The Diadem is an Exploratory Mission introduced in Final Fantasy XIV: Heavensward, first appearing in Patch 3.1.
The Diadem has seen several redesigns over its life. Initially designed for both combat and gathering disciplines, it saw its first comparatively minor rework in patch 3.4 with the Diadem Hunting Grounds, a combat-only version while retaining the original. Patch 3.5 would see all prior versions of the Diadem removed to be replaced in patch 3.55b by the Trials of the Fury and Matron, focused on combat and gathering respectively in what would be a prelude to exploratory missions being divided into adventuring forays and gathering forays. The 3.55b Diadem also introduced the first open dungeon in the Emergency Mission, a large scale dungeon that could be challenged by multiple parties at once. Its most recent redesign saw it removed in patch 5.1 and replaced in patch 5.21 with a purely gathering version for the Ishgardian Restoration.
As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But ware those who would aid House Haillenarte in its explorations, for recent storm winds have littered the Diadem with artifacts of ancient origin. With these unstable relics twisting the aether and corrupting the wildlife, you can only guess at what new terrors now lurk in the darkness...
Duty description
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Trials of the Fury and Matron (3.55b)[]
As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.
Heavensward The Trials of the Fury were designed to be fought as disciples of war or magic. However, players could still change to gathering classes once the mission objectives were completed. Mission objectives were set randomly upon entering the Diadem.
Missions were comprised of three phases, each with a primary objective and secondary objective. Primary objectives simply had players proceed to the location displayed on the map and complete the indicated mission. Secondary objectives required the completion FATEs that spawned randomly throughout the map to fill the mission evaluation gauge.
By completing FATEs, players were also be able to obtain damaged lockboxes. Players had to first collect forty damaged lockboxes and deliver them to the picker of locks NPC in order retrieve their contents.
Upon completing a mission, an aetherial gap would appear and allow you passage into previously inaccessible areas. These areas contained stronger enemies, new fishing locations, and unspoiled gathering locations.
Players could obtain lockboxes and other rewards by completing the objectives displayed when they entered the Diadem. Players could open their lockboxes by handing them over to the picker of locks NPC found in one of the settlements of the Diadem, in the Pillars in Ishgard, and each city's residential district. Lockboxes awarded upon completing all objectives were obtained from treasure coffers carrying personal rewards.
Heavensward The Trials of the Matron were designed for disciples of the land, although players could freely switch to other roles at any time.
After entering the Diadem, players had to explore the area and fulfill any assigned mission objectives. By doing so, they were be able to obtain steel sky pirate spoils, which could be redeemed for a variety of goods by speaking with the Spoils Collector at one of the settlements found in the Diadem, the Pillars, as well as in each city's residential district. The Steel sky pirate spoils awarded upon completing all objectives were obtained from treasure sacks carrying personal rewards.
Missions were comprised of three phases, which had to be completed as players explored the area.
Emergency Mission: The Missing Gem[]
The Missing Gem
(漂流遺跡, Hyōryū Iseki?, lit. Drifting Ruins)
Expansion
Heavensward
Patch
3.55b
Type
Open Dungeon
Level
60
Time limit
15
Party comp
x1-72
Bosses
Buer
Occasionally, the Emergency Mission would commence. This mission could appear in both the Trials of the Fury and the Trials of the Matron. This mission would cause a Mhachi Portal to activate at the Missing Gem in the center of the zone, where players could do battle against the Beastking Buer. Exclusive rewards awaited those who successfully cleared the mission. Players who failed to contribute to the battle would not receive a reward. The Emergency Mission ended after 15 minutes. In the event the Emergency Mission occured, the time limit for the Diadem would be extended by 15 minutes. This section about The Diadem in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Towards the Firmament The current version of the Diadem is unlocked by the quest Towards the Firmament, which itself requires completion of the main scenario up to Litany of Peace. This section about The Diadem in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Maps[]
Trials of the Matron.The Diadem.Original map of the Diadem. Final Fantasy XIV activities
Achievements - Adventurer Squadrons - Custom Deliveries - Duties - Duty Finder - Duty Roulette - FATEs - Gathering - Guildleves - Hall of the Novice - The Hunt - The Masked Carnivale - New Game+ - Quests - Quest battles - Synthesis - Trust - Wondrous Tails
Dungeons
A Realm Reborn
Sastasha - The Tam-Tara Deepcroft - Copperbell Mines - Halatali - The Thousand Maws of Toto-Rak - Haukke Manor - Brayflox's Longstop - The Sunken Temple of Qarn - Cutter's Cry - The Stone Vigil - Dzemael Darkhold - The Aurum Vale - The Wanderer's Palace - Castrum Meridianum - The Praetorium - Amdapor Keep - Pharos Sirius - Copperbell Mines (Hard) - Haukke Manor (Hard) - The Lost City of Amdapor - Halatali (Hard) - Brayflox's Longstop (Hard) - Hullbreaker Isle - The Tam-Tara Deepcroft (Hard) - The Stone Vigil (Hard) - Snowcloak - Sastasha (Hard) - The Sunken Temple of Qarn (Hard) - The Keeper of the Lake - The Wanderer's Palace (Hard) - Amdapor Keep (Hard)
Heavensward
The Dusk Vigil - Sohm Al - The Aery - The Vault - The Great Gubal Library - The Aetherochemical Research Facility - Neverreap - The Fractal Continuum - Saint Mocianne's Arboretum - Pharos Sirius (Hard) - The Antitower - The Lost City of Amdapor (Hard) - Sohr Khai - Hullbreaker Isle (Hard) - Xelphatol - The Great Gubal Library (Hard) - Baelsar's Wall - Sohm Al (Hard)
Stormblood
The Sirensong Sea - Shisui of the Violet Tides - Bardam's Mettle - Doma Castle - Castrum Abania - Ala Mhigo - Kugane Castle - The Temple of the Fist - The Drowned City of Skalla - Hells' Lid - The Fractal Continuum (Hard) - The Swallow's Compass - The Burn - Saint Mocianne's Arboretum (Hard) - The Ghimlyt Dark
Shadowbringers
Holminster Switch - Dohn Mheg - The Qitana Ravel - Malikah's Well - Mt. Gulg - Amaurot - The Twinning - Akadaemia Anyder - The Grand Cosmos - Anamnesis Anyder - The Heroes' Gauntlet - Matoya's Relict - Paglth'an
Endwalker
The Tower of Zot - The Tower of Babil - Vanaspati - Ktisis Hyperboreia - The Aitiascope - The Dead Ends - Smileton - The Stigma Dreamscape - Alzadaal's Legacy - The Fell Court of Troia - Lapis Manalis - The Aetherfont - The Lunar Subterrane
Dawntrail
Ihuykatumu - Worqor Zormor - The Skydeep Cenote - Vanguard - Origenics - Alexandria - Tender Valley - The Strayborough Deadwalk - Yuweyawata Field Station - The Underkeep - The Meso Terminal - Mistwake
Removed
Copperbell Mines (original) - Castrum Meridianum (original) - The Praetorium (original)
Trials
A Realm Reborn
The Bowl of Embers - The Navel - The Howling Eye - The Porta Decumana (The Minstrel's Ballad: Ultima's Bane) - Thornmarch - The Whorleater - The Striking Tree - The Akh Afah Amphitheatre - The Chrysalis - Urth's FountRelic Weapons: A Relic Reborn: the Chimera - A Relic Reborn: the HydraHildibrand Adventures: Battle on the Big Bridge - The Dragon's Neck - Battle in the Big Keep
Heavensward
Thok ast Thok - The Limitless Blue - The Singularity Reactor (The Minstrel's Ballad: Thordan's Reign) - The Final Steps of Faith (The Minstrel's Ballad: Nidhogg's Rage)The Warring Triad: Containment Bay S1T7 - Containment Bay P1T6 - Containment Bay Z1T9
Stormblood
The Pool of Tribute - Emanation - The Royal Menagerie (The Minstrel's Ballad: Shinryu's Domain) - Castrum Fluminis (The Minstrel's Ballad: Tsukuyomi's Pain)The Four Lords: The Jade Stoa - Hells' Kier - The Wreath of SnakesThe Hunt for Rathalos: The Great HuntEven Further Hildibrand Adventures: Kugane Ohashi
Shadowbringers
The Dancing Plague - The Crown of the Immaculate - The Dying Gasp (The Minstrel's Ballad: Hades's Elegy) - The Seat of SacrificeThe Sorrow of Werlyt: Cinder Drift - Castrum Marinum - The Cloud DeckSave the Queen: Memoria Misera
Endwalker
The Dark Inside (The Minstrel's Ballad: Zodiark's Fall) - The Mothercrystal (The Minstrel's Ballad: Hydaelyn's Call) - The Final Day (The Minstrel's Ballad: Endsinger's Aria) - Storm's Crown - Mount Ordeals - The Voidcast Dais - The Abyssal FractureSomehow Further Hildibrand Adventures: The Gilded Araya
Dawntrail
Worqor Lar Dor - Everkeep - The Interphos (The Minstrel's Ballad: Sphene's Burden) - Recollection - The Ageless Necropolis (The Minstrel's Ballad: Necron's Embrace) - Hell on RailsGuardian Arkveld Descends!: The Windward Wilds
Removed
Cape Westwind - The Steps of Faith
Raids
Bahamut
The Binding Coil of Bahamut: Turn 1 - Turn 2 - Turn 3 - Turn 4 - Turn 5The Second Coil of Bahamut: Turn 1 - Turn 2 - Turn 3 - Turn 4The Final Coil of Bahamut: Turn 1 - Turn 2 - Turn 3 - Turn 4
Alexander
Gordias: The Fist - The Cuff - The Arm - The BurdenMidas: The Fist - The Cuff - The Arm - The BurdenThe Creator: The Eyes - The Breath - The Heart - The Soul
Asphodelos: The First Circle - The Second Circle - The Third Circle - The Fourth CircleAbyssos: The Fifth Circle - The Sixth Circle - The Seventh Circle - The Eighth CircleAnabaseios: The Ninth Circle - The Tenth Circle - The Eleventh Circle - The Twelfth Circle
The Unending Coil of Bahamut - The Weapon's Refrain - The Epic of Alexander - Dragonsong's Reprise - The Omega Protocol - Futures Rewritten
Alliance Raids
The Crystal Tower
The Labyrinth of the Ancients - Syrcus Tower - The World of Darkness
The Shadow of Mhach
The Void Ark - The Weeping City of Mhach - Dun Scaith
Return to Ivalice
The Royal City of Rabanastre - The Ridorana Lighthouse - The Orbonne Monastery
YoRHa: Dark Apocalypse
The Copied Factory - The Puppets' Bunker - The Tower at Paradigm's Breach
Myths of the Realm
Aglaia - Euphrosyne - Thaleia
Echoes of Vana'diel
Jeuno: The First Walk - San d'Oria: The Second Walk
Chaotic
The Cloud of Darkness
Variant and Criterion Dungeons
Endwalker
The Sil'dihn Subterrane (Another Sil'dihn Subterrane) - Mount Rokkon (Another Mount Rokkon) - Aloalo Island (Another Aloalo Island)
Dawntrail
The Merchant's Tale (Another Merchant's Tale)
Guildhests
Basic Training: Enemy Parties - Under the Armor - Basic Training: Enemy Strongholds - Hero on the Half Shell - Pulling Poison Posies - Stinging Back - All's Well that Ends in the Well - Flicking Sticks and Taking Names - More than a Feeler - Annoy the Void - Shadow and Claw - Long Live the Queen - Ward Up - Solemn Trinity
Treasure Hunts
Heavensward
The Aquapolis
Stormblood
The Lost Canals of Uznair - The Hidden Canals of Uznair - The Shifting Altars of Uznair
Shadowbringers
The Dungeons of Lyhe Ghiah - The Shifting Oubliettes of Lyhe Ghiah
Endwalker
The Excitatron 6000 - The Shifting Gymnasion Agonon
Dawntrail
Cenote Ja Ja Gural - Vault Oneiron
Deep Dungeons
The Palace of the Dead - Heaven-on-High - Eureka Orthos - Pilgrim's Traverse (The Final Verse)
Exploratory Missions
Field Operations
The Forbidden Land, Eureka: Anemos - Pagos - Pyros - Hydatos (The Baldesion Arsenal) Save the Queen: Blades of Gunnhildr: The Bozjan Southern Front (The Battle of Castrum Lacus Litore) - Delubrum Reginae (Savage) - Zadnor (The Dalriada) The Occult Crescent: South Horn (The Forked Tower: Blood)
Gathering Forays
Ocean Fishing - The Diadem
Removed
The Diadem: Original - Hunting Grounds - Trials of the Fury and Matron (Emergency Mission)
PvP
Crystalline Conflict
The Palaistra - The Volcanic Heart - Cloud Nine - The Clockwork Castletown - The Red Sands - The Bayside Battleground
Frontline
The Borderland Ruins - Seal Rock - The Fields of Glory - Onsal Hakair - Worqor Chirteh
Rival Wings
Astragalos - Hidden Gorge
Removed
The Fold - The Feast (The Feasting Grounds - Lichenweed - Crystal Tower Training Grounds)
The Gold Saucer
Attractions
Cactpot - Chocobo Racing - Blunderville - Doman Mahjong - Fashion Report - Lord of Verminion - Mini games - Triple Triad (Cards - Players)
GATEs
Air Force One (The Gold Saucer - The Cieldalaes) - Any Way the Wind Blows - Cliffhanger - Leap of Faith (The Fall of Belah'dia - The Falling City of Nym - Sylphstep) - The Slice is Right
Removed
Skinchange We Can Believe In - The Time of My Life - Vase Off
Seasonal
Annual
Heavensturn - Valentione's Day (The Valentione's Ceremony) - Little Ladies' Day - Hatching-tide - Make It Rain Campaign - Moonfire Faire - The Rising (Foundation Day - The Calamity Retold) - All Saints' Wake (The Haunted Manor - The Phantoms' Feast) - Starlight Celebration
Special
A Nocturne for Heroes - Breaking Brick Mountains - Burgeoning Dread - Final Fantasy XIV & Fall Guys Collaboration - GARO x Final Fantasy XIV - The Hunt for Rathalos - Hunter's Moon - Lightning Strikes - The Maiden's Rhapsody - Moogle Treasure Trove - The Path Infernal - Yo-kai Watch: Gather One, Gather All!
Lifestyle content
Ishgardian Restoration - Island Sanctuary - Cosmic Exploration