Vray Lighting (Terrrible) - V-Ray - McNeel Forum

Fell back to Rhino5 / Vray3.6

Optimized CUDA kernel assembled successfully Total memory for device 0 : 11448 MB, free 10568 MB Building optimized CUDA kernel (0) for comp cap 3.7 for device 1... PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050. Optimized CUDA kernel assembled successfully Total memory for device 1 : 11448 MB, free 10870 MB Bindless textures not supported. Querying NVLINK ... Device 0 does not use NVLINK Device 1 does not use NVLINK Maximum kernel work group size: 1024 Maximum kernel work group size: 1024 Using 6 threads per GPU device Initializing environment kernel Create bitmap buffer for C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 5\RhinoDefault.exr: MipMapBmpBuf<HalfBmp> for mipmap=None pixelformat=Half Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 5\RhinoDefault.exr" loaded. Number of CUDA devices: 2 nVidia driver version: 461.40 Transferring SD tree to CUDA devices... SD tree transferred to device 0 SD tree transferred to device 1 Transferring Emb SD tree to CUDA devices... Embree SD tree transferred to device 0 Embree SD tree transferred to device 1 Transferring MB tree to CUDA devices... numNodeFaces=0 numNodes=0 numFaces=0 Successfully transferred MB tree to CUDA devices... Transferring Emb SD tree to CUDA devices... Embree SD tree transferred to device 0 Embree SD tree transferred to device 1 Transferring geometric data RTRayserver::getOCLGeomData. Took 1.075 ms. Transferring vertex normals 24614 vertex normals transferred to device 0 Transferring MOVING vertex normals 0 MOVING vertex normals transferred to device 0 Transferring nodes and meshes Nodes and meshes transferred to device 0 Transferring MOVING nodes, meshes and perface node indices Successfully transferred MOVING nodes and meshes to device 0 Transferring vertex normals 24614 vertex normals transferred to device 1 Transferring MOVING vertex normals 0 MOVING vertex normals transferred to device 1 Transferring nodes and meshes Nodes and meshes transferred to device 1 Transferring MOVING nodes, meshes and perface node indices Successfully transferred MOVING nodes and meshes to device 1 Transferring map channels Map channels transferred Transferring moving map channels Moving Map channels transferred Transferring moving triangles Moving triangles count = 0 Transfering geometry data to devices. Took 4.621 ms. Transfering geometry trees to devices. Took 14.944 ms. Setting up 12 thread(s) Threads completed Building trees for 2 meshes with all threads per mesh took 38ms. BVH statistics: Primitives count: 2 (Mem usage:0.00 MB) Meshes count: 2 (Mem usage:0.00 MB) Tree depth: 1 Number of tree nodes: 3 Tree takes 0.58 MB. Build time 0.06 ms. Create bitmap buffer for D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\the-architect-student.png: MipMapBmpBuf<RBG32Bmp> for mipmap=None pixelformat=RGB32 Bitmap file "D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\the-architect-student.png" loaded. Create bitmap buffer for D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\grill-lady.png: MipMapBmpBuf<RBG32Bmp> for mipmap=None pixelformat=RGB32 Bitmap file "D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\grill-lady.png" loaded. Transferring uvwBases channels for geom type 0 Transferring uvwBases channels for geom type 1 Transferring uvwBases channels for geom type 2 Texture size set to 510 GPU tex loaded D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\the-architect-student.png (idx=0) mip 0, w 510/5316, h 510/12432, channels 4, 1016KB/258158KB GPU tex loaded D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\grill-lady.png (idx=1) mip 0, w 510/5133, h 510/10112, channels 4, 1016KB/202753KB GPU tex loaded C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 5\RhinoDefault.exr (idx=0) mip 0, w 1024/1024, h 512/512, channels 3, 3072KB/4096KB Number of lights: 1 Scene contains 1 lights 0 point lights transferred to device 0 0 point lights transferred to device 1 Number of lights: 1 Total number of lights added by updateLights(): 0 Total memory allocated with oclbufman: 19021716 Photon size is 56 bytes. Light cache sample size is 136 bytes. Mtls 11.83MB, Geo 15.57MB, Lights 0.00MB, LightCache 0.08MB, Other 96.34MB (data index 5330) Setting up 14 thread(s) Building optimized CUDA kernel (0) for comp cap 3.7 for device 0... PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050. Optimized CUDA kernel assembled successfully Total memory for device 0 : 11448 MB, free 10441 MB Building optimized CUDA kernel (0) for comp cap 3.7 for device 1... PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050. Optimized CUDA kernel assembled successfully Total memory for device 1 : 11448 MB, free 10743 MB Progressive sampling base buffer memory usage: 1406.93 MB Threads completed Device 0 statistics: GPU time: 55.525378 % GPU ray trace time 3.374068 % Transfer to GPU time 0.122329 % Transfer from GPU time 96.503603 % Device 1 statistics: GPU time: 53.901011 % GPU ray trace time 6.170127 % Transfer to GPU time 0.206506 % Transfer from GPU time 93.623367 % Closing RTEngine (cancelled) Max. Mpaths per second: 5.980649 Sampling level reached: 2 samples per pixel RT Frame took: 9.62s Number of raycasts: 0 (0.00 per pixel) Camera rays: 0 (0.00 per pixel) Shadow rays: 0 (0.00 per pixel) GI rays: 0 (0.00 per pixel) Reflection rays: 0 (0.00 per pixel) Refraction rays: 0 (0.00 per pixel) Unshaded rays: 0 (0.00 per pixel) Clearing global light manager. Clearing direct light manager. Number of light evaluations: 0 (0.00 per pixel) Clearing ray server. Maximum memory usage for resman: 0.00 MB Clearing geometry. Number of intersectable primitives: 20652 SD triangles: 20650 MB triangles: 0 Static primitives: 2 Moving primitives: 0 Infinite primitives: 0 Static hair segments: 0 Moving hair segments: 0 Clearing camera image sampler. Clearing camera sampler. Clearing DMC sampler. Clearing path sampler. Clearing color mapper. Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros 5\RhinoDefault.exr" unloaded. Bitmap file "D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\the-architect-student.png" unloaded. Bitmap file "D:\DATA\SCHOOL_DATA\ARCH320\WEEK_01\Assignment_01\original\FINAL-SET\PNG\grill-lady.png" unloaded. Cleaning up bitmap manager Cleaning up texture cache Maximum memory usage for texman: 0.00 MB Preparing renderer... Preparing scene for rendering... [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2 Creating texture cache with size 0 MB Creating bitmap manager Bitmap manager created. 1 lights found. Using adaptive light evaluation with 8 lights. CUDA renderer requested. CUDA renderer plugin already loaded. CUDA renderer plugin instance successfully created. EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. Initializing built-in VFB. [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2 Max ray intensity is enabled: rendered result may have incorrect brightness. Estimated progressive buffer memory usage of 32551 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. Preparing camera sampler. Preparing scene for frame... Compiling geometry... Preparing ray server. Using embree ray tracing. Creating and initializing 12 thread(s). Allocating memory for build data of 3307 faces (26456 bytes, 0.0 MB). Initializing face build data. Creating 'done' event. Starting first thread. Waiting for thread completion. Releasing thread resources. SDTree statistics: Total number of faces stored: 3307 Max tree depth: 31 Average tree depth: 14.0846 Number of tree nodes: 6401 Number of tree faces: 19906 Number of tree leafs: 2235 Average faces/leaf: 8.90649 Memory usage: 1.76 MB Building static SD trees took 11 milliseconds Full rayserver build. Took 11.896 ms. buildFindAccelStructures. Took 0.228 ms. Scene bounding box is [-1.69074,-2.572,3.50187e-06]-[70.3117,66.9012,517.577] Preparing direct light manager. 10 render channels in sequence data Preparing global light manager. Using 0.69 MB for adaptive lights buffer Irradiance sample size is 84 bytes Cannot use fast GI because secondary engine is not brute force or none Running RTEngine Initializing CUDA renderer (single kernel version)... Initializing environment kernel Number of CUDA devices: 2 nVidia driver version: 461.40 Transferring SD tree to CUDA devices... SD tree transferred to device 0 SD tree transferred to device 1 Transferring Emb SD tree to CUDA devices... Embree SD tree transferred to device 0 Embree SD tree transferred to device 1 Transferring MB tree to CUDA devices... numNodeFaces=0 numNodes=0 numFaces=0 Successfully transferred MB tree to CUDA devices... Transferring Emb SD tree to CUDA devices... Embree SD tree transferred to device 0 Embree SD tree transferred to device 1 Transferring geometric data RTRayserver::getOCLGeomData. Took 0.352 ms. Transferring vertex normals 4596 vertex normals transferred to device 0 Transferring MOVING vertex normals 0 MOVING vertex normals transferred to device 0 Transferring nodes and meshes Nodes and meshes transferred to device 0 Transferring MOVING nodes, meshes and perface node indices Successfully transferred MOVING nodes and meshes to device 0 Transferring vertex normals 4596 vertex normals transferred to device 1 Transferring MOVING vertex normals 0 MOVING vertex normals transferred to device 1 Transferring nodes and meshes Nodes and meshes transferred to device 1 Transferring MOVING nodes, meshes and perface node indices Successfully transferred MOVING nodes and meshes to device 1 Transferring map channels Map channels transferred Transferring moving map channels Moving Map channels transferred Transferring moving triangles Moving triangles count = 0 Transfering geometry data to devices. Took 2.871 ms. Transfering geometry trees to devices. Took 4.408 ms. Setting up 12 thread(s) Threads completed BVH statistics: Primitives count: 1 (Mem usage:0.00 MB) Meshes count: 0 (Mem usage:0.00 MB) Tree depth: 0 Number of tree nodes: 1 Tree takes 0.50 MB. Build time 0.05 ms. Transferring uvwBases channels for geom type 0 Transferring uvwBases channels for geom type 1 Transferring uvwBases channels for geom type 2 Number of lights: 1 Scene contains 1 lights 0 point lights transferred to device 0 0 point lights transferred to device 1 Number of lights: 1 Total number of lights added by updateLights(): 0 Total memory allocated with oclbufman: 320 Photon size is 56 bytes. Light cache sample size is 136 bytes. Building light cache. Tracing 4000000 image samples for light cache in 64 passes. Setting up 12 thread(s) Threads completed Merging light cache passes. Setting up 8 thread(s) Threads completed Light cache contains 16273 samples. Light cache samples collected; compiling lookup tree. Light cache base memory usage is 7.3 MB. Prefiltering light cache. Average rays per light cache sample: 258.38 (min 1, max 1386) Using premultiplied light cache. LightCache contains valid adaptive lights data. Building GPU adaptive lights... Lightmap successfully loaded. GPU light cache: 16273 samples stored. GPU light cache: 2858 nodes stored. GPU light cache: 2859 leaves stored. GPU adaptive lights v1 built successfully Mtls 6.79MB, Geo 0.54MB, Lights 0.00MB, LightCache 1.22MB, Other 96.27MB (data index 12875) Setting up 14 thread(s) Progressive sampling base buffer memory usage: 4236.40 MB Noise threshold lowered to 0.142857 with 5.0 percent active pixels. Setting up denoiser GPAPI: Device Tesla K80 has estimate of 58448 GPAPI: Device Tesla K80 has estimate of 58448 GPAPI: Device GeForce GTX 970 has estimate of 99762 VDenoise: Using device 2: GeForce GTX 970 VDenoise: Driver version 461.40 VDenoise: OpenCL compiled successfuly Recalculating denoiser VDenoise: Using shared memory. VDenoise: Image size: 7111x4000 VDenoise: Single RE mem usage: 0.31789 GB VDenoise: Device has 4.00 gb global mem VDenoise: Device has 48.00 kb local mem VDenoise: Device has 13 MCU VDenoise: One pixel needs 120 bytes VDenoise: 409 pixels fit in local mem VDenoise: Filter area width is 20.22 pixels VDenoise: Trying to split image in 101 strips VDenoise: Each image region needs: 0.0502 GB VDenoise: Image split in 103 strips with size [7111x39] Denoising complete in 71.92 s Noise threshold lowered to 0.090909 with 0.6 percent active pixels. Noise threshold lowered to 0.052632 with 0.8 percent active pixels. Noise threshold lowered to 0.028571 with 1.4 percent active pixels. Noise threshold lowered to 0.014925 with 2.3 percent active pixels. Noise threshold lowered to 0.007634 with 3.0 percent active pixels. Final noise threshold set: 0.005000 Recalculating denoiser VDenoise: Using shared memory. VDenoise: Image size: 7111x4000 VDenoise: Single RE mem usage: 0.31789 GB VDenoise: Device has 4.00 gb global mem VDenoise: Device has 48.00 kb local mem VDenoise: Device has 13 MCU VDenoise: One pixel needs 120 bytes VDenoise: 409 pixels fit in local mem VDenoise: Filter area width is 20.22 pixels VDenoise: Trying to split image in 101 strips VDenoise: Each image region needs: 0.0502 GB VDenoise: Image split in 103 strips with size [7111x39] Denoising complete in 72.48 s Number of rays per pixel changed to 68, total number of samples is 40460. Number of rays per pixel changed to 74, total number of samples is 40478. Number of rays per pixel changed to 84, total number of samples is 40152. Number of rays per pixel changed to 97, total number of samples is 40061. Number of rays per pixel changed to 109, total number of samples is 40330. Number of rays per pixel changed to 124, total number of samples is 40176. Number of rays per pixel changed to 151, total number of samples is 40015. Number of rays per pixel changed to 193, total number of samples is 40144. Number of rays per pixel changed to 252, total number of samples is 40068. Number of rays per pixel changed to 345, total number of samples is 40020. Number of rays per pixel changed to 435, total number of samples is 40020. Number of rays per pixel changed to 512, total number of samples is 38912. Number of rays per pixel changed to 64, total number of samples is 63616. Number of rays per pixel changed to 143, total number of samples is 40040. Number of rays per pixel changed to 413, total number of samples is 40061. Number of rays per pixel changed to 512, total number of samples is 32768. Number of rays per pixel changed to 64, total number of samples is 0. Threads completed Device 0 statistics: GPU time: 74.945239 % GPU ray trace time 0.732010 % Transfer to GPU time 0.010949 % Transfer from GPU time 99.257041 % Device 1 statistics: GPU time: 74.476452 % GPU ray trace time 0.860594 % Transfer to GPU time 0.017846 % Transfer from GPU time 99.121560 % Closing RTEngine Max. Mpaths per second: 7.135311 Sampling level reached: 13424 samples per pixel RT Frame took: 1643.53s VDenoise: Using shared memory. VDenoise: Image size: 7111x4000 VDenoise: Single RE mem usage: 0.31789 GB VDenoise: Device has 4.00 gb global mem VDenoise: Device has 48.00 kb local mem VDenoise: Device has 13 MCU VDenoise: One pixel needs 120 bytes VDenoise: 409 pixels fit in local mem VDenoise: Filter area width is 20.22 pixels VDenoise: Trying to split image in 101 strips VDenoise: Each image region needs: 0.0502 GB VDenoise: Image split in 103 strips with size [7111x39] Denoising complete in 72.89 s Number of raycasts: 15941256 (0.56 per pixel) Camera rays: 4000563 (0.14 per pixel) Shadow rays: 4090565 (0.14 per pixel) GI rays: 4263225 (0.15 per pixel) Reflection rays: 0 (0.00 per pixel) Refraction rays: 0 (0.00 per pixel) Unshaded rays: 3713976 (0.13 per pixel) Clearing global light manager. Clearing direct light manager. Number of light evaluations: 4204673 (0.15 per pixel) Clearing ray server. Maximum memory usage for resman: 0.00 MB Clearing geometry. Number of intersectable primitives: 3309 SD triangles: 3307 MB triangles: 0 Static primitives: 1 Moving primitives: 0 Infinite primitives: 1 Static hair segments: 0 Moving hair segments: 0 Clearing camera image sampler. Clearing camera sampler. Clearing DMC sampler. Clearing path sampler. Clearing color mapper. Cleaning up bitmap manager Cleaning up texture cache Maximum memory usage for texman: 0.00 MB

The following log display very basic information why it’s falling back to the GTX 970, but this does not display in Vray5. Still does not explain why it is falling back when it is not a choosing GPU to render from. A specific GPU was selected to process the render for a reason.

Setting up denoiser GPAPI: Device Tesla K80 has estimate of 58448 GPAPI: Device Tesla K80 has estimate of 58448 GPAPI: Device GeForce GTX 970 has estimate of 99762 VDenoise: Using device 2: GeForce GTX 970 VDenoise: Driver version 461.40 VDenoise: OpenCL compiled successfuly Recalculating denoiser VDenoise: Using shared memory. VDenoise: Image size: 7111x4000 VDenoise: Single RE mem usage: 0.31789 GB VDenoise: Device has 4.00 gb global mem VDenoise: Device has 48.00 kb local mem VDenoise: Device has 13 MCU VDenoise: One pixel needs 120 bytes VDenoise: 409 pixels fit in local mem VDenoise: Filter area width is 20.22 pixels VDenoise: Trying to split image in 101 strips VDenoise: Each image region needs: 0.0502 GB VDenoise: Image split in 103 strips with size [7111x39] Denoising complete in 71.92 s

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