According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
Biology[]
Physiology[]
(From [1] Bulbapedia) Phantump is a child's spirit possessing a rotten tree stump, and lives in abandoned forests. It is a wispy, grayish black Pokémon. A small tree stump covers its head, with a single, wavy branch situated on either side and extending upward. Each branch has two small, green leaves near its tip. Phantump's red, oval eyes are visible through two holes in the body of the stump. On its body is a pair of tiny, stubby arms and a wispy tuft on top of its head. Its mouth appears to be on the stump itself rather than on Phantump's body. It is said that in forests where humans seldom tread, the stumps of the very biggest trees become Phantump. People that happen to enter the forest may be led astray by Phantump, as they are capable of imitating the sound of children's voices. Phantump along with its evolution Trevenant are the only known Pokémon capable of learning Forest's Curse.
Natural Abilities[]
Habitat[]
Game locations[]
Availability
None
This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
Arietta Forest
One
Held items[]
Held item(s)
None
This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always
Base stats[]
Stat
Range
At Lv. 50
At Lv. 100
HP:
43
103 - 150
196 - 290
Attack:
70
67 - 134
130 - 262
Defense:
48
47 - 110
90 - 214
Sp.Atk:
50
49 - 112
94 - 218
Sp.Def:
60
58 - 123
112 - 240
Speed:
38
38 - 99
72 - 192
Total:
309
Other Pokémon with this total
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type effectiveness[]
Under normal battle conditions, this Pokémon is:
Immune to:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Doubly resistant to:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Resistant to:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Damaged normally by:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Weak to:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Doubly weak to:
Normal
0×
Fighting
0×
Flying
2×
Poison
1×
Ground
½×
Rock
1×
Bug
1×
Ghost
2×
Steel
1×
Fire
2×
Water
½×
Grass
½×
Electric
½×
Psychic
1×
Ice
2×
Dragon
1×
Dark
2×
Fairy
1×
None
Notes:
If Foresight or Odor Sleuth is used by an opponent, or the opponent has Scrappy, the effectiveness of Normal-type moves is 1× and the effectiveness of Fighting-type moves is ½×.
Moves[]
By leveling up[]
By leveling up
Level
Move
Type
Cat.
Pwr.
Acc.
PP
1
Confuse Ray
Ghost
Status
—
100%
10
1
Tackle
Normal
Physical
50
100%
35
5
Astonish
Ghost
Physical
30
100%
15
8
Growth
Grass
Status
—
100%
25
13
Ingrain
Grass
Status
—
—%
20
19
Feint Attack
Dark
Physical
60
—%
20
23
Leech Seed
Grass
Status
—
100%
25
28
Curse
Ghost
Status
—
—%
10
31
Will-O-Wisp
Fire
Status
—
75%
15
35
Forest's Curse
Grass
Status
—
100%
20
39
Destiny Bond
Ghost
Status
—
—%
5
45
Phantom Force
Ghost
Physical
90
100%
10
49
Wood Hammer
Grass
Physical
120
100%
15
54
Horn Leech
Grass
Physical
75
100%
10
A level of "Start" indicates a move that will be known by a Phantump obtained at level 1
Bold indicates a move that gets STAB when used by Phantump
Italic indicates a move that gets STAB only when used by an evolution of Phantump
By TM/HM[]
By TM/HM
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM45
Attract
Normal
Status
0000—
100}}100%
15
TM78
Bulldoze
Ground
Physical
06060
100}}100%
20
TM100
Confide
Normal
Status
0000—
00—}}—%
20
Cut
Normal
Physical
05050
095}}95%
30
TM97
Dark Pulse
Dark
Special
08080
100}}100%
15
Dig
Ground
Physical
08080
100}}100%
10
TM32
Double Team
Normal
Status
0000—
00—}}—%
15
TM85
Dream Eater
Psychic
Special
100100
100}}100%
15
TM53
Energy Ball
Grass
Special
09090
100}}100%
10
TM42
Facade
Normal
Physical
07070
100}}100%
20
Foul Play
Dark
Physical
09595
100}}100%
15
TM21
Frustration
Normal
Physical
0000Varies
100}}100%
20
Giga Drain
Grass
Special
07575
100}}100%
10
TM86
Grass Knot
Grass
Special
0000Varies
100}}100%
20
TM10
Hidden Power
Normal
Special
06060
100}}100%
15
Magic Coat
Psychic
Status
0000—
00—}}—%
15
TM96
Nature Power
Normal
Status
0000—
00—}}—%
20
Pain Split
Normal
Status
0000—
00—}}—%
20
TM84
Poison Jab
Poison
Physical
08080
100}}100%
20
TM17
Protect
Normal
Status
0000—
00—}}—%
10
TM29
Psychic
Psychic
Special
09090
100}}100%
10
TM33
Reflect
Psychic
Status
0000—
00—}}—%
20
TM44
Rest
Psychic
Status
0000—
00—}}—%
10
TM27
Return
Normal
Physical
0000Varies
100}}100%
20
Rock Smash
Fighting
Physical
04040
100}}100%
15
TM80
Rock Slide
Rock
Physical
07575
090}}90%
10
Role Play
Psychic
Status
0000—
00—}}—%
10
TM48
Round
Normal
Special
06060
100}}100%
15
TM20
Safeguard
Normal
Status
0000—
00—}}—%
25
Secret Power
Normal
Physical
07070
100}}100%
20
Seed Bomb
Grass
Physical
08080
100}}100%
15
TM30
Shadow Ball
Ghost
Special
08080
100}}100%
15
TM65
Shadow Claw
Ghost
Physical
07070
100}}100%
15
Skill Swap
Psychic
Status
0000—
00—}}—%
10
TM88
Sleep Talk
Normal
Status
0000—
00—}}—%
10
Snore
Normal
Special
05050
100}}100%
15
TM22
Solar Beam
Grass
Special
120120
100}}100%
10
Spite
Ghost
Status
0000—
100}}100%
10
Strength
Normal
Physical
08080
100}}100%
15
TM90
Substitute
Normal
Status
0000—
00—}}—%
10
TM11
Sunny Day
Fire
Status
0000—
00—}}—%
5
TM87
Swagger
Normal
Status
0000—
090}}90%
15
TM46
Thief
Dark
Physical
06060
100}}100%
25
TM06
Toxic
Poison
Status
0000—
090}}90%
10
Trick
Psychic
Status
0000—
100}}100%
10
TM92
Trick Room
Psychic
Status
0000—
00—}}—%
5
TM61
Will-O-Wisp
Fire
Status
0000—
085}}85%
15
Worry Seed
Grass
Status
0000—
100}}100%
10
Bold indicates a move that gets STAB when used by Phantump
Italic indicates a move that gets STAB only when used by an evolution of Phantump
By breeding[]
By breeding
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Bestow
Normal
Status
—
—%
15
Grudge
Ghost
Status
—
—%
5
Imprison
Psychic
Status
—
—%
10
Venom Drench
Poison
Status
—
100%
20
Moves marked with an asterisk (*) must be chain bred onto Phantump
Bold indicates a move that gets STAB when used by Phantump
Italic indicates a move that gets STAB only when used by an evolution of Phantump
Evolution[]
Unevolved
Phantump Ghost Grass
Level 30→
First evolution
Trevenant Ghost Grass
Sprites[]
Front
Back
Front shiny
Back shiny
File:113sb.png
Trivia[]
Design origin[]
(From Bulbapedia)Phantump is probably based on the stump of a kodama, the spirits of trees that sometimes inhabit old aged trees. It is also similar to other types of tree and nature spirits and deities, such as dryads. Its Shiny coloration is based on the birch tree, known for its gray-and-white bark, with its leaves representing a tree in the autumn.
Name origin[]
(From Bulbapedia) PPhantump may be a combination of phantom and stump.