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You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. When in Doubt, Blame the Eldar (PA SI multicross)
  • Thread starter Blackhole1
  • Start date Mar 6, 2016
  • Tags planetary annihilation self insert crossover eldar (warhammer 40k) multi-crossover
Created Mar 6, 2016 Status Hiatus Watchers 2,782 Recent readers 0 Threadmarks 37 Another one of these as yet another writer decides to jump on Drich's bandwagon. Not sure how... Threadmarks Staff Post
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    Blackhole1 35
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    • 1. Arrival
    Words 2.2k Mar 6, 2016
    • 2. Operation Burning Banners
    Words 2k Mar 6, 2016
    • 33. I'm Halping?
    Words 8k Jun 1, 2017
    • 34. What a Friendly and Open People
    Words 7.3k Sep 1, 2017
    • 35. And Then, He Threw a Moon at It
    Words 7.9k Nov 20, 2017
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35. And Then, He Threw a Moon at It 34. What a Friendly and Open People 33. I'm Halping? 32. Interlude - Selena Agna 31. Putting Humpty-Dumpty Back Together Again 30. The Day the Galaxy Stood Still 29. Church and State 28. The Folly of Sisterhood Staff Post View all 2 threadmarks Reader mode

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Let's stay on topic and talk 40k elsewhere Stay on topic please. Reader mode Remove this ad space Threadmarks 1. Arrival
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Blackhole1

(Verified Spatial Anomaly)
Another one of these as yet another writer decides to jump on Drich's bandwagon. Not sure how far I'm going to get with this, but c'est la vie. All properties belong to their respective owners. All rights reserved. Now with TVTropes page. Spoiler: Omakes The Fourth Wall Welcome to Utopia Omake - Kronus After Action Report Gender is just a Label... If the Emperor brought up the Blood Ravens If the Emperor brought up the Blood Ravens 2 Fate of the Ultramarines 1 Fate of the Ultramarines 2 New Addition Fate of the Ultramarines, Epilogue Luscious Lucius Prankz: Technophile Special When in Doubt, Call Sly Marbo, the One-Man Army The Fourth Wall Spin-Off Forbidden Knowledge Art - Judgement Awaits Art - Know Your Enemy Art - What's that Behind You? Art - Operation Burning Banners Art - Not From Me! Happily Married Art - Graves for the Tau Art - The Death of Aun'El Shi'Ores Art - Silencing the Word Art - Blame the Eldar Black vs Black! Art - Orkanis, the Elder The Son Red Ones Go Faster There is only me Art - Black and Taldeer Commander Black says Goodbye Things Can Always Be Worse Spoiler: Shape of the Nightmare to Come The Nightmare to Come, Prologue THE FALL OF HOLY TERRA The Legion of the Undead Machine and the Legion of Puppets In the Mind of Madness The Battles of Tomorrow Part 1 Armadas The Iron Engine Man-portable plasma weapons When in Doubt, Blame the Eldar (PA SI multicross) | Page 272']Cyber Punk, Part I[/URL] Battles of Tomorrow 2 Spoiler: Age of Iron Age of Iron A New Time, A New Space, A New Shape Dust in the Void Document 1 Mud The King is Dead, Long Live The King Spoiler: Codex Entrees Shadow Da Beamy Deffgun Monkey Cage Atlas Titan Hug-Bot Parasites Piercing the Veil Mecharoks Bolo Tank Leveler You want to hear my story? You seriously want to hear my story? A million things you could be doing, and you want hear what some crazy kill-bot has to say? Well, not that I've got something better to do. Actually, I do, but I can multi-task. Another advantage I've got over you people, I guess. Anyway, the story. Let's start with the interesting bit: me, getting to that god-forsaken war-torn hell-hole of a planet. No, I don't know how either. One moment, I'm in my room, doing my thing, the next I'm screaming through the atmosphere at terminal velocity, shouting profanities and praying to a god I've never believed in that I'd wake up and this will all be some giant, stupid dream. But, as luck would have it, it wasn't and now I'm stuck in a fifteen-meter tall self-replicating engine of war. I'm sure you can relate. Funnily enough, I didn't think it was going to be that bad, at first. I'd read the stories. I'd played the games. I had a good idea of what I could do and what my limitations are. I was in a jungle, away from any population centers and would probably have some time to build up my forces before I ran into any trouble. All I had to do was plonk down a mass extractor, build a billion tanks, and roll over everything in the universe before moving on to the next, kicking ass and taking names along the way. Easy peasy, lemon squeezy. Then my sensors picked up two figures heading my way. ---------- "Oi, get movin', ya git! Shiny came down right over 'ere!" ---------- Green skin, check. Hulking posture, check. Speech impediment, double check. Space Orks. Needless to say, I shat my metaphorical pants, right then. Space Orks meant that I was stuck into Warhammer 40k. As in, the universe where life sucks, there is only war, and you're probably going to get eaten by Tyranids. Not my words, but fitting nonetheless. Of course, the Orks weren't that big of a deal. No, it was everything else that really scared me, like the Chaos Gods, the Nekrons, and the fuckmothering aforementioned Tyranids. And the Imperials, who I never really got along with, in spite of (or maybe because of) my best intentions. And the Tau, poor bastards. Never really stood a chance, even if they did have the nicest shinies. And the Eldar, because fuck the Eldar. And a dozen or so other horrible things because fuck this universe, fuck everyone living in it, and fuck the all-powerful asshole that stuck me in a Commander body from Planetary Annihilation and sent me to the one place where I'm not even remotely the biggest fish in the pond. Needless to say, I wasn't taking all this very well upon landing. ---------- "I am dead!" I screamed, smashing the Ork into the ground by my fabricator arm like a toy monkey. "Doomed! Destined to go the way of the dodo! Fucked beyond the help of any amount of lube! Completely and utterly dead!" "Would'ya zog it, ya metal git?!" The Ork crushed beneath my limb said, seemingly uncaring for the fact that I'd pulverized his lower body. "I'm trying to get that nice shootah ya got there." I looked at my other hand. Or rather, the giant plasma cannon I had in place of a hand. "You want me my 'shootah'?" Excitedly, the Ork nodded. "Yeah, yeah." "Fine, have the bullets first." I put him down, supercharged my cannon and vaporized the hulking monstrosity where it stood. "Oi!" the other Ork yelled. "Yer didn't give him any bullits!" "Excuse me?" "Dat's not a shootah. That's a beamy deffgun and everyone knows deffguns don't have bullits! Yer said yer're gonna give him bullits, and it's not right to say one thing and don't do it!" It took a surprisingly large amount of time to realize that, yes, the Ork did just say that. "You people have no sense of self-preservation." "And you'se got too many fancy words." I blinked, took aim, and shot him too. What a wonderful way to start the day. ---------- To be fair, I was in a new body, in a new universe, had no idea what was going on or who I should be fighting at the time. Though one can rarely go wrong with fighting Orks. Pretty sure the Orks themselves would agree. They're strange like that. At any rate, I figured that where there were two Orks, there would be more. While I didn't see any right then and didn't think they were part of a scheduled patrol that would go missing, it was only a matter of time until someone or something horrible tried to kill me. I figured that the best way of preventing that is to surround myself with a wall of tanks. Step one: start building a tank factory and wait. And wait some more. And some more. This leads me to my first complication. In the game, buildings, troops, and vehicles are built in seconds. Even the largest constructs are built in minutes, provided you have the resources. Here, though…not so much. Honestly, having to wait three hours in an Ork-infested rainforest before my first factory finally finished was absolutely nerve-wracking. Having to wait another fifteen minutes (okay, five with the help of my commander) for my first tank to roll off the production line was just insult to injury. I mean, it's not like I was helpless, even back then, but still… Anyway, by the time the sun set a few hours later, I had three mass extractors, half a dozen power generators, an assortment of thirty or so tanks ready to go, and enough confidence in myself and my new form that I was willing to test the waters. Not wanting to wait for the Orks to come to me and in need of some more room to fill up with tanks, I decided that the sensible, level-headed thing to do would be to burn down the entire rainforest with a squad of Infernos. You can't hide in the rainforest when there is no rainforest, right? Don't look at me like that. You'd have done the same thing. Thought so. But you're right about one thing: it wasn't my best decision in hindsight. After all, even the Orks can spot a burning rainforest at night. By the time I built my first air factory and actually noticed the hundred-strong Orkish horde barreling towards my base, I realized my mistake. By then, all I could do was mass up as many tanks as I could and hope for the best. Around midnight, the horde struck and battle was joined. This leads me to my second complication: unit balancing. Planetary Annihilation has a rather curious way of balancing things, courtesy of the planets being cartoonishly small and a meter in-game not quite being a meter here. Also, in most of the stories I've read with a premise like mine, the Planetary Annihilation side of things was hideously overpowered: giant mecha with nearly indestructible hulls that could one-shot pretty much anything. Not for me, though. No, I had to deal with my tanks being the same size and only slightly more powerful than the contraptions fielded by the Orks. And the less said about my early bot designs, the better. In hindsight, it makes perfect sense, but back then I was convinced that some malevolent god was out to get me. No shortage of those around here, after all. Fortunately, my commander at the time had armor and firepower rivaling that of a Warhound Titan and was able to thin the Orkish horde quite nicely even as my tanks could barely hold the line. That, and sufficient application of fire solves almost any problem. Key word being 'almost' as a certain canoness found out the hard way, but I digress. Look, I've been through a lot to get to this point, okay. Cut me some slack here. At any rate, it took me about fifteen minutes to dislodge most of the Orkish army and another hour after that to remove the last of their 'kommandos' from the rainforest, further cementing my belief that trees are a blight upon the world that must be purged with fire. With the Orks gone, I had to rethink my original strategy. My slow production rates and relatively fragile units were really starting to become a pain. I'd won the battle, of course, but I lot two-thirds of my tanks in the process and only survived because my Commander is armed to the teeth. I couldn't rely on that in the future because even a Commander will eventually be overwhelmed by sheer numbers and the Orks breed like rabbits. Besides, who knows what else could be coming for me? Even then, I knew in my gut that this planet was occupied by more than just me and the Orks. Oh boy, was I right. Knowledge is power, as certain…let's call them associates were fond of saying. Once I had the presence of mind to do so, I checked for long-range radio signals and found an imperial propaganda channel, yammering on about the recent and glorious return of the planet's true rulers: the Imperium of Man. Most of it was the usual 'praise the Emperor or die' rhetoric, but there were a few useful tidbits to be found. Most notably, a speech by the planet's new governor-militant, Lucas Alexander of the First Kronus Liberators. Why does that matter? Well, as a long-time consumer of real-time strategy games and a fan of Warhammer 40k, I immediately realized where I was: the planet Kronus, as depicted in Dawn of War: Dark Crusade. Good news: I now knew what I was up against. Bad news: it was seven different armies and none of them had my best interests in mind. Nevertheless, I needed some form of conformation. I already had one scout flying around my base, which I redirected further inland into the heart of the jungle, or the Green Coast if I remembered correctly. What did I find? A massive Ork stronghold with a Rok as its centerpiece. Waaagh banners taller than my Commander. Thousands upon thousands of greenskins, crawling over the place like ants. Far more than I could ever hope to fight with the forces I had. Yeah, wasn't happy about that. It was with some dread that I built some more scout planes and sent them across the planet to see if things were as I thought they were. What did I find? Tau troops on parade duty in the planet's largest city. An ethereal was overseeing them: Aun'El Shi'Ores as I found out later. Not proud of what happened there. Poor bastard didn't deserve what happened to him. Eldar waygates in the far north-western corner of the continent. They were actually pulling out, at the time. I'd hoped that Farseer Taldeer and her forces would nope their way off the planet as soon as they realized I was there, but I wasn't that lucky. The beginnings of the Blood Raven's stronghold in North Vandea. The Space Marines must have arrived literally at the same time as I did. A headache from the start, in spite of Thule's best efforts and my own. The Imperial Guard fortifying Victory Bay. Good men. Reasonable, even if I never did manage to turn them to my side. A blackened peninsula, covered in perpetual storms that were in no way natural. Eliphas the Inheritor and his Word Bearer Chaos Space Marines. I speak no hyperbole when I say that I feared him above all others, even if that fear proved unnecessary in the end. After all, the other powers would just kill me. These guys could do worse than that. A desert, unremarkable aside from the unnatural energy signatures that my sensor systems couldn't identify. I didn't need them to know what was hiding under the sands of the Thur'Abis Plateau. And finally, a massive Ork army, running away from their skirmishes with the Tau and making a beeline straight towards my base. Warboss Gorgutz 'ead 'unter. Seven…no, eight armies on one planet. Naturally, it ended about as well as one could expect. Last edited: Oct 10, 2017
  • Blackhole1
  • Mar 6, 2016
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Threadmarks 2. Operation Burning Banners
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Blackhole1

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At this point in time, I was basically hyperventilating. Alone, stranded, and completely surrounded, I never really thought I'd have a chance. That said, I wasn't willing to throw in the towel just yet. Kronus wasn't a videogame anymore. I couldn't just GG out and start over. If I died here, that's it. No extra lives, no sequel, no second chance. Realizations like that change people. When all you have is 'kill or be killed', it's a lot easier to keep fighting than you'd think. Humans don't like dying and at least some of that primordial instinct was still driving me in that damn jungle. Is still driving me. I'm not going to lie and say that staying alive hasn't been my number one priority all along. I'm not a hero, no matter what Stubbs might say about me. Seriously, don't listen to that guy. He pretty much used the entire Kaurava conflict to boost his own career. Vance Stubbs might be a brilliant general, but he's not a good person. Not by any stretch of the imagination. But, that is a story for another time. Where was I? Oh, right, Kronus, Orks, Gorgutz and his giant army of murderous space hooligans. Dealing with massed numbers of Orks is its own problem. Orks, as you are probably very well aware off, are remarkably resilient. Like me, they're self-replicating engines of war built in ancient times by a race who only cared about killing their enemies, regardless of the consequences to themselves and the world around them. Also like me, they're nearly unstoppable once they grow to the kind of numbers Gorgutz had at his disposal. They…were a problem, to say the least. One that didn't really have an easy solution and one that I couldn't afford to underestimate again. I'd have to use strategy this time, or I'd be crushed. Incinerating them with flame tanks like I'd done before might work on small groups, but not against numbers like that. Orks are quite flame-resistant themselves and there are more than enough vehicles and specialist Orks to take my tanks down unless they are supported by something. Artillery and healers would let me slow the green tide, or maybe even push it back, but I just didn't have the numbers to hold off the entire Waaagh yet. That's not even considering what would have happened if Gorgutz sends a squiggoth after me. Or ten. That's disregarding the fact that the Orks loved fighting more than anything and would have come for me just for the hell of it. Even if I could stop Gorgutz, I'd still have the entire horde to deal with. Even a fraction of that force would have been enough to end me, back then. Not only did I have to get rid of the Warboss, I also had to deal a decisive blow against the horde itself. While being horribly outnumbered and outgunned. Once again, I found myself cursing my crippling production rates. Any other Commander would have buried the Orks in ordinance by now and moved on. Of course, no use moaning about things I couldn't change. Instead, I formed a plan to deal with my problems. While the Orkish Waaagh is very similar to my own army in a way, there is one big difference that proved to be their undoing. My army is a single, monolithic entity. Every single machine, from the smallest bot to the titan-sized warmechs, is an extension of my being. I am them and they are me, like cells of an organism: a singular entity with one guiding intelligence. The Orks are not. Orks rule by strength and showmanship. If an Ork wants to get others to follow him, he needs to convince them that he's actually worth following. So long as he keeps winning fights and battles, Orks will flock to his banner. A perfect, if brutal meritocracy. One I could appreciate if they used their talents for something other than killing stuff, but I digress. The problem with this kind of politics is that the moment things don't go the boss's way, the mob will turn on itself until a new boss rises to power. Ideally, I would have found some way to assassinate Gorgutz and use the confusion to build up my forces, but I wasn't confident in my ability to actually pull this off. Between the Warboss's innate resilience and his own personal retinue, he was practically untouchable unless I wanted to fight him in the field of battle. Fortunately, the another way to break the horde's unity: Waaagh banners. Specifically, Waaagh banners being set on fire. You can't have a proper Waaagh without banners, after all, and Gorgutz had raised a big one in the camp of each of the five major Ork clan infesting the Green Coast. Would've been a shame if something…happened to them… ---------- "I know yer out dere, tin can…" A deep voice whispered into my comms. I don't know how he pulled it off, but couldn't bring myself to care. Too busy wetting myself. Never thought I'd say this, but I really wished Gorgutz would shut up. "Quit hidin' so we can give ya a good stompin'. Wanna get me yer big metal skull, that's what." Dark Crusade was a good game, but the best part was probably the banter between commanders. Gorgutz, in particular, did a stellar performance, tearing his enemies apart with perfectly executed burns that proved that even Orks can master verbal combat. He, along with Taldeer, Eliphas, and the epic narrator, was probably the highlight of the entire game. That said, being on the receiving end was not nearly as fun. That Gorgutz was literally out for my head didn't help either. "You know, I'm alright up here." I replied, as my commander dangled from a pelican. This was my plan B: run to an island, build an orbital factory, build an Astraeus, GTFO without getting slagged by the Litany of Fury overhead, and hope the smoking remains of Plan A would keep the Orks busy long enough for me to get to that point. Needless to say, I was still pinning my hopes on Plan A: Operation Burning Banners. "Nice and safe, somewhere far away from you." What can I say? Snark keeps me going. As much as I would have liked having the Commander's firepower for this assault, I really didn't want to risk my most valuable unit (and probably my life) in a fight like this. Enter step one of my evil plan: three groups of six bumblebee bomber craft each. With a thought, I ordered them to converge on the Ork hold while watching through the eyes of a tiny firefly scout. Their targets: five enormous Waaagh banners whose destruction should send the whole Ork horde into disarray. Gracefully, the bombers homed in on their targets and dropped their payloads. I looked on in glee as three of the Waaagh banners burst into flames, exploded, and collapsed, though not necessarily in that order. Then my bombers were shredded by a literal wall of bullets as every Ork that ever lived blind-fired into the sky. Fortunately, I had planned for this. Step two: two pelican dropships, loaded up with suicide bombers. Booms: cheap, fast, expendable, and very explosive. Essentially a guided missile on legs. The first batch scuttled towards the banner, ignoring the Ork guards firing wildly at it. Some of them were hit, but enough made it to the Waaagh banner to bring it down. The second group wasn't so lucky: these Orks had flamers and set the entire area, including themselves, on fire, destroying my fast but very fragile booms. Cursing, I set about forming a new plan when the banner exploded seemingly on its own. Well, that was convenient. Meanwhile, the Ork army had turned into a free-for-all. Different clans started attacking everyone that moved while Gorgutz's forces were trying and failing to maintain order. Bloodlust seemed contagious and soon the entire hold was swallowed up in a storm of violence. I was torn between squealing in happiness or throwing up at the senseless carnage I just created. Well, it was either them or me and it wasn't going to be me. "Oi, why'd you burn down all me banners for, tin can?" "Why wouldn't I? They're burning quite nicely, don't you think?" If I still had a mouth, I'd be grinning. Instead, I settled for gloating. "Besides, now you've got tons of people to fight? That's good, right?" The Ork seemingly considered what I said for a moment. "Yeah, I guess youz got a point dere. Still coming for yer head, though. Make myself anodda Waaagh, even bigger than this one. Then we'll see who's burnin'." "Yeah, you do that. I'll bring some more tanks next time." "I'll hold ya to that. Yer skull's going on me pointy stick, right next to Crull's. Dat's an honor, that is." I briefly had a mental image of my Commander's head on Gorgutz's stick. Considering that it was the size of a minivan, the image was quite amusing. "I think you'll need a bigger stick." "I'll take dat as a challenge." Another flock of pelicans flew towards the base. Step three: decapitation. With the Ork army permanently distracted with itself, I began air-lifting the bulk of my forces towards the stronghold. Gorgutz was supposed to be slippery like a fish and I didn't want him to escape in the confusion. Besides, his most capable nobs were stuck in that moshpit that used to be an Ork hold. If they all died in the fighting, I'd have more than enough time to properly build up my base, even with my limitations. Then the Ork Rok exploded in a massive fireball, nearly wiping out my pelican fleet and obliterating much of the fighting Orks. Oh, right. That's what Gorgutz does when he loses. 'Always have yer tunnels dug 'n ready'. Guess that means he probably got away. Which means he'll be really pissed that I ruined his Waaagh. But that's a problem for another time. By then, I'll probably have a couple of nukes at my disposal, or more. No worries. Besides, I won. Which is good. And I didn't die, which is also good. At least until the next horrible thing happens. ---------- I'd won. I shouldn't have, but I did. My very first victory. Easier than expected, but the Orks of the Green Coast had a critical flaw I could exploit: their own lack of unity. If I'd landed literally anywhere else, my story would have ended then and there. Fortunately, I didn't and I spend the next few days incinerating the jungle and everything in it. Yeah, and I guess the gloating was kind of unprofessional too. And liable to bite me in the ass, as such things often do. Did I regret doing so? Well, regret is a strong term. Gorgutz was true to his word, but so was I. I'll get to that later. Honestly, what I really should have noticed back then was that fifth banner. How did it get destroyed? I didn't do it and while Ork tech is legendarily notorious for failing catastrophically, the banner shouldn't have randomly exploded. Maybe if I hadn't been running on a high after the battle, I would have noticed that and been able to avoid some of the later…unpleasantries. Or maybe not. Probably not.
  • Blackhole1
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Threadmarks 3. On Science and Monkeys
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Blackhole1

(Verified Spatial Anomaly)
I used to play a lot of strategy games, back when I was a human. You know, the kind where you build up an army and defeat your opponent, kind of what I've been doing now? Yeah, that. Funny thing about those is that you usually have some sort of limit to what you can build. An arbitrary headcount limit, if you will. I never had that, but my problem was still the same: I could only produce so much in a certain space of time. It was a limit I never really overcame. So how did I work around the problem? Simple: design better units through the power of science. I have access to the complete blueprint of every machine, weapon, bot, and screw of everything I can build. I can copy any piece of technology I come across. In theory, I should be able to customize my units into whatever I needed them to be. Of course, things were never that simple. Let's start with the Orks, for instance: Shield generators, FTL-capable starships, cannons that can bypass any armor by sending their projectiles through the Warp, and many more. I wanted it all. Unfortunately, there was the Waaagh. As in the psychic field casted by the Orks themselves, not the army. Basically, if the Orks believe a gun will work, it will work. Even if the gun is made out of scrap metal held together with ducttape. Because I'm not an Ork, my attempts to reproduce that technology failed rather miserably. No, I won't elaborate on it. You can guess the results yourself. Hint: they were embarrassing, explosive, and explosively embarrassing. Anyway, without anyone to steal from at the time, I decided to do some upgrading of my own. Emperor knows, I needed it back then and it was the perfect way to distract me from the fact that I was committing genocide-in-self-defense. Funny how much easier those thing get after a while… But I digress. What the Orks and my subsequent purge of the Green Coast did teach me is that my earlier 'strategy' of tank-spam didn't work unless you're on mostly flat, open terrain and don't have to worry about Orks jumping on top of your tanks and ripping them apart with crudely-made-yet-ridiculously-sharp axes. In Planetary Annihilation, terrain is more or less a non-issue. Jungles and swamps are largely cosmetic. Tanks don't generally have to worry about it, aside from a few mountains or canyons. This in turn was reflected in the AI controlling my units, which was, to put it mildly, a little dim. I got the distinct impression that I wasn't really designed to fight on a populated planet. Or that whoever designed me cared little for things like 'collateral damage' or 'Gaian collapse'. While I had access to everything in the Planetary Annihilation arsenal from the get-go, my units were little more than rampaging kill-bots who were very good at walking around and shooting things from a distance, but nothing beyond that. Perfectly fine when you're dealing with things like Orks and don't care about innocent people dying in the crossfire. Unfortunately, Kronus has large human and Tau populations too and I really didn't want to hurt them if I could avoid it. While I'm not a hero, I'd like to think that I'm not a monster either. Even if killing got easier after a while, I've never taken pleasure into it. Winning, yes, but not killing. Seriously, you're going to bring up Lacunae and Orridune? Those moons had it coming. Believe me, when I blow up celestial bodies, it's for entirely valid reasons. I know that's what the Inquisition says too. The difference is that I'm right and they're not. Anyway, back to Kronus. There were a lot of innocent people on the planet. The planetary capital of Asharis: a city of millions. Then there was Victory Bay, and… Well, you get the point. Lots of people. Had to watch my step. But first, I had to get some proper infantry. ---------- I looked at my little Dox bot. It stood a little taller than an average human being, was protected by thick metal plates, and armed with two laser cannons. It had pretty decent firepower, and could move quickly through terrain, and fire accurately on the move. But could it dodge? Short answer: no. Given their size and complete lack of survival instinct, they couldn't. Even an Ork with a second-hand shootah could take one down in only a few shots. Dox bots, both in-game and in the real world, were kind of terrible. Sure, they were fast, cheap, and pretty deadly in decent numbers, but they were just too damn fragile. You needed dozens of them to get anything done and even then you'll lose most of them. Unfortunately, spamming was difficult to me, so I had to make the most out of each individual unit. My brilliant idea? Make the units smarter. After all, AI upgrades make units more effective without increasing their cost or build time. If I could just teach my bots how to duck, they'd last longer and I could do more with the limited numbers I had. Unfortunately, this aren't quite that simple. The problem with getting bots to dodge is that it takes a lot of agility to pull it off. Arms and legs need a certain amount of freedom of motion that the standard Dox just doesn't have. So, I got to designing. The old hinge-like joints were replaced with more natural ball-joints. The entire frame was slimmed down into a more lithe, human-like form. Finally, I replaced the arm cannons with actual hands that could carry a rifle-like laser weapon, manipulate objects, and slap people who got too close. Eventually, I ended up with something that looked like and ADVENT MEC from XCOM 2. You know what, let's call them that: Mecs. At any rate, it was an improvement over the old design: same speed, same resilience, same firepower, but a lot more agile and versatile than before. About an hour after I started, I'd finished reprogramming the AI with some basic dodge and take-cover protocols and my first second-generation bot walked off the assembly line and onto the charred remains of the jungle. Where it tripped over a rock, fell on its face, and broke its optics. Well, shit. Programming 101: programming is hard. I'd thought I didn't need to change the program that much, but apparently I was wrong. Apparently, just getting a robot to take a step takes about five PhDs in engineering. Anyway, I added some extra programs to keep the bot balanced while walking. Satisfied, I commanded the bot to get up and patrol. Walking was just fine, until the bot tried to run, tripped over its own feet, fell on its face, and broke its optics. Again. Programming 102: walking is a lot harder than it looks. Upon checking the bots log files (yes, even my bots have log files and thank god for that), I found out that the bot leaned over just a little too much for the stabilization systems to compensate for. I made some more adjustments and tried again. This time, the bot ran properly, until it came across a large boulder. It made the decision to go around the boulder, but had too much forward momentum to turn around. The bot smashed into the boulder, hit its head, broke its optics, and caught fire. Somehow. I charged up my plasma cannon and took out my frustration on the irritating little bot. With some annoyance, I realized that this problem wasn't going to have an easy answer. At this rate, it'd probably be weeks before I'd finished getting rid of all the little issues in my new bot and I have things to do. Not getting eaten by daemons being one of them. Eliphas's forces were getting dangerously close, after all. Then it hit me: I don't have to do all the testing myself. I could design a program that could come up with a thousand different ways to make a bot move. I could design another program that could simulate a real-world environment to test and judge the output of the inventor program. I could build a super-computer to run them and a facility to house it all. A million monkeys can eventually write the completed works of Shakespeare. A sufficiently powerful computer system can, through trial and error, figure out all the little problems with my bots and design a program that can control them without constantly falling flat on its face. Let's see… Server farm, simulation programs, coolant, power supply, and a thick layer of armor. There, done. I dub thee… the monkey cage. I immediately built three of them and told them to find me a way to get my bots to walk properly. An hour later, they came up with thousands of ways to run across a field without tipping over. Most of them were rather silly and created as many problems as they solved, but eventually I narrowed it down to a single program that did everything I needed it to with the data I provided. It could run without falling, it could shoot while moving, it could even punch things with its little fist if the bad guys got too close. But, most importantly, it could dodge incoming fire…most of the time. Still, a huge improvement, and that with no real increase in build cost. But the best part? No more ugly, blocky death-bots that turn into confetti when someone so much as sneezes in their direction. Now I've got a sleek, badass-looking death-bot that can fucking dodge. Truly, I am the greatest commander ever. ---------- Don't look at me like that. It was a big deal back then. I didn't have quantity, so I focused on quality instead. All those little tweaks and software updates add up pretty fast. Those monkey cages have paid for themselves a thousand times already. Besides, I'm still using that basic mec design today with only a few overhauls. Even the Space Marines learned to respect it in time, especially once I stole the designs of their infantry-scale plasma guns. Boy, were they mad about that one. Speaking of Space Marines… My little squabble with the Orks had not gone unnoticed. Would have been rather hard to go unnoticed, what with me annihilating an entire rainforest and all that… Within a week of my arrival, the first scout planes started appearing over the Green Coast. The Space Marines were the first, easily distinguishable by its red paint job and the Blood Raven's emblem on its hull. I scrambled fighters to intercept them, but didn't order them to engage. Instead, I had them shadow the craft for a few hours until it flew back to North Vandea. Honestly…I think I was still hoping that I'd come to some sort of understanding with them at the time. That maybe, just maybe, I didn't have to do something I'd regret later. Naïve, I know, but a man can dream, right? The Imperial Guard scouts got the same treatment. The Word Bearer craft…not so much. Probably the reason why Eliphas started moving against me sooner than I'd have liked. Why I'm not mentioning the Tau? Well, I never noticed their scouts, as much as I hate to admit it. Apparently they were the only ones with stealth technology advanced enough to evade my sensors, at least in the beginning. In fact, the first thing I'd heard from the Tau at all was when a hunter cadre landed on my doorstep and opened fire. And I hadn't even stolen anything from them yet! Last edited: Mar 8, 2016
  • Blackhole1
  • Mar 6, 2016
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leafy503

leafy503

You should take the Tau warp drive when you can, its the only safe one. NoisyMatchStar

NoisyMatchStar

There will be cake
leafy503 said: You should take the Tau warp drive when you can, its the only safe one. Click to expand... Click to shrink...
Slowest though. leafy503

leafy503

NoisyMatchStar said: Slowest though. Click to expand... Click to shrink...
Blackhole has no navigator for the other ones though. NoisyMatchStar

NoisyMatchStar

There will be cake
leafy503 said: Blackhole has no navigator for the other ones though. Click to expand... Click to shrink...
What? StrangerDanger

StrangerDanger

Verified Stalker
NoisyMatchStar said: Slowest though. Click to expand... Click to shrink...
Yes, but slowness is preferable to corruption by ChAoS Triggerhappy Jaberwocky

Triggerhappy Jaberwocky

NoisyMatchStar said: What? Click to expand... Click to shrink...
No navigator means one cannot reliably use human Warp travel without getting lost or worse being daemon munchies. Also if you don't know what a navigator is its basically a person with a 3rd eye that acts as a compass of sorts to find their way around the Warp. NoisyMatchStar

NoisyMatchStar

There will be cake
Triggerhappy Jaberwocky said: No navigator means one cannot reliably use human Warp travel without getting lost or worse being daemon munchies. Also if you don't know what a navigator is its basically a person with a 3rd eye that acts as a compass of sorts to find their way around the Warp. Click to expand... Click to shrink...
I was wondering what he meant by blackhole. Potato and Chip

Potato and Chip

A time traveling Mollusc from another planet...
Well I'm definitely watching this! The voice of the character is pretty funny in his attitude as well. I'm guessing this is how the commander is introduced to the rest of the Warhammer Galaxy? As some mysterious robot commander (probably human in origin) who woke up on a planet where several armies clashed? While his production times are vastly slower than a normal commander's they are still ridiculous by everyone else's standards. As he is just beginning on a small section of a planet surrounded by seven fully supplied armies he might not realize this. He'll likely notice the differences when he starts to spread out to other planets. When one devastating battle only requires him a week to rebuild his armies his opponents will likely still be shifting through the bureaucracy of ordering more tanks and troops. I wonder how the Techpriests will respond to his existence. On one hand his is a self controlling machine. On the other hand he isn't an AI but instead a human upload. So he's not artificial, he's just a human who has transferred all of his thinking processes into a machine and considering the practices of the Imperium the Techpriests seem to be okay with such things.
leafy503 said: You should take the Tau warp drive when you can, its the only safe one. Click to expand... Click to shrink...
If Galactic War is any indication commanders have their own version of FTL, one in which they could bring all of their own units with them. Looking at the game realistically if their form of FTL only applied to the commanders the entire war would have been a stalemate with both sides fortifying their worlds and slinging single commanders at each other who die before they can even reach the surface of an enemy planet. So the commander probably has his own form of FTL. Unless he's been crippled in that respect too in which case the Tau FTL is probably his best bet. Edboy49

Edboy49

Awesome story. Keep on going. Yuckwitte

Yuckwitte

As soon as the first Orc started arguing semantics on shootahs, I knew it was going to be an interesting story Whale

Whale

A mammal
Adviser (Vs) Heh, this looks interesting. Threadmarks 4. Tau-tology
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B

Blackhole1

(Verified Spatial Anomaly)
In the grim darkness of the future, there's only war, misery, and a whole bunch of nations being ruled by raving lunatics. However, there is one exception: the Tau Empire. Idealistic, highly advanced, more or less immune to corruption by Chaos thanks to their biology and culture, and led by people who weren't complete bastards (only mostly), they seemed like natural allies, or at least the best I could get on short notice. Sure, they weren't perfect, but they were a hell of a lot better than the Imperium of Man ever was. At the very least, I was hoping to arrange some kind of friendly understanding, maybe even an alliance. That hope was crushed before it even began. ---------- The first Tau craft that entered my airspace (that I was aware off, at least) were a fleet of transports, dropping off a contingent of Tau fire warriors and some of their Kroot and Vespid allies. No battlesuits, as far as I could tell, which I considered to be a good thing. Maybe they were just trying to impress me. Though, to be honest, that was a lot of manpower for a 'show the flag' kind of mission. Also, they hadn't tried to communicate with me at all. Needless to say, I was getting a little worried. If they weren't here to make contact…I had enough enemies as is. I didn't want to have to fight the only nice people around The soldiers piled into their skimmers (some of which had cloaking devices, which I really needed to steal at some point) and made a bee-line towards one of my forward bases located at the northern edge of the deforested zone. Not much: a few bots, a teleporter, and some factories, built around a trio of metal deposits that happened to be close together. Nothing special. Quickly, the Tau forces surrounded the base and I started getting a distinct impression that they hadn't come in peace. Just as a precaution, I linked the teleporter to my main base and mobilized an army more than twice the size of what the Tau had at their disposal. Meanwhile, I prayed I didn't need it. As the Tau disembarked and took up positions, I sent one of my mecs forward. Hopefully, I'd be able to talk to the greyskins before things escalated. The mec ran towards the Tau force, but before it could get within shouting range, a fire warrior shot it right in the optics. First thought: fuck, there goes diplomacy. Second thought: fire warriors are in dire need of a massive nerf. Third thought: why did I give my mecs easily distinguishable heads? They were robots. I could just as easily design them with no heads at all. No, scratch that. They'll have heads, but without any vital components in them. Let's see how many schmucks would fall for that. Also, I was under attack. Should probably do something about that. I needed information. I recognized most of the units in the Tau strike force and had a reasonable idea of what they were capable off. However, there was no way to know how unit stats from a game would translate into real-life. At least I knew that pulse rifles had a ridiculously long range and enough power to damage the plating on my bots. Not enough to punch through it on the first shot unless they hit something important, but enough so that the second shot would do some real damage. Provided, of course, that they hit roughly the same spot, which considering Tau targeting software is not as difficult as it sounds. My bots started moving, rushing towards the Tau firing line in a randomized zig-zag pattern. To my irritation, the Tau were a lot more accurate than I'd have liked. Only a handful managed to get close enough to return fire. The ones that did suddenly exploded, ripped to shreds by some unseen attacker. Stealth suits. Got to be stealth suits. I was getting really fed up about the Tau and their goddamn stealth technology. Only three of my bots actually got a shot off and while they killed a few of the Tau, I really couldn't afford losses like that. I could probably run at them with larger swarms, but that seemed like such an inefficient and inelegant solution. Not to mention that at least some of those skimmers would be carrying missiles. No, I needed a better solution. The teleporter sprang to life and a column of tanks poured through. Just a distraction, of course. The real weapon came next: a flock of grenadier bots. The Tau might outrange my lasers, but they didn't outrange my artillery. As the Tau pecked away at my armor battalion with rifles that clearly weren't designed to deal with that sort of thing, I moved my grenadiers into position. Just as I was about to unleash my burning fury on the space-communists, I had an idea. Chasing away the fire warriors wasn't enough. I wanted to get rid of those stealth suits too before they started blowing up my base. I let the tanks get closer until the stealth suits opened up. Ignoring the flood of damage reports (because fusion blasters do horrible things to tanks and the missile barrages weren't helping either), I ordered the grenadiers to ground-fire at the area where I thought the stealth teams were hiding. Just because I couldn't see and lock on to the stealth suits, but didn't mean I couldn't figure out roughly where they were. I still had a working brain, after all. Explosions happened and every now and then I saw a reddish-brown figure appear out of thin air, only to fall over and stop moving. I might not be able to see them, but that didn't mean I couldn't hurt them. Almost immediately, the Tau changed tactics. They jumped back into their transports and drove into the jungle. Smart, because the trees offered some protection from my artillery. Another reason to purge the goddamn rainforest. As if I needed more. The stealth teams stopped dying too, which probably meant they left as well. Didn't stealth suits have jetpacks? Probably, they're Tau. My tanks followed the fleeing soldiers with the intent of driving them off completely, but apparently the Tau had something else in mind. As my tanks rolled through the forest, the Tau made their move. Suddenly, dozens of Kroot fell out of the trees and onto my tanks, carrying crude bombs and weapons. Wait, how the hell did I miss that? The stealth teams are one thing, but these guys don't even have any technology on them…unless that was the point. A quick check revealed that my sensors produced a mountain of data, most of which was filtered out. Specifically, it looked for electronics, computers, and exotic particles: signs of advanced technology/stuff that could actually threaten me. Unfortunately, whoever designed that thing did not do so with the Kroot in mind and I was paying for that now. Kroot warriors fell onto my tanks like birds-of-prey, using their battlestaffs to try and pry open my vehicles like a can of beans. When they failed (no crew entrances, after all), they quickly shifted gear, stabbing laser cannons, smashing cameras, and disabling turrets with their bombs. Meanwhile, the Tau turned around and opened fire, taking advantage of my weakened state to deliver the killing blow. If I'd still been stuck with vanilla units, that might have been enough to rout my army outright. Fortunately, the Orks had tried something similar and I had some new tricks up my sleeve. The tanks were supported by a group of my new mecs and I figured this would be as good a baptism of fire as any. They moved in, guns blazing and dropping Kroot left and right. Then the Kroot had the presence of mind to jump onto the mecs and things got interesting. Mecs could punch, but they weren't exactly close-combat experts. The Kroot, on the other hand, were. While the mecs were faster and much stronger in theory, the Kroot carnivores were simply better fighters: fast and skilled enough to dance around my mecs while still doing damage with their staff-rifles. At least, until a mec managed to grab hold of one of them. Then, it was over in a literal snap. Mental note to self, teach the mecs how to fight properly. Punching just isn't enough. Needless to say, I found myself in a situation that I didn't want to be in and decided to correct that. First, I spread out my mecs, ordering some to tie up the Kroot and others to fire into the moshpit. I had a numbers advantage and the mecs strength was in shooting, not in brawling. Quickly, the Kroot found themselves running out of manpower and retreated. Not wanting to kill any more than I needed to, I let them escape. Meanwhile, the Tau were still shooting at me from within the forest. Luckily, my bombers had finally arrived and dropped their deadly payload on the Tau's heads. Even the forest couldn't protect them from massed firepower like that. Soon the Tau scattered and made an orderly retreat back north. Finally, it was over. I did a quick head count. I'd won, but again with heavy losses even though I massively outnumbered the enemy. The worst casualties had actually been caused by the Kroot, of all things. Sure, they didn't do that much damage on their own, but they could tie up my forces and leave them vulnerable to attack. The problem was that I didn't have any real melee specialists. I got away with it this time thanks to sheer numbers and liberal amounts of dakka and I won't be surprised by low-tech bird people next time, but I dreaded to think what would happen if I ever had to go up against less fragile soldiers like assault terminators or Khorne berserkers. In fact, I might not be able to defeat them and might have to resort to more drastic measures. But first: the aftermath. The Tau left in a hurry and were forced to abandon most of their dead, leaving most of their technology behind. That left me with the uncomfortable task of giving the dead their due. I didn't know what kind of funeral rites the Tau had, so I decided to flash-forge a few crude, unarmed trucks. I scanned the area for any corpses I could find, carefully placed them in caskets, and put them on the trucks, but not before making complete scans of every corpse, piece of equipment, and technology I could find. Then, I had the trucks drive to the nearest Tau outpost. As much as I felt guilty for the lives I'd taken, I couldn't help but remember that the Tau fired first. Mess with the bull, you get the laser cannons. A flimsy excuse, but enough for now. It's looting time. ---------- Of all the races I'd encountered in the galaxy, Tau technology will always hold a special place in my heart. There was an elegance to it that no other race matched. Imperial technology consisted of true works of art, held together by duct tape and string, Eldar technology was a series of bizarre puzzles that seemed obtuse for no reason at all, and Necron tech…was Necron tech, but the Tau… They understood how all their stuff worked. Their technology pushed their understanding of science to its limits, and it showed. Real genius went into its construction and yet there was still so much room to optimize and differentiate. So much I could do…so much I actually did. If they ever tried suing me for patent violations, I'd have to mine out an entire planet just to pay the fines. Probably not beyond my capabilities anymore, but you get my point. Anyway, I took whatever military technology I could find from these guys. Most of it was similar or inferior to what I already had, but there were a few interesting techs that I coopted. One of them was optical stealth technology. Don't get me wrong, ECM and sensor dampening is great and all, but there's nothing quite like being able to turn completely invisible. Granted, cloaking devices are too costly to mass-produce even with my improvements, but my eventual commando units wouldn't have been nearly as effective without them. Of course, none of this compared to what I now consider the real prize of the battle: Tau communications technology. While nowhere near as good as what I already had, it gave me access to something else: the Tau's civilian and scientific information networks. You see, the Earth caste built several centers of learning on Kronus during the occupation in an attempt to 'civilize' the local human population. One of the things they studied there was gravity manipulation; one of the few fields of science where Tau knowledge vastly outstripped my own. More importantly, the Tau use gravity manipulation as the basis of their warp drives. I used that knowledge to design my own FTL technology: a Tau derived system that was slow compared to the other races, but perfectly safe and didn't need a navigator. Considering the nature of my army, it wasn't even that much of an issue. But that is a story for another time. For the moment, I was still stuck on Kronus with all the crazies and had to find a way to survive. My plan B for dealing with Gorgutz (build a transport and run for it) could easily be repurposed for other ends. Kronus wasn't the only celestial body in the system, after all. Like most solar systems, the Kronus system had multiple planets: a few rocky ones devoid of life and with little resources, a gas giant that the Imperial Navy was using to hide from the Space Marines, and an impressive asteroid belt that might have some mining potential. I built a bunch of transports, loaded them up with fabricators, and sent them to strip-mine the entire system. Because I'm reasonable like that. But one thing at a time. The Tau weren't sitting still, after all.
  • Blackhole1
  • Mar 11, 2016
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Nasuren

Nasuren

The Fragrance of Coffee.
The Tau ain't the good guys. When you line up all the factions, you learn that the whole premise of W40k is that there isn't really a 'good' faction, only evil and different degrees of assholes. When it comes to the Tau, while their philosophy is seemingly benign at first, is often an excuse for their leadership to do what they want. Planet refuses to join the Tau Empire willingly? Conquer it for the 'Greater Good'! B

Blackhole1

(Verified Spatial Anomaly)
Good guys by comparison. They're really not more dickish than most modern-day first-world governments as they treat their people well and allow absorbed races to become full citizens within their empire. They aren't perfect, but they're still a shining beacon of hope and righteousness compared to, say, the Imperium of Man. Also, there's something else you should consider: Most of the fluff in codices are written from the perspectives of Imperial scholars, making it difficult to tell what is and isn't the truth. Nasuren

Nasuren

The Fragrance of Coffee.
Blackhole1 said: Good guys by comparison. They're really not more dickish than most modern-day first-world governments as they treat their people well and allow absorbed races to become full citizens within their empire. They aren't perfect, but they're still a shining beacon of hope and righteousness compared to, say, the Imperium of Man. Also, there's something else you should consider: Most of the fluff in codices are written from the perspectives of Imperial scholars, making it difficult to tell what is and isn't the truth. Click to expand... Click to shrink...
At the end of the game your in, a Tau victory ends with all humans sterilized. I would suspect that a surprising lot is true, including the mind control bits the creators added in due to player complaints. B

Blackhole1

(Verified Spatial Anomaly)
Nasuren said: At the end of the game your in, a Tau victory ends with all humans sterilized. I would suspect that a surprising lot is true, including the mind control bits the creators added in due to player complaints. Click to expand... Click to shrink...
Did they? Remember, the narrator is an Imperial scholar. We don't know if anything he says is actually true, especially when there are other explanations available. For instance, if the Tau decided to ship a large number of their people over to Kronus and then gave them incentives (like extra salary or better rations) to have lots of children, the Tau would eventually outbreed the humans. Sterilization wouldn't even be necessary. Not saying that it hasn't happened, of course, but to me it just seems like pointless and unnecessary cruelty on behalf of the Tau. Personally, I've never prescribed to the philosophy of grimdark for the sake of grimdark. The Tau are allowed to be the good guys, especially because they're a very small fish in a very large pond (only a few dozen planets compared to over a million for the Imperium of Man). Vlad III

Vlad III

Indeed, Mr. Watson.
Blackhole1 said: seems like pointless and unnecessary cruelty Click to expand... Click to shrink...
You just described the entire setting. Also eugenics is a thing that the Tau seem to have a affinity to. With the cast system, restricted breeding and the sterilization which would be one of the less evil things that happen in 40k. Nasuren

Nasuren

The Fragrance of Coffee.
Blackhole1 said: Did they? Remember, the narrator is an Imperial scholar. We don't know if anything he says is actually true, especially when there are other explanations available. For instance, if the Tau decided to ship a large number of their people over to Kronus and then gave them incentives (like extra salary or better rations) to have lots of children, the Tau would eventually outbreed the humans. Sterilization wouldn't even be necessary. Not saying that it hasn't happened, of course, but to me it just seems like pointless and unnecessary cruelty on behalf of the Tau. Click to expand... Click to shrink...
Actually, it does serve a purpose. By keeping the human population down, they decrease the possibility of psykers being born and decrease the reasons for the Imperium would want to invade. Honestly, I don't even know if they even have a currency due to their catse system.
Blackhole1 said: Personally, I've never prescribed to the philosophy of grimdark for the sake of grimdark. The Tau are allowed to be the good guys, especially because they're a very small fish in a very large pond (only a few dozen planets compared to over a million for the Imperium of Man). Click to expand... Click to shrink...
Then, to be bluntly honest, you're in the wrong universe. It's dark and every faction is an asshat, but you looking for heroes in the wrong place. You won't find them in the upper echelon of a government but in the lower ranks within the soldiers, squads and units who give their lives for their people. It's only in the darkest times that these heroes shine the brightest. B

Blackhole1

(Verified Spatial Anomaly)
Nasuren said: Then, to be bluntly honest, you're in the wrong universe. It's dark and every faction is an asshat, but you looking for heroes in the wrong place. You won't find them in the upper echelon of a government but in the lower ranks within the soldiers, squads and units who give their lives for their people. It's only in the darkest times that these heroes shine the brightest. Click to expand... Click to shrink...
I'm not looking for a government run by heroes, I'm looking for competence, or at the very least someone who will fuck me over in a predictable fashion. Say what you want about the Tau, their government actually works (for the most part). It bureaucracy is not bloated to the point of self-destruction, its military is flexible and inventive, and its people are taken care off. Yes, the Ethereals are shady as fuck and there is a strong undercurrent of mind-control, but if I had to pick anyone side to work with, it'd still be them. Being the shiniest of two turds isn't much, but it's still better than going at it alone. Also, remember that at this point I'm very much alone in a universe that shouldn't exist and possessing power that I'm only just starting to comprehend. That doesn't make for the best decision making. Nasuren

Nasuren

The Fragrance of Coffee.
Blackhole1 said: I'm not looking for a government run by heroes, I'm looking for competence, or at the very least someone who will fuck me over in a predictable fashion. Say what you want about the Tau, their government actually works (for the most part). It bureaucracy is not bloated to the point of self-destruction, its military is flexible and inventive, and its people are taken care off. Yes, the Ethereals are shady as fuck and there is a strong undercurrent of mind-control, but if I had to pick anyone side to work with, it'd still be them. Being the shiniest of two turds isn't much, but it's still better than going at it alone. Click to expand... Click to shrink...
Then your still looking in the wrong place. The Tau are likely to try to subvert you via Ethereal if you try to approach them via peaceful channels, before backstabbing you when they think they can get away with it and loot your tech for the greater good. It likely wouldn't be predictable, and would likely involve crippling you at a critical moment. While they would be harder to approach, the Blood Ravens wouldn't betray you at a drop of a dime while the Eldar would simply leave you high and dry when it suits them if you don't plan on being a thorn in their side in the future.
Blackhole1 said: Also, remember that at this point I'm very much alone in a universe that shouldn't exist and possessing power that I'm only just starting to comprehend. That doesn't make for the best decision making. Click to expand... Click to shrink...
You're thinking about an alliance with someone who attacked you without provocation. Most people would deem it impossible at this point. Z000

Z000

A Man with out French Fries
Banned wow, you nerf yourself alot, every one else would have gotten their economy done by now and would have started spamming unit to take on the Warhammer faction John117xCortana

John117xCortana

You might be better off looking for and working with the Farsight Enclaves.
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Tag » When In Doubt Blame The Eldar