What's Better Protection Or Projectile Protection?! - Survival Mode

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  • #1 Mar 19, 2014 Rog123 Rog123
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    I am really not sure and its been bugging me for a very long time.. Thanks for your help, I really appreciate it! Rollback Post to Revision RollBack
  • #2 Mar 19, 2014 zanslayer157 zanslayer157
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    it depends on what you want. protection is for melee hits like a zombie,spider or a anger wolf. projectile is for arrows and skeletons i hope this helped :) Rollback Post to Revision RollBack
  • #3 Mar 19, 2014 Rog123 Rog123
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    Quote from zanslayer157 it depends on what you want. protection is for melee hits like a zombie,spider or a anger wolf. projectile is for arrows and skeletons i hope this helped :)
    For PvP, what is the correct type of armor i should use? Rollback Post to Revision RollBack
  • #4 Mar 19, 2014 Valiec2019 Valiec2019
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    You should always use Protection instead of Blast, Fire, or Projectile Protection if possible. This is because Protection protects against everything that Blast, Fire, and Projectile Protection protect against, but all in one enchantment, rather than three enchantments that are incompatible with each other so you cannot have more than one of an any armor piece. Rollback Post to Revision RollBack

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  • #5 Mar 19, 2014 Didag Didag
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    It really depends. I tend to go with protection as, at least in my opinion, you are more often attacked by close-up things than arrows. Rollback Post to Revision RollBack
  • #6 Mar 20, 2014 getfugu getfugu
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    For the most part, Valiec is right. Protection combines all of those together, but in doing the combined, it nerfs a little of everything (excepting meelee damage, in which case protection is the best) Protection armor will allow you to take less damage if a TNT blows up, but not nearly as much damage as if it had been blast prot armor. Projectile protection gives no additional protection from meelee, only arrows and blaze/ghast fireballs do less damage (only the direct hit is reduced, fire and explosion damage still damage as normal, so it isn't very noticable, also unsure of whether true or not for blazes). Protection allows you to take less damage from arrows, but not as much as projectile protection. Finally protection does not protect against straight-up on-fire damage. If protects you from lava damage (but not the fire from lava) and if you are standing in a fire you take less from the direct burn. Another thing fire protection does is, if you are on fire, along with taking less damage from it, the fire goes out much quicker. Protection does not do this. It is similar to how sharpness 1 does extra damage to all mobs, but smite 1 will do more damage to skeleton/zombie/etc than sharpness. Sharpness is better all-around, but not nearly as good as smite if fighting undead. Same with armor enchantments. In general usefulness, I rank the base armor enchantments as follows: 1. Protection 2. Fire Protection (less burn time is way better than you think) 3. Blast Protection (kinda obvious here, less explosive damage) 4. Projectile Protection (By far the worst, way to situational to be useful) Hope this clears some of the sketchiness up. Rollback Post to Revision RollBack
  • #7 Mar 20, 2014 ScottishMushroom ScottishMushroom
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    If you are expecting to get whacked by swords, axes, ect., protection is your friend. If you are hunting creepers, and getting bombarded by ghasts, you want blast protection. If you are hunting blazes and/or people with flint-and-steel, you want fire protection (also useful in the nether). If you are fighting a lot of skeletons/people with bows (like BajanCanadian), you want projectile protection (so that you're not murdered by BajanCanadain). So here's the gist: Protection = melee/general armour boost Fire protection = annoying people with flint, nether Blast protection = creepers, tnt, ghasts Projectile protection = arrows Like everybody has said, protection probably is the best, because it protects from everything. You only really want the specific types of protection when you KNOW you will be facing those mobs/weapons. :RedShroom: Rollback Post to Revision RollBack Forums avatar from the Chroma Hills resource pack:
  • #8 Mar 20, 2014 Realtime911 Realtime911
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    Protection will reduce all damage, while projectile, blast, and fire protection only one thing So, protection were better than another protection Rollback Post to Revision RollBack

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  • #9 Mar 20, 2014 zanslayer157 zanslayer157
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    Quote from Rog123 For PvP, what is the correct type of armor i should use?
    it depends on what is your fighting style, up close or aways back Rollback Post to Revision RollBack
  • #11 Mar 20, 2014 TheMasterCaver TheMasterCaver
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    It should be noted that there is a limit on how much protection you can get from enchantments:
    When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 25, multiplied by a random value between 50% and 100%, rounded up, and capped again at 20. The damage is then reduced by 4% per point of total effective EPF (for example, a total effective EPF of 20 reduces damage by 80%).
    For Protection IV, the EPF is 5 per piece, meaning that having it on all pieces will provide 20 EPF, by contrast, Blast Protection IV provides 11 EPF per piece, so having it on full armor will greatly exceed the cap (note that you can go as high as 25 EPF, which will provide a minimum protection of 50%, but the maximum will reach 80% at 20 EPF, so there isn't much advantage going past 20, and none at all past 25). Also of note, Feather Falling IV provides 18 EPF points, so this means that full Protection IV armor actually provides more protection from fall damage than Feather Falling IV boots by themselves, so if you only wear them to protect against fall damage, as I do, you don't need to add Protection to them, reducing the repair costs (I normally only wear a diamond chestplate and leggings with Protection IV, which is better than full iron armor, even considering the minimum protection, ranging from 20-40% for a total damage reduction of 56 + (44 * 0.2 to 0.4) = 64.8 to 73.6%). Rollback Post to Revision RollBack

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  • #12 Mar 20, 2014 griffinpiercer griffinpiercer
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    I would say a house or a wall surrounding you at least 2 blocks tall and you might want a way to get out like a door or something easy to get through like dirt or sand, the only mob that can get in would be endermen if they teleport inside and if they do that its just bad luck Rollback Post to Revision RollBack
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