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  • dean_dmoo dean_dmoo Senior Member
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    #1

    Progressive render noise vs time?

    24-09-2016, 09:08 AM Hi, Did a search but couldn't find an answer so here's the question; I want to set up a few renders tonight with noise at 0.005 and rendertime at 2 hours. Now I know a number of the shots don't need 2 hours to clean up to 0.005 (some only need 30min, others 1,5h). Will the progressive render finish early if the noise threshold is reached earlier than the 2 hour time limit? Thanks! Dean Tags: None
  • yavor.rubenov yavor.rubenov Developer
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    #2 24-09-2016, 10:29 AM Hello, Yes the progressive render will finish when any of the criteria you've set becomes true - if noise is under 0.005 in the image - it will stop rendering even if it only took 30 minutes. For more complicated renders that don't go below 0.005 for 2 hours - the time limit will stop the rendering. Best regards, Yavor Yavor Rubenov V-Ray for 3ds Max developer

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  • dean_dmoo dean_dmoo Senior Member
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    #3 24-09-2016, 10:50 AM That's great, thanks!

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  • anthonyh anthonyh Senior Member
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    #4 31-10-2016, 11:50 AM hi, just bumping up this thread for a quick question. progressive is supposed to stop when 1 of the criteria is met ? (eg. noise/time/subdivs) however i`m setting my noise threshold (0.02) and according to the vray message window the condition is met and yet it doesn`t stop right away it keeps rendering for several hundred more passes.? thanks anthonyh

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  • yavor.rubenov yavor.rubenov Developer
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    #5 31-10-2016, 01:04 PM Hello, Initially V-Ray starts with a higher noise threshold and progressively decreases it so that noise is more uniformly distributed in the initial stages. The message you see is that V-Ray has decreased the noise threshold to the one you've set (0.02). That happens when the noise in about 30% of the pixels is above that threshold and they need more sampling - that's why it keeps rendering more passes. Best regards, Yavor Yavor Rubenov V-Ray for 3ds Max developer

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  • dsolod dsolod Member
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    #6 31-10-2016, 07:21 PM Hi Yavor, In my case for one project it goes for hours. Is it the same explanation here about 30% of pixels above threshold? Thanks DmitryClick image for larger version    Name:	VRay_ProgressiveIssue.jpg  Views:	1  Size:	119.3 KB  ID:	864079

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  • werticus werticus Senior Member
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    #7 31-10-2016, 08:02 PM I've had that issue, it looks like it just gets stuck recalculating the denoiser over and over again, the image itself does not seem to update or even get a denoise result. I think i fixed it by setting the denoiser to only fire 1 time. Under denoiser advanced, progressive update frequency = 0 WerT www.dvstudios.com.au

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  • vlado vlado Lead Developer
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    #8 01-11-2016, 12:15 AM Hm, I've never seen that, but it sounds like a bug. Is there a way for us to reproduce this somehow? Best regards, Vlado I only act like I know everything, Rogers.

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  • dsolod dsolod Member
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    #9 01-11-2016, 08:40 PM Thanks, WerT I will try to use your suggestion. Vlado, I will pay more attention to denoiser's behaviour on that particular scene and let you know if it is reproducible. Dmitry

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  • JezUK JezUK Senior Member
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    #10 22-06-2018, 03:35 AM Hi guys, I'm surprised that this is still an issue even in VRay NEXT - as I've seen this denoiser repeat phenomena occurring pretty much all the time and have just accepted it until now, because I have an animation and this will effectively double my render times if not sorted out. werticus, there is no "Progressive Update Frequency" under Denoiser Advanced Is no one else getting this error ?Click image for larger version    Name:	Denoiser-Issue.JPG  Views:	7018  Size:	124.9 KB  ID:	1001329 Jez ------------------------------------ 3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3 Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers) Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE ---- Updated 06/09/23 -------

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  • yavor.rubenov yavor.rubenov Developer
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    #11 22-06-2018, 03:56 AM The setting for update frequency is in Render Setup->Settings->Post Effects rate. If you set it to 0 the denoiser will update only when the render finishes. As for the issue with the stuck denoiser itself - we still haven't got a way to reproduce it here. If it happens to you in this scene - could you share it with our support so we can fix it ? Yavor Rubenov V-Ray for 3ds Max developer

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  • JezUK JezUK Senior Member
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    #12 22-06-2018, 04:25 AM Hi Yavor, Mine was set to 10, yet as you can see, there are more than 10 Recalculating Denoiser cycles (I think it's 36 or 37 there). I set that Post Effect Rate to 0 like you said and it seems that the render is still getting to the 5 minutes (time limit I specified) even though the Final Noise Threshold (0.03) was reached after just 2.5 minutes..... I've tried one other test - no RE at all (so, no denoiser in the scene) - Final Noise Threshold (0.03) reached at 2.25mins, 'rendering' continued to 4.5mins....... Those extra 2.25 mins per frame will add an extra 30 hours to my total animation render time.......so this needs to be sorted This is a scene I have just purchased from Turbosquid (so I cannot give it to you) and I got the usual message when I opened it, i.e. saying that it was produced on an older version of VRay and did I want to convert it to use the newer features etc etc (to which I answered Yes. I will try creating a new fresh scene and just importing the geometry and starting with new cameras and lights and VRay settings. Jez ------------------------------------ 3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3 Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers) Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE ---- Updated 06/09/23 -------

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  • JezUK JezUK Senior Member
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    #13 22-06-2018, 05:13 AM Okay, some interesting results..... Reset scene and just merged geometry into an empty scene. Used a new VRay Sun and a new VRay Physical Camera (the old type) and so I would expect slightly different results as their positions aren't exactly the same.... NO Render Elements, Noise Threshold reached in 4m30s, carried on rendering to 5m01s (so it is continuing as far as I'm concerned, even when the Noise Thres is reached). Add a Denoiser RE (set to default), Post Effect Rate = 0 - Noise Threshold reached in same 4.5 mins (of course !), carrried on rendering to 5 mins....... I tried one more test...... Post Effect Rate = 10, and Render Time to 10 minutes - again, Noise Threshold reaced in 4.5mins, carried on rendering until 7.5mins and here is the V-Ray Messages; Notice it did 16 "Recalculating denoiser" cycles (when PER was set to 10). Click image for larger version  Name:	Denoiser-Issue-2.JPG Views:	1 Size:	123.8 KB ID:	1001362 Jez ------------------------------------ 3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3 Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers) Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE ---- Updated 06/09/23 -------

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  • yavor.rubenov yavor.rubenov Developer
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    #14 22-06-2018, 05:54 AM As I've explained a few posts above - the message "Final noise threshold set: <your threshold>" doesn't mean that the sampling is done. V-Ray first starts with much higher noise threshold and progressively lowers it - you see messages like "Noise threshold lowered to 0.030303 with 54.1 percent active pixels". This means that 54.1% of the pixels are noisier than 0.030303. When the active pixels go below roughly 30% V-Ray will lower the noise threshold again till it reaches the noise you've specified - at that point there might still be many active pixels. V-Ray will output the message "Final noise threshold set" and will sample those active pixels. Depending on the scene it might take minutes till all those pixels reach noise level below the one you've specified. While this is going on there are no more messages "Noise threshold lowered to..." so you only see the messages about the denoiser but this doesn't mean V-Ray is only denoising. As for the Post Effect Rate - it is a rate parameter not a fixed number. In the mouse hint message there are details about it but generally the idea is that bigger Post effect rates will cause the post effects (denoiser, lens effects) to be calculated more often. Yavor Rubenov V-Ray for 3ds Max developer
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  • JezUK JezUK Senior Member
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    #15 22-06-2018, 06:42 AM Thanks Yavor for your great explanation which I really appreciate, I now understand what is going on I will have a further play Jez ------------------------------------ 3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3 Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers) Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE ---- Updated 06/09/23 -------

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