
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Volt Tackle |  |  | 120 | 100 | 15 | 10 | Details |
| The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball |
Usable Z Moves |
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form |
|---|
| Breakneck Blitz |  |     | 160(Phy)/120(Spe)200(Phy)/200(Spe) | -- | 1 | -- | |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |  |    | 200140(Phy)/190(Spe) | -- | 1 | -- | |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Supersonic Skystrike |  |  | 175 | -- | 1 | -- | |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |  |   | 140140 | -- | 1 | -- | |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Corkscrew Crash |  |    | 180160(Phy)/160(Spe) | -- | 1 | -- | |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Hydro Vortex |  |  | 175 | -- | 1 | -- | |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Bloom Doom |  |   | 160190 | -- | 1 | -- | |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Gigavolt Havoc |  |    | 190(Phy)/185(Spe)175 | -- | 1 | -- | |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Black Hole Eclipse |  |  | 120 | -- | 1 | -- | |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
| Twinkle Tackle |  |   | 100195 | -- | 1 | -- | |
| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
| Catastropika |  |  | 210 | -- | 1 | -- | |
| The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. |
| 10,000,000 Volt Thunderbolt |  | -- | 1 | -- | |
| The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. |
Transfer Only Moves (Details) |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
|---|
| Dig |  |  | 80 | 100 | 10 | -- | Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Flash |  |  | -- | 100 | 20 | -- | Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY)HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald |
| The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Curse |  |  | -- | -- | 10 | -- | Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Detect |  |  | -- | -- | 5 | -- | Gen II TM43 |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Pay Day |  |  | 40 | 100 | 20 | -- | Gen I TM16 |
| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Submission |  |  | 80 | 80 | 20 | -- | Gen I TM17 |
| The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Let's Go Level Up |
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| — | Growl |  |  | -- | 100 | 40 | -- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 3 | Tail Whip |  |  | -- | 100 | 30 | -- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 6 | Quick Attack |  |  | 40 | 100 | 30 | -- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 9 | Double Kick |  |  | 30 | 100 | 30 | -- |
| The target is quickly kicked twice in succession using both feet. |
| 12 | Double Team |  |  | -- | -- | 15 | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 15 | Thunder Wave |  |  | -- | 90 | 20 | -- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| 18 | Light Screen |  |  | -- | -- | 30 | -- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 21 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| 24 | Slam |  |  | 80 | 75 | 20 | -- |
| The target is slammed with a long tail, vines, or the like to inflict damage. |
| 27 | Agility |  |  | -- | -- | 30 | -- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 30 | Thunder |  |  | 110 | 70 | 10 | 30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM & HM Attacks |
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| TM01 | Headbutt |  |  | 70 | 100 | 15 | 30 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM03 | Helping Hand |  |  | -- | -- | 20 | -- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM05 | Rest |  |  | -- | -- | 10 | -- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM06 | Light Screen |  |  | -- | -- | 30 | -- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM07 | Protect |  |  | -- | -- | 10 | -- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute |  |  | -- | -- | 10 | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM09 | Reflect |  |  | -- | -- | 20 | -- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM10 | Dig |  |  | 80 | 100 | 10 | -- |
| The user burrows, then attacks on the next turn. |
| TM12 | Facade |  |  | 70 | 100 | 20 | -- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break |  |  | 75 | 100 | 15 | -- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM15 | Seismic Toss |  |  | ?? | 100 | 20 | -- |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| TM16 | Thunder Wave |  |  | -- | 90 | 20 | -- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM19 | Iron Tail |  |  | 100 | 75 | 15 | 30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TM23 | Thunder Punch |  |  | 75 | 100 | 15 | 10 |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic |  |  | -- | 90 | 10 | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM33 | Calm Mind |  |  | -- | -- | 20 | -- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM36 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM38 | Thunder |  |  | 110 | 70 | 10 | 30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM57 | Pay Day |  |  | 40 | 100 | 20 | -- |
| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |