Yu-Gi-Oh! Deck Recipe Details - CARD DATABASE - YuGiOh

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Close https://www.db.yugioh-card.com/yugiohdb/member_deck.action?cgid=a51733faf54522814c9231121d651d2c&dno=2&request_locale=en Favorites 1 Deck Type Deck Deck Playstyle ---- Registered Category Code Talker Registered Tag Link Xyz Synchro Fusion Ritual Cyberse Comment Basically you wanna get the link 2 Code Talker out and if you can get Cyner Codec with Micro Coder, after that link to Transcode use his effect and keep linking Codetalkers out you can either keep that board or get Accesscode out to wipe the board. There are also Ritual, Fusion, XYZ, and Syncro monsters. Those are used for Firewall Darkfluid if you can/wanna get it out you can link into Excode with Cynet Codec on the field to get Parallel eXceed, if you use Parallel right you can get the XYZ monster out, the fusion monster is easy to get out, I use a card that sends something to the graveyard like cynet mining or foolish to send Cyberse Magician, and for the Syncro monster you can get Wicckid out, then you use those monsters and the rest of your board to get Darkfluid out. I reccomend you try Darkfluid combo when you play this deck a lot and to use Accesscode when you are just starting. Another nice combo is Accesscode and Firewall eXceed. If you need to get Cyberse Magician out then link to Powercode, get Degrade with Codec, then you can get Cyberse Witch out special summon and use Degrade as the ritual material. If you need to side deck then the combo I like to pull off is Transcode, Tri-gate, and Honeybot, Honeybot points to Cyberse Magician and Cyberse clock dragon is somewhere else on the field. I haven’t gotten a board with Cyberse Quantum Dragon, Cyberse Magician, and Cyberse Clock Dragon yet but I would imagine that would be pretty fun.
  • Remove Forbidden Card "Splash Mage" x 1.

Total in Main Deck

40

Total in Extra Deck

15

Total in Side Deck

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Monster Cards 24
1 Parallel eXceed 2
2 Degrade Buster 1
3 Lady Debug 3
4 Balancer Lord 3
5 Code Radiator 1
6 Cyberse Gadget 2
7 Code Generator 3
8 Backup Secretary 1
9 Sea Archiver 1
10 Link Infra-Flier 1
11 Micro Coder 3
12 Cyberse Synchron 1
13 Cyberse Magician 1
14 Ash Blossom & Joyous Spring 1
Spell Cards 14
1 One for One

Limited Cards

Limited Cards
1
2 Cynet Mining 3
3 Cynet Fusion 1
4 Foolish Burial

Limited Cards

Limited Cards
1
5 Monster Reborn

Limited Cards

Limited Cards
1
6 One-Time Passcode 1
7 Cynet Ritual 1
8 World Legacy Succession 1
9 Cynet Optimization 1
10 Cynet Codec 3
11
12
13
14
Trap Cards 2
1 Cynet Conflict 2
2
3
4
5
6
7
8
9
10
11
12
13
14
Extra Deck 15
1 Clock Spartoi 1
2 Cyberse Integrator 1
3 Firewall Dragon Darkfluid 1
4 Diplexer Chimera 1
5 Cyberse Witch 1
6 Firewall eXceed Dragon 1
7 Accesscode Talker 1
8 Code Talker 1
9 Code Talker Inverted 1
10 Powercode Talker 1
11 Shootingcode Talker 1
12 Excode Talker 1
13 Transcode Talker 1
14 Cyberse Wicckid 1
15 Splash Mage

Forbidden Cards

Forbidden Cards
1
Side Deck 10
1 Clock Wyvern 1
2 Limit Code 1
3 Recoded Alive 1
4 Honeybot 1
5 Tri-Gate Wizard 1
6 Cyberse Clock Dragon 1
7 Flame Administrator 1
8 Linkuriboh

Limited Cards

Limited Cards
1
9 Link Spider 1
10 Cyberse Quantum Dragon 1
11
12
13
14
15

Main Deck

40 Monster Cards 24 1 Parallel eXceed X WIND WIND Level Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000 If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck. 2 2 Degrade Buster X FIRE FIRE Level Level 7 [ Cyberse / Effect ] ATK 2500 DEF 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn. 1 3 Lady Debug X LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1400 If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. 3 4 Balancer Lord X LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1200 Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. 3 5 Code Radiator X WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1600 DEF 800 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn. 1 6 Cyberse Gadget X LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1400 DEF 300 When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. 2 7 Code Generator X EARTH EARTH Level Level 3 [ Cyberse / Effect ] ATK 1300 DEF 500 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. 3 8 Backup Secretary X LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 800 If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. 1 9 Sea Archiver X WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 300 DEF 2100 If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. 1 10 Link Infra-Flier X WIND WIND Level Level 2 [ Cyberse / Effect ] ATK 0 DEF 1800 You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. 1 11 Micro Coder X DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0 If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. 3 12 Cyberse Synchron X DARK DARK Level Level 1 [ Cyberse / Tuner/Effect ] ATK 100 DEF 100 Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn. 1 13 Cyberse Magician X DARK DARK Level Level 7 [ Cyberse / Ritual/Effect ] ATK 2500 DEF 2000 You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. 1 14 Ash Blossom & Joyous Spring X FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800 When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.●Add a card from the Deck to the hand.●Special Summon from the Deck.●Send a card from the Deck to the GY.You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. 1 Spell Cards 14 1

Limited Cards

Limited One for One X SPELL SPELL Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck. 1 2 Cynet Mining X SPELL SPELL Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. 3 3 Cynet Fusion X SPELL SPELL Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. 1 4

Limited Cards

Limited Foolish Burial X SPELL SPELL Send 1 monster from your Deck to the GY. 1 5

Limited Cards

Limited Monster Reborn X SPELL SPELL Target 1 monster in either GY; Special Summon it. 1 6 One-Time Passcode X SPELL SPELL Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. 1 7 Cynet Ritual X SPELL SPELL Ritual Ritual This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY. 1 8 World Legacy Succession X SPELL SPELL Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn. 1 9 Cynet Optimization X SPELL SPELL Continuous Continuous If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn. 1 10 Cynet Codec X SPELL SPELL Continuous Continuous If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. 3 Trap Cards 2 1 Cynet Conflict X TRAP TRAP Counter Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. 2

Extra Deck

15 1 Clock Spartoi X DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF - 2 Cyberse monstersIf this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn. 1 2 Cyberse Integrator X LIGHT LIGHT Level Level 3 [ Cyberse / Synchro/Effect ] ATK 1000 DEF 1000 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn. 1 3 Firewall Dragon Darkfluid X DARK DARK Link Link 5 [ Cyberse / Link/Effect ] ATK 3000 DEF - 3+ Effect MonstersIf this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row. 1 4 Diplexer Chimera X LIGHT LIGHT Level Level 5 [ Cyberse / Fusion/Effect ] ATK 2000 DEF 800 2 Cyberse monstersOnce per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. 1 5 Cyberse Witch X DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF - 2 Cyberse monstersIf a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn. 1 6 Firewall eXceed Dragon X DARK DARK Rank Rank 4 [ Cyberse / Xyz/Effect ] ATK 2500 DEF 2000 2+ Level 4 monstersThis Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. 1 7 Accesscode Talker X DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF - 2+ Effect MonstersYour opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker". 1 8 Code Talker X DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1300 DEF - 2 Effect MonstersGains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster. 1 9 Code Talker Inverted X LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1300 DEF - 2 Cyberse monstersIf this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn. 1 10 Powercode Talker X FIRE FIRE Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF - 3 monstersOnce per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only. 1 11 Shootingcode Talker X WATER WATER Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF - 2+ Cyberse monstersAt the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn. 1 12 Excode Talker X WIND WIND Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF - 2+ Cyberse monstersWhen this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects. 1 13 Transcode Talker X EARTH EARTH Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF - 2+ Effect MonstersWhile this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn. 1 14 Cyberse Wicckid X DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF - 2 Cyberse monstersThis Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn. 1 15

Forbidden Cards

Forbidden Splash Mage X WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF - 2 Cyberse monstersYou can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn. 1

Side Deck

10 1 Clock Wyvern X WIND WIND Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1000 If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. 1 2 Limit Code X TRAP TRAP If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel. 1 3 Recoded Alive X TRAP TRAP Target 1 Link-3 Cyberse Link Monster you control or in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. 1 4 Honeybot X LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1900 DEF - 2 Cyberse monstersNeither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle. 1 5 Tri-Gate Wizard X EARTH EARTH Link Link 3 [ Cyberse / Link/Effect ] ATK 2200 DEF - 2+ monsters, except TokensGains these effects based on the number of monsters co-linked to this card.●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.●2+: Once per turn: You can target 1 card on the field; banish it.●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. 1 6 Cyberse Clock Dragon X DARK DARK Level Level 7 [ Cyberse / Fusion/Effect ] ATK 2500 DEF 2000 "Clock Wyvern" + 1+ Link MonstersWhen this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. 1 7 Flame Administrator X FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1200 DEF - 2 Cyberse monstersAll Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator". 1 8

Limited Cards

Limited Linkuriboh X DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF - 1 Level 1 monsterWhen an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn. 1 9 Link Spider X EARTH EARTH Link Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF - 1 Normal MonsterOnce per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. 1 10 Cyberse Quantum Dragon X DARK DARK Level Level 7 [ Cyberse / Synchro/Effect ] ATK 2500 DEF 2000 1 Tuner + 1+ non-Tuner monstersWhile you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. 1

Main Deck

40 Parallel eXceed Parallel eXceed Degrade Buster Lady Debug Lady Debug Lady Debug Balancer Lord Balancer Lord Balancer Lord Code Radiator Cyberse Gadget Cyberse Gadget Code Generator Code Generator Code Generator Backup Secretary Sea Archiver Link Infra-Flier Micro Coder Micro Coder Micro Coder Cyberse Synchron Cyberse Magician Ash Blossom & Joyous Spring One for One Cynet Mining Cynet Mining Cynet Mining Cynet Fusion Foolish Burial Monster Reborn One-Time Passcode Cynet Ritual World Legacy Succession Cynet Optimization Cynet Codec Cynet Codec Cynet Codec Cynet Conflict Cynet Conflict

Extra Deck

15 Clock Spartoi Cyberse Integrator Firewall Dragon Darkfluid Diplexer Chimera Cyberse Witch Firewall eXceed Dragon Accesscode Talker Code Talker Code Talker Inverted Powercode Talker Shootingcode Talker Excode Talker Transcode Talker Cyberse Wicckid Splash Mage

Side Deck

10 Clock Wyvern Limit Code Recoded Alive Honeybot Tri-Gate Wizard Cyberse Clock Dragon Flame Administrator Linkuriboh Link Spider Cyberse Quantum Dragon Yu-Gi-Oh! Neuron(TRADING CARD GAME CARD DATABASE) Yu-Gi-Oh! Neuron(TRADING CARD GAME CARD DATABASE)

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Tag » How To Play Cyberse Deck