Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Phantump
This is the Marriland Pokédex page for Phantump, showing its information and moves in Pokémon Sword & Shield. Phantump is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 1'4" (0.4m) Weight: 15.4 lbs. (7 kg) Gender Ratio: 50%50% Egg Groups: Grass / Amorphous EXP At Lv. 100: 1,000,000 EV Yield: 1 Attack Base EXP: 62 Catch Rate: 120 Base Happiness: 70
Phantump's Abilities
Here are what abilities Phantump can possibly have, along with their effects. Natural Cure Heals all major status conditions affecting Phantump whenever it switches out of battle. Frisk Reveals an opponent's held item when Phantump is sent out in a battle. Harvest Has a chance of reequipping a Berry that Phantump previously consumed in battle. Always activates in sunny weather.
Weaknesses & Resistances
Below is a list of what Phantump's weakness and resistance is to various types. 2× FIREICEFLYINGGHOSTDARK ½ WATERELECTRICGRASSGROUND immune NORMALFIGHTING
Phantump's Evolution Line
Below you'll find a list of all Pokémon Phantump evolves from or into, along with its evolution method. Phantump starting form Trevenant upon trading
Phantump's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Phantump can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Phantump learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
AstonishHas a 30% chance of causing the target to flinch.
GHOST
30
100%
15
One Target
?
1
TackleDamages the target.
NORMAL
40
100%
35
One Target
?
4
Branch PokeDamages the target.
GRASS
40
100%
40
One Target
?
8
Leech SeedLeeches the target by 1/8 its max HP each turn and heals Phantump by that much.
GRASS
--
90%
10
One Target
?
12
Confuse RayConfuses the target.
GHOST
--
100%
10
One Target
?
16
Will-O-WispBurns the target.
FIRE
--
85%
15
One Target
?
20
HexDeals double damage if the target is affected by a major status condition.
GHOST
65
100%
10
One Target
?
24
GrowthRaises Phantump's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
--
--
20
User
?
28
Horn LeechHeals Phantump by half the damage dealt.
GRASS
75
100%
10
One Target
?
32
CurseTakes 50% of Phantump's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
--
--
10
Counter
?
36
Phantom ForceCan't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
90
100%
10
One Target
?
40
IngrainHeals Phantump by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
--
--
20
User
?
44
Wood HammerPhantump takes 33% of Wood Hammer's damage as recoil damage.
GRASS
120
100%
15
One Target
?
48
Destiny BondIf Phantump is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
--
--
5
User
?
52
Forest's CurseAdds Grass-type to the target's types. (This does not overwrite any types.)
GRASS
--
100%
20
One Target
?
TM Moves
Here are all of the moves that Phantump can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM10
Magical LeafDoesn't miss the target.
GRASS
60
--
20
One Target
?
TM11
Solar BeamCharges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
120
100%
10
One Target
?
TM15
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
TM18
ReflectReduces damage from Physical-based moves for 5 turns.
PSYCHIC
--
--
20
User's Field
?
TM19
SafeguardProtects your team from status conditions for the next 5 turns.
NORMAL
--
--
25
User's Field
?
TM21
RestPhantump restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM22
Rock SlideHas a 30% chance of causing all nearby enemies to flinch.
ROCK
75
90%
10
Nearby Enemies
?
TM23
ThiefDamages the target and steals its held item.
DARK
60
100%
25
One Target
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Phantump from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM28
Giga DrainHeals Phantump by half the damage dealt.
GRASS
75
100%
10
One Target
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM34
Sunny DayChanges the weather to sunny for 5 turns.
FIRE
--
--
5
Entire Field
?
TM38
Will-O-WispBurns the target.
FIRE
--
85%
15
One Target
?
TM39
FacadeDoes double damage if Phantump is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM44
ImprisonPhantump can't use any moves Phantump knows.
PSYCHIC
--
--
10
User
?
TM65
Shadow ClawHas a higher critical hit rate. (+1 stage.)
GHOST
70
100%
15
One Target
?
TM70
Trick RoomFor the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
--
--
5
Entire Field
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM77
HexDeals double damage if the target is affected by a major status condition.
GHOST
65
100%
10
One Target
?
TM81
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TM86
Phantom ForceCan't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
90
100%
10
One Target
?
TR Moves
Here are all of the moves that Phantump can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR11
Psychic10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
90
100%
10
One Target
?
TR20
SubstituteCosts 25% of Phantump's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Phantump's moves at random.
NORMAL
--
--
10
User
?
TR33
Shadow Ball20% chance of lowering the target's Sp. Def by one stage.
GHOST
80
100%
15
One Target
?
TR38
TrickSwitches Phantump's held item with the target's.
PSYCHIC
--
100%
10
One Target
?
TR40
Skill SwapSwaps Phantump's ability with the target's.
PSYCHIC
--
--
10
One Target
?
TR57
Poison JabHas a 30% chance to poison the target.
POISON
80
100%
20
One Target
?
TR58
Dark PulseHas a 20% chance of causing the target to flinch.
DARK
80
100%
15
One Target
?
TR59
Seed BombDamages the target.
GRASS
80
100%
15
One Target
?
TR65
Energy Ball10% chance of lowering the target's Sp. Def by one stage.
GRASS
90
100%
10
One Target
?
TR77
Grass KnotDoes more damage depending on how heavy the target is.
GRASS
varies
100%
20
One Target
?
TR81
Foul PlayFoul Play uses the target's Attack stat instead of Phantump's to calculate damage.
DARK
95
100%
15
One Target
?
TR83
Ally SwitchSwitches places with Phantump for the rest of the battle.
PSYCHIC
--
--
15
User
?
TR91
Venom DrenchLowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
--
100%
20
Nearby Enemies
?
Egg Moves
Here are all of the moves that Phantump can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Phantump.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
GrudgeIf Phantump is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
--
--
5
User
?
EGG
Sucker PunchHas +1 priority. Fails unless the target uses a damaging move.
DARK
70
100%
5
One Target
?
EGG
DisableDisables the target's last used move for a few turns.
NORMAL
--
100%
20
One Target
?
Move Tutor Moves
Here are all of the moves that Phantump can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Grassy GlideIf Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
70
100%
20
One Target
?
TUTOR
Skitter Smack100% chance of lowering the target's Sp. Atk by one stage.
BUG
70
90%
10
One Target
?
TUTOR
PoltergeistFails if the target is not holding an item.
GHOST
110
90%
5
One Target
?
Phantump's Detailed Stats
Below you'll find a more detailed table containing Phantump's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Phantump's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Phantump is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Phantump, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Phantump in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Phantump in the Wild
Glimwood Tangle
Overworld Encounters
Any Weather
10%
Lv. 34-36
Random Encounters
Any Weather
10%
Lv. 34-36
Slippery Slope
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
10%
--
--
--
--
--
--
--
Lv. 60-65
Old Cemetery
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
15%
--
--
--
--
--
--
--
Lv. 60-65
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
18%
--
--
--
--
--
--
--
Lv. 60-65
Snowslide Slope
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
20%
--
--
--
--
--
--
--
Lv. 60-65
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
25%
--
--
--
--
--
--
--
Lv. 60-65
Giant's Foot
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
10%
--
--
--
--
--
--
--
Lv. 60-65
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
25%
--
--
--
--
--
--
--
Lv. 60-65
Three-Point Pass
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
15%
--
--
--
--
--
--
--
Lv. 60-65
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
25%
--
--
--
--
--
--
--
Lv. 60-65
Pokédex Entries for Phantump
Generation 8 Pokédex Entries
Sword After a lost child perished in the forest, their spirit possessed a tree stump, causing the spirit's rebirth as this Pokémon. Shield With a voice like a human child's, it cries out to lure adults deep into the forest, getting them lost among the trees.
Generation 7 Pokédex Entries
Sun These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams. Moon According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid. Ultra Sun By imitating the voice of a child, it causes people to get hopelessly lost deep in the forest. It's trying to make friends with them. Ultra Moon An unknown spirit came to lodge in a tree stump, creating this Pokémon. A cure-all can be made from an infusion of its green leaves.
Generation 6 Pokédex Entries
XOmega Ruby These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests. YAlpha Sapphire According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.