Restoring Original Colors To GBA VC | Page 2

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You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Tutorial Updated Restoring original colors to GBA VC SuperrSonic Written by

SuperrSonic (SuperrSonic)

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Member May 22, 2016 116,653 169 This is a followup on my footers thread, I have succeeded in getting back the original colors instead of the washed out/dark/mute colors every GBA VC has. It's actually quite simple; every string of numbers that go like this: 00 00 00 00 00 00 in blocks of six are now changed to blocks of three until you reach FF FF FF. I have already gone through the trouble of writing all the values out in a separate file ORIGINAL.bin Simply go through the process of making a footer, open it in a hex editor and open original.bin as well, select everything in it and copy it to the footer starting at offset 0x24. Should look like this: Spoiler hM80pLk.png Ideally the GBA footer generator should get updated with this option to avoid hex editing and name the other settings something more accurate than "Memory Config". Comparison shots Spoiler wg7cCfG.png 5rJUCVA.png diclpff.png cgqneOc.png OXI6TIz.png 38Fihuj.png Bonus: Remove or add more ghosting/blur Edit byte at offset 0x20 0xFF/255 = No blurring/ghosting 0xF0/240 = Very little ghosting 0xC0/192 = Official value, standard ghosting 0x80/128 = Official value, more ghosting, highly noticeable 0x20/32 = Insane ghosting 0x01 = MAX Last edited by SuperrSonic, Jun 8, 2016, Reason: 0x00 is an invalid value, fixed.
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hobbledehoy899

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Bortz said: I was under the impression that was a filter added by nintendo to recreate the GBA experience. Click to expand...
i.e. nintendo just wants everything to suck (The actual Game Boy Advance (not the SP, that was great) experience sucks.)​
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MRJPGames

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Bortz said: I was under the impression that was a filter added by nintendo to recreate the GBA experience. Also, man is there any way to adjust the backlight? Click to expand...
The only modification to how anything looks is the color and the scaling (as it is upscaled to the 3DS' resolution so you don't have to play on a small portion of the screen) bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States Im having trouble getting the modified footer to work in the 3ds gba cia converter, can anyone make a step by step guide? SuperrSonic

SuperrSonic

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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country Puerto Rico
bi388 said: Im having trouble getting the modified footer to work in the 3ds gba cia converter, can anyone make a step by step guide? Click to expand...
Are you overwriting or inserting? The file size has to remain the same. bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States
SuperrSonic said: Are you overwriting or inserting? The file size has to remain the same. Click to expand...
Turns out the problem was the footers created by the rom I was using werent working for some reason. Tried a different game and it worked flawlessly. MushGuy

MushGuy

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Member Level 12 Joined Feb 11, 2010 Messages 1,300 Reaction score 442 Trophies 1 XP 2,960 Country United States Nice! Here's hoping that Luma 3DS includes this feature in a future update, just like they enabled the GBA bios in their CFW. bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States
MushGuy said: Nice! Here's hoping that Luma 3DS includes this feature in a future update, just like they enabled the GBA bios in their CFW. Click to expand...
Im not sure thats possible, the bios is installed to the system internal memory while this is part of the gba files installed to the sd SuperrSonic

SuperrSonic

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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country Puerto Rico
Tex_McBladeSword said: I guess I never noticed much of a difference. Do you have a comparison picture? Click to expand...
I don't have a way to capture but I can approximate the change with an existing picture. The Metroid one comes from 3dscapture forums so it should be the most accurate. Spoiler wg7cCfG.png 5rJUCVA.png diclpff.png cgqneOc.png OXI6TIz.png 38Fihuj.png
9thSage said: You know that the GBA screens generally were never as a bright as what you would see in an emulator though, right? I would assume that is why they don't make them like that on 3DS. I mean, if you want it brighter that's cool, I'm just saying that this is probably why they aren't like that on 3DS. Click to expand...
I played my GBA games on an AGS-101 back in the day! The other part of what you say is contradictory, Nintendo has done this on various unrelated re-releases, DS VC, N64 VC, etc. It's more of a measure if anything.
Sonic_Cee_Dee said: So is there a way to patch already made CIAs? I really don't want to recreate and reinstall a bunch of GBA games. Click to expand...
I'm not sure, other than to unpack the cia, open the code.bin in a hex editor, find the footer at the bottom, edit and repack. Something to note- I only just got cfw a few days ago so I hadn't noticed this but reinstalling an existing GBA cia seems to delete your save file, I read you can backup saves but it is a pain to do so be careful. GerbilSoft

GerbilSoft

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Member Level 14 Joined Mar 8, 2012 Messages 2,398 Reaction score 2,930 Trophies 2 Age 36 XP 4,422 Country United States AFAIK, the GBA game is loaded by AGB_FIRM; the 3DS OS merely instructs it on which title to load. In theory, it's possible to patch AGB_FIRM to use a hard-coded palette instead of the one from the VC footer. This would require figuring out where in AGB_FIRM the VC footer is loaded and adding a hook to replace it. Sidenote: Wii U NES VC titles also have this screen brightness problem, but Wii U SNES titles don't. No idea why. bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States Does any of the info overwritten by original.bin contain save info? I have a yoshis island rom that plays perfectly on vba but when I made a cia with an edited footer and installed it I get a "save corrupted" message that keeps me from playing the game. SuperrSonic

SuperrSonic

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GerbilSoft said: Sidenote: Wii U NES VC titles also have this screen brightness problem, but Wii U SNES titles don't. No idea why. Click to expand...
Some SNES VCs do, Kirby Super Star, Kirby's Dream Land 3(Wii version doesn't), EarthBound, Super Mario All-Stars(Wii disc). Similar to the GBC games, Pokemon Yellow seems to be the only one that has it.
bi388 said: Does any of the info overwritten by original.bin contain save info? I have a yoshis island rom that plays perfectly on vba but when I made a cia with an edited footer and installed it I get a "save corrupted" message that keeps me from playing the game. Click to expand...
It's just counting from 0 up to 255 in hex, so no, but see the post I made above, reinstalling cias deletes saves. If you can't actually enter the game I'm not sure what's up. See this: https://3dbrew.org/wiki/3DS_Virtual_Console#Footer the part that says 'unknown' is what's been changed, everything else remains the same. Last edited by SuperrSonic, May 23, 2016 Clector

Clector

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hobbledehoy899 said: Would it be possible to turn off the bottom screen? Click to expand...
Tap the bottom screen and it is supossed to turn off. Tex_McBladeSword

Tex_McBladeSword

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Member Level 9 Joined May 16, 2015 Messages 218 Reaction score 111 Trophies 2 Location Wherever I am Needed XP 1,624 Country United States
SuperrSonic said: I don't have a way to capture but I can approximate the change with an existing picture. The Metroid one comes from 3dscapture forums so it should be the most accurate. Click to expand...
Ah, that helps thanks. Kinda sucks that I already have most of the GBA games I want though. I am NOT starting over Battle Network 3 after the insane amount of time Ive put into it lol coinblock

coinblock

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Member Level 3 Joined Sep 4, 2015 Messages 254 Reaction score 122 Trophies 0 XP 297 Country This is awesome for GBA VC users, and should cut down significantly on the blurriness. bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States
SuperrSonic said: It's just counting from 0 up to 255 in hex, so no, but see the post I made above, reinstalling cias deletes saves. If you can't actually enter the game I'm not sure what's up. See this: https://3dbrew.org/wiki/3DS_Virtual_Console#Footer the part that says 'unknown' is what's been changed, everything else remains the same. Click to expand...
I can enter the game fine, but once im in I get a "save data corrupted" screen that I cant get past. This is a new cia I made so no game with this title id should have save data on the system. SuperrSonic

SuperrSonic

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Member Level 11 Joined Dec 9, 2011 Messages 812 Reaction score 608 Trophies 1 XP 2,389 Country Puerto Rico
bi388 said: I can enter the game fine, but once im in I get a "save data corrupted" screen that I cant get past. This is a new cia I made so no game with this title id should have save data on the system. Click to expand...
Can you confirm the message doesn't come up if you make the footer without my changes? D

daxtsu

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Bortz said: Also, man is there any way to adjust the backlight? Click to expand...
Yes, you can change the backlight brightness in AGB_FIRM as well as TWL_FIRM by pressing Home, then hold down Start and use the directional pad's Up and Down buttons to raise or lower it, respectively. Then just hit B or Home again to resume playing.
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hobbledehoy899

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Clector said: Tap the bottom screen and it is supossed to turn off. Click to expand...
That only gets rid of the text, it doesn't turn off the screen's backlight like RetroArch emulators do. bi388

bi388

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Member Level 7 Joined May 29, 2015 Messages 1,086 Reaction score 572 Trophies 0 Age 27 XP 1,266 Country United States I ended up ripping my own cart cause it turns out every Yoshis Island dump online is shit and I have NO ghosting on o3ds non xl. Interesting because Ive always had ghosting with this game in the past on my old xl so either there is a difference in the physical hardware of the screen or somehow this removes it.
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daxtsu said: Yes, you can change the backlight brightness in AGB_FIRM as well as TWL_FIRM by pressing Home, then hold down Start and use the directional pad's Up and Down buttons to raise or lower it, respectively. Then just hit B or Home again to resume playing. Click to expand...
Holy crap I didn't know that!
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