Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Tranquill
This is the Marriland Pokédex page for Tranquill, showing its information and moves in Pokémon Sword & Shield. Tranquill is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 2'0" (0.6m) Weight: 33.1 lbs. (15 kg) Gender Ratio: 50%50% Egg Groups: Flying EXP At Lv. 100: 1,059,680 EV Yield: 2 Attack Base EXP: 125 Catch Rate: 120 Base Happiness: 70
Tranquill's Abilities
Here are what abilities Tranquill can possibly have, along with their effects. Big Pecks Protects Tranquill from having its Defense lowered by other Pokémon. Super Luck Raises Tranquill's chance of getting a critical hit by one stage for each of its attacks. Rivalry Damage Tranquill does to Pokémon of the same gender is increased by 25%, and reduced by 25% to the opposite gender.
Weaknesses & Resistances
Below is a list of what Tranquill's weakness and resistance is to various types. 2× ELECTRICICEROCK ½ GRASSBUG immune GROUNDGHOST
Tranquill's Evolution Line
Below you'll find a list of all Pokémon Tranquill evolves from or into, along with its evolution method. Pidove starting form Tranquill at level 21 Unfezant at level 32
Tranquill's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Tranquill can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Tranquill learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
GustDoes double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
40
100%
35
One Target
?
1
GrowlLowers all nearby enemies' Attack by one stage.
NORMAL
--
100%
40
Nearby Enemies
?
1
LeerLowers all nearby enemies' Defense by one stage.
NORMAL
--
100%
30
Nearby Enemies
?
1
Quick AttackHas higher priority.
NORMAL
40
100%
30
One Target
?
12
TauntPrevents the target from using Status moves for the next few turns.
DARK
--
100%
20
One Target
?
16
Air CutterHas a higher critical hit rate. (+1 stage.)
FLYING
60
95%
25
Nearby Enemies
?
20
SwaggerRaises the target's Attack by two stages and confuses it.
NORMAL
--
85%
15
One Target
?
26
Feather DanceLowers the target's Attack by two stages.
FLYING
--
100%
15
One Target
?
34
DetectProtects Tranquill from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
--
--
5
User
?
38
Air SlashHas a 30% chance of causing the target to flinch.
FLYING
75
95%
15
One Target
?
44
RoostHeals Tranquill's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
--
--
10
User
?
50
TailwindDoubles your whole team's Speed for the next 3 turns.
FLYING
--
--
15
User's Field
?
56
Sky AttackCharges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
140
90%
5
One Target
?
TM Moves
Here are all of the moves that Tranquill can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM06
FlyCan't be hit on the first turn, attacks on the second turn.
FLYING
90
95%
15
One Target
?
TM21
RestTranquill restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Tranquill from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM30
Steel WingHas a 10% chance of raising Tranquill's Defense by one stage.
STEEL
70
90%
25
One Target
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM34
Sunny DayChanges the weather to sunny for 5 turns.
FIRE
--
--
5
Entire Field
?
TM39
FacadeDoes double damage if Tranquill is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM40
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
TM56
U-turnForces Tranquill to switch out after dealing damage.
BUG
70
100%
20
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM95
Air SlashHas a 30% chance of causing the target to flinch.
FLYING
75
95%
15
One Target
?
TR Moves
Here are all of the moves that Tranquill can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR12
AgilityRaises Tranquill's Speed by two stages.
PSYCHIC
--
--
30
User
?
TR13
Focus EnergyRaises critical hit rate by two stages.
NORMAL
--
--
30
User
?
TR20
SubstituteCosts 25% of Tranquill's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Tranquill's moves at random.
NORMAL
--
--
10
User
?
TR35
UproarLose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
90
100%
10
Random Enemy
?
TR36
Heat WaveHas a 10% chance to burn all nearby enemies.
FIRE
95
90%
10
Nearby Enemies
?
TR37
TauntPrevents the target from using Status moves for the next few turns.
DARK
--
100%
20
One Target
?
TR85
Work UpRaises Tranquill's Attack and Special Attack by one stage.
NORMAL
--
--
30
User
?
Egg Moves
Here are all of the moves that Tranquill can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Tranquill.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
HypnosisPuts the target to sleep.
PSYCHIC
--
60%
20
One Target
?
EGG
WishHeals whichever Pokémon is out by 50% of Tranquill's max HP at the end of the next turn.
NORMAL
--
--
10
User
?
EGG
Morning SunHeals 1/2 of Tranquill's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
--
--
5
User
?
EGG
Night SlashHas a higher critical hit rate. (+1 stage.)
DARK
70
100%
15
One Target
?
EGG
DefogLowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
--
--
15
One Target
?
Move Tutor Moves
Here are all of the moves that Tranquill can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Dual WingbeatHits the target two times in a row.
FLYING
40
90%
10
One Target
?
Tranquill's Detailed Stats
Below you'll find a more detailed table containing Tranquill's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Tranquill's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Tranquill is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Tranquill, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Tranquill in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Tranquill in the Wild
Giant's Seat
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
15%
--
--
--
--
--
--
--
--
Lv. 30-35
Bridge Field
Flying Around
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
5%
15%
35%
5%
50%
15%
35%
55%
10%
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Lv. 27-29
Stony Wilderness
Flying Around
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
60%
60%
60%
60%
40%
60%
60%
40%
40%
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Giant's Mirror
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
10%
35%
--
--
45%
--
--
15%
--
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Flying Around
Any Weather
60%
Lv. 28-30
Getting Tranquill By Evolution
Evolves from Pidove at level 21.
Pokédex Entries for Tranquill
Generation 8 Pokédex Entries
Sword It can fly moderately quickly. No matter how far it travels, it can always find its way back to its master and its nest. Shield These bright Pokémon have acute memories. Apparently delivery workers often choose them as their partners.
Generation 6 Pokédex Entries
XOmega Ruby Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war. YAlpha Sapphire No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.
Generation 5 Pokédex Entries
Black It can return to its Trainer's location regardless of the distance separating them. White Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war. Black 2White 2 No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.