Valorant Patch Notes 5.03 - Valorant Wiki Guide - IGN
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New ChecklistAll ListsMy ChecklistsAllAll ListsMy ChecklistsValorant continues to receive updates and balance changes, and the latest has come in the form of Valorant Patch 5.03. This patch is now live, and the full details are available in-client or on the Valorant website.
From the release date of the patch to the buffs and nerfs that are coming along with it, the breakdown below has all you need to know. If you wish to read them yourself, the patch notes from the PBE can be found here.
Valorant 5.03 Release Date
Valorant Patch 5.03 released on August 9th 2022, throughout the day dependent on your timezone.
The patch notes in full can be found below.Valorant 5.03 Patch Notes
General Updates
- Engine update to Unreal Engine 4.26
- Agent Browser visual design refresh
Valorant Chamber Nerfs
Chamber is an agent that has been contentious for a while, with the ability to deal with Rendezvous and the rest of Chamber's arsenal being a tough call for a number of players in both ranked and pro play.
As such, there are a number of nerfs for Chamber, though the devs are hoping that they will remain a competitive option for those who enjoy playing.
Rendezvous (E)
- Base Cooldown increased 20s >>> 30s
- Recall Cooldown increased 20s >>> 30s
- Cooldown set to 45s whenever a Rendezvous anchor is destroyed
- Radius Size decreased 21m >>> 15m
"Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take that space with more aggression than intended. This change should require Chamber to exert more effort to access off-angles.
We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game." - Jeff Landa, Community Lead
The Rendezvous nerf in a vacuum has been well received on the PBE, as the area control that the ability allows has been problematic for anyone playing against a Chamber, and it's clear that Chamber has a distinct advantage in a number of scenarios in comparison to other agents.
Trademark (C)
- Slow Duration decreased 9.5 >>> 6s
In addition to the nerf for Rendezvous, the duration of Slow with the Trademark trap means that Chamber mains will have a harder time completely locking down certain areas of the map, and can't rely on the slowing effect of Trademark for as long as usual, in order to utilize Rendezvous to get the jump on slowed enemies.
Tour De Force (X)
- Ultimate Points Required increased 7 >>> 8
- Slow Duration decreased 9.5 >>> 6s
Tour de Force is an incredibly powerful ability, and the increase in Ultimate Points required means that Chamber mains have to commit more time to earn it, and those playing against Chamber will have to face it less often.
Hunting heads? Working on your accuracy? Take a look at the Best Valorant Crosshair Settings!Headhunter (Q)
- Bullet Cost increased 100 >>> 150
In general, reception to these nerfs for Chamber has been mixed, with many concerned that a character-wide collection of nerfs (as opposed to gradual increments) will leave the character essentially unplayable in comparison to its pre-nerfed state.
Ability Regional Damage Breakup
''We're updating the ultimates for the following Agent so that they follow similar regional damage rules to our weapons—where hitting the head and legs of an enemy applies different damage multipliers. Intent is to reward precision and create intuitive consistency across damage in VALORANT.
For Neon specifically, it also gives us more tuning levers for balancing her across different skill levels. This change should also add depth to the mastery needed when tracking while sprinting that her ult demands." - Jeff Landa, Community Lead
Neon
Overdrive
- Damage per shot reduced 22 >>> 18
- Killzone increased 15m >>> 20m
- Leg shot multiplier reduced 1.0 >>> 0.85
- Headshot multiplier increased 1 >>> 3
Whilst the Damage per shot and Leg shot multiplier reductions means Neon can't pump out damage as fast as she could before, the Killzone increase means your attacks work at greater range, and the dramatic headshot multiplier increase means you'll be rewarded for pinpoint accuracy, essentially creating a one-hit kill.
Chamber
Tour De Force (X)
- Leg shot multiplier reduced 1.0 >>> 0.85
Jett
Bladestorm (X)
- Leg shot multiplier reduced 1.0 >>> 0.85
This nerf is relatively minor, and won't impact Jett players too much. The knives thrown don't lose any damage, but the multiplier should you hit the opponent in the legs has been decreased to prevent a guaranteed kill (and therefore knife recharge).
Struggling to find a weapon that is perfect for you? Check out our Weapon Tier List to know which deadly tools are the best in class.Valorant Jett Nerf
Jett has also received one regional damage multiplier reduced:
- Bladestorm (X) leg shot multiplier reduced 1.0 >>> 0.85
Gameplay Systems Updates
- Added ability to change “Ghost” keybind outside of Custom Games
- This option is listed under Settings >> Controls >> Actions
Valorant 5.03 Bug Fixes
Agents
- Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull out animation to take longer than desired.
Gameplay Systems
- Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
- Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.
Valorant 5.03 Known Issues
- Changing crosshair opacity settings in-game causes crosshair preview visual to flicker
- Spike Announcements UI displaying incorrectly
Up Next: Valorant 5.07 PBE Patch Notes
PreviousValorant Update 6.0 Patch NotesNextValorant 5.07 PBE Patch NotesTop Guide Sections
- Valorant Console Version Details
- Competitive Guide
- Tips and Tricks for New Players
- Valorant Callouts and Comms Basics
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