Vectors - Normalizing
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Vector LengthFigure 1 shows a fixed vector with the following coordinates ie. components, a[3 1 2] in other words, ax = 3, ay = 1, az = 2, The magnitude (length) of the vector is, length = sqrt((ax * ax) + (ay * ay) + (az * az)) length = sqrt(9 + 1 + 4) = 3.742As a short-hand notation the magnitude of a vector is written with two vertical lines, |a| = sqrt((ax * ax) + (ay * ay) + (az * az)) |
Unit Vectors - NormalizingOperations in 2D and 3D computer graphics are often performed using copies of vectors that have been normalized ie. converted to unit vectors. For example, the tutorial "RSL: Edge Effects" applies normalization before calculating the dot product of two vectors. Normalizing a vector involves two steps: 1 calculate its length, then, 2 divide each of its (xy or xyz) components by its length. Given vector a its xyz components are calculated as follows, x = ax/|a| y = ay/|a| z = az/|a|As a "worked example" the vector shown in figure 1 has the xyz components of 3, 1, 2 and a length of 3.742. Therefore, a normalized copy of the vector will have components, x = 3.0 / 3.742 = 0.802 y = 1.0 / 3.742 = 0.267 z = 2.0 / 3.742 = 0.534 |
© 2002- Malcolm Kesson. All rights reserved.
Tag » How To Normalize A Vector
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Figure 1