Voice Commands - Moviebattles Wikia - Fandom
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Voice commands allow basic communication with your team without stopping to type a message. Also note that when you use a voice command, your icon lights up on the mini-map of your teammates.
Contents
- 1 Voice Command Menu
- 2 Voice Command Binds
- 3 Movie Battles List
- 3.1 Attack/Defense Commands
- 3.2 Request Commands
- 3.3 Reply Commands
- 3.4 Spot Commands
- 3.5 Tactics Commands
- 3.6 Class Commands
- 3.7 Bonus Commands
- 4 Base List
- 4.1 Attack Commands
- 4.2 Defend Commands
- 4.3 Spot Commands
- 4.4 Request Commands
- 4.5 Tactical Commands
- 4.6 Reply Commands
- 5 Hand Gesture Binds
Voice Command Menu[]
To bring up the voice command menu, the default key is 'v'. This key can be changed from the controls menu in game, or it can be changed in jampconfig.cfg with /bind <your key here> 'voicechat'.
Voice Command Binds[]
To bind a voice command to a key, open the console and type /bind <your key here> voice_cmd, then a space and one of the following voice command names. Much faster than using the voice command menu in game.
Movie Battles List[]
These replace and extend the base voice commands. If a number is not specified at the end of a command with multiple audio files, the bind will randomly cycle through the available versions when used.
Attack/Defense Commands[]
- att_primary
- att_primary1 (assault the primary objective)
- att_primary2 (go for the primary objective)
- att_second
- att_second1 (attack the secondary objective)
- att_second2 (go for the secondary objective)
- att_attack
- att_attack1 (advance on their troops)
- att_attack2 (eleminate them)
- att_attack3 (attack the enemy)
- att_attack4 (advance)
- def_primary (defend the primary objective)
- def_primary1
- def_primary2
- def_second (defend the secondary objective)
- def_position
- def_position1 (defend this position)
- def_position2 (hold this area)
- def_position3 (hold this place)
Request Commands[]
- req_assist
- req_assist1 (help me)
- req_assist2 (I need assistance)
- req_assist3 (I need backup)
- req_medic
- req_medic1 (I need a medic)
- req_medic2 (I need a medic)
- req_medic3 (medic)
- req_sup (suppressive fire)
- req_sup1
- req_sup2
- req_sup3
- req_hvy
- req_hvy1 (we need heavy weapons)
- req_hvy2 (blow 'em up)
- req_hvy3 (we need explosives)
- req_ammo
- req_ammo1 (give me some ammo)
- req_ammo2 (give me some ammo)
- req_ammo3 (somebody give me some ammo over here)
- req_take
- req_take1 (I'll take that)
- req_take2 (I will take it)
- req_take3 (let me take that)
- req_move
- req_move1 (get out of the way)
- req_move2 (get out of my way)
- req_move3 (stand aside)
Reply Commands[]
- reply_yes
- reply_yes1 (affirmative)
- reply_yes2 (roger)
- reply_yes3 (yes)
- reply_no
- reply_no1 (negative)
- reply_no2 (that's not a good idea)
- reply_no3 (no)
- reply_coming
- reply_coming1 (be right there)
- reply_coming2 (moving)
- reply_coming3 (on my way)
- reply_go (I'm going on offense)
- reply_stay
- reply_stay1 (hold up)
- reply_stay2 (stop)
- reply_stay3 (wait)
- reply_def (I'm going on defense)
- reply_thanks
- reply_thanks1 (thanks)
- reply_thanks2 (appreciate it)
- reply_thanks3 (thank you)
- reply_sorry
- reply_sorry1 (sorry)
- reply_sorry2 (oops)
- reply_sorry3 (my mistake)
- reply_comp
- reply_comp1 (nice)
- reply_comp2 (nicely done)
- reply_comp3 (good job)
Spot Commands[]
- spot_defenses (heavy defenses)
- spot_defenses1
- spot_defenses2
- spot_troops
- spot_troops1 (incoming enemy forces)
- spot_troops2 (incoming enemy forces)
- spot_troops3 (troops coming this way)
- spot_sniper (sniper)
- spot_sniper1
- spot_sniper2
- spot_sniper3
- spot_clear
- spot_clear1 (all clear here)
- spot_clear2 (area clear)
- spot_clear3 (there's no one here)
- spot_flank
- spot_flank1 (we're being flanked)
- spot_flank2 (we're being ambushed)
- spot_flank3 (we're being flanked)
- spot_gren (grenade)
- spot_gren1
- spot_gren2
- spot_gren3
- spot_trap (it's a trap)
- spot_weap
- spot_weap1 (weapon here)
- spot_weap2 (weapon over here)
- spot_weap3 (we got a weapon)
- spot_mt (mind trick)
- spot_mt1
- spot_mt2
Tactics Commands[]
- tac_cover
- tac_cover1 (cover me)
- tac_cover2 (I need cover)
- tac_follow
- tac_follow1 (come with me)
- tac_follow2 (come with me)
- tac_follow3 (follow me)
- tac_fallback
- tac_fallback1 (get outta here)
- tac_fallback2 (fallback)
- tac_fallback3 (retreat)
- tac_together
- tac_together1 (stay together)
- tac_together2 (stay together)
- tac_together3 (form up)
- tac_split
- tac_split1 (break formation)
- tac_split2 (break formation)
- tac_split3 (split up)
- tac_flank
- tac_flank1 (flank them)
- tac_flank2 (flank them)
- tac_flank3 (surround them)
- tac_caution
- tac_caution1 (watch out)
- tac_caution2 (keep your eyes peeled)
- tac_caution3 (be careful)
- tac_relocate
- tac_relocate1 (go go go)
- tac_relocate2 (move it)
- tac_relocate3 (get a move on)
- tac_hold
- tac_hold1 (we must stand and fight)
- tac_hold2 (don't run)
- tac_hold3 (no turning back)
- tac_hold4 (fight to the end)
- tac_hold5 (this is where we hold them)
Class Commands[]
- cls_arc
- cls_arc1 (ARC trooper)
- cls_arc2 (they've got an Advanced Recon Commando)
- cls_bh
- cls_bh1 (bounty hunter)
- cls_bh2 (they got a bounty hunter)
- cls_clone
- cls_clone1 (clone)
- cls_clone2 (clone trooper)
- cls_deka (destroyer droid)
- cls_deka1
- cls_deka2
- cls_hero
- cls_hero1 (be careful, they got a hero)
- cls_hero2 (hero)
- cls_jedi (jedi)
- cls_jedi1
- cls_jedi2
- cls_mando (mandalorian)
- cls_mando1
- cls_mando2
- cls_sbd
- cls_sbd1 (SBD)
- cls_sbd2 (super battle droid)
- cls_sith (sith)
- cls_sold (infantry spotted)
- cls_wook
- cls_wook1 (they got a furball)
- cls_wook2 (wookiee)
Bonus Commands[]
- Charge (uuuaaaAAAAAAhhh)
- bns_chrg
- Too Many (there's too many of them)
- bns_tmy1
- bns_tmy2
- Time
- bns_time1 (we're running out of time)
- bns_time2 (we don't have all day)
- bns_time3 (time's almost up, get a move on)
- Frustration
- bns_frustration1 (you've gotta be kidding me)
- bns_frustration2 (oh come on)
- bns_frustration3 (ugh son of a wookiee)
- Wow
- bns_wow1 (wow)
- bns_wow2 (amazing)
- bns_wow3 (incredible)
- bns_wow4 (that's so wizard)
- Air Support (they've got air support)
- bns_spotair
- Deflect (deflect)
- bns_deflect1
- bns_deflect2
- bns_deflect3
Base List[]
Attack Commands[]
- att_attack (attack position)
- att_primary (attack primary objective)
- att_second (attack secondary objective)
Defend Commands[]
- def_position (defend position)
- def_primary (defend primary objective)
- def_second (defend secondary objective)
- def_guns (gun positions, not exactly sure is it like this)
Spot Commands[]
- spot_troops
- spot_sniper
- spot_defenses
- spot_air (THEY'VE GOT AIR SUPPORT!)
- spot_emplaced (they've got emplaced guns)
Request Commands[]
- req_medic
- req_assist
- req_hvy heavy weapons
- req_sup supplies
- req_demo demolitions
- req_tech
Tactical Commands[]
- tac_fallback
- tac_cover
- tac_hold
- tac_follow
- tac_split (split up)
- tac_together (stick together)
Reply Commands[]
- reply_yes (roger)
- reply_no (negative)
- reply_go (offense)
- reply_stay (defense)
- reply_coming
Hand Gesture Binds[]
To bind Hand Gestures, use /bind <your key here> hand_cmd and then one of the following:
- stop
- scout
- advance
- spread
- nod
- shake
You can use these, and there is no noise for the other team to hear when you use them.
Tag » How To Bind Voice Commands Tf2
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