Jump Force Tips And Tricks - Xbox Wire
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Creating Your Team Member Order As the saying goes, you are only as good as your team. Each match is 3v3, so choose your three fighters wisely! Although each team consists of three members, keep in mind that the first character you choose will be your primary fighter. You will start the match with this character in play.
In slot two, we recommend selecting your best assist character. Since you can only call upon the next character to the one currently in play as your assist, the character in slot two will act as the assist for your primary fighter. For beginners, we recommend placing Vegeta in slot two, as he provides a powerful assist.
Balance As a general rule of thumb, a balanced team is a good team. Try to balance your team with characters that have a variety of range and fighting types. For example, it’s a good idea to have swordsman type fighters like Ichigo or Zoro, who generally have longer range attacks, as well as closer range fighters like Izuku Midoriya, on a team so that you can be prepared for whatever your opponent throws at you.
Ultimately, whether you’re going for a more strategically balanced team, or just want to play with your favorites, there are endless possibilities that will no doubt result in some epic matches.
Bonus Much like in other fighting games, before each match begins there will be an introductory cut-scene in which the characters exchange dialogue. The beauty of Jump Force is that it brings your favorite characters together in the same universe, while staying true to each character’s personality and idiosyncrasies. Unlike other fighting games, instead of using the same opening dialogue for each match, opening dialogue in Jump Force changes based on which two primary fighters are facing off. These unique interactions between characters add another layer of realism and excitement to the game.
Basics of Battle Now that we have team-building taken care of, take a look at the graphic below to get a feel for the basic controls:
Attacking Rush Attacks Rush attacks, while fast and effective, can only be performed a limited amount of time in row. The max amount of Rush attacks that can performed in a row varies for each character, with the max being seven times in a row.
Smash Attacks Hold X or Y to charge your Smash or Heavy Smash attacks. If you fully charge a Smash or Heavy Smash, they become Full Power Smashes, which can break your opponent’s guard. While charging a Smash, if you release X at the right moment, you can achieve a Perfect Smash. This will allow you to attack while moving for a moment.
Evasion Techniques No time to move out of the way of an incoming attack? Press RB just as you’re getting hit to perform a high-speed dodge. You can also press LB while being hit or guarding to perform an Escape. If you are hit while escaping, you will automatically move away. If your opponent catches you in a throw, tap B to perform a Throw Evasion. A successful Throw Evasion allows you to cancel the throw and regain posture. Chasing Perform a Rush attack to launch your opponent, then tilt the left thumb stick while pressing X or Y to Chase your opponent. You can tilt the Left thumb stick to change the direction of the Chase. Two chases will cancel each other out.
Area Changes Ever get cornered by an opponent who isn’t letting up? It happens to the best of us. If you’re in a bit of a bind at the edge of a stage, hit your opponent with a full powered Smash or Heavy Smash attack. If executed correctly, you will trigger an Area Change attack, doing damage to your opponent while dramatically blasting them to a new area. Please note that your Awakening gauge needs to be at 50% or above to execute this maneuver. Mind your Gauges! Ability Gauge Your Ability gauge is located under your Health gauge. The Ability gauge starts at 2 and fills up to a max of 5. Each character has their own unique set of abilities to use in combat, with each ability using up a certain amount of energy in your Ability gauge. The gauge will fill up during combat as you successfully land hits. To fill up your Ability gauge faster, hold RT to Focus. Keep in mind that you won’t be able to attack or defend while Focusing, so watch your opponent carefully to determine the best time to focus.
Awakening Gauge Pay attention to the gray outline around your character’s icon. It will fill up yellow as you progress through the fight. When it is fully yellow, press the right thumb stick to perform an Awakening, which unlocks special attacks for you character. If you wait longer, the gauge will turn red. Press the right thumb stick when the gauge is red to perform a Full Awakening, unlocking even more powerful and flashy attacks!
Things to Note- Your Health and Abilities gauges are shared among the team
- The Ability and Awakening gauges carry over between rounds
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