Combat Tactics - Hearts Of Iron 4 Wiki
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A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.Please help improve this article or section by expanding it with: preferred tactics from NSB. |
Combat tactics provide damage, movement speed, and combat width modifiers in land battles.
Tactics get re-selected every 12[1] hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.
To determine Initiative, the leading generals' skill levels are compared. If either side has a higher recon value in one of their divisions (including reserves), it gets a bonus of 5[2] skill levels for this comparison. The side with the higher effective skill level gets Initiative, with ties favoring the defender.
The side losing this comparison has to pick their tactic first. This allows the side with Initiative, if a counter-tactic is available, to pick it in response with increased probability. Its weight gets a bonus of 35%[3] for every point of advantage in the skill comparison. But the side with the Initiative may still choose a tactic that is countered by the enemy, because its weight does not get reduced.
Contents
- 1 Effects
- 2 Phases
- 2.1 Default
- 2.2 Close combat
- 2.3 Tactical withdrawal
- 2.4 Seize bridge
- 2.5 Hold bridge
- 3 References
Effects[edit | edit source]
Despite what the tooltips show during battle, the attacker tactic damage and defender tactic damage do not change the soft and hard attack of divisions (i.e. their number of attacks). Instead they directly change the amount of damage successful hits cause.
Tactics combat width affects the base combat width of a battle, but not flanking combat width.
Attacking units by default have a movement penalty of -67%[4]. The tactics movement modifiers can offset or further increase this penalty, stacking additively.
Phases[edit | edit source]
Tactics are picked according to the current phase, with battles always starting at default. The phase may change in response to picks being made, as listed in the following sections of tactics per phase.[5]
Default[edit | edit source]
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Name | Trigger | Weight | Counters | Countered by | Starts battle phase | Requires doctrine | ||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | – | Counter-Attack | +5% | – | – | – | – | – |
Assault | – | 2, in urban terrain else 0.4 4, if has trait Aggressive Assaulter and in urban terrain else 0.8 | – | Counter-Attack | +25% | – | – | – | Close combat | – |
Encirclement |
| 4 8, if at least 1 of the following:
| – | Tactical Withdrawal | +25% | +5% | +50% | – | – | – |
Shock | – | 4 8, if has trait Aggressive Assaulter | Delay | Ambush | – | −25% | – | – | – | – |
Breakthrough | At least 1 of the following:
| 4 | Ambush | Backhand Blow | +25% | −15% | – | +50% | – |
|
Blitz |
| 4 8, if at least 1 of the following:
| – | Elastic Defense | +15% | −15% | – | +50% | – |
|
Masterful Blitz |
| 4 8, if at least 1 of the following:
| – | Elastic Defense | +20% | −20% | +10% | +50% | – | – |
Seize Bridge |
| 2 | – | – | +20% | −5% | −25% | +10% | Seize bridge | – |
Mass Charge |
| 4 | – | – | +10% | +10% | +50% | – | – | People's Army |
Banzai Charge | Country is Japan. | 4 | – | Overwhelming Fire | +25% | +10% | – | +10% | – | – |
Infiltration Assault | – | 4 | – | – | +10% | −5% | – | – | – | Infantry Offensive |
Well-Planned Attack | – | 4 | – | – | +15% | – | – | – | – | Grand Assault |
Relentless Assault | – | 4 | – | – | +20% | +5% | – | +15% | – | Large Front Operations |
Unexpected Thrust | – | 4 | – | – | +15% | – | – | +15% | – | Mobile Warfare |
Suppressive Barrage | – | 4 | – | – | +10% | -20% | – | – | – | Superior Firepower |
Defend | – | 4 | – | – | – | +5% | – | – | – | – |
Counter-Attack | Skill advantage is over 0. | 4 8, if has trait Unyielding Defender. | Attack Assault | – | – | +25% | – | – | – | – |
Delay | – | 4 | – | Shock | −25% | −15% | – | −25% | – |
|
Tactical Withdrawal | At least 1 of the following:
| 4 | Encirclement | – | −25% | −5% | −25% | – | Tactical withdrawal |
|
Ambush | At least 1 of the following:
| 4 | Shock | Breakthrough | −25% | – | – | – | – | – |
Elastic Defense | At least 1 of the following:
| 4 | Blitz Masterful Blitz | – | −15% | +10% | – | −25% | – |
|
Backhand Blow | At least 1 of the following:
| 4 | Breakthrough | – | −20% | +25% | – | −30% | – |
|
Hold Bridge |
| 2 | – | – | +20% | −5% | −25% | +10% | Hold bridge | – |
Guerrilla Tactics | At least 1 of the following:
| 4 | – | – | −70% | −60% | −50% | – | – |
|
Overwhelming Fire | – | 2 | Banzai Charge | – | −10% | +10% | – | – | – |
|
Close combat[edit | edit source]
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Name | Trigger | Weight | Counters | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|---|
Close Quarters Attack | – | 4 | – | – | +10% | +5% | – | – | – | – |
Close Quarters Storm | – | 2 | – | – | +20% | +20% | – | – | – | – |
Close Quarters Withdraw | – | 1 | – | – | −5% | −5% | – | – | Default | – |
Close Quarters Defense | – | 4 | – | – | +5% | +10% | – | – | – | – |
Close Quarters Local Strongpoint | – | 2 | – | – | −20% | – | – | – | – | – |
Tactical withdrawal[edit | edit source]
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Name | Trigger | Weight | Counters | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|---|
Tactical Withdrawal Attack | – | 4 | – | – | −25% | −10% | −25% | – | – | – |
Pursuit | – | 4 | – | – | −15% | −5% | −25% | – | – | – |
Intercept | – | 4 | – | – | −5% | −10% | – | – | Default | – |
Withdrawal | – | 4 | – | – | −30% | −5% | −25% | – | – | – |
Evade | – | 4 | – | – | −40% | −10% | −25% | – | – | – |
Seize bridge[edit | edit source]
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Name | Trigger | Weight | Counters | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|---|
Hold Bridge | – | 4 | – | – | +20% | – | −25% | – | – | – |
Defend Bridge | Skill is over 4. | 4 | Recapture Bridge | – | +20% | −10% | −25% | – | – | – |
Assault Bridge | – | 4 | – | – | – | −5% | −25% | – | – | – |
Reckless Assault | Skill is under 3. | 4 | – | – | +25% | −10% | −25% | – | – | – |
Recapture Bridge | At least one of the following:
| 4 | – | Defend Bridge | +10% | −5% | −25% | – | Hold bridge | – |
Hold bridge[edit | edit source]
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Name | Trigger | Weight | Counters | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | – | – | +10% | – | −25% | – | – | – |
Rush Bridge | Skill is over 4. | 4 | – | – | +20% | – | −25% | – | – | – |
Storm Bridge | – | 2 | – | Defend Bridge | +20% | +5% | −25% | – | Seize bridge | – |
Hold Bridge | Skill is under 3. | 2 | – | – | +20% | −10% | −25% | – | – | – |
Defend Bridge | At least one of the following:
| 2 | Storm Bridge | – | +10% | +5% | −25% | – | – | – |
References[edit | edit source]
- ↑ Define NMilitary.TACTIC_SWAP_FREQUENCEY [sic]
- ↑ Define NMilitary.RECON_SKILL_IMPACT
- ↑ Define NMilitary.INITIATIVE_PICK_COUNTER_ADVANTAGE_FACTOR
- ↑ Define NMilitary.COMBAT_MOVEMENT_SPEED
- ↑ /Hearts of Iron IV/common/combat_tactics.txt.
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