Restoring Original Colors To GBA VC | Page 2
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You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Tutorial Updated Restoring original colors to GBA VCSuperrSonic (SuperrSonic)
Ideally the GBA footer generator should get updated with this option to avoid hex editing and name the other settings something more accurate than "Memory Config". Comparison shots Spoiler
Bonus: Remove or add more ghosting/blur Edit byte at offset 0x20 0xFF/255 = No blurring/ghosting 0xF0/240 = Very little ghosting 0xC0/192 = Official value, standard ghosting 0x80/128 = Official value, more ghosting, highly noticeable 0x20/32 = Insane ghosting 0x01 = MAX Last edited by SuperrSonic, Jun 8, 2016, Reason: 0x00 is an invalid value, fixed. - 1
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Bortz said: I was under the impression that was a filter added by nintendo to recreate the GBA experience. Click to expand...i.e. nintendo just wants everything to suck (The actual Game Boy Advance (not the SP, that was great) experience sucks.)
MRJPGames
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Bortz said: I was under the impression that was a filter added by nintendo to recreate the GBA experience. Also, man is there any way to adjust the backlight? Click to expand...The only modification to how anything looks is the color and the scaling (as it is upscaled to the 3DS' resolution so you don't have to play on a small portion of the screen)
bi388
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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country
Im having trouble getting the modified footer to work in the 3ds gba cia converter, can anyone make a step by step guide? SuperrSonic
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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country
bi388 said: Im having trouble getting the modified footer to work in the 3ds gba cia converter, can anyone make a step by step guide? Click to expand...Are you overwriting or inserting? The file size has to remain the same.
bi388
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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country
SuperrSonic said: Are you overwriting or inserting? The file size has to remain the same. Click to expand...Turns out the problem was the footers created by the rom I was using werent working for some reason. Tried a different game and it worked flawlessly.
MushGuy
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Nice! Here's hoping that Luma 3DS includes this feature in a future update, just like they enabled the GBA bios in their CFW. bi388
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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country
MushGuy said: Nice! Here's hoping that Luma 3DS includes this feature in a future update, just like they enabled the GBA bios in their CFW. Click to expand...Im not sure thats possible, the bios is installed to the system internal memory while this is part of the gba files installed to the sd
SuperrSonic
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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country
Tex_McBladeSword said: I guess I never noticed much of a difference. Do you have a comparison picture? Click to expand...I don't have a way to capture but I can approximate the change with an existing picture. The Metroid one comes from 3dscapture forums so it should be the most accurate. Spoiler
9thSage said: You know that the GBA screens generally were never as a bright as what you would see in an emulator though, right? I would assume that is why they don't make them like that on 3DS. I mean, if you want it brighter that's cool, I'm just saying that this is probably why they aren't like that on 3DS. Click to expand...I played my GBA games on an AGS-101 back in the day! The other part of what you say is contradictory, Nintendo has done this on various unrelated re-releases, DS VC, N64 VC, etc. It's more of a measure if anything.
Sonic_Cee_Dee said: So is there a way to patch already made CIAs? I really don't want to recreate and reinstall a bunch of GBA games. Click to expand...I'm not sure, other than to unpack the cia, open the code.bin in a hex editor, find the footer at the bottom, edit and repack. Something to note- I only just got cfw a few days ago so I hadn't noticed this but reinstalling an existing GBA cia seems to delete your save file, I read you can backup saves but it is a pain to do so be careful.
GerbilSoft
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AFAIK, the GBA game is loaded by AGB_FIRM; the 3DS OS merely instructs it on which title to load. In theory, it's possible to patch AGB_FIRM to use a hard-coded palette instead of the one from the VC footer. This would require figuring out where in AGB_FIRM the VC footer is loaded and adding a hook to replace it. Sidenote: Wii U NES VC titles also have this screen brightness problem, but Wii U SNES titles don't. No idea why. bi388
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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country
Does any of the info overwritten by original.bin contain save info? I have a yoshis island rom that plays perfectly on vba but when I made a cia with an edited footer and installed it I get a "save corrupted" message that keeps me from playing the game. SuperrSonic
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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country
GerbilSoft said: Sidenote: Wii U NES VC titles also have this screen brightness problem, but Wii U SNES titles don't. No idea why. Click to expand...Some SNES VCs do, Kirby Super Star, Kirby's Dream Land 3(Wii version doesn't), EarthBound, Super Mario All-Stars(Wii disc). Similar to the GBC games, Pokemon Yellow seems to be the only one that has it.
bi388 said: Does any of the info overwritten by original.bin contain save info? I have a yoshis island rom that plays perfectly on vba but when I made a cia with an edited footer and installed it I get a "save corrupted" message that keeps me from playing the game. Click to expand...It's just counting from 0 up to 255 in hex, so no, but see the post I made above, reinstalling cias deletes saves. If you can't actually enter the game I'm not sure what's up. See this: https://3dbrew.org/wiki/3DS_Virtual_Console#Footer the part that says 'unknown' is what's been changed, everything else remains the same. Last edited by SuperrSonic, May 23, 2016
Clector
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hobbledehoy899 said: Would it be possible to turn off the bottom screen? Click to expand...Tap the bottom screen and it is supossed to turn off.
Tex_McBladeSword
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SuperrSonic said: I don't have a way to capture but I can approximate the change with an existing picture. The Metroid one comes from 3dscapture forums so it should be the most accurate. Click to expand...Ah, that helps thanks. Kinda sucks that I already have most of the GBA games I want though. I am NOT starting over Battle Network 3 after the insane amount of time Ive put into it lol
coinblock
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This is awesome for GBA VC users, and should cut down significantly on the blurriness. bi388
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SuperrSonic said: It's just counting from 0 up to 255 in hex, so no, but see the post I made above, reinstalling cias deletes saves. If you can't actually enter the game I'm not sure what's up. See this: https://3dbrew.org/wiki/3DS_Virtual_Console#Footer the part that says 'unknown' is what's been changed, everything else remains the same. Click to expand...I can enter the game fine, but once im in I get a "save data corrupted" screen that I cant get past. This is a new cia I made so no game with this title id should have save data on the system.
SuperrSonic
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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country
bi388 said: I can enter the game fine, but once im in I get a "save data corrupted" screen that I cant get past. This is a new cia I made so no game with this title id should have save data on the system. Click to expand...Can you confirm the message doesn't come up if you make the footer without my changes? D
daxtsu
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Bortz said: Also, man is there any way to adjust the backlight? Click to expand...Yes, you can change the backlight brightness in AGB_FIRM as well as TWL_FIRM by pressing Home, then hold down Start and use the directional pad's Up and Down buttons to raise or lower it, respectively. Then just hit B or Home again to resume playing.
hobbledehoy899
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Clector said: Tap the bottom screen and it is supossed to turn off. Click to expand...That only gets rid of the text, it doesn't turn off the screen's backlight like RetroArch emulators do.
bi388
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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country
I ended up ripping my own cart cause it turns out every Yoshis Island dump online is shit and I have NO ghosting on o3ds non xl. Interesting because Ive always had ghosting with this game in the past on my old xl so either there is a difference in the physical hardware of the screen or somehow this removes it. BORTZ
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daxtsu said: Yes, you can change the backlight brightness in AGB_FIRM as well as TWL_FIRM by pressing Home, then hold down Start and use the directional pad's Up and Down buttons to raise or lower it, respectively. Then just hit B or Home again to resume playing. Click to expand...Holy crap I didn't know that!
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Tag » How To Change Bringhtmness In Gba Games 3ds
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Topic: Changing Brightness During DS/DSi/GBA Software
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