White Mage - FINAL FANTASY XIV Job Guide

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Last Update: -

All descriptions are based on action attributes and bonuses attained by level 100.For further details on changes to actions and traits in Patch 7.4 and Patch 7.41 and Patch 7.45, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range

Radius

Effect

Stone

Lv. 1

Spell 1.5s 2.5s 200 MP 25y 0y Deals earth damage with a potency of 140.

Cure

Lv. 2

Spell 1.5s 2.5s 400 MP 30y 0y Restores target's HP.Cure Potency: 500Additional Effect: 15% chance next Cure II will cost no MPDuration: 15s

Aero

Lv. 4

Spell Instant 2.5s 200 MP 25y 0y Deals wind damage with a potency of 50.Additional Effect: Wind damage over timePotency: 30Duration: 30s

Medica

Lv. 10

Spell 2s 2.5s 900 MP 0y 20y Restores own HP and the HP of all nearby party members.Cure Potency: 400

Raise

Lv. 12

Spell 8s 2.5s 2400 MP 30y 0y Resurrects target to a weakened state.

Stone II

Lv. 18

Spell 1.5s 2.5s 200 MP 25y 0y Deals earth damage with a potency of 190.

Cure II Class Quest

Lv. 30

Spell 2s 2.5s 1000 MP 30y 0y Restores target's HP.Cure Potency: 800

Presence of Mind Job Quest

Lv. 30

Ability Instant 120s - 0y 0y Reduces spell cast time and recast time, and auto-attack delay by 20%.Duration: 15sAdditional Effect: Grants 3 stacks of Sacred SightDuration: 30s

Regen Job Quest

Lv. 35

Spell Instant 2.5s 400 MP 30y 0y Grants healing over time effect to target.Cure Potency: 250Duration: 18s

Cure III Job Quest

Lv. 40

Spell 2s 2.5s 1500 MP 30y 10y Restores own or target party member's HP and all party members nearby target.Cure Potency: 600

Aetherial Shift

Lv. 40

Ability Instant 60s - 0y 0y Quickly dash 15 yalms forward.Cannot be executed while bound.

Holy Job Quest

Lv. 45

Spell 1.5s 2.5s 400 MP 0y 8y Deals unaspected damage with a potency of 140 to all nearby enemies.Additional Effect: StunDuration: 4s

Aero II

Lv. 46

Spell Instant 2.5s 200 MP 25y 0y Deals wind damage with a potency of 50.Additional Effect: Wind damage over timePotency: 50Duration: 30s

Medica II

Lv. 50

Spell 2s 2.5s 1000 MP 0y 20y Restores own HP and the HP of all nearby party members.Cure Potency: 250Additional Effect: RegenCure Potency: 150Duration: 15s

Benediction Job Quest

Lv. 50

Ability Instant 180s - 30y 0y Restores all of a target's HP.

Afflatus Solace

Lv. 52

Spell Instant 2.5s - 30y 0y Restores target's HP.Cure Potency: 800Additional Effect: Nourishes the Blood LilyHealing Gauge Cost: 1 Lily

Asylum Job Quest

Lv. 52

Ability Instant 90s - 30y 15y Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.Cure Potency: 100Duration: 24s Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%

Stone III Job Quest

Lv. 54

Spell 1.5s 2.5s 300 MP 25y 0y Deals earth damage with a potency of 220.

Assize Job Quest

Lv. 56

Ability Instant 40s - 0y 20y Deals unaspected damage with a potency of 400 to all nearby enemies.Additional Effect: Restores own HP and the HP of nearby party membersCure Potency: 400Additional Effect: Restores 5% of maximum MP

Thin Air Job Quest

Lv. 58

Ability Instant 60s - 0y 0y Next action is executed without MP cost.Duration: 12sMaximum Charges: 2

Tetragrammaton Job Quest

Lv. 60

Ability Instant 60s - 30y 0y Restores target's HP.Cure Potency: 700Maximum Charges: 2

Stone IV

Lv. 64

Spell 1.5s 2.5s 400 MP 25y 0y Deals earth damage with a potency of 260.

Divine Benison

Lv. 66

Ability Instant 30s - 30y 0y Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.Duration: 15sMaximum Charges: 2

Plenary Indulgence Job Quest

Lv. 70

Ability Instant 60s - 0y 30y Grants Confession to self and nearby party members, reducing damage taken by 10%.Duration: 10sParty members under the effect of Confession will receive additional healing upon receiving HP recovery via Medica, Medica III, Cure III, or Afflatus Rapture.Cure Potency: 200

Dia

Lv. 72

Spell Instant 2.5s 400 MP 25y 0y Deals unaspected damage with a potency of 85.Additional Effect: Unaspected damage over timePotency: 85Duration: 30s

Glare

Lv. 72

Spell 1.5s 2.5s 400 MP 25y 0y Deals unaspected damage with a potency of 290.

Afflatus Misery

Lv. 74

Spell Instant 2.5s - 25y 5y Deals unaspected damage to target and all enemies nearby it with a potency of 1,400 for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.

Afflatus Rapture

Lv. 76

Spell Instant 2.5s - 0y 20y Restores own HP and the HP of all nearby party members.Cure Potency: 400Additional Effect: Nourishes the Blood LilyHealing Gauge Cost: 1 Lily

Temperance

Lv. 80

Ability Instant 120s - 0y 0y Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.Duration: 20sAdditional Effect: Grants Divine GraceDuration: 30s

Glare III

Lv. 82

Spell 1.5s 2.5s 400 MP 25y 0y Deals unaspected damage with a potency of 350.

Holy III

Lv. 82

Spell 1.5s 2.5s 400 MP 0y 8y Deals unaspected damage with a potency of 150 to all nearby enemies.Additional Effect: StunDuration: 4s

Aquaveil

Lv. 86

Ability Instant 60s - 30y 0y Reduces damage taken by a party member or self by 15%.Duration: 8s

Liturgy of the Bell

Lv. 90

Ability Instant 180s - 30y 0y Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.Duration: 20sTaking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.Cure Potency: 400The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.Cure Potency: 200 for every remaining stack of Liturgy of the BellThis action does not share a recast timer with any other actions.

Glare IV

Lv. 92

Spell Instant 2.5s - 25y 5y Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active.

Medica III

Lv. 96

Spell 2s 2.5s 1000 MP 0y 20y Restores own HP and the HP of all nearby party members.Cure Potency: 250Additional Effect: RegenCure Potency: 175Duration: 15s

Divine Caress

Lv. 100

Ability Instant 1s - 0y 30y Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.Duration: 10sAdditional Effect: Grants Divine Aura when barrier effect expiresDivine Aura Effect: Healing over timeCure Potency: 200Duration: 15sCan only be executed while Divine Grace is active.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range

Radius

Effect

Repose

Lv. 8

Spell 2.5s 2.5s 600 MP 30y 0y Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.

Esuna

Lv. 10

Spell Instant 2.5s 400 MP 30y 0y Removes a single detrimental effect from target.

Lucid Dreaming

Lv. 14

Ability Instant 60s - 0y 0y Gradually restores own MP.Potency: 55Duration: 21s

Swiftcast

Lv. 18

Ability Instant 40s - 0y 0y Next spell is cast immediately.Duration: 10s

Surecast

Lv. 44

Ability Instant 120s - 0y 0y Spells can be cast without interruption.Additional Effect: Nullifies most knockback and draw-in effectsDuration: 6s

Rescue

Lv. 48

Ability Instant 120s - 30y 0y Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Trait

Traits

Acquired

Effect

Stone Mastery

Lv. 18

Upgrades Stone to Stone II.

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Freecure

Lv. 32

Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.Duration: 15s

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Aero Mastery

Lv. 46

Upgrades Aero to Aero II.

Secret of the Lily Job Quest

Lv. 52

Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.

Stone Mastery II Job Quest

Lv. 54

Upgrades Stone II to Stone III.

Stone Mastery III

Lv. 64

Upgrades Stone III to Stone IV.

Aero Mastery II

Lv. 72

Upgrades Aero II to Dia.

Stone Mastery IV

Lv. 72

Upgrades Stone IV to Glare.

Transcendent Afflatus

Lv. 74

Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.

Enhanced Asylum

Lv. 78

Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

Glare Mastery

Lv. 82

Upgrades Glare to Glare III.

Holy Mastery

Lv. 82

Upgrades Holy to Holy III.

Enhanced Healing Magic

Lv. 85

Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.

Enhanced Divine Benison

Lv. 88

Allows the accumulation of charges for consecutive uses of Divine Benison.Maximum Charges: 2

Enhanced Presence of Mind

Lv. 92

Presence of Mind grants 3 stacks of Sacred Sight upon execution.Duration: 30s

White Magic Mastery

Lv. 94

Increases the potency of Dia and its damage over time to 85, Afflatus Misery to 1,400, and Glare III to 350.

Medica Mastery

Lv. 96

Upgrades Medica II to Medica III.

Enhanced Tetragrammaton

Lv. 98

Allows the accumulation of charges for consecutive uses of Tetragrammaton.Maximum Charges: 2

Enhanced Temperance

Lv. 100

Temperance grants Divine Grace upon execution.Duration: 30s

Role Traits

Role traits are characteristics common to classes and jobs with the same role.

Traits

Acquired

Effect

Enhanced Swiftcast

Lv. 94

Reduces Swiftcast recast time to 40 seconds.

Job Gauge

Healing Gauge

Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have accumulated. Lilies are accumulated as time passes while engaged in combat. They may then be consumed to execute certain actions such as Afflatus Solace (acquired at level 52) and Afflatus Rapture (acquired at level 76).

Upon learning the trait Transcendent Afflatus, consumption of Lilies will also nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.

Simple Mode

Lilies

Blood Lily

All descriptions are based on action attributes and bonuses attained by level 100.For further details on changes to actions and traits in Patch 7.4 and Patch 7.41 and Patch 7.45, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range

Radius

Effect

Glare III

Spell 1.44s 2.4s - 25y 0y Deals unaspected damage with a potency of 6,000.※Action changes to Glare IV when under the effect of Sacred Sight.

Cure II

Spell 1.44s 12s - 30y 0y Restores target's HP.Cure Potency: 12,000Maximum Charges: 2This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.

Afflatus Misery

Spell Instant 16s - 25y 5y Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.

Aquaveil

Ability Instant 18s - 30y 0y Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.Duration: 10sAdditional Effect: Nullifies one status affliction that can be removed by PurifyBarrier potency is doubled when successfully nullifying a status affliction.

Miracle of Nature

Ability Instant 24s - 10y 0y Forcibly transforms target into a diminutive creature, preventing them from using actions other than Purify.Duration: 2sAdditional Effect: Increases target's damage taken by 20%Has no effect on players under an effect that nullifies status afflictions that can be removed by Purify, Relentless Rush, Honing Dance, players riding machina, or non-player combatants.

Seraph Strike

Ability Instant 20s - 20y 10y Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 6,000.Additional Effect: Grants Protect to self and nearby party members, reducing damage taken by 10%Duration: 10sAdditional Effect: Grants 3 stacks of Sacred SightDuration: 20sAdditional Effect: Grants Cure III ReadyDuration: 20sCannot be executed while bound.※Glare III changes to Glare IV while under the effect of Sacred Sight.※Cure II changes to Cure III while under the effect of Cure III Ready.

Glare IV

Spell Instant 2.4s - 25y 5y Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.Can only be executed while under the effect of Sacred Sight.※This action cannot be assigned to a hotbar.

Cure III

Spell Instant 2.4s - 30y 10y Restores HP of self or target with a cure potency of 16,000 and all other nearby party members with a cure potency of 12,000.Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

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Action Name

Cast

Recast

MP Cost

Range

Radius

Effect