The Diadem - Final Fantasy XIV A Realm Reborn Wiki
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The Diadem
“The Diadem is a land where the aether is in constant flux, a phenomenon which gives rise to an ever-changing environment. Ishgard's leaders seek those versed in the field of foraging to travel to the Diadem and bring back resources needed for the Firmament's reconstruction.
— In-game description
The Diadem is a level 10 gathering foray introduced in patch 5.21 with Shadowbringers.
Contents
- 1 Requirements
- 2 Unlock
- 3 Locations
- 4 Activities
- 5 Shops & Services
- 6 Aether Currents
- 7 Miner & Botanist Gathering
- 7.1 Miner Nodes
- 7.2 Botanist Nodes
- 7.3 Umbral Weather Timed Nodes
- 7.4 Skysteel Tools Nodes
- 7.5 Additional Information
- 8 Fisher Gathering
- 8.1 Fishing Log
- 9 Enemies
- 9.1 Normal Enemies
- 9.2 Corrupted Sprites
- 10 Achievements
- 11 Lore
- 11.1 Aetheromatic Auger
- 12 Music
- 13 Images
Requirements
- Level Requirement: Disciple of the Land level 10
- Party Size: One to eight players
- Up to 72 players can simultaneously be in the instance. Players may use "Gathering Forays" in the Party Finder to form parties prior to entering. Inside the instance players can freely join or leave parties, but Party Finder is disabled.
- Role Restrictions: Disciple of the Land
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
To start the duty and travel to the the Diadem, speak with Aurvael (X:10.8, Y:14.0) in the Firmament (after meeting the requirements).
Since access to the Diadem requires entering the Firmament, and entering the Firmament is restricted to your Home World, you cannot enter this duty from another World.
Unlock
After unlocking the Firmament by completing
Towards the Firmament, speak with Aurvael in the Firmament (X:10.8, Y:14.0) on a Disciple of the Land of level 10 or higher to unlock the Diadem.
Locations
| Area | Points of Interest |
|---|---|
| Northwestern Pavilion | |
| Northeastern Pavilion | |
| Southeastern Pavilion | |
| Southwestern Pavilion | |
| Crown Jewel |
Activities
Ishgardian Restoration
Shops & Services
| Merchant Name | Merchant Location |
|---|---|
| (X:8.7, Y:18.7) |
Aether Currents
There are none. Flight is always available.
Miner & Botanist Gathering
All three Disciples of Land can gather items to exchange for crafting materials used for the Ishgardian Restoration. In doing so, they also earn level-adjusted experience, making it a great option regardless of the gatherer's level. Once their foray into the Diadem is complete, players can bring the gathered materials to Flotpassant (X:10.8, Y:14.0) in the Firmament for inspection. After doing so, players are rewarded with
Skybuilders' Scrips and the "approved" materials used for Ishgard Restoration crafting recipes.
While Fishers function as they do elsewhere in the game, Miners and Botanists have slightly modified gathering mechanics in the Diadem:
- Gathering nodes in the Diadem have five integrity.
- Gathering nodes do not provide a single set of resources. Instead, these nodes have five variations, each of which has a specific set of gatherable items (listed below).
- Gathering nodes spawn sequentially along two paths for each profession. As such, not all gathering nodes are available at the same time. Finishing all gathering attempts at a node will cause the next one on that path to spawn.
- Nodes spawn clockwise for Miners, and counter-clockwise for Botanists.
- Six nodes on each path are available at any given point in time, spaced roughly equally along the path's circuit around the Diadem. Spawning the next node will progress the other corresponding five nodes on the same path.
- One path (for each profession) provides yield bonuses for Perception > 2642, while the other provides yield bonuses for Gathering > 2740. Additionally, both paths have a node with a bonus integrity for GP > 858.
- Along each path, meeting these stat breakpoints will provide +1 yield at the 4th node, +2 yield at the 6th, and +5 integrity at the 8th. (i.e. All corresponding nodes with +1 yield/+2 yield/+5 integrity bonuses are active at the same time.)
- The pattern resets after the 8th node on a path.
- The Compressed Aether gauge will add one full charge for every 40 gathering attempts. A maximum of five gauge charges can be held at once. Using the Aetheromatic Auger on an enemy will defeat it at the cost of one charge.
Miner Nodes
Miner Node Variations
| Mining/Quarrying | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
Miner Nodes with Bonus Integrity
| Class | Path | Areas & Direction | Start Location | End Location | Grade 4 Artisanal Materials at End Node | Grade 3 Artisanal Materials at End Node | Grade 2 Artisanal Materials at End Node |
|---|---|---|---|---|---|---|---|
| Gathering | West ⟶ Northwest | ||||||
| Perception | West ⟶ Northwest | ||||||
| Gathering | Northwest ⟶ North | ||||||
| Perception | Northwest ⟶ North | ||||||
| Gathering | North ⟶ Northeast | ||||||
| Perception | North ⟶ Northeast | ||||||
| Gathering | Northeast ⟶ Southeast | ||||||
| Perception | Northeast ⟶ Southeast | ||||||
| Gathering | Southeast ⟶ South | ||||||
| Perception | Southeast ⟶ South | ||||||
| Gathering | South ⟶ West | ||||||
| Perception | South ⟶ West |
Botanist Nodes
Botany Node Variations
| Logging/Harvesting | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 10 | — | (X:, Y:) | |||||
| 60 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
| 80 | — | (X:, Y:) | |||||
Botanist Nodes with Bonus Integrity
| Class | Path | Areas & Direction | Start Location | End Location | Grade 4 Artisanal Materials at End Node | Grade 3 Artisanal Materials at End Node | Grade 2 Artisanal Materials at End Node |
|---|---|---|---|---|---|---|---|
| Gathering | West ⟶ South | ||||||
| Perception | West ⟶ South | ||||||
| Gathering | South ⟶ Southeast | ||||||
| Perception | South ⟶ Southeast | ||||||
| Gathering | Southeast ⟶ Northeast | ||||||
| Perception | Southeast ⟶ Northeast | ||||||
| Gathering | Northeast ⟶ North | ||||||
| Perception | Northeast ⟶ North | ||||||
| Gathering | North ⟶ Northwest | ||||||
| Perception | North ⟶ Northwest | ||||||
| Gathering | Northwest ⟶ West | ||||||
| Perception | Northwest ⟶ West |
Umbral Weather Timed Nodes
Some resources are available only from timed nodes that spawn during Umbral weather. These nodes have 10 integrity.The weather in the Diadem changes roughly every 10 minutes, alternating between non-umbral weather (![]()
![]()
![]()
) and umbral weather(![]()
![]()
![]()
). The particular umbral or non-umbral weather is random each time it changes.
After gathering from one of these timed nodes, players may exit the Diadem and re-enter the instance. Upon re-entry, they can gather from the node again. (Be warned, though, as re-entering will occasionally put the player in a different instance.)
During Umbral Flare, Miners can gather at (X:12.8, Y:9.6) in the Northwestern Pavilion.
During Umbral Levin, Miners can gather at (X:34.0, Y:13.3) in the Northeastern Pavilion.
During Umbral Duststorms, Botanists can gather at (X:29.5 , Y:33.1) in the Southeastern Pavilion.
During Umbral Tempest, Botanists can gather at (X:9.6, Y:30.3) in the Southwestern Pavilion.
| Mining/Quarrying | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 80 | — | (X:12.8, Y:9.6) | |||||
| 80 | — | (X:12.8, Y:9.6) | |||||
| 80 | — | (X:12.8, Y:9.6) | |||||
| 80 | — | (X:34.0, Y:13.3) | |||||
| 80 | — | (X:34.0, Y:13.3) | |||||
| 80 | — | (X:34.0, Y:13.3) | |||||
| Logging/Harvesting | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 80 | — | (X:29.5, Y:33.1) | |||||
| 80 | — | (X:29.5, Y:33.1) | |||||
| 80 | — | (X:29.5, Y:33.1) | |||||
| 80 | — | (X:29.5, Y:33.1) | |||||
| 80 | — | (X:29.5, Y:33.1) | |||||
| 80 | — | (X:29.5, Y:33.1) | |||||
Skysteel Tools Nodes
| Mining/Quarrying | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 80 | — | (X:27.5, Y:16.1) | |||||
| Logging/Harvesting | |||||||
|---|---|---|---|---|---|---|---|
| Node | Item | Level Req. | Perception | Respawn | Tome | Coordinates | |
| 80 | — | (X:27.4, Y:15.1) | |||||
Additional Information
See also: Ishgardian Restoration#Skybuilders MaterialsFisher Gathering
Fishing Log
| Fishing Log | Level | Type | Coordinates | Fish | Bait Used |
|---|---|---|---|---|---|
| 80 | Skyfishing | The Diadem (X:27, Y:9) | Grade 2 Artisanal Skybuilders' Rhomaleosaurus, Grade 2 Artisanal Skybuilders' Gobbie Mask, Grade 2 Artisanal Skybuilders' Cometfish, Grade 2 Artisanal Skybuilders' Anomalocaris, Grade 3 Artisanal Skybuilders' Oscar, Grade 3 Artisanal Skybuilders' Blind Manta, Grade 3 Artisanal Skybuilders' Mosasaur, Grade 3 Artisanal Skybuilders' Archaeopteryx, Grade 3 Artisanal Skybuilders' Cloudshark, Grade 4 Skybuilders' Ashfish, Grade 4 Skybuilders' Ghost Faerie | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Skyfishing | The Diadem (X:13, Y:25) | Grade 2 Artisanal Skybuilders' Rhamphorhynchus, Grade 2 Artisanal Skybuilders' Pterodactyl, Grade 4 Skybuilders' Black Fanfish, Grade 4 Skybuilders' Ashfish, Grade 4 Artisanal Skybuilders' Griffin, Grade 4 Artisanal Skybuilders' Little Thalaos, Grade 4 Skybuilders' Ghost Faerie | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Skyfishing | The Diadem (X:32, Y:11) | Grade 2 Artisanal Skybuilders' Rhomaleosaurus, Grade 2 Artisanal Skybuilders' Cometfish, Grade 4 Skybuilders' Whitehorse, Grade 4 Skybuilders' Ashfish, Grade 4 Artisanal Skybuilders' Sweatfish, Grade 4 Skybuilders' Ghost Faerie, Grade 4 Artisanal Skybuilders' Marrella | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Freshwater fishing | The Diadem (X:10, Y:9) | Grade 4 Skybuilders' Manasail, Grade 4 Skybuilders' Kissing Fish, Grade 4 Skybuilders' Cavalry Catfish, Grade 4 Skybuilders' Glacier Core | Midge Basket, Butterworm, Versatile Lure | |
| 80 | Freshwater fishing | The Diadem (X:15, Y:35) | Grade 4 Skybuilders' Starflower, Grade 4 Skybuilders' Fickle Krait, Grade 4 Skybuilders' Proto-hropken, Grade 4 Skybuilders' Cyan Crab | Midge Basket, Butterworm, Goby Ball, Versatile Lure | |
| 80 | Skyfishing | The Diadem (X:26, Y:13) | Grade 2 Artisanal Skybuilders' Dragon's Soul, Grade 2 Artisanal Skybuilders' Skyfish, Grade 4 Skybuilders' Sunfish, Grade 4 Skybuilders' Ashfish, Grade 4 Artisanal Skybuilders' Meganeura, Grade 4 Artisanal Skybuilders' Lightning Chaser, Grade 4 Skybuilders' Ghost Faerie | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Skyfishing | The Diadem (X:27, Y:32) | Grade 2 Artisanal Skybuilders' Gobbie Mask, Grade 2 Artisanal Skybuilders' Anomalocaris, Grade 4 Skybuilders' Ashfish, Grade 4 Skybuilders' Ocean Cloud, Grade 4 Artisanal Skybuilders' Sculptor, Grade 4 Artisanal Skybuilders' Crimson Namitaro, Grade 4 Skybuilders' Ghost Faerie | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Skyfishing | The Diadem (X:34, Y:17) | Grade 2 Artisanal Skybuilders' Rhamphorhynchus, Grade 2 Artisanal Skybuilders' Pterodactyl, Grade 2 Artisanal Skybuilders' Dragon's Soul, Grade 2 Artisanal Skybuilders' Skyfish, Grade 3 Artisanal Skybuilders' Mosasaur, Grade 3 Artisanal Skybuilders' Wyvern, Grade 3 Artisanal Skybuilders' Storm Chaser, Grade 3 Artisanal Skybuilders' Helicoprion, Grade 4 Skybuilders' Ashfish, Grade 4 Artisanal Skybuilders' Lightning Chaser, Grade 4 Skybuilders' Ghost Faerie | Versatile Lure, Diadem Hoverworm, Diadem Red Balloon, Diadem Crane Fly, Diadem Balloon Bug | |
| 80 | Freshwater fishing | The Diadem (X:13, Y:31) | Grade 4 Skybuilders' Goldsmith Crab, Grade 4 Skybuilders' Skyloach, Grade 4 Skybuilders' Zagas Khaal, Grade 4 Skybuilders' Common Bitterling | Midge Basket, Butterworm, Goby Ball, Versatile Lure |
Enemies
These enemies are all
passive and may only be killed with the Aetheromatic Auger. Additionally, certain enemies are only present during specific weather. Defeating enemies with the Auger will yield a variety of Grade 4 restoration materials.
Normal Enemies
The Diadem Beast, Golem, Ice Bomb, Golem, and Zoblyn drop 5-15 of four of the following level 80 restoration materials, depending on the enemy type. The fifth material is instead replaced by 5-15 of a Level 80 ★★★ Artisanal material.
Grade 4 Skybuilders' Bluespirit Ore
Grade 4 Skybuilders' Finest Rock Salt
Grade 4 Skybuilders' Gold Ore
Grade 4 Skybuilders' Mineral Sand
Grade 4 Skybuilders' Truespring Water
The Diadem Bloated Bulb, Icetrap, Melia, Werewood, and Proto-noctilucale drop 5-15 of four of the following level 80 restoration materials, depending on the enemy type. The fifth material is instead replaced by 5-15 of a Level 80 ★★★ Artisanal material.
Grade 4 Skybuilders' Gossamer Cotton Boll
Grade 4 Skybuilders' Primordial Resin
Grade 4 Skybuilders' Tortoise
Grade 4 Skybuilders' Wheat
Grade 4 Skybuilders' White Cedar Log
The following chart shows which Artisanal material replaces the normal level 80 material for these enemies, as well as how many of that enemy spawn in a given pavilion.
| Enemy Name | Artisanal Item | Replaced Item | NW # | NE # | SE # | SW # |
|---|---|---|---|---|---|---|
| Diadem Beast | (Grade 4 Skybuilders' Mineral Sand) | 0 | 8 | 0 | 0 | |
| Diadem Golem | (Grade 4 Skybuilders' Bluespirit Ore) | 1 | 5 | 0 | 2 | |
| Diadem Ice Bomb | (Grade 4 Skybuilders' Truespring Water) | 0 | 0 | 6 | 2 | |
| Diadem Ice Golem | (Grade 4 Skybuilders' Finest Rock Salt) | 1 | 1 | 3 | 3 | |
| Diadem Zoblyn | (Grade 4 Skybuilders' Gold Ore) | 2 | 2 | 1 | 3 | |
| Diadem Bloated Bulb | (Grade 4 Skybuilders' Wheat) | 3 | 4 | 1 | 0 | |
| Diadem Icetrap | (Grade 4 Skybuilders' White Cedar Log) | 1 | 4 | 2 | 1 | |
| Diadem Melia | (Grade 4 Skybuilders' Tortoise) | 4 | 0 | 4 | 0 | |
| Diadem Werewood | (Grade 4 Skybuilders' Gossamer Cotton Boll) | 3 | 0 | 4 | 1 | |
| Proto-noctilucale | (Grade 4 Skybuilders' Primordial Resin) | 3 | 0 | 3 | 2 |
Corrupted Sprites
Corrupted Sprites will spawn only during Umbral weather, and appear on all pavilions.
These Corrupted Sprites drop a quantity of elemental shards, crystals, and clusters, all of the same elemental type. The elemental type is random, and is completely unrelated to the weather.
Achievements
The Diadem is associated with several achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| 10 | Discover every location in the Diadem. | - | 3.1 | |
| 5 | Fire your aetheromatic auger 50 times. | - | 5.4 | |
| 5 | Fire your aetheromatic auger 500 times. | - | 5.4 | |
| 10 | Fire your aetheromatic auger 1,000 times. | - | 5.4 | |
| 5 | Mine 50 clouded mineral deposits or rocky outcrops. | - | 5.21 | |
| 5 | Mine 500 clouded mineral deposits or rocky outcrops. | - | 5.21 | |
| 10 | Mine 1,000 clouded mineral deposits or rocky outcrops. | - | 5.21 | |
| 5 | Mine 50 clouded mature trees or lush vegetation. | - | 5.25 | |
| 5 | Mine 500 clouded mature trees or lush vegetation. | - | 5.25 | |
| 10 | Mine 1,000 clouded mature trees or lush vegetation. | - | 5.25 | |
| 5 | Catch 5 fish that only appear during an umbral flare, umbral duststorm, umbral tempest, or amid umbral levin. | - | 5.25 | |
| 5 | Catch 50 fish that only appear during an umbral flare, umbral duststorm, umbral tempest, or amid umbral levin. | - | 5.25 | |
| 10 | Catch 100 fish that only appear during an umbral flare, umbral duststorm, umbral tempest, or amid umbral levin. | - | 5.25 |
Lore
Aetheromatic Auger
“By accumulating surrounding aether and focusing it through a lens of corrupted crystal, this experimental weapon has the potential to deal extensive damage to its target. However, not nearly enough aether exists in normal environs to lend it the necessary power, so it was repurposed as an excavation tool for the Diadem. Amongst the abundant aether of the islands, this tool earned its keep by obliterating menacing seedkin and soulkin, thereby gaining the Ishgardina Restoration project an abundance of raw materials.
— Encyclopædia Eorzea Volume III, p. 249
Music
| Condition | Theme |
|---|---|
| Main | |
| Battle |
Images
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The Aetheromatic Auger -
Impact!
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